Discussions
2,561 discussions.
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I think Dead by Daylight would benefit a lot from having a proper match history and more detailed post-match stats . After a match ends, most of the useful information disappears once you leave the results screen. It would be nice to have a Match History page showing your recent games so you could look back at how you performed, what builds you used, and where you could improve. Depending on1 comments 9 views last activity
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I think Dead by Daylight should add earnable player titles as another form of long-term progression. Titles could be unlocked through accomplishments such as escapes, unhooks, flashlight saves, sacrifices, Killer mastery, character milestones, events, and difficult challenges . They could appear on player profiles, in lobbies, or on the endgame screen , giving players another way to show th0 comments 9 views last activity
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The smell hit me first—the choking, metallic stench of dried blood mixed with damp earth. I woke up face down in the mud, my fingernails scraping against shattered glass. The air was freezing, so cold that my breath bloomed in thick, ragged white plumes. My computer screen was gone. My room was gone. I was shivering violently, staring at a massive, rusted iron hook dangling just inches from my f1 comments 19 views last activity
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Back in June 2023, the Twisted Masquerade event introduced us with a bunch on new mechanics. Such as the fragile pallet. With the introduction of Rick Grimes gave us the perk Apocalyptic Ingenuity. Which implemented the fragile pallet as a base feature. Along with the June 2023 came another cool survivor mechanic, the vault blocker. I just think it would be cool if a survivor perk co5 comments 39 views last activity
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Hey, all. It's been a minute since I've been on these forums. Just got back on today and saw the post about it closing. Don't really know what to say about that. Anyway, for years I've been unofficially petitioning BHVR to get an official The Mummy (1999) chapter. And now that Brendan Fraser is officially doing another The Mummy installment (https://www.imdb.com/title/tt22408968/?_ssoLoop=1), it18 comments 123 views last activity
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Since full Chapters with both Killers and Survivors are the absolute pinnacle of Dead by Daylight’s lore and gameplay, I wanted to share my little wishlist for future licensed Chapters. I designed these concepts to expand the Fog with highly requested characters while keeping their mechanics perfectly manageable for the game’s engine! 1. The Ultimate "The Evil Within" Chapter - The Killer:0 comments 2 views last activity
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I feel keeping this as short as I can would be best so I'll try I aim to suggest changes that hopefully can be easy to implement, like number changes, that can make it to live build in time. Although idk how game development works so forgive me. The sole survivor changes and buffs: I believe the token requirement is too limiting, there are situations where as a solo q your team can die really2 comments 37 views last activity
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I have played DBD for a very long time (about 5 years or more) after playing the game for the last month straight I can say the game is not fun at all as a survivor. What's the point of getting more survivors if there's a killer that can counter your perks but it's not vice versa. This whole game is pay to win now; I remember when it used to be about skill not money. Like what do you mean there's12 comments 241 views last activity
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We were told to wait up to 2 weeks for MMR to adjust itself back to normal… It has been 1 month and i'm still getting matched with survivors with less than 100 hours. I can't play this game in this state. I went through the trenches, forcing myself to play, even in SwF, to get my MMR back to normal so I can start getting players who actually know what they're doing… to no avail. I'm getting sur2 comments 52 views last activity
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Listen up, community, and hopefully, someone at BHVR is actually reading this. I’m NyxVaultX , and I’m writing this because let’s be totally real for a second: most of us have a massive love or hate relationship with this game. In fact, let’s lean closer to hate right now. Most active players are completely miserable, veterans are dropping the game in waves, and the daily loop feels like an5 comments 166 views last activity
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Ever since I've started playing Dead by Daylight, i have the really bad habit of taking the game so seriously and taking everything that happens in a match to heart if i ever go against toxic survivors or toxic killers and i just blindly assume that everyone that plays this game is toxic or has beef against me if i have one negative experience against another player if they are tunneling me or te26 comments 385 views last activity
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Since I see no point in switching to Discord or Reddit for the ideas and concepts I have in mind (where they would likely just get lost amidst nonsense spam without being seen) I’ve decided to post everything currently on my mind here before the forum closes… I always think about how we can introduce completely unique gameplay mechanics without breaking the game's famous "spaghetti code." Tod0 comments 1 views last activity
