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PR0BKA

PR0BKA

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PR0BKA
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  • Whats wrong with loosing a match against tunnelling killer? It was always skill issue from survivors and the devs just keep adding more handholding for unskilled people

  • @CompetitifDBD said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3981873#Comment_3981873

    Thats the thing, voice chat would need moderation, but otherwise would be a very healthy feature in terms of bridging the gap between SWF's and Pubs.

    For the record, I currently have an escape rate of almost 80% and I rarely see Nurse or Blight, just Ghoul only cus of how fun he is to play. He isn't stronger

    Moderation in this game is a joke. The cheaters get baned after 2 weeks or even later and getting a ban for harassment is impossible if you are not a streamer (ive never got feedback for my reports for trashtalking in end game chat). Considering how bad and ineffective repost system is imagine reporting player for mean words in vc (it will take months to execute). I also never said that ghoul stronger than blight or nurse or that he should be nerfed. But playing against the same killers again and again isnt fun and the only people you can blame for this is bhvr.

  • @CompetitifDBD said:

    https://forums.bhvr.com/dead-by-daylight/discussion/453667/when-will-you-do-something-with-your-game

    Killer ain't that bad man, sheesh. If anything solo queue survivor needs a buff.

    Limiting swf player's perks won't fix a thing, cus not every swf is full of comp players, typically they're just friends looking to have fun together. Solo queue needs to get the thing any swf of survivors uses for the most part, that being in game voice chat. Then from there, survivor would need to recieve some big nerfs to their basekit to compensate for the free info they can give eachother without the use of perks.

    Franklin's didn't need a nerf, idk why they did that, just typical survivor catering.

    Swfs should under no circumstances ever be shown to a killer. That would create the same problem as the prestige change, making killers dodge from a false sense of lack of confidence.

    Also I find 2 of those 3 killers insanely boring to face, simply cus they have almost no counterplay. That being Nurse and Blight, the top two strongest killers who are much stronger by a long shot compared to others in top 10.

    Voice chat in this game would be just average cod lobby experience considering how toxic dbd community is and how much they hate new players (just imagine new survivor player gets trashtalked in his first game for not doing gens or looping for 10 seconds). What could they do instead is to encourage players to find teammates to play with (maybe some kind of looking for a team button in survivor lobby where you can see your teammates perks). But honestly anyone with at least 1 braincell can find a team in any youtuber or community discord server. Balancing the game around solo q is the reason why half of your games at high mmr is against blight/nurse/ghoul because other killers can’t compete. Playing in a swf is already a huge advantage and you can’t complain about perk limit being “unfun ” since facing a pub stomp swf as a killer is 10 worse and extremely frustrating.

  • Skill issue. Ghoul becomes m1 in 90% of loops after getting first hit. If you cant loop m1 killer please consider learning how to play of quit the game.

  • Hillbilly and blight have restricted turn rate while in power unlike spirit who can move freely so its make no sense to give them 4.4 and ghoul is literally m1 after first hit. The only good take is slinger 4.6 but the other ones are obvious skill issue

  • @TheMidnightRidr said:

    They should definitely fix the bug for consistency sake, but something similar to it would be a good balancing feature, I think. Kaneki loses two charges when he breaks a pallet in order to allow the survivor a small window of breathing room after the killer breaks a pallet, I think Blight should have something like that too. Reign in the huge disparity between the weaker and stronger killers a little bit.

    Judging by your logic survs should also have a cooldown after vaulting a window or pallet, so killer can have "a small window of breathing room" to hit a surv before he can reach another pallet to predrop. Turning off killer's abillity after breaking the pallet is the worst balance design you could possibly make and if you think its okay that killer loses his power so surv can predrop everything on the map is okay, maybe you should learn how to loop tho. I play both sides and I've never had trouble looping kaneki, people just bad and complain when they cant turn off their brain and pre run/predrop pallets

  • @THE_Crazy_Hyena said:

    So you mean that every survivor-sided map needs to get the Rancid Abattoir treatment?
    I have played plenty of killer matches on Blood Lodge and I have never really had any issues with it.
    And if I am going by your logic, what should we do with maps like the aforementioned Rancid Abattoir, Forgotten Ruins and Haddonfield, which are absolutely horrible to play as survivor.

    Personally, I would much rather see the maps being more balanced for both sides, not horribly skewed towards one side or another.

    I dont say that killer sided maps shouldnt be reworked. I say that blood lodge is unplayable on killer, like forgotten ruins unplayable on survivor and needs to be reworked. If you had no problems with this map it doesnt mean that its balanced