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ShanoaLegendaryPlz

ShanoaLegendaryPlz

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ShanoaLegendaryPlz
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  • So far i'm not seeing the manliness in the 2B legendary. Maybe I haven't played enough of the original games to notice some difference, but to me its one of the sexiest outfits in the game lol they went the complete opposite of giving her big black boxer shorts this time and I like the 2B even more than the 2A which to me seems like a "Mecha Sable Prime" with a deeper voice.

    I know the original voice actress for 2B and 2A did the voicelines but did they also do the screams? Like is it a Daryl/Rick situation again?

  • Its certainly most noticeably a nerf to that character during events. Where each cake or dousing rod etc costs an entire level 50 bloodweb as apose to the event stuff showing up even in the smallest/cheapest levels. Making it less incentivised to play p100s during events as their offerings cost a "bloody fortune".

    Being stuck at level 50 is a nerf, unless you are trying to get the red items/offerings which are almost always there, so you could technically be able to use a red addon/offering and never run out, at the cost of more bloodpoints.

  • Id like to add that same addition to p100 badges. Since each legendary comes with a badge nowadays, allowing those legendary badges to also have pretige effects would be nice, to further solidify saying that legendary is your main. For example i'm a huge fan of Rize, but don't really care much about kaneki. Yet there are like 4 kaneki badges and none of rize, and if i wear the p100 kaneki badge it feels like im representing him instead of her. But if she does get a legendary badge someday, it will represent her but not display that I prestiged her to 100.

  • The only difference i can see is that more people are willing to use the perk. Because it makes no difference to someone far off on a gen while the killer is in chase. Only the fact that they wont have 1 healthstate if the killer shows up to that generator.

  • @ReverseVelocity said:

    I do agree that the buffed This is Not Happening would've been too strong with Hyperfocus.

    However, they should've made the Hyperfocus skill check zones unable to be increased instead of nerfing This is Not Happening.

    Its not really buffed tho. It exists alredy currently for years, only difference being you are injured. Ive used the combo many times and can say it doesnt work that great.

  • @GoodBoyKaru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121306#Comment_4121306

    interesting - same as me. i ask because a lot of people struggle on controller or over-60fps because it changes how he controls, shoots, flicks, etc. maybe i could get some gameplay for you tonight so you can see how i deal with his controls and play to help you out? i really struggle putting it into words tbh LOL. only if you want obviously.

    Thats ok I've been playing him since about year 5, and I tend to be pretty decent with every character on the list, got 100% achievements ages ago, got my 10th p100 last month, finnished all the challenges long before they stopped making them etc. Its just Pyramid head has always felt somewhat unreliable. And with the power creep of todays killers, the difficulty of survivors has gone up significantly. Beforehand you could just line up your shot to hit slightly infront of them, and theyd walk into it nearly every time. Since The First however, everyone expects the attack infront and now doubles back, so i would think maybe to aim behind them then, yet somehow when i change it up and do that they just hold w, so its become increasingly difficult to hit them from the side. I'm also rewiring the brain to get used to the thin attack line compared to the fat attack line in 2v8 lol

    My mmr seems to be higher on him as well since the reset. Meanwhile every other killer on the board im still getting 4 kills around 2-3 gens remaining.

  • If i started a round and saw a black chest, and then it turned out to be a spray, i would disconnect, even before hearing the terror radius lol (and that was even before bots were put in)

    My first big survivor main was Rebecca and I was really looking forword to trying her out on the PTB. But wesker... i got nothing against the character or his power, but the people playing him, i cant stand. Every single round of that ptb, they all turbo tunneled right off hooks. And then even when the chapter released, every single one of them turbo tunneled right off hooks. For years. To a point where everytime i saw a wesker player, it turned into a personal battle because i knew they would tunnel right off the hooks if they caught me first. So i got pretty decent at looping him. But I still couldnt stand playing against him and seeing him every 2nd round because of how popular he was.

    Ontop of all the tunneling its the fact that they go out of their way to avoid hitting you with the knife even when they have a clear shot to do so, they just have to infect you so that they can find and tunnel you easier for later making it feel even more personal, like in a shooting game someone choosing to knife you instead of shoot you from behind.

  • @GoodBoyKaru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121083#Comment_4121083

    genuine curiosity - are you controller or m&k? and if you're m&k, do you play on above 60fps?

