Discussions
339,005 discussions.
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Hi, background on me. Comp, ladder, ranked, and crossoff enjoyer/player. 6k hours. play both roles at a very high level. Passion for player skill expression, agency, and balance. I will be honest, i have not been having fun lately playing dbd and much of this patch will probably make it less so. And if some of the things in this patch go through, i most likely if not definitely will uninstall bec3 comments 61 views last activity
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Here's my main thoughts from perks that got affected that I ran before: Premonition: me and people used this as solo q without comms to help with undetectable killer detection, always thought 30 seconds was too long of a cooldown, now its 60 seconds? Would much prefer if the aura is removed and we can have a shorter cooldown than 30 seconds. I used this perk for years but it feels gutted now. I0 comments 21 views last activity
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The Ghoul cannot even use their power at all if you have terrible ping during a match and i honestly think that BHVR needs to update him where his power is not based on ping, i just think having killer powers based on ping is kind of a bad idea for a killer like Ghoul.0 comments 10 views last activity
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The new whispers buffs is good, but not good enough for it to to be worth on equipping I definitely think increasing it by an extra 5 percent might actually make this perk worth running, giving low mobility killers explore around the map faster6 comments 131 views last activity
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Awhile back, I watched a video about a streamer who had a tendency to ragequit alot. They essentially just brought luck offerings JUST so they could quit after 1 hook and even got mad when they realized one game that they didnt bring the right offering for it. Ever sense then, everytime I see a luck offering... THATS what I think of. Does anyone else actually treat luck offerings like that or do6 comments 111 views last activity
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Why did all my DLC disappear one day on both Steam and on the platform I bought it on (Xbox)? I owned nearly every killer and survivor and now I don't have them anymore.1 comments 12 views last activity
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I'm not saying all will be equally oppressive, but the m1 perk changes can already be felt on live with the Celestial Witness + STBFL combo, these new m1 perks are a great direction for the game I just worry some killers may synergise a bit too well with them considering their mobility. I'm not saying nerf the perks btw, but these killers may need to be kept an eye on coz of their chase potenti15 comments 174 views last activity
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Sometimes as a killer (survivor main) I feel really bad for the match. It's like; yeah, I practiced a lot to gid gud but at the same time this was a pointless stomp. I don't know what their MMR was but, they should not have been matched with me. Less than 3 minute match. Only Aura read is the blindfold addon. Flicking the beam is really hard to pull off. It charges so fast and you have ve4 comments 95 views last activity
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I've been playing Judgement pretty much since launch day exclusively, and the initial change to add a tiny curving window to non-zealous mode was such a nice QOL change. Even in a 0.2s - 0.15s state it would be great! Zealous curving being reduced back to 0.6 was a good change in my eyes, but the non zealous mode feels a bit to easy to dodge in close range encounters again. Almost all of the skil3 comments 42 views last activity
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Legion is one of the most popular and beloved killers in the community, and many players are upset that the path to the “2v8” mode is permanently closed to him. I believe this is wrong, so I propose my own version of adapting his ability to the realities of this mode: The Legion can deliver five "Feral Slash" hits: the first two do not deal damage but apply a “mark” to the survivor; the third an0 comments 30 views last activity
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The new ptb has positive changes but you can blatantly notice a few things: -Perk tiers being an outdated mechanic as of now some ptb perks grant like 1% extra buff for every tier now (like bruh). -Unneeded nerfs (Self preservation) or unneeded penalties (eg Stake out losing more progress, road life). I don't see the point, it's just bloating the perk. Technician still has a penalty f8 comments 275 views last activity
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I'm noticing more and more that if you get hooked in a corner of a map a killer can just play gatekeeper and camp that corner and hit anyone who tries to save and the anticamp meter will not increase at all. In this respect there's literally no difference between them doing that and face camping. This shouldn't be possible and if BHVR is actually serious about anticamp features the anticamp mete22 comments 403 views last activity
