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ShanoaLegendaryPlz

ShanoaLegendaryPlz

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ShanoaLegendaryPlz
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  • @100PercentBPMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120281#Comment_4120281

    you play much 2v8 xeno? I'm happy to eat my hat in regards to their effectiveness.

    I have played mostly xeno in 2v8 myself. Infact getting burned out of power seems allot less annoying than 1v4 because theres so many places to be that you have an excuse to drop chases and go back into tunnels to keep people off gens with such high gen regression.

  • My favorite moment was during my petition for Shanoa and Simon Belmont legendary skins, the first time ive ever had a forum mod respond to my post in years:

    Screenshot_20260925_043031_Samsung Browser.jpg Screenshot_20260925_043041_Samsung Browser.jpg
  • @Linkdouken said:

    I main R6 skin Felix so maybe him like that.

    My favorite from R6 siege was Thatcher. I stopped playing it after coop terrorist hunt mode shut down lol

  • The Birkin skin was quite the unexpected but awsome legendary lol i'm not sure if I've even switched outfits since it came out. @glitchboi

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120147#Comment_4120147

    I actually kinda feel the opposite because if I get a bad map I'm immediately angry. If it's Trickster's Delusion I'm getting like 2 hooks and then breaking my TV. No killer has made me rage like Henry.

    Oh he was certainly painful to play during the anniversary with all the invisibility and portals lol it seemed like 90% of the time i always ended up against portals, Which would drag the match on and on

  • I have enjoyed playing as The First as well. Infact out of the whole roster I find him to be the most comfortable and stress free to play as. Hes even capable of making bully squads go "oh its him.. I guess we should do gens" lol @cogsturning

  • @Heliosse said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120011#Comment_4120011

    I do not have a tatoo, as i am not fond of them, but i do have novels, the RPGs, comics and other items in my Alien collection. Did you read Phalanx ?

    The turrets do not really bother me, they aren't that big of a deal gameplay wise (hot take i know) and they feel really thematic for the Alien which i really love. The killer would be absolute perfection if it had more access/exit points to the tunnels to really enhance the Alien Isolation formula (alongside some tweaks here and there).

    It would enhance cutoffs, reduce turrets impact, allow more ambushes, more stealth, more mobility, it would be all around amazing.

    My biggest gripe with Alien in DbD is the tail because it isn't that interesting. It does not have orbital or the tiny hitbox of deathslinger, no grab, no side mechanic attached to it, it's painfully basic. I know there are techs and slingshots etc. But they are also really basic. Having only 4.8 meters to play is really bad.

    You exit the cool part of your power, then you get pre runned to turrets, then after breaking the turrets, you can play but survivors almost can't do anything about it (let's be honest, you miss more than they dodge, most of the time, we blame collision or other things but we just missed, it's copium).

    I would have loved to be a pure stealth killer, even with some turrets shenanigans. Still, the power design is faithfull, can't argue with that and i do love the killer, but i wished for something a bit more ... immersive.

    That's the only part of the Isolation that is lacking, we have the vents, the motion tracker, the flamethrower and the lethality. But the lethality isn't really interesting so the killer feels repetitive very fast. Many people love Wesker because "you can do cool moves",yet you have a very basic power "dash" but it allows you to do x or y. The lethality of the Xenomorph could have been a bit more like that, because the tail is too simple for it's own good.

    For the tweaks, something like that :

    • More tunnels
    • Bigger footsteps detection radius
    • Slightly faster exit speed
    • Turret economy rework (so you can actually deplete them and have a use for Ash's innards)
    • Turrets firing ranges cannot coexist (no double turrets)
    • Short lingering indetectable after exiting the tunnels

    I still worry about survivors counterplay because the tail is very lethal and survivors just drop like flies. I don't see how to nerf it in a healthy way tho ...

    As for the OG Dracula form, yes, it's this one ! I know that a lot of people were first introduced to it with Smash Bros and Dead Cell so the green is the new default, but you are right, it was blue in the original.