    M&k and above 60 fps. Last time i tried out going below 60 fps the skillchecks on survivor had such an input delay that i would press the button right when it reachest the great, and it would not trigger till it almost misses the skillcheck completely lol

  • @Wezqu said:

    To get the killer achievement you can't use power against he survivor who got the heresy with t-bag or it gets overwriten and you won't get the achivement after exiling them.

    Luckily the person that tbagged was injured and in staff whacking range so i didn't experience the overwrite problem lol

  • @Arcturus said:

    Wait you're cooking

    Even considering pickup items you would see in typical kart racing games, they could just use the original killers powers as nearly all of them translate perfectly as kart racing weapons.

    • Trapper : place beartraps behind you that damage players that run into them on the road
    • Wraith : bing bong to go invisible with a speed boost and steal a random driver's item
    • Hillbilly : if you are in like 8th to 6th place you get a chance to pickup Hillbilly's chainsaw which gives you a long speed boost and you cleave through anyone you hit along the way
    • Nurse : gain 3 teleport charges that teleport you forword
    • Doctor : zap in a cone infront of you and anyone hit by it gets madness where they see fake item drops and bear traps everywhere
    • Huntress : gain 3 Hatchet charges to throw as forword projectiles
    • Clown : gain 2 bottle charges that to throw infront of you showing up as pink to enemies and yellow to you, slowing enemies down and speeding you up.
    • Spirit : gain a speedboost and renders all other drivers invisible but they can still be heard, you get 1 charge to strike infront of you while phasing
    • Legion : get 1 charge to strike infront of you, if it hits a driver it deals no damage but gives you a speed boost that multiplies with each new racer hit. On 5th strike it damages target racer.
    • Get the red puke that can spray infront of you to damage racers for 1 long charge
    • Deathslinger : harpoon someone infront of you and pull them into the bayonet on your kart
    • Trickster : rapid fire daggers infront of you and anyone hit 5 times gets damaged
    • Twins : throws victor infront of you. If he lands on a racer he will damage them and pounce on another racer in close proximity twice (for a chain of 3 hits total)
    • Oni : become enraged with a big speed boost that can be stopped to slam the area around you with the club, damaging racers caught in its area.
    • Blight : aim at walls to bounce off them for speed with the third hit allowing you to strike.
    • Artist : gain 2 bird charges, fire birds at a racer infront of you, which clouds their screen with birds, a 2nd hit will damage them.
    • Judgment : fire a homing beam targetting the player in first place, anyone caught in its path along the way is also hit.
    • Singularity : fire a biopod at a wall which autofires at all passing enemy racers, your 2nd shot allows you to teleport behind a targetted infected racer and strike them.
    • Knight : gain 3 charges to fire 3 homing guards that chase after and hit other drivers while riding little ghost horses

    And many more but thats alredy quite a few lol

  • @TragicSolitude said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121162#Comment_4121162

    we may get something new for The Witcher as well

    I have been waiting very impatiently for this.

    I'm suprised anyone could read that comment i forgot to edit it lol tiny keyboard on the phone.

  • Ironically thw new steve/nancy skins are goinf to bring in the spiked bat as well. Perhaps they finally remembered they have missing charms/banners and we may get something new for The Witcher as well. Though there habe beenany opportunities for Shane's Banner to show up alredy.

  • I'm not having the issue currently. But i have experienced the mouse being much faster for no reason in dbd to a point where its almost unplayable. Can't recall how i fix it usualy but it happens once in a long while like twice a year lol

  • @HoodedWildKard said:

    Honestly, hardfought 2ks are the best games in dbd. There's been something of an arms race in this game of late. Bhvr have release some pretty busted killers of late *cough * Jason *cough * and surv teams are really maxxing out everything they can.

    My surv 1v4 matches are generally a long tiring series of matches against the same killers all the damn time: Jason, nurse, wesker, spirit etc all running variations of the same builds and it usually ends one of two ways. Either we slap the killer and get a 4 out, yay for the win but feels a little one sided. Or we get stomped at 3 gens and someone gets slugged for a 4k. Mucho fun of course.

    Honestly games against the A and S tier killers just get super boring and frustrating, because it's always a landslide one way or the other and that is boring and for the loser very unpleasant. The games I live for are those games against B-C tier killers when the killer player has a decent amount of skill (both macro/tactical as well as in chase reflexes), and hopefully an off meta curve ball build that they can make work. Everyone's working hard and gates get finished but the game is still under pressure. The older killers like PH, demo, huntress, nemi, slinger etc have basekits that mainly aim to do one or two things well. Unlike newer killers who bhvr stuff as many insane mechanics into to make them jack of all trades that are hard to find a decent counter for. This is why I was glad to see the judgement, she does one thing very well, and takes a lot of skill to use, bit OP in the right hands but she's very unique and games against her are interesting, unlike Jason.