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Its a little uncomfortable to try and play with friends who are waiting to play killer because most of the time theyre unable to leave the queue without losing their spot after waiting for so long (especially in 2v8). While you could simply let them invite survivors into the lobby i understand it might cause trouble whenever they find a killer match. One solution could be to let them start their0 comments 16 views last activity
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I really liked how they took some the perks that weren’t used or some that needed buffs or nerfs and made them more viable If the devs are listening to this, I hope I do more perk changes like this maybe in a smaller scale like 5-10 perks and maybe now u can focus perks that aren’t affected by diminishing returns and buff them (Low profile, Visionary, Hex overture of doom (krasue perk), or other11 comments 94 views last activity
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Probably last time I talk about it because I don't want all this to be for nothing, idk how likely I will be heard by the devs, idk if more or less talking about it will help or not, but it's like always on my mind tho because I used this perk alot for many years of dbd solo q, i truly believe this is the wrong change for this perk and I know Im not the only one. Premonition had its own players1 comments 34 views last activity
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Since I see no point in switching to Discord or Reddit for the ideas and concepts I have in mind (where they would likely just get lost amidst nonsense spam without being seen) I’ve decided to post everything currently on my mind here before the forum closes. I’m in favor of consoles getting in-game chat so console players can communicate with us; keep the standard text chat for the lobby, but0 comments 21 views last activity
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While holding a depleted Toolbox , Scavenger activates: Succeeding at Great Repairing Skill Checks grants 1 Token , up to a maximum of 5 Tokens . Reaching the maximum number of Tokens automatically consumes them and fully recharges the Toolbox . Recharging a Toolbox will reduce your Repair speed by -50 % for 40 / 35 / 30 seconds . Scavenger grants the ability to rummage t22 comments 141 views last activity
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With the Iron Maiden collaboration and their mascot having skins, I think it would be really interesting if Vic Rattlehead from Megadeth got a collaboration themselves, more metal band skins would be amazing and it’s a really opportune time because Iron Maiden themselves are touring with Megadeth, and Megadeth has formally announced their farewell tour. I would buy these skins/shirts if they were0 comments 10 views last activity
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Killer Change I think at the beginning of the trial, Hex Totems should be blocked. Maybe 30 seconds, Maybe 60 seconds I don't know what would be balanced. I just think Hex Totems disappear way too fast. I understand that the effects are strong but that is a perk gone in a matter of seconds. Other perks that give totem blocking could be reworking or nerfed but I truly believe it would b1 comments 42 views last activity
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I see no one really talking about this, so here I go. I posted this on ptb category since I mention ptb affected perks. And I can't post in feedback and suggestion for some reason. Stealth and undetectable killers, add ons and perks etc can stomp solo q due to the lack of comms, much less than swf gets. Especially on indoor maps. The new intent system can help, but there's not many great option7 comments 115 views last activity
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So short story. I was queing as survivor to a 2v8 and at the last second a guy posts somethingt along the way (to quick to screenshot, guess saves me the censorwork): "Hello guys, I'm gona freeze the Loadingscreen for 5 Minutes and cancel the Game. HF!" So I am not here to yell: "There's a Cheater omg!". Thats like be mad about wet water. But my question is: Is it save for my System to si1 comments 31 views last activity
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I was thinking about possible collabs for dbd and one struck my mind, Until Dawn. I feel like it could work really well with dbd, for example a new killer could be the wendigo and for suvivors Sam and Mike with the other characters being legendary skins for them. Also the mines or the lodge could work well as a map, any thoughts?1 comments 20 views last activity
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give us the lara croft iconic Biker outfit and the angel of darkness lara croft1 comments 43 views last activity
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I'm Guessing others have suggested this Killer before but in case not it would be interesting to See the Terminator as a Killer in DBD maybe do the Terminator from the second Terminator as the Killer T-1000 the shape shifting Liquid Metal Antagonist and maybe have T-800 as a legendary skin, and maybe have John Connor or Sarah Connor Be the Survivor added into the game as playable, Ofcourse i'm Su0 comments 11 views last activity
