TheResidentEvil
TheResidentEvil
About
- Username
- TheResidentEvil
- Joined
- Visits
- 211
- Last Active
Comments
-
@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4074667#Comment_4074667
I don't believe we would have kept them no, the PTB showed how problematic it would be when faster so I would not expect any buff to that perk.
ohhh interesting
-
yeah, Diminishing Returns isn't supposed to be a fix to the current meta, it's more of a perk design health update if anything that allows them to adjust and make perks without worrying too much about potential crazy combos with other ones. Then they can focus more on meta changes.
-
@Elan said:
Champion doesn't need buffs. That's why they revert the buffs from first PTB. It's top tier perk that screams for nerf more than for buff.
they reverted the buffs from PTB because they ended up not going through with removing haste and hindered stacking, otherwise I'm 99% sure they would've kept them
-
@sizzlingmario4 said:
If the system goes live as is, I agree Champion of Light should be buffed to 60%. This would retain the current Fixated combo (as Fixated would get halved resulting in 70% overall which is the same as current) and although I've been critical of most haste stacking for a while now, this particular combo was not something that needed a nerf by any means.
My thoughts exactly. Unchecked haste and hindered stacking has been an ongoing problem and was going to get worse as more perks get added to the game, so I'm really glad about this update but I feel like this was one of the more innocent instances.
-
@Mandy said:
There's no plans to change any perks at the release of Diminishing Returns, we will be doing a lot of assessing before we make changes as we fully expect things to need adjusting when the feature is live.
thank you for your response Mandy! Looking forward to this update, I think it’s a great step for the health and longevity of the game :>
-
@xfoxy1779x said:
Honestly, good idea, seeing as well bamboozle has been bugged for years and it was "suppose" to show a timer. so the fact this already dousent do that is disappointing
yeah exactly! If you could see the timer on Face the Darkness, then you could go to a specific area and see if people scream or not to rule out survivor positions or use powers and addons to make you undetectable so you can get max value :0
-
I think you can definitely feel Dredge's buff to the point where it IS impactful as it makes him feel a lot smoother to play at loops and not get countered as hard by survivors leaving the loop when he holds power, but he still could use some other things, maybe like malthinkers skull basekit or nightfall changes to be more impactful. I agree with you on Ghostface and Doctor being pretty nothing burgers though.
-
I love Krasue :> I'm happy to see people enjoying her. You should try dissolution on her, it's pretty nasty and makes up for the fact that she can't break pallets in head form
-
@jesterkind said:
It's definitely a good idea, there's not really any good reason not to pursue something at least similar to this.
I could see a full binary "if hooked survivor, then aura on other survivors" being a bit too good/handholdy, but a ten to twelve second long aura read so everyone can get a feel both for where their teammates are and to see who makes the move to leave their gen and go save would be very appropriate.
DBD's solo queue operates at a deficit not just compared to SWF, but compared to solo queue in other games. Some basic information measures like this to help bring it up to par would be good for everyone in the long run.
this would also be great <3 literally anything
-
@PetTheDoggo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4063060#Comment_4063060
Yeah, they had both.
It's kinda funny how at some things DBD mobile was more advanced than PC version, I would expect it to be the other way…
iirc it's just because DBD Mobile was able to be built from the ground up with these things in mind, while normal DBD is going off of 2017 spaghetti code that breaks something every time they add something new to the game. I'm sure the devs WANT to add these things, but they literally can't. As dumb as it sounds, a DBD 2 would probably benefit the game a lot with a fresh start, but will probably never happen what with all the licenses and all.
-
@PetTheDoggo said:
I would prefer they add chat wheel with basic call outs. That way players still have to put some effort into it, but there would be the option for them to do it.
that'd be good too! I think DBD mobile had something like that iirc but I didn't play mobile so idk. I know they had a thing where you saw your teammate's perks as you loaded into the match
-
@Shinkiro said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4062665#Comment_4062665
It'd make all the games more consistent for both sides.
What does this even mean? Consistently what? Better for survivor and worse for killer? Yeah it would, so what are survivor losing in exchange and/or what are killers getting in exchange. Because its gonna be a huge basekit buff for survivors, and killers are going to have to get an equally huge basekit buff to compensate for the ever increasing better survivor efficiency that comes from giving more and more free info.