    This mid tier skill reliant area tends to be my niche as killer, I run mainly Demogorgon and a bit of nemesis, sprinkling in random killers for variety of I don't mind losing a game. Neither of those are considered GOOD killers but I've put a lot of hours into each and can land some nasty hits with their M2s, know how to squeeze every thing I can out of their base kits and it makes me a threat even to decent 4 man sets that I play against. Those are the good games. I just wish the game was geared more towards that instead of releasing these new killers with overstuffed basekits and having to nerf survivor perks every other month.

    I get what you mean if its a weaker killer fighting a tough team but still managing to get a draw or something.

    But the trouble i'm having with pyramid head specifically round after round, is that his shot is so slow and predictable, that you have to be within a very specific range for it to hit. You also cannot maintain that range and hit someone in an open area, so i am often stuck slowly following them (as everybody holds W with pyramid head) until you reach a wall or corner they have to go around and so you aim, lead your shot, fire, and still miss because they have been training in henry creel's dojo Where they've been dodging giant mortar blasts on rapid fire so this wave of molasses & maple syrup is in slow motion to them.

    Aside from it being harder to hit survivors with his m2 these days, the trails you leave are so easy to avoid i could lace a whole chunk of the map with it and they will still loop around it because of increased pallet density, making the next loop 10 steps away.

    And survivors are so used to seeing heavy hitters that when they see pyramid head, they are comfortable all dancing around him as he tries to protect an almost finnished generator, and theres nothing he can do because of how slow and predictable his m2 is. For example my last round was on nostromo, and i was getting some hooks but gens were flying, so they got 2 left and the one in the main ship is almost done, i have it regressing but 3 people are around me at different ends waiting for me to leave or chase one of them, the 4th person finnishes a gen on the other end of the map and theres now 1 left and me poking everyone with a stick to shoo them away but its like im just an annoying Bee to them and not a real threat. This same scenerio occurs nearly every round, 2 of them usualy on deathhook so i chase one down and let them finnish the gen because its either they finnish that one or person number 4 gets the other one done. I end up with 1 kill usualy, maybe 2 but its just an awful experience of helplessness each time rather than a "hard fought" battle.

    I played 7 other killers afterwords and managed to kill 4 each time as I never felt helpless On each of them.

  • @glitchboi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121007#Comment_4121007

    Not particularly, only visually. The time to use PotD is the same as before, but it looks very offputting and isn't intended to look like that. It feels really clunky though and being able to see my surroundings earlier before being able to use the ranged attack instead of a sword in my face longer helped a lot.

    Oh i see. Though i can honestly say i'm giving up on playing him lol. I swear i can play the entire roster back to back and get a 4k just playing normaly. But pyramid head its a struggle to get even 1 kill in the entire game. He cannot shoot on the move like every other ranged killer it has to be around tiles. He also can't sidestep to drag his shots into the right line of fire. His trails do literally nothing besides giving him an ability that makes all hook based perks not work well with him. And he is just absolutely miserable to play as today. Out of 20 rounds (as pyramid head) today : 0-1 kills in every single round. Played as nemisis/springtrap/ghoul/the first/twins/myers/trickster/doctor < all 4ks.

  • @HoodedWildKard said:

    It's to gain heresy by teabagging the judgement as survivor

    Ty

  • @glitchboi said:

    Executioner has this animation bug since 2021 that despite being acknowledged, to this day it still has not been fixed. When casting PotD, Executioner puts his sword slower on the ground later than he normally should. I think it's been so long people just assumed it's intended but it used to feel much better to initiate his power back then. Just wanted to add that because it is one of the things that makes him so weird and clunky to play as and I wish it had been fixed sooner.

    So hes stuck with a slower "wind up" before being able to fire?

  • It would bring Freddy up to the same quality as Chucky where it feels as authentic as possible. They really have the opportunities to fix all the old big licenses they got when the game was young and replace them with the versions everyone wished they were. Englund would be a major step in the right direction, hes available and willing, but time is kinda running out as hes old enough to turn around and say "I dont want to do it anymore" so hopefully they make a move.

  • #5 The Castlevania Adventure 2: Belmont's Revenge

    Castlevania_II_Belmont%27s_Revenge_-_%28NA%29_-_02.jpg castlevania-2-1.jpg
  • His weapon was also floating so i doubt this is supposed to be finnished product. But then again Richter has terrified us for almost a year now.