    I really hope we can see a modern take on this Dracula boss one day. Nothing to lose in base dracula into Black night for the true form was super cool. We have it in Smash but it's not the same.

    Have you played V Rising ? If not, you could like it.

    I have not read Phalanx, but I did just finnish one called Bishop - which brings him back to life lol. And that got me wondering if there was a novel which continues where Analee Call and Clone Ripley left off in Alien Ressurection, sure enough there is a novel continuing off that too called Original Sin. So i'm ordering that one as Bishop and Analee Call were my 2 favorite characters from the aliens movies.

    As for V rising I know of it, its been in my wishlist on steam since before it came out, not sure why i've hesitated to get it though.

  • @Rickprado said:

    I'm split between Knight and Unknown. Love their design so much that both are two of my most played characters in this game.

    Have you felt much of a difference since the nerf to minions going around pallets?

  • @tjt85 said:

    As my only P100, Legion is obviously up there. The most fun I ever had playing DBD was the handful of trials I got to play as 2V8 Legion, especially in their first iteration. Send a few down votes my way for old times sake for saying so, but they were the ultimate adrenaline rush in that mode and nothing else really comes close. I'll never forgive BHVR for removing them.

    Other than Legion, I've got soft spots for Dwight (who was my first main), pre-rework Myers (RIP) and of course Meg, who has been my main for nearly half the total hours that I've put into playing this game.

    Other honorable mentions: Chucky/Tiffany (for favourite voice acting), Feng (for favourite cosmetic with her bunny hoodie), Xeno (favourite to verse because I love the Alien films and enjoy the turret mechanic), Trickster (favourite overall sound design) and Clown (for favourite horror design. He's truly disgusting and makes my skin crawl).

    Ill admit after myers/freddy/ghostface/leatherface/pig all not having much for voiceacting, chuck/tiffany having their original voice actors to come and do all the lines was mind blowing and brought so much more life to the characters in the game 👌

    I've also played a decent amount of legion being a fan of the silent hill Lost Mascot suits. I just tend to avoid playing too much of the killers that players tend to openly dislike, otherwise I would be playing a ton of Rize being shes my favorite character from tokyo ghoul lol

  • @Heliosse said:

    The Xenomorph !!!

    I love the tunnels so much and most of my problems are with the core game more than the Xenomorph's kit itself. The game itself does not set up enough "horror base" to really allow the killer to play around, it's a cat and mouses game at the end of the day. I am really expecting the graphics and weather changes to have an impact on the atmosphere of the game. I don't mind the tail, love the turrets, move the animations and sound design, adore the tunnels, it's awesome.

    I am excited for shenanigans with the new insidious as it can longer out of tunnels and create some interesting mind games.

    As for Dracula, i agree, he is also one of my favorite, probably :

    1 - Xenomorph

    2 - Springtrap

    3 - Pyramid Head

    4 - Dracula

    5 - Nemesis

    I prefer the original "True Form", the big greenish monster bat, over the version of CotM but to each their own.

    As a huge Aliens / Predator fan myself, probably my biggest fanbase, and xeno being my first big tattoo on the back, having played every game, seen all the movies, read about 60% of the comics, atleast 4 or 5 novels, Xeno would be my number 1 pick if it werent for the turrets lol. I just dislike how they are either 100% in the killer's favor (they do nothing and you break them with ease never getting kicked out of power) or 100% in the survivor's favor (swf teams setting up entire multi turret safe zones they all pre run to the same area - which is rare but quite annoying when it happens).

    And did you mean this one?

    Dracsghost.jpg

    Cuz thats the first true form im not sure if you meant that by original.

    Probably this one when u mention green. Which was also blue at one point

    DraculaBeast.jpg
  • @Angy_Quentin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4119993#Comment_4119993

    I like to think i got pretty good at billeh but get humbled by a 360 chainsaw into quanton crouching in a corner from time to time.

    It's insane how high the skill ceiling with this chainsaw bro goes. And how high his skill floor is too!

