I fail to see how these PTB changes will change tunneling much.
Most tunnelers dont get many points anyway, I don't think they care about getting more points by not.
And there is nothing in this system that deals with Killer players who just tunnel for malice.
You need a system to kick in for repeated consecutive matches in which tunneling was detected.
Otherwise it will just be slightly harder to tunnel, I doubt it will be enough.
I will prove it to you BHVR by tunneling like a mad man on the PTB.
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tunneling will always remain like it or not. is it time to finally start actually countering it instead of complaining about it?
What is your constructive suggesting to fix this?
so what should i do after 3 gens popped in my first chase bc i got pallet city (every map nowadays) as pig? should i just forfeit or lick their toes or some #########?
Whats wrong with losing a match?
Whats wrong with loosing a match against tunnelling killer? It was always skill issue from survivors and the devs just keep adding more handholding for unskilled people
It's not supposed to stop tunneling in general and it also shouldn't.
This basically makes it you have better chance fighting tunneling even without any perk used for it, which is good imo. Those unhook effects are not really weak…
whats wrong with actually having agency and being able to do stuff?
I think the changes look great. It's meant to encourage going for other survivors rather than completely eliminate tunneling as a strategy.
The only thing I disagree with is the removal of the basekit kick buff for killer when you get unique hooks. Everything else looks good and fair.
It's a really good changelist imo.
where have I said you should not have agency? What about the Survivor who is being tunneled's agency?
Should we remove the ability for survivors to perform flashlight saves or pallet saves, because killers find it frustrating? Would the game be any better if we removed options and forced every game to play out the same way?
It really feels like some of you guys just want free escapes handed to you, because it's not enough to have tools to use. If those tools don't play the game for you then you find it pointless.
Point is so it nerfs playstyle where players always try to tunnel, that is going to be much harder.
It doesn't really affect me, when I go for it once for the kill later in the game.
Killer simply needs to remove player at 1/2 gens in order to win, if you completely remove tunneling + slugging, you create situations where I can as well stop playing the game at that point, because I know I can't win it.
Oh back to buff M1 killers, lol. As I said, it's not possible to get most killers on level where 8 hooks are expected. That would be most boring thing ever.
Both tunneling and slugging has play in DBD in my opinion.
I have camping for that…
change play style… play more stealthy, less altruistic, stop unhooking in front of killers face making tunneling easier, do gens, loop better so its less appealing to be tunneled, use perks…there are many ways to counter tunneling.
What about my agency? Am I supposed to lick the Killer's toes too?
survivors have ways to deal with tunneling the killer cannot catch up when your 3 gens down with 1 hook without tunneling and even then your likely to get a single kill aka a loss
If Survivors have ways to deal with tunneling, why is tunneling at 40% clearly they dont have enough ways to deal with tunneling.
Actually, it has quite a huge impact. Tunneling is still hard to do, but succeeding no longer punishes the killer. So if you're in a situation where forcing someone out with one or two gens left is necessary, you can still do that shortly after losing them and finding them again. Though, killers still get some even hooking bonuses, so it's still decentivised.
So what will the tunneling % be at next year with those changes????
It already is possible in many games, but what exactly should I do when I get to 1 gen left and only 1 survivor is dead hook?
Neither slugging, or tunneling would become an option, so I can just go afk…
So you say tunneling and slugging should not be the only way, but you want basically create only one way how to play the game. How is that better? It just sounds boring to me.
As I claimed before, only way how to make this work is to drastically reduce chase times. Chase is the most fun thing in the game for survivors, so reducing that can't end well.
your agency has nothing to do with it, the fact remains there are counters to tunneling if people choose to use them and choose to use their heads a bit more, if you dont use them because you dont want to or because your agency prevents you thats on you. i think its time to stop complaining about it, accept tunneling will always be a part of the game just like looping is. if i dont like being looped i should either learn to counter it or pick a new game…. same applies to tunneling.
Well the avg according to their data was 42% across all mmrs, I think it'll drop to maybe around 30% if these changes stick around. Tunneling is still very necessary with nowadays gen speeds, it just shouldn't be possible and so easy early in a match.