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Looking at the new perk changes I'm looking forward to a big meta shakeup. But I'm not too impressed with the changes to windows and five moves ahead. I may be biased since I still use windows as my crutch perk. But we didn't need to make the game even less accessible for new players. Windows was always the first perk I'd advise new players to get. Having it not show pallets anymore makes it ki114 comments 2,355 views last activity
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I don't want to be lazy but I am really tired of laying the exact names and wording of perks. So I will give a brief run down of this perk. Oh and I have no idea of the perk name. First thing to note, this strange totem is a survivor perk but effects both killers and survivors by changing gameplay forever. These are the effects. Gives survivors and killers 20 % haste. Remove Diminishing ef0 comments 31 views last activity
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After repairing Generators for a total of 25 / 20 / 15 %, Barricade Activates. While hiding inside a Locker you craft Wooden Plank . Press the Active Ability button near a window to add a Wooden Plank. Wooden Planks reduces the killers vault speed by an additional 20% and Hinder them by 5 % for 3 seconds. This can stack up to 3 times. When a killer vaults a window, all of the6 comments 52 views last activity
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I am 14M and I play on ps4 and have been playing for about a month I can play both killer and survivor but I am better at killer I am a beginner so dont expect me to play too well My Playstation user is penniereal1 comments 32 views last activity
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I think the Scout should lean more heavily into stealth, information, and reconnaissance, but still keeping the class focused on helping the team find ways to escape or evade the killer, I want to make the Scout feel like the person who can quietly scout out the area, gather information, and then share what they find with the rest of the team. Buffs: New Team Skill addition: Survivors wit1 comments 20 views last activity
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hello, if i done adepts in steam dbd and transfer to ps5, do i get all the adepts trophys? or do i need all adepts again on ps5?1 comments 31 views last activity
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This was one of the best SoloQ perk its sort of insurance if you get matched with newbies and the newbie(s) got tunneled out early you still had a chance to survive. Even with a teammate dead it granted you a permanent defense against aura reading and you gained more defense as more survivor died. However the most valuable part was that you gained 50% speed bonus for opening gates at endgame th10 comments 382 views last activity
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Hi Behaviour team, I would love for you guys to consider reworking fast track to make it a more exciting end game strategy for survivors. Current Fast Track was over corrected and it’s currently one of the most disappointing perks in the game. The reward is simply too low for the risk and opportunity cost. Most of the time the optimal play is to ignore the hook and stay on your generator. That3 comments 40 views last activity
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Shattered Hope (Rework) Whenever you snuff a Boon Totem, it is destroyed. Whenever a Totem is blessed, cleansed or destroyed: (NEW) Dull Totems are blocked for 16/18/20 s. (NEW) Hex Totems are blocked for 16/18/20 s. (NEW) You see the Auras of Boon Totems for 16/18/20 s. (NEW) I fully understand the developers' desire to make it usable and of real benefit rather tha18 comments 244 views last activity
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現状の問題点 通常の儀式において、エクセキューショナーが生存者に煩悶ステータスを与え、贖罪の檻に送ることに 「生存者をフックまで担いで運ぶ時間を大幅に短縮できる」 「板、ライト、スタングレネードなどによる担ぎ救助を回避できる」 「フックに関連するパークを無効化できる」 といった大きなメリットがあります。 しかし、2vs8ではそもそもフック関連のパークが存在せず、全ての殺人鬼が生存者を担いだら檻へ送れるようになっています。 差別化できる部分を考えても、 「板、ライト、スタングレネードなどによる担ぎ救助を回避できる」 「担いで檻へ送るよりも、煩悶状態なら直接檻へ送ったほうが少しだけ早い」 という程度で、通常の儀式におけるエクセキューショナーの能力ほど大きなメリットを感じられません。 檻に送ることに大きなメリットがないため煩悶にする必要性がそこまでない上に、トレイルを踏0 comments 20 views last activity
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Borrowed Time (Rework) Whenever you gain Deep Wound while you have Endurance passively mend over 40/35/30 s . Dev Note: We added Elusive to the list of unhook protections previously but didn't like the idea of Borrowed Time extending it's duration. Instead we've opted to rework the perk to an entirely new effect. I really don't know how this perk is useful; its effect isn't rea11 comments 207 views last activity
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This has been something, that's been an issue for me (and others) for a while now. When I play killer I have to equip Lightborn to not get a migraine when they plan to flashlight me, or use blast mine or flashbangs on me. The same is when I am playing survivor and other survivors think its funny to throw a flashbang in my face. The bright screen triggers migraines for me and I have to stop play8 comments 121 views last activity
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I feel like new Knockout discouraging interaction between survivors and certain killer. While it has a good effect to make survivors to loop, some killers have anti loop ability and can force survivor to leave the loop immediately after dropping pallet. Also, some pallet is quite unsafe and survivors need to play for stun to gain some distance. But 20% hindered effect can negate this playstyl1 comments 31 views last activity