    And i recall you said you exclusively played Kate for a while. I'd say the first survivor i exclusively played for a long time was Cybil Bennett (I even remember not liking when they changed her voice lol)

  • @Angy_Quentin said:

    Do i have to tell you?

    Gameplay-wise it's billy. That killer is a marvel of design, truly peak over all the years.

    Honestly if there was a way to see chase time statistics, he would probably be my longest and shortest loop time records as survivor lol

  • I main him on pc, but can say he is one of the few killers you can't tell if they are on keyboard or controller while looping them. So he must be rather comfortable to use.

  • Atleast the first seems to be in a decent spot

  • @shalo said:

    Maybe the goal will be shown once it starts on the 25th, I hope so.

    Ah that makes more sense lol. Infact it turns this whole post into a Facepalm event. My brain seemed to skip past the part of it starting on 25th as if it were fine print, and now makes me wonder if the life road banner might be part of the goal too.

  • As simple as bots are, they are still not the greatest to practice with on certain killers. For example on chucky i could barely kill 1 bot, but hes one of my highest kill rates against players.

    I would suggest practicing against players without caring too much about losing. You would also see how the survivors try to counter the blinks and be able to react to that as well.

    First thing you could do is try to get use to short range blinks which are the hardest to avoid. Afterwords you get a feel for leading your targets like firing a slower projectile, try to hit with the first blink or use the first blink to close distance then correct yourself and fire the 2nd blink that you are more likely to hit with.

  • @mrpieseller said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4119078#Comment_4119078

    Ive heard so many good things about the X-Files, in fact one of my good friends that plays dbd is a fan of it and also really wants Mulder and Scully in dbd. X-Files is actually on my watch list, and im genuinely excited to watch it. Because once Sam and Dean (hopefully) get added, im gonna need a new survivor license to want in dbd. Dbd isnt ending anytime soon, and as far as Im concerned theyre gonna keep on adding licenses to bring in content, players and money

    X-Files would certainly fit, and I wouldn't even be upset if they got added first. It would just prompt me to watch the show sooner

    I saw somewhere there is a new x files reboot coming with very different main characters. The original actors are getting up there in age and i cant imagine them doing hook screams lol but i would not hope for a reboot chapter, skully and mulder or nothing lol

  • Its kinda like a mini taste of what the death of dbd will feel like.

  • @LinKueiBrony said:

    Honestly would love if they added Trevor's new look from the new game as a cosmetic or even his daughter Rose as a legendary skin

    It would be the first opportunity to give Trevor a new skin that isnt a cosplay or legendary lol. And hopefully Rose gets the same deal as Hinako did with silent hill F.

  • If you were to compare it to springtrap, he does not get slowed down either, and reloads on the move. Just not as frequently.

  • And I Hope someday we see the real Erin

    20190525_213341(1).jpg

    I even have a tattoo of him^

  • Forums felt more focused on discussions of the game and feedback the devs may or may not get a small chance to read.

    But discord and redit is just random spammed chat rooms that likely never get seen by the devs, like the chat spam whenever they make a livestream.

  • what-huh.gif

    Jokes aside i have made some friends in here and this might as well be a way to say bye/thank you before we are blasted into oblivion

    @Angy_Quentin , @100PercentBPMain

  • I guess there never will be a Shanoa Legendary skin.

    @Mandy

  • I believe the game stopped being casual as soon as they brought in Kaneki. After him its like the bar was raised for minimum killer strength and everything thats casual in the game is now severely power crept by whatever comes out. If they were to come out with a new m1 killer, say terrifier, all the streamer community would put him on a strength tierlist the second they see how his power works and if its not strong enough the whole community is told hes weak and easy to counter - which would diminish sales. So bhvr is now kinda forced to make every new killer A tier or above to start and adjust based on complaints.

    And there was atleast 1 map where windows of opportunity was a big problem especially on all 4 survivors, which was the saw map - the game. It is nicknamed "the pallet factory" and pallets are all in such close proximity that someone with windows of opportunity could predrop pallets for over 20 minutes. Otherwise on other maps it wasnt often noticeable

  • Diablo skins are supposedly in october (not too far away) And said Killers and survivors, so more than just Lilith for Artist. Kind of a wait and see thing.