I think rather idd try to get some better changes through and then maybe YOU can pick up a new game instead.
ok so if i fail at killer because im getting looped and dont want to use the counters available to me so i cant get a single hit…we should get better changes through…get rid of looping?
The problem with your argument is 40% of Killers are not failing at Killing, like how 40% of Survivors fail to deal with tunneling correctly.
and what if it does not drop that much? What then?
same could be said for killers as its impossible without gen regression or looping certain tiles without bamboozle
or lightborn on certain maps
They’re going in the right direction, but I don’t really understand what the bloodlust on fresh hook is expected to accomplish. That does basically nothing as far as incentives go for getting someone not to tunnel. An incentive for someone not to tunnel is like a 20% pain res on each of those hooks. That’s actually relevant. A little bloodlust till chase starts feels on the verge of placebo.
out of choice. so if more killers started refusing to counter looping then we should get looping removed? you know perfectly well how many survivors would have something to say about killers flat out refusing to use simple counters thats available to them. its laziness and stubbornness, plain and simple. survivors have the means to counter it, they have the choice to change play style, they choose not to then demand the tactic gets removed. interesting precedent to set, doesnt sound healthy for the game to act like a child and say "i know i can counter it but i wont do it, i will complain about it instead and say how awful of a time im having because of MY OWN CHOICE"
What data or proof you have you have substantiate your claim that Survivors fail to counter tunneling out of choice???
The point being no matter what it'll be dropping to, tunneling is harder. I couldn’t care less what the tunneling percentage for all players is, I don't get tunneled out before at least 2 gens left so idc. But if anyone is getting caught super quickly with these upcoming changes, thats definitely a skill issue on their part.
Almost nothing was perfect about that PTB, It was awful for killers. At least with this iteration, tunneling isn't punished for now outside of extra time chasing the recently unhooked survivor.
After the latest PTB Devs are extremly scared of doing anything thats needed. Its hilarious that killers basically just need to make a shitstorm with 90% unreasonable exageration while the otherway roiund nothing ever made devs even rethink what theyve done.
I enjoy current version and I am fine with PTB version, you are the one unhappy about it, so maybe you should listen to your own advice and not play.
So basically my experience playing on Asian servers
No wonder why killers there have lower killrate and survivors escape more
so no data, ok cool anecdote, but it does not prove your argument.
Honestly I like your argument "change your play style" but it has a fatal flaw that you have no proof everyone is refusing to play better. So you seem to just assume alot about other people.
this whole no data thing swings both ways. you have no data to show people have no choice. your assuming people are forced to play 1 way with no freewill which makes no sense. i might not have hard fact numbers but logic dictates people have freewill and a choice how they play the game. once again, can you answer why people are willingly unhooking infront of the killers face and then complain about tunneling? can you answer why people are not playing stealthy like me so the killer cant tunnel what they cant find? other than their own choice, i cant see why people are making these decisions.
pretty much lol. it really does work to play more sneakily and less altruistic as solo. im no expert looper but i try to hold out as long as possible if need be and hope my team does gens but my way of playing is do gens on the sly while not being seen, pre run, actually avoid the killer like survivors are meant to. so many people want to get in chase and "interact" with the killer that they will rush in without thinking, get tunneled out then lash out at the killer for tunneling and lash out at me for not helping because we got all gens done and killer got 2k.
I don't need data to show they have no choice cause that is not my claim about others,
I make the claim that I don't have a choice in it.
you dont have a choice but play 1 way? have you tried being less altruistic and stealthy? genuinly curious how you have no choice but play badly
I kind of love that that's where we're going now. Everyone in the world has to adjust their playstyle to that of one region that's figured out how to get through this mess rather than the developer taking adequate measures to address the mess itself. And if you don't, then you're not trying. At what point is DBD just a game anymore?
its no different to looping. when the game first came out people were new and got chased around the map. eventually people learnt that looping is highly effective so more people started doing it. for like 9 years looping has become a staple part of dbd. the counter to tunneling is very much the same, tunneling is a tactic thats been around for years, some people have figured out how to counter it but instead of everyone else getting on board like they did with looping they complain.
No, I'm saying either choice I make always ends the same.