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May be wrong place to ask this but its a ptb affected perk so, yeah just wondering if it's intended to or not or if its bugged that it doesn't right now, currently believe it doesn't in the ptb, but I've heard people and me confused on the wording of the perk, since they got rid of the "clear line of sight" wording. I saw people hope it means at least it works thru walls but now only once every0 comments 21 views last activity
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I absolutely love Alan Wake and I've always felt that the perk Deadline never gave justice to who Alan really is. Currently the perk just increases the odds of skill checks and reduces the penalties after missing a skill check when the survivor repairing the generator is injured, sure, it might be a perk, but it doesn't fit thematically to the name "Deadl3 comments 42 views last activity
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I just feel like Invocation perks downsides does not outweigh the effectiveness. Like the 60 seconds wasted to get it up, I mean that is nearly a Generator amount of time waste. Yes the time is faster with multiple but it is still time waste if no Generators are near basement. I don't have a rework idea because making it much stronger would be crazy, here the things I would want. A way to1 comments 20 views last activity
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Please do NOT go through with this Windows of Opportunity nerf. I genuinely don’t understand why this perk needs to lose pallet auras in the first place. Windows is especially important for newer players. DBD has so many maps and tiles at this point and new players obviously aren’t going to know where every pallet and window is. Windows helps them learn maps and understand where they can actua4 comments 94 views last activity
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I know that killer got lots more impactful buffs than survivor but one of my biggest issue is Haste for survivors. With the recent update, killers got a lot of haste . My problem isn't the haste itself but rather the duration. Now this is not me complaining about how op killer perks are. All I want is a ''Lengthy haste survivor perk'' People will argue "oh you have perks like Hope and8 comments 82 views last activity
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With the new buffed perk, does Do No Harm stack with Shoulder the Burden . So if a survivor is hooked twice then you take one hook stage away, would you heal them 150 %?1 comments 13 views last activity
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I know a lot of people have came up with reworks already, some stronger than others but I have my suggestion. Here it is. Rework 1 StB now only activates when your on death hook. When another survivor is hooked, you press the active ability button to give the hooked survivor a prompt. The prompt will say something like "trade a hook stage". The survivor that traded the hook stage2 comments 41 views last activity
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I was just thinking it would be nice to also work on Boon Totems. 15 seconds is not too op, might give survivors a little more value. The only nerf would be this. Using Repressed Alliance on a totem has a Global Cooldown of 30 seconds. Meaning it'll effect all survivors. This only applies to the totem.0 comments 10 views last activity
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Why did all my DLC disappear one day on both Steam and on the platform I bought it on (Xbox)? I owned nearly every killer and survivor and now I don't have them anymore.1 comments 12 views last activity
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I don't want to be lazy but I am really tired of laying the exact names and wording of perks. So I will give a brief run down of this perk. Oh and I have no idea of the perk name. First thing to note, this strange totem is a survivor perk but effects both killers and survivors by changing gameplay forever. These are the effects. Gives survivors and killers 20 % haste. Remove Diminishing ef0 comments 31 views last activity
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After repairing Generators for a total of 25 / 20 / 15 %, Barricade Activates. While hiding inside a Locker you craft Wooden Plank . Press the Active Ability button near a window to add a Wooden Plank. Wooden Planks reduces the killers vault speed by an additional 20% and Hinder them by 5 % for 3 seconds. This can stack up to 3 times. When a killer vaults a window, all of the6 comments 52 views last activity
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I think the Scout should lean more heavily into stealth, information, and reconnaissance, but still keeping the class focused on helping the team find ways to escape or evade the killer, I want to make the Scout feel like the person who can quietly scout out the area, gather information, and then share what they find with the rest of the team. Buffs: New Team Skill addition: Survivors wit1 comments 20 views last activity
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I'm a highschool student; I'm writing a paper, and I wanted to know whether or not there was any way to see global stats. I really want to write my E.E on DbD, but I can't seem to find the global stats outside of "Highest kill rate in xy county." (I just want to know kill/escape rates) Thanks y'all, love y'all so so much MUCH love #Live or die. Make your choice. -A fellow DbD lover1 comments 11 views last activity