  • @mrpieseller said:

    I completely agree! And honestly, the fact that Jensen and Jared did both of the Hillywood musical parodies makes me think that they would be open to voice sam and dean in the game. Also since they are in NO other games at all

    As someone that really wants the X-files to join dbd, I have a feeling that Supernatural would end up chosen before x-files lol. X-files was prettymuch the original before supernatural and was quite well known back then in the 90s, but the show ended long ago and was replaced by supernatural being a more modern show. And unless someone is like 25-30+ years old they won't even remember what X-files is mostly. Comparing the shows they do have very similar styles like "Iconic duo investigates unexplainable murders/problems". Fox Mulder and Dana Skully are FBI agents so when they get to a scene they are supposed to be there and can flash a legit badge to get info, and are funded by their jobs. Meanwhile Sam and Dean Winchester live off credit card scams and have to make fake id's and aliases everytime they want to get info/sneak in somewhere lol.

    But yea, supernatural is probably more wanted these days as i'm sure the population of dbd has a majority of younger players who grew up with supernatural rather than x-files.

  • I've had a lot of rounds where i felt bad for stomping. Worst of all when you see they were brand new day 1 players against someone with 10 p100s and have been playing since year 1 lol. Happened allot during the last "free weekend" I somehow end up qued against new players partnered with people supposedly around my mmr and its somehow much easier than chasing a bot.

    Sometimes it would be noticeable enough for me to start going easy on them and even pretend to chase them around till they find the hatch.

    Sometimes i also see a whole team start to throw except 1 person who is still doing generators or trying not to be found. I'd often let that one go after the other 3 are gone.

    But yea ive even been in a round or 2 where the judgement manages to knock the other 3 down in 1 shot while the 4th is in exile. But id say that was a mistake on our part as its clear shes great at hitting bunched up survivors from a distance, so its kind of like the same strategy as legion where you stay seperated, mixed with artist where you constantly prepare for incoming shots from anywhere.

  • I kind of compare it to stuff like Battlefield, where the game can be so 1 sided that the players on the other end are forced to sit there and endure a never ending rain of grenades into their spawn point and if they make it out of the spawn zone they get shot by 5 snipers, 3 tanks and a helicopter waiting for the first person to show up.

    Its the game's design that allows this to happen. And so players will make it happen, and some will ensure it happens every time. And any attempt to balance it out will be weaponised by the same players on the other side and will make the same thing happen in reverse.

    So all we have is a courtesy ruleset for the power role (because the killer is designed to overpower 1 survivor enough to catch 4 people 3 times before they can finnish 5 generators) that is not even remotely enforced. Because if it were enforced, the courtesy has only ever gone 1 way. You could go after someone else and avoid someone you just hooked, but they wont hesitate to get in your way to prevent a hit on their rescuer, they will also run straight back to the gen you just chased them off of and finnish it in your face if given the chance. And then t bag you at the gate despite you showing "courtesy") survivors would abuse anything and everything they can about the enforcement.

    Everytime a new generator perks comes out every streamer makes a video on "how fast can this perk do a generator with a genrush build". And everytime an anti tunnel or anticamp mechanic comes, every streamer will make a video like " you can now unhook yourself from basement at full health!". Or even when they changed people being unhooked now lose collision to get past the killer easier and avoid being tunneled, the first thing all the streamers did was make videos on " you can now travel inside the killer to ensure 100% chance on protection hits".

    So long as the killer's objectives are players and the survivors objectives are objects, the game won't have a fair way to make both sides happy at all times.

    On another note, even the loading screen tips would say "if the survivor is being camped, just do the gens and leave" as if aknowledging that flaw in the game's design in saying that one player's experience doesn't matter so long as the rest of you escape. Meanwhile until this new ptb there hasnt been a way to communicate to random players to do the gens and leave so soloque tunneling/camping would always end with someone trying to go for the save instead of following the loading screen tip. (Now there will be a chat wheel to tell players to leave you and focus gens)

  • My and my killer duo had 1 suprise 10 second que, but after that wed get ques that say like 5 minutes - lasting over 40 minutes, 1 minute - lasting over 30 minutes, - even 10 second - taking over 25 minutes. To a point where we couldnt trust the que times and estimated times anymore.