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I'm a highschool student; I'm writing a paper, and I wanted to know whether or not there was any way to see global stats. I really want to write my E.E on DbD, but I can't seem to find the global stats outside of "Highest kill rate in xy county." (I just want to know kill/escape rates) Thanks y'all, love y'all so so much MUCH love #Live or die. Make your choice. -A fellow DbD lover1 comments 11 views last activity
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The PTB has a timer on the Archives, meaning it's closing in January of next year. What's… the point, though? The Archives not being updated with more challenges I get but removing existing content just because… you can?? I need an explanation on the decisionmaking, here, please.9 comments 133 views last activity
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Both perks have it’s own problems and encourage unhealthy/not interactive gameplay. Stake out was a problem because it made other skillcheck perks too strong and now it gives the same progress as if you were using it with bardic/hyperfocus before the ptb. 4% is too big of a number for just 1 perk slot and the downside it has (-4% for missing) is non existent since missing ds skillcheck is impos5 comments 183 views last activity
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I've been enjoying the player intent wheel! My largest feedback is that I want more Slots, or a second page. I want to be able to use all of the phrases made because all of them are super useful! I hate that I have to decide between choosing informative, gameplay/action-driven phrases like "Hex!" and "Boon!" or "Gate!" versus friendly social phrases like "Thanks" and "Nice". I would love to se5 comments 93 views last activity
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I will start off by saying that I have been having a ton of fun playing the judgement and since the recent buffs judgement had before I did question why they made the zealous curve 0.8 but I really liked the 0.3 non-zealous curve. The non-zealous curve actually made it fairly difficult for survivors to dodge the beam instead of the judgement having to rely a decent amount on luck and the beam8 comments 192 views last activity
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If the reason for nerfing The Judgment is that its kill rate and overall performance increased after 10.1.2, I think there is an important issue with using that data as the basis for balance changes. During that same period, Divine Light had a major bug where it would repeatedly rubberband while being controlled, almost as if it were getting caught on terrain. This noticeably slowed it down an6 comments 175 views last activity
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just some perk feedback before live, this update is overall good but some perks could use some adjustments before live to settle in a little better. -Survivor perks- flow state, empathic, do no harm should , and better then new - should be reverted. these perks already have very impactful effects and while they aren't meta, are very good. buffing them would only be for the sake of padd0 comments 51 views last activity
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I missed out on the Jester skin for the Wraith and Ive been bummed out about it does anyone know when it might come back?1 comments 68 views last activity
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I wanted to give some feedback on the recent Sole Survivor and Premonition changes. I actually really like the new direction for Sole Survivor. I enjoy the endgame situations where the Killer has slugged the last survivor to try to find them, and Sole Survivor gives me an actual reason to keep trying to survive instead of feeling like the outcome is already decided. I also like that the new vers10 comments 111 views last activity
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I think DBD really needs a proper solo sandbox/practice mode. It doesn't have to be complicated — just let us enter a custom game alone, choose the map, freeze gens and have unlimited killer powers. For example, practicing Wesker techs is annoying because you either need a friend to sit in a custom game with you or use bots while the gens get done in like 2 minutes. Custom games already have0 comments 20 views last activity
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chucky, jason, and myer's all have an addon called mirror shards, not a big deal but it might help for clarity of conversation to rename them to broken glass, shattered mirror, something like that0 comments 10 views last activity
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Hello! I'm a huge fan of the new Player Intent system and have been loving using it in the PTB. I feel like it's definitely improved the Solo Queue experience. However, I do find that the options which have been added for it are a little lacking. A good chunk of the actions (repairing, Boon, Hex, being chased, healing) can already be determined by just looking at the HUD, which may make them feel1 comments 20 views last activity
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I don't know what you guys did but nothing changed except this "wild wild west" MMR reset you did recently. Now you get matched with everybody and I mean EVERYBODY. People with 8k hours (myself) get matched with people who bought Dead by Daylight tomorrow. How much longer will it take for the MMR to "settle in"? We're waiting for weeks now. I play against / with survivors who run into you, who d2 comments 60 views last activity