The problem is SWF, but power creeping survivor constantly is equally as awful for game balance.
Like I said before, there's nothing they can do or add to stop people from using voice chat for comms and giving info to your friends for free that would normally require you to run a perk or two to get the same result in Solo Queue. It would make games more consistent by shortening the gap between Solo Queue and SWF so overall game balance can be adjusted a lot easier, like maybe reducing hook timers or something.
-
@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4062665#Comment_4062665
Its so in every game you play that has teams. I play solo queue and don't want this in the game if you want to have that info run Kindred.
But DBD is the only team game I can think of that has zero text or voice chat in-game aside from before and after the match. And even then, people on console can't see what you type or say anything to you, so you can't communicate what perks you have half the time. I'm honestly shocked you wouldn't want this if you play solo but more power to you I guess ✌️.
-
@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4062662#Comment_4062662
You aren't punished you are playing the game normally.
I think the game has evolved past that a long time ago. When you play killer against a good coordinated SWF with comms, it's a lot different than playing against 1 or 2 SWFS or worse, all Solo Queue players. There's nothing they can add to the game to stop people from being in a voice call to make comms, so why not just make that gap for people playing without it smaller? It'd make all the games more consistent for both sides. It just levels the playing field for people who aren't playing with anyone else, and the killer aura reading from Kindred would still be a good enough effect to be worth running on it's own if you wanted to.
-
@ShanoaLegendaryPlz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4062653#Comment_4062653
Oh i kinda know they wont lol. It requires an army of people spamming every social media they have to make some kind of change as we didnt have enough people for Richter's face, Rick & Daryl's screams, Dustin & Robin's height differences between lobby / ingame, Shanoa as a legendary skin lol. Not enough alien players to bring this one to their attention im afraid. I just wanted to see if i was the only one that was disappointed in the badge design. I also have baemar/aestri to 100 so ill be missing out on that too
oh noooo you poor soul I'm sorry 😭 if it makes you feel better I'm always happy to see an Aestri or Baermar in my games <3
-
@Wezqu said:
They can use the perks to get the info.
why should you be punished for playing Solo Queue by having to give up one of four perk slots to get something people in SWF get for free? All this change would do is give info to people, not all in the same party which is a good thing right?
-
I agree too, but the fact that they're not as of right now planning on doing any badges for the other Legion members or Baermar from the Troupe I doubt they're gonna change this. Who knows though!
-
I was just about to report this lol
-
I liked the idea someone had to make no mither give you 3% haste constantly and just take away that part of MFT. MFT is still a really good perk being able to get endurance after a heal, and it would add a high-risk high high-reward to no mither.
-
DeadByDaylight.log@Rizzo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3912916#Comment_3912916
That's fine, thank you.
here is the log from a custom where I hooked a bot while enraged and the other person had hardened across the map, they did not scream but they did not see my aura either
-
@Rizzo said:
Could you please attach the logs?
To find them:
- Press the Windows Key + R to open the "Run" command.
- In the text box paste the following: %USERPROFILE%\AppData\Local\DeadByDaylight\Saved\Logs
- Click "OK" - this will open your Dead by Daylight Logs folder.
- If it does not open the Dead by Daylight Logs folder, it may mean that when installing Dead by Daylight you chose to save your files somewhere else and will need to check there.
- The file called "DeadByDaylight.log" is your log file
Thank you.
Yeah, I can do that :) sorry, but I already played a new match while uploading it, so it wasn't the most recent, so I didn't know if it would still be helpful. Do you want me to go into a custom and recreate it before attaching logs?
-
might have something to do with the addon being bugged where it makes you scream even when inside of lockers
-
hope this gets fixed soon ;w;
-
@CautionaryMary said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3897557#Comment_3897557
Lmao, that would be insane. ☠️
Out of curiosity OP, as I went through a period of time using it - what's your build with it?
I don't really know how I would buff it per se, I know some people float around the idea of buffing the meters to them but the problem with boons are that unless they're Circle of Healing or Shadowstep - they're not going to get consistent value.
The other ones are quite situational.
Exponential requires you to either go down in the radius or go crawl towards it, both are situational and going down in it allows more snuffing.
Dark Theory is kinda nice I guess, I would buff it a little but again - it's situational as you have to be in the radius to get the speed boost. It's nice with Shadowstep, sure.