    Its quite bugged

  • Yea her pants are always way too high and the shirts you cover that so that it looks normal.

  • @DodoSwarm said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118192#Comment_4118192

    it's not. TOTH is still a problem, maybe a worse problem for certain killers, very bizarre rework.

    It can block totems, but survivors can now break totems from like 10%-100% faster while also avoiding being able to scream. Thoth will now entirely depend on how often you can hook. Rather than protecting the totems manually like jason or judgement. So theres ways to keep people away from totems but once they touch them they get deleted in seconds.

    For examples 'better than new' makes survivors break totems 50% faster, calm spirit 10% faster while immune to scream, 'flow state' 15% per stack up to 5 (75%). And small game now just shows totems through walls

    What made totems hard to break was constant interuption while the totems took so long to break. Now you have a very short window to stop them by catching and hooking someone.

  • The totem meta is gone now. Infact its easier to delete totems faster than ever.

  • I dunno but the rapid skill checks make bardic inspiration delete generators lately. At some point on a solo que game i had bardic, another person had the tamberine, and the generators took like 20 seconds lol

  • I can understand it myself as my duo is usually just trapper and barely plays killer so whenever she struggles i swoop in and give her a hand. If im looping a killer well and i see the other start to come over and actually manage to loop both for as long as possible it ends up feeling more like a compliment lol

    The problem i have in 2v8 as survivor is duo tunneling. Like they hook you on 1 end of the map, you teleport to the other side, and someone pulls you out and theres the other killer going straight for you instead of the unhooker and bang ur back on the other side and then it repeats again and ur out in minutes.

    Or they both struggle to catch people so they pick one and use discord to search for the 1 person they can catch which doesnt take much with all the aura spamming in 2v8 lol

  • @Arcturus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4117925#Comment_4117925

    Have you tried using Stake Out on the PTB? It's incredibly difficult to get value out of. As I said in my response to @ShanoaLegendaryPlz The tokens can easily be wasted on healing (and 4% on a heal is infinitely less valuable than on a gen). In addition to that, you have to be within the killers TR but also within 24m of them for 15s just for one stack. So it has the same weakness as before where Undetectable counters it, and yet you also have to be even closer to the killer and can't get stacks off "fake" terror radiuses. In my time trying it, it's been a waste of a perk slot, and half the times I even managed to get a stack I had to heal and it got wasted.

    I categorized WoO as a nerf because it wasn't used as a power perk like Finesse or SB, it was used as a solo queue, beginner and comfort perk. No perk combo now can give you the same effect, they all have cooldowns or conditions. The vault speed technically makes it better for more experienced players, but because it goes on cooldown and only applies to windows, the fact that it works at any health state just isn't worth it over 20% vault speed from Finesse on both pallets and windows while healthy, or a similar 9% vault speed from Resi on both pallets and windows with no cooldowns while injured. Unfortunately Spine Chill is much worse, usually activating while the killer is still 40m away and putting your perk into cooldown before you even get the chance to use it.

    Slippery Meat I don't think is trash or anything, but it's not that great. For personal anti-tunnel perks DS remains the only decent way to protect yourself.

    Insidious I thought was going to be about the same, but because it gives you Undetectable on command it is insane with killers like Bubba. It might not be as powerful if all the survivors are on comms, but against your average lobby, especially with info perks to know when to use it, getting Undetectable on command can get you many free downs. I haven't played with Dark Arrogance myself yet, but I categorized it simply as "buff" because I already thought it was a big buff, although the downside is a bit worse. Of course combining it with STBFL causes diminished returns, so it really gives you what would be 10.5 stacks of STBFL at full stacks.