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As people have mentioned it'd be really fun with the memes of everyone going "Damn!" when someone goes down, even if you had a volume toggle for voices or w/e, could tie it into the voiceline toggle for characters in general. I'd personally love to express myself as the characters I play if even it was proximity based, I love the characters of DBD, and would love to hear them more. I know peopl2 comments 31 views last activity
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Apologies if this has already been asked but I haven’t played DBD in a few months as I’ve been working my way through some single player games that I’ve had collecting dust. I started playing again last night and this is what it’s like for me: https://youtu.be/I_GTrthuF5M?is=m4MAukgwdoNZDeTF As you can see from the video it keeps freezing for a few seconds when I try to do0 comments 31 views last activity
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Base kit Decrease cool-down of Reign of Darkness to 8s. (was 10s) Adjust the requirement to activate Nightfall to 100. (was 300) Adjust the charge of Nightfall about each act. Damage survivors successfully: +5 charge Hook survivors: +15 charge During using Reign of Darkness : +8 charge per second When survivors are being damaged: +4 charge per second Teleport to Remnant: +6 ch0 comments 31 views last activity
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Vigo is an unseen character is in Dead by Daylight. He was an Inventor and a Researcher and studied the Entity. He also created new contraptions from The Fog, both mechanical and magical. What if this was incorporated into dead by daylight. I have a few ideas for perks that Vigo could use. Vigo could manipulate (experiment) the entity by blocking pallets and windows. The ultimate doubl3 comments 61 views last activity
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The patch notes do not state plainly how this affects the MMR of players. I don't want to function on unconfirmed assumptions. What happens to MMR in these situations?11 comments 412 views last activity
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Last week, we hosted a Reddit AMA and on top of having a blast answering your questions, we noticed some topics really got you talking. One of those was the “chat wheel” system we’re working on to help Survivors coordinate and communicate their intentions in-game. So, what better time than the present to share some more details about it with you (includ93 comments 14,906 views last activity
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I just had a good thought about this perk, an amazing rework with some really punishing downsides. Not disrespect to the developers but I don't like the rework, I know it was a strong perk before but only being able to use it once per match is something I am not a fan of. Rework 1 The perk should be like it was a while ago, where you don't even need to be hooked. You take a hook state from an4 comments 71 views last activity
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Base Kit Increase Maximum Blade Capacity to 44. (was 36) Increase the requirements of Laceration-Meter stack for damage to 6. (was 5) Remove penalty about blade throwing consecutively. (Fixage the movement speed during blade throwing to 3.86m/s) Remove effect of throwing speed-up about blade throwing consecutively. Adjust for movement speed while main-event operate and perform to 4.0m/s0 comments 64 views last activity
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Now that dissolution is getting gutted can we take a look at krasue and kaneki, can we do something to help krasue with vaults while she is in her power and can we let kaneki body block the pallet after he vaults like every other special vaulting killer? Quite frankly there is no reason that kaneki shouldn't be able to body block the pallet after vaulting, survivors shouldn't be able to revault f4 comments 81 views last activity
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どちらに質問したらいいか分からなかったので、こちらへ質問しました。 昨日までは普通にゲームできていたのに、アンチチートの更新があったせいか?ゲームが起動してしばらくするとsteamがオフラインですと出て、ゲームができません。もちろんsteamはオンラインです。一旦オフにしてからオンにしても直りません。 steamのサインインのし直しもしたし、ゲームファイルの整合性の確認もしました。キャッシュクリアもしました。ゲームをアンインストールしてインストールし直しました。 アンチチートのsetup.exeを管理者として実行すると、ゲームを選んでくださいと出ますが選ぶ選択肢にgame83とか訳の分からない選択肢しか出ません。 よろしくお願いします。3 comments 20 views last activity
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So the 4 perks that I reccomend for anyone who want's to try out this build are: Dead Hard, Resilience, Iron Will, 5 Moves Ahead. I'm using this build to max out my looping, since Resilience is very balanced and good when you are injured. (BGI: While injured, you get 9% speed on all actions. It's a free general perk that you can find in the bloodweb.) 5 Moves Ahead is like a different WoO (BG0 comments 10 views last activity
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Problem: Ghost Face is currently too weak because he lacks mobility, map pressure, and natural slowdown outside of chases. Proposed Solution: Movement Speed: Give him higher movement speed when not in a chase/in Night Shroud to navigate the map faster. Telephones: Place telephones around the map (similar to Sadako’s TVs). The Call Mechanic: Phones ring periodically. Survivors must l1 comments 11 views last activity