But in general a lot of the boons besides CoH and Shadowstep are not considered as good. I love running the combo of CoH and Shadowstep due to how powerful they are together. It allows people to reset, not be aura read, and leave no scratch marks if they happen to go in the radius - such a lovely combo.
sorry for the late response! I run circle, shadowstep, exponential, and then illumination. If I'm feeling like it I might swap out illumination for dark theory but 2% really doesn't make that much of a difference (usually).
-
@Yoshinite said:
Anyone find a solution to this? I've been seeing the overlay working for streamers, but i can't open it in the game, i can't record or anything, to use the filters i need to open Geforce experience and click "configurations" on the overlay to even be able to change filters. I wonder if this will ever be fixed.
sadly I don't think so yet :p
-
I think that could be a good addon but basekit I enjoy the use and skill expression of how it is right now. Like if a survivor is bodyblocking you can shoot infront of them to hit them both!
-
@moputopia said:
Definitely! This inconsistency with toolboxes feels pretty unfair, with how easy to get the event items currently are.
yeah, even when I’m on survivor I feel bad if I bring one because it just feels so cheap ╥﹏╥
-
@Tupper2K said:
Never mind. It stopped working.
LMAO yeah I tested all my other games and it works fine, just seems to be a DBD thing. Though at the start after launching for the first like 5 minutes it works as intended so you have some time to setup game filter, instant replay, all that jazz
-
experiencing this aswell!! hopefully it's fixed soon :<
-
me aswell, lmk if you find a fix ;-;
-
@WhoSoup said:
The multiple FOV transition bug appears to have been fixed on the PTB, though the original camera transition bug remains.
you know that's progress, the FOV changing after you use a chain was even more disorienting than the dollyzoom for me LOL and hopefully by fixing and testing that bug they may work more on the chain FOV
-
@WhoSoup said:
Just checked and it's still broken in the 7.7.1 bugfix
it'll be fixed this next patch with the DND chapter trust (I hope)
-
still bugged in 7.7.0 ;-;
-
@Seraphor said:
Put the AFC gauge on the HUD next to the hooked survivors portrait. Show exactly how far along they are from being able to unhook themselves.
Change Deliverance/Wicked to immediately fill the AFC gauge. Then Deliverance/Wicked is telegraphed.
Also serves as a proxy for 'basekit Kindred' without the added info of auras.
ooo thats great!
-
also when marking xeno's tunnels the path isn't shown to you anymore :<
-
@Mooks said:
I think the perk showing feature isn’t literally taking years to implement, but they don’t necessarily want to implement it as it would result in people dodging others due to equipped perks (like.. I would also consider dodging people with No Mither or Weaving Spiders…)
something for the hooked surv to indicate unhooking would be great and also another good feature to bridge the gap between solos and SWF. Should have been here with action icons tbh.I feel like those kinds of people would dodge or give up anyway the moment something goes wrong. Honestly, if I'm solo and I wanna use some off-meta stuff I'd rather wait a little longer to have survivors that are willing to work with me or don't care about my perks instead of those guys but thats just my 2 cents.
-
@Archol123 said:
I guess not, just because it is the montarization... But I also don't know if the quality of life team and the guys working on new content are even the same... Might be that those are two groups of people and nothing would change considering the work load for the quality of life dev team?
Thanks for your response! And yeah that makes sense. I mean this chapter was great but the the launch of this event has been pretty scuffed. It’s strange.
-
I think the Unknown is in a great spot! I appreciate the feedback being taken into account from the PTB, as the hindered feels more impactful and makes the yellow addon a fun option. This chapter is one of my favorites in a while, lovely work!
-
@Eynox said:
Thank you for reporting this. Oni has many issues right now from what I experienced, it all started when they began testing for FOV changes.
His power flick animation is broke. It's sluggish and slow.
His flicks are inaccurate, and even if I'm aiming at a survivor it won't flick to them but will even prioritize walls.
His flick turns have been destroyed as far as I can tell also. I do hope they can fix this, as he's one of my favorite killers. Please Behavior <3
it's weird because this was something obvious from the PTB that many people addressed. Maybe they didn't have the time or resources to fix it? I hope they can focus on more quality of life over new content in the future, because this patch while having lots of cool new stuff has many many bugs :<