    I will say 1 part of stakeout that is definitely a nerf is that i also used to use stakeout as a filler perk just to max out points easier by filling up the categories with great skill checks, so it was also a decent bloodpoints perk. Unless it still gives you the same amount of points as great skillchecks now?

  • Havent tried new stakeout myself but 4% per skill check on anything you are skillchecking still seems kinda nice, like having passive bardic inspiration with a roll over 10 whichout having to do the animation. (Unless the "special skill checks" are tough to hit, havent seen them yet)

  • @Rick1998 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/472352/hyperfocus-should-be-the-special-skillchecks-not-stake-out

    literally tough . Such an oversight to rework stakeout then buff this is not happebing to work at all times and make greats 30% bigger. So this is just a better hyperfocus stakeout combo now . On oc the great on this is not happening are free and gens can be cut in half.

    Not better. Ive tried hyperfocus/this is not happening with no mither and the 9% faster repair while injured perk - as a build before. It does not make the greats 30% easier, just gives you a slightly higher chance to land on it depending on reaction time. You still have to hit the greats manually.

  • @Slurp_Ramen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4117444#Comment_4117444

    I agree with not liking the empathic connection change but for a different reason. I use it with autodidact so teammates can find me if they need a top up so I don’t have to travel to them wasting time. Everytime they increase the healing speed it makes my build worse because I get less stacks if heals are completed too fast early game.

    The other thing i really noticed was 2 perks decreasing basic attack cooldowns for the whole game. Dark arrogance, if you are good at baiting pallets and avoiding blinds, then you get to attack and vault 25% faster the whole game lol. And Unrelenting is now a flat 10% faster attack cooldown ontop of the 40% faster cooldown on missed swings. Id say even help wanted got a decent buff as you can now kick 3 gens to apply ruin to them and if any of those 3 get finnished you get 25% faster attack cooldown for 2 minutes.

  • As a rebecca main that mostly uses just her 3 perks most of the time, the Better than New buff if huge. Won't be able to pair hyperfocus or bardic inspiration with stakeout anymore either. But they can probably pair with the new This is not happening which doesnt require you to be injured anymore. And stakeout by itself is now gigabuffed and i always liked using it.

    Aside from that they reworked a few into totem hunting perks. Like small game you just now see the aura of totems when you get close enough without any cooldown lol that is huge. And calm spirit now not only stops u from screaming but cleanses totems 10% faster instead of much slower

    And then the chest perk to see where they are on the map now sees them all at all times, and opens chests much faster. Alot of big changes.

    But one i am confused about is empathic connection where people can see your aura when they are injured and now you heal as fast as bottony knowledge (+50%) so is bottony knowledge now just for healing yourself (and others) faster? As it did not recieve a change.

  • @burt0r said:

    Most probably because the game engine and systems don't allow it.

    Either you have a smaller spider that fits the door-/hallways which then would need to be so small that survivor wouldn't be able to see it over loop obstacle. (No idea how much of a problem this really is since I never played with Chucky released).

    Or you get a big spider that won't fit through loops, doorways hallways without looking goofy and I don't think their model engine would even allow something like context sensitive retracting/folding spider legs.

    And last, any power I imagined a few years ago when pitching a spider concept would also most probably not be supported by the game engine.

    The other option would be another boring simple leap killer like stranger things one (I've forgotten the name 😅).

    Not sure if you are saying you haven't played dbd in almost 3 years? Leaping stranger things killer is Demogorgon.

    And they just released a big killer with 4 crab legs.

    And the game is getting a massive coding rewrite & graphics overhaul complete with tornados and rain storms and advanced facial animations. Hopefully better jiggle physics.

    So the game can handle a spider killer, if not easily now than next year or so. Infact the only thing people tend to bring up when arguing about a spider being added is Arachnophobic players not being able to play against that killer. Which then others bring up that we alredy have a clown with a perk named after the phobia of clowns and the plague is a problem for another grouo etc, so i don't see how they would avoid making 1 phobia while alredy making others.

  • Nothing going on. Just finnished my 10th p100 and for some reason can't think of who to put points into next.

