perk feedback

just some perk feedback before live, this update is overall good but some perks could use some adjustments before live to settle in a little better.

-Survivor perks-

flow state, empathic, do no harm should, and better then new - should be reverted. these perks already have very impactful effects and while they aren't meta, are very good. buffing them would only be for the sake of padding pick-rate, which isn't a good direction to go.

this is not happening, and stake out - should receive reworks before life, stake out offers far to much progression for how easy it is to activate, and this is not happening is unironically better with hyper-focus then stake ours previous version, this should absolutely not go live.

-Killer perks-

help wanted and machine learning - the updates arent bad in concept but the 3 compromised generators is far, far to overkill for how strong the effects are. one is perfect, two could possibly work, but three is going to be a problem. but the actual effects are quite good.

dark arrogance - attack recovery is going to be far to frustating with alot of perk and killer combos, i think a better additional effect would be lunge speed or a small increase to lunge distance, this would play into the bonus stun forcing you to attack a pallet more realistically. it plays into it self.

unrelenting - revert the missed attack recover to pre patch and keep the attack recovery for live, 40% allows you to actually gain distance after a missed attack and makes denying bloodlust impossible.

Undone - i think the proposed update is good but the issue is how applicable and often the perk is useful. i think the perk should be change into a charge system, where 3 hooks activates the perk rather then unique charges, then you get a large portion of single slowdown rather then multiple instances of progressively better pop. this is a better gameplay dynamic and makes the perk standout a bit more. pop already has a similar effect for single hook turning into a large portion of slowdown, lay waste, call of brine, and eruption all have dry kick applications for long term slowdown. and undone synergies a bit too much with these perks.

Comments