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Hello! I'm a huge fan of the new Player Intent system and have been loving using it in the PTB. I feel like it's definitely improved the Solo Queue experience. However, I do find that the options which have been added for it are a little lacking. A good chunk of the actions (repairing, Boon, Hex, being chased, healing) can already be determined by just looking at the HUD, which may make them feel1 comments 20 views last activity
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I don't know what you guys did but nothing changed except this "wild wild west" MMR reset you did recently. Now you get matched with everybody and I mean EVERYBODY. People with 8k hours (myself) get matched with people who bought Dead by Daylight tomorrow. How much longer will it take for the MMR to "settle in"? We're waiting for weeks now. I play against / with survivors who run into you, who d2 comments 60 views last activity
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Vigo is an unseen character is in Dead by Daylight. He was an Inventor and a Researcher and studied the Entity. He also created new contraptions from The Fog, both mechanical and magical. What if this was incorporated into dead by daylight. I have a few ideas for perks that Vigo could use. Vigo could manipulate (experiment) the entity by blocking pallets and windows. The ultimate doubl3 comments 61 views last activity
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I just had a good thought about this perk, an amazing rework with some really punishing downsides. Not disrespect to the developers but I don't like the rework, I know it was a strong perk before but only being able to use it once per match is something I am not a fan of. Rework 1 The perk should be like it was a while ago, where you don't even need to be hooked. You take a hook state from an4 comments 71 views last activity
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With patch 10.1.1, Yun-Jin's t-shirts (like the Iron Maiden shirt and the Community outfit) were changed to be tucked into her pants and skirts. I am really disappointed with this change. It completely ruins the style of her outfits, and I don't feel like playing my main anymore.Please give us the option to choose between tucked or untucked, or revert the change. I bought these cosmetics for how1 comments 40 views last activity
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The System is excellent but needs quite a few more message options. Examples I can think of: Getting Tunneled, go for unhook (to tell someone else to go for save), Camping, Need healing. Another thing this system would be great for is a killer intent system to communicate with your killer teammate in 2v8. With messages such as: Patrol Gens, over here (when you find a big group of survivors), cov2 comments 52 views last activity
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When looking through the chests, you have a chance to find lots of Magic Items to help the survivor. There are two in particular that would make crazy perks. Those are the Hand of Vecna and the the Eye of Vecna. The Hand of Vecna teleports a survivor further than 10 meters away. The Eye of Vecna grants invisibility for 3 seconds. What if there where perks that could do the same. I0 comments 10 views last activity
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In the 2 vs 8 mode, as soon as the final five seconds are counting down, all the survivors simply leave the match one by one, leaving only the two killers in the lobby. It's nothing for the survivors because they only have to wait a few minutes for the next game, but I waited 50 minutes for the game.1 comments 30 views last activity
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Pls add option to bind messages from the circle, also there's need to be more messages (numbers from 1 to 12 would be nice) Also what's the point of such change? Perk tiers should've been removed all together long ago if you want to reduce grind and help new players.1 comments 30 views last activity
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I don’t know if this would be complicated or not but just worth suggesting . I think this would fix reputation for some of the killers and may help with less disconnections from the survivors, but what I’m suggesting is basically randomizing different killers for survivors instead of it being repetitive too some. Like for example let’s say you go against ghoul player and then you go against a gh1 comments 30 views last activity
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Hello everyone, In DBD lore, the Entity usually wipes or alters Survivors' memories over time to keep them compliant. However, for Tristan and David, the Entity chooses to do the exact opposite. With the expansion of DbD's original lore, I would love to propose a new Survivor concept that ties directly into David King’s backstory: Tristan , David’s ex-boyfriend and piano player from his pa2 comments 71 views last activity
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Hi everyone, I'd like to suggest a new Quality of Life (QoL) feature that I think would be super helpful for both sides: an inventory filter or search option for Offerings and Items. Currently, if you want to use a specific offering (for example, an Anniversary Cake or a Hatch Blueprint), you have to manually click through each character's loadout to see who actually has it in their inventory.0 comments 21 views last activity