Feedback and Suggestions
Our team will be happy to read these!
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I think Dead by Daylight would benefit a lot from having a proper match history and more detailed post-match stats . After a match ends, most of the useful information disappears once you leave the results screen. It would be nice to have a Match History page showing your recent games so you could look back at how you performed, what builds you used, and where you could improve. Depending on1 comments 9 views last activity
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I think Dead by Daylight should add earnable player titles as another form of long-term progression. Titles could be unlocked through accomplishments such as escapes, unhooks, flashlight