  • @Artimenius1307 said:

    Could you explain why exactly you think camping is something that should be completely removed via anti camp system?

    Well the original idea above wasnt to remove camping, but to slightly improve anticamp to work on someone like bubba who can just stare at you like "go on :) i'm waiting to 2 tap you"

    But i understand why anticamp is the way it is now. If its line of sight based, it allows facecamping in walled areas. If its for antifacecamping, than it allows certain killers to camp you even more effectively (like trickster/jason etc). If both anticamps are combined than its just too much anticamp and makes being on a hook not such a big deal. So also above i mentioned i scrapped the whole idea as it was kinda just to try and improve anticamp against proxy camping and then realised we are stuck with it cuz theres no way to improve anticamp without making it fair.

  • Yea i didnt spot that till you pointed it out lol i was just expecting blighted skins / halloween event / diablo collab / mayyyyybe castlevania stuff / new rift. Telling us about Art a month in advance is nice

  • Might as well scratch the whole post lol turned into one of those things where I poured too much into it and now its just a 500% buff to anticamp.

  • And on a side note this isn't a perfect idea, as the first thing killers can take advantage of is hooking you near walls and then they can just wait next to you on the other side (also making indoor maps benificial for camping). So i also think they could add the regular anticamp bar, and a line of sight proxy camp bar. Whichever one fills first, allows the survivor to teleport to a new hook.

  • I guess ill Count Down with you, with 1 Castlevania game per day! Starting with Castlevania 1 (now free on mobile till oct 28)

    Castlevania_-_%28NA%29_-_01.jpg Castlevania-nes-ingame-41834.jpg
  • I'd love to see more classic lara outfits as well like the catsuit etc. But i think the tomb raider license has switched hands to another company since Lara joined, so i have no idea what bhvr's relationship is with the new owners or how much they like the classic version of Lara. Seeing as they are remaking tomb raider 1 for the 4th or 5th time, maybe they will start working with bhvr to promote their new tomb raider games.

  • Goes up hills, probably solid steps too. But stairs you can see through seems to not work still. Tried it yesterday.

  • You had me in the first half ngl, thought u were gonna say you would tunnel a Sable per day lol

  • @Mushwin said:

    For sorta dark oogie boogie fun. Just wondering, what sort of style would you use? weapon? would you mimic any of the killer styles on DBD. Me I like the idea of garden shears. Kinda go more like Ghost Face, maybe call myself the nearer shearer….lol

    Have you played Clock Tower? Cuz thats a game series about escaping a killer with garden shears.

    I suppose id go with something like a mix of Spawn and T1000 liquid metal Terminator. (If we are allowed to go the supernatural route lol)

  • @Angy_Quentin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120561#Comment_4120561

    Thank you for that knowledge lol, like once in a year i play PH and it's always a clusterfck of me not understanding anything about his power interaction with map tiles🦝

    I play him occasionally. I like to think im good with him as sometimes i've impressed the odd streamer with my patience for firing at the right moment, but to me he is the clunkiest killer in the game and i'd swear he moves as slow as hag even tho he doesn't, as i've had many situations where id chase someone from 1 end of the map to the door on the other end and still not reach them lol.

    I was just playing him in 2v8 as i ran out of ideas on who to prestige and started putting points into him. And that outdoor map with big building with an upper room and metal stairs outside / concrete stairs inside, tried chasing someone up the outside stairs and went "oh yea he can shoot uphill now" 'goes through the stairs' "oh. 😕"

    Wouldn't hurt to add power changing addons to a killers power tutorial menu either. Like pinhead being able to hurt you with chains, trappers traps reopening, hags traps body blocking, huntress iri head knocking down in 1 hit etc. Though that might complicate the tutorial stuff more and add a ton of reading, they are all things new players would be suprised and confused about.

  • @dangersmymidd1ename said:

    https://forums.bhvr.com/dead-by-daylight/discussion/472699/just-donate-all-the-money-rework-charity-event

    The challenge is completing generators, not complete and escape. Why people are making a big deal of this and not just playing Shane and having fun, I'll never know.

    I was confused a bit about when they said shanes lose progress when they die. Cuz it is just about finnishing a generator. Infact its so vague i don't know if its like dailies where you have to complete a whole generators worth or just be there for the last 2 seconds of it popping.

