Anticamp idea
Currently anticamp is just to prevent facecamping, but instead most just camp outside the anticamp range and stare at the hooked player waiting to move into facecamp range at the first sign of rescue.
What if the anticamp bar wasn't for the sake of getting yourself off the hook, but for teleporting to another random hook without notifying the killer of where you've moved? As thats what pyramid head's cages do.
So the idea is this:
- If a hooked players anticamp bar gets filled, they can choose to teleport to a new random hook farther away.
- Anticamp bar now only fills if the survivor on hook is able to maintain line of sight to the killer.
- When teleporting to a new hook, there is no notification as to their new location (for the killer)
This will prevent facecamping / proxy camping / and not effect basement camping as that is what the basement is for and has perks to unhook yourself from.
and it isn't very weaponised as its not a free unhook, simply making camping effective only for a short period.
Alongside this new change - a rework to Rebecca's perk Reassurance : increase the range a little so that it can reach someone on a basement hook from above. Now fully fills the hooked survivor's anticamp bar when activated (changes back to extended hook timer after exit gates are powered). Currently the perk was designed to combat camping, but only stalls it. Being able to allow someone to move to a new hook will prevent the camping all together, and even fight against scenerios where a killer is heavily camping the now easier to defend basement.
Comments
And on a side note this isn't a perfect idea, as the first thing killers can take advantage of is hooking you near walls and then they can just wait next to you on the other side (also making indoor maps benificial for camping). So i also think they could add the regular anticamp bar, and a line of sight proxy camp bar. Whichever one fills first, allows the survivor to teleport to a new hook.
Might as well scratch the whole post lol turned into one of those things where I poured too much into it and now its just a 500% buff to anticamp.
The system was added to address facecamping. It's not a system intended to prevent killers from using the hooks as a form of pressure.
Could you explain why exactly you think camping is something that should be completely removed via anti camp system?
Well the original idea above wasnt to remove camping, but to slightly improve anticamp to work on someone like bubba who can just stare at you like "go on :) i'm waiting to 2 tap you"
But i understand why anticamp is the way it is now. If its line of sight based, it allows facecamping in walled areas. If its for antifacecamping, than it allows certain killers to camp you even more effectively (like trickster/jason etc). If both anticamps are combined than its just too much anticamp and makes being on a hook not such a big deal. So also above i mentioned i scrapped the whole idea as it was kinda just to try and improve anticamp against proxy camping and then realised we are stuck with it cuz theres no way to improve anticamp without making it fair.