    2v8 isn't a big enough bp gain to drive me to keep playing either.

    Ontop of that i finnished the rift maybe 4 weeks ago. So theres no reason to do dailies either.

    Once you hit the point where you've got everything you need there isn't really a drive to play "for fun" as this game tends to randomise weather you have a fun day or a miserable day with a higher chance of miserable.

    And of all the characters in the game, there isn't one that stands out as an ultimate favorite to a point where i'd log on to dbd just to play that character.

    So my reason is prettymuch 'End Game Burnout'

    I still play when a new page of quests arrives as im trying to get the queen xeno banner, but i've been playing allot of other games like Parasite eve 1-2, and not touching dbd all week

  • @NordSahne said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116961#Comment_4116961

    Cosplay skins in general, ok, they don't get the ok from the license holders to make them actual characters, but then don't bother making them cosplays at all, e.g Tokyo Ghoul cosplays are hideous

    Thats the most confusing part of the cosplays, why would license holders give the ok for Richter or Alucard but say no you can't use Simon, BUT you can make a total goofball out of Trevor by making him dress up as Simon. Which ends up making me think it was cost saving on bhvrs end, because they tried to put in too much stuff in one sitting.

    But yea i'd rather they didnt put the cosplays in at all if they cant afford to bring the character in first.

  • ^same thing happening with the Shane Wiigwaas banner. As far as I can tell they are things that were intended to be brought into the game, and then forgotten when whatever unlocked them got scrapped.

  • @Thusly_Boned said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116850#Comment_4116850

    Yeah, temu Ripley was one of the biggest disappointments I've experienced in DbD, and I'm still salty about it lol. If we had actual Ripley, she'd be my 1a surv main.

    That aside, maybe they used a shorter model to further distance her visually from Weaver apprearance wise?

    Same here, huge alien/predator fan, p100ed xeno but havent liked temu ripley. The hudson skin however i havent taken off since it came out lol it feels close enough to real hudson for me.

    As for Dustin bejng taller, its something that was alredy reported as a mixup and brought up a few times since the stranger things 2 chapter - that Dustin and Robin's heights are reversed from their lobby sizes while in game. They never seem to comment on it.

  • Shanoa and Simon Belmont being cosplays instead of legendary skins 🥲

  • @Rokku_Rorru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116763#Comment_4116763

    Yeah, maybe, even as an outfit it would work honestly, I really want Aya and Eve as a chapter

    Aside from clone ripley we also have Alessa and DSO agent. So i can see eve being just a seperate purple rarity skin.

    If it were to come with a killer which would you choose?

  • Definitely wanted the christmas feng skin when I was playing the mobile version. Infact theres almost too many skins to bring in from dbd mobile. You would blow money 'trying' to get one specific outfit, and then the very next week or 2 would have a whole new set of skins for like 4 or 5 characters at a time. They were really pumping outfits out very quickly in that version.

    Then theres also the custom moris attached to those outfits they could have taken and made into a mori store page by now.

    Theres still a ton of stuff to add but I wonder if its actually difficult to get most of the stuff as i'm not sure if netease just handed everything back to them or are gatekeeping most of it for a price.

  • @Rokku_Rorru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116745#Comment_4116745

    Sorry I mean literally story wise it's not Aya, 1 and 2 is Aya. So technically you'd be asking for a different character for 3rd birthday

    Lara is now all of her mainline games coz of Unified timeline, I'm hopeful they take the classic outfits from Legacy of Atlantis, we don't need any more survivor outfits I agree.

    Perhaps Eve Brea would fit as a legendary then? Though we alredy have clone ripley as well

  • @Rokku_Rorru said:

    I'm okay with og Parasite Eve, but no one wants 3rd birthday Aya, it's not even the same Aya lmao

    I've felt the same way about Lara Croft lol I miss the original Lara, not very interested in survival Lara. (The irony that it also came from square enix)

    But yea my favorite look for Aya was in Parasite eve 2. 3rd birthday seems more like a final fantasy character. But i'd be happy to get her at all lol

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