    But as for the event being poorly executed, they aren't wrong. What should just be a fun event to raise money for something has almost turned into a full blown war on racism lol.

    • Killers unaware of the event are being blamed for killing shanes
    • Killers who are racist are using the event much like the Bubba/Claudette mask problem where they can express their racism by tunneling shanes - to prevent progress to the charity
    • Most of the survivors are not playing as Shane so if the 1 in the lobby is ever get chased for a long period where all the gens are getting done by other players, the Shane player can't even make progress towards the charity
    • There is no community progress being shown towards the goal, so noone knows if we are anywhere close to finnishing the goal or not even making a dent in it
    • Its unknown if Shanes have to do a full generator or just be there for the finnish.
    • The event is poorly advertised as apart from the 1 message in game, there is nothing indicating there is an event going on.
    • Making 1 survivor character the sole focus of an event does nothing but make them into targets rather than making it into something everyone can participate in.
  • @Angy_Quentin said:

    Yes, especially the power interactions with perks and certain map structures (for example PHs power going up/down of elevation) could be mentioned somewhere except for dedicated killer guides.

    I also discovered the hard way that PyH's power does not go up/down outdoor steps lol

  • @ArkInk said:

    It would actually be hilarious for now of all times to be when you finally get Shanoa. Rooting for you!!

    Honestly i think its 95% unlikely lol

    But if it ever did happen by some miracle i would have made a post about it, starting with a picture of Shanoa joining dbd followed by

    lol.gif
  • @100PercentBPMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120281#Comment_4120281

    you play much 2v8 xeno? I'm happy to eat my hat in regards to their effectiveness.

    I have played mostly xeno in 2v8 myself. Infact getting burned out of power seems allot less annoying than 1v4 because theres so many places to be that you have an excuse to drop chases and go back into tunnels to keep people off gens with such high gen regression.

  • My favorite moment was during my petition for Shanoa and Simon Belmont legendary skins, the first time ive ever had a forum mod respond to my post in years:

    Screenshot_20260925_043031_Samsung Browser.jpg Screenshot_20260925_043041_Samsung Browser.jpg
  • @Linkdouken said:

    I main R6 skin Felix so maybe him like that.

    My favorite from R6 siege was Thatcher. I stopped playing it after coop terrorist hunt mode shut down lol

  • The Birkin skin was quite the unexpected but awsome legendary lol i'm not sure if I've even switched outfits since it came out. @glitchboi

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120147#Comment_4120147

    I actually kinda feel the opposite because if I get a bad map I'm immediately angry. If it's Trickster's Delusion I'm getting like 2 hooks and then breaking my TV. No killer has made me rage like Henry.

    Oh he was certainly painful to play during the anniversary with all the invisibility and portals lol it seemed like 90% of the time i always ended up against portals, Which would drag the match on and on

  • I have enjoyed playing as The First as well. Infact out of the whole roster I find him to be the most comfortable and stress free to play as. Hes even capable of making bully squads go "oh its him.. I guess we should do gens" lol @cogsturning

  • @Heliosse said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120011#Comment_4120011

    I do not have a tatoo, as i am not fond of them, but i do have novels, the RPGs, comics and other items in my Alien collection. Did you read Phalanx ?

    The turrets do not really bother me, they aren't that big of a deal gameplay wise (hot take i know) and they feel really thematic for the Alien which i really love. The killer would be absolute perfection if it had more access/exit points to the tunnels to really enhance the Alien Isolation formula (alongside some tweaks here and there).

    It would enhance cutoffs, reduce turrets impact, allow more ambushes, more stealth, more mobility, it would be all around amazing.

    My biggest gripe with Alien in DbD is the tail because it isn't that interesting. It does not have orbital or the tiny hitbox of deathslinger, no grab, no side mechanic attached to it, it's painfully basic. I know there are techs and slingshots etc. But they are also really basic. Having only 4.8 meters to play is really bad.

    You exit the cool part of your power, then you get pre runned to turrets, then after breaking the turrets, you can play but survivors almost can't do anything about it (let's be honest, you miss more than they dodge, most of the time, we blame collision or other things but we just missed, it's copium).

    I would have loved to be a pure stealth killer, even with some turrets shenanigans. Still, the power design is faithfull, can't argue with that and i do love the killer, but i wished for something a bit more ... immersive.

    That's the only part of the Isolation that is lacking, we have the vents, the motion tracker, the flamethrower and the lethality. But the lethality isn't really interesting so the killer feels repetitive very fast. Many people love Wesker because "you can do cool moves",yet you have a very basic power "dash" but it allows you to do x or y. The lethality of the Xenomorph could have been a bit more like that, because the tail is too simple for it's own good.

    For the tweaks, something like that :

    • More tunnels
    • Bigger footsteps detection radius
    • Slightly faster exit speed
    • Turret economy rework (so you can actually deplete them and have a use for Ash's innards)
    • Turrets firing ranges cannot coexist (no double turrets)
    • Short lingering indetectable after exiting the tunnels

    I still worry about survivors counterplay because the tail is very lethal and survivors just drop like flies. I don't see how to nerf it in a healthy way tho ...

    As for the OG Dracula form, yes, it's this one ! I know that a lot of people were first introduced to it with Smash Bros and Dead Cell so the green is the new default, but you are right, it was blue in the original.

    I really hope we can see a modern take on this Dracula boss one day. Nothing to lose in base dracula into Black night for the true form was super cool. We have it in Smash but it's not the same.

    Have you played V Rising ? If not, you could like it.

    I have not read Phalanx, but I did just finnish one called Bishop - which brings him back to life lol. And that got me wondering if there was a novel which continues where Analee Call and Clone Ripley left off in Alien Ressurection, sure enough there is a novel continuing off that too called Original Sin. So i'm ordering that one as Bishop and Analee Call were my 2 favorite characters from the aliens movies.

    As for V rising I know of it, its been in my wishlist on steam since before it came out, not sure why i've hesitated to get it though.

  • @Rickprado said:

    I'm split between Knight and Unknown. Love their design so much that both are two of my most played characters in this game.

    Have you felt much of a difference since the nerf to minions going around pallets?

  • @tjt85 said:

    As my only P100, Legion is obviously up there. The most fun I ever had playing DBD was the handful of trials I got to play as 2V8 Legion, especially in their first iteration. Send a few down votes my way for old times sake for saying so, but they were the ultimate adrenaline rush in that mode and nothing else really comes close. I'll never forgive BHVR for removing them.

    Other than Legion, I've got soft spots for Dwight (who was my first main), pre-rework Myers (RIP) and of course Meg, who has been my main for nearly half the total hours that I've put into playing this game.

    Other honorable mentions: Chucky/Tiffany (for favourite voice acting), Feng (for favourite cosmetic with her bunny hoodie), Xeno (favourite to verse because I love the Alien films and enjoy the turret mechanic), Trickster (favourite overall sound design) and Clown (for favourite horror design. He's truly disgusting and makes my skin crawl).

    Ill admit after myers/freddy/ghostface/leatherface/pig all not having much for voiceacting, chuck/tiffany having their original voice actors to come and do all the lines was mind blowing and brought so much more life to the characters in the game 👌

    I've also played a decent amount of legion being a fan of the silent hill Lost Mascot suits. I just tend to avoid playing too much of the killers that players tend to openly dislike, otherwise I would be playing a ton of Rize being shes my favorite character from tokyo ghoul lol

  • @Heliosse said:

    The Xenomorph !!!

    I love the tunnels so much and most of my problems are with the core game more than the Xenomorph's kit itself. The game itself does not set up enough "horror base" to really allow the killer to play around, it's a cat and mouses game at the end of the day. I am really expecting the graphics and weather changes to have an impact on the atmosphere of the game. I don't mind the tail, love the turrets, move the animations and sound design, adore the tunnels, it's awesome.

    I am excited for shenanigans with the new insidious as it can longer out of tunnels and create some interesting mind games.

    As for Dracula, i agree, he is also one of my favorite, probably :

    1 - Xenomorph

    2 - Springtrap

    3 - Pyramid Head

    4 - Dracula

    5 - Nemesis

    I prefer the original "True Form", the big greenish monster bat, over the version of CotM but to each their own.

    As a huge Aliens / Predator fan myself, probably my biggest fanbase, and xeno being my first big tattoo on the back, having played every game, seen all the movies, read about 60% of the comics, atleast 4 or 5 novels, Xeno would be my number 1 pick if it werent for the turrets lol. I just dislike how they are either 100% in the killer's favor (they do nothing and you break them with ease never getting kicked out of power) or 100% in the survivor's favor (swf teams setting up entire multi turret safe zones they all pre run to the same area - which is rare but quite annoying when it happens).

    And did you mean this one?

    Dracsghost.jpg

    Cuz thats the first true form im not sure if you meant that by original.

    Probably this one when u mention green. Which was also blue at one point

    DraculaBeast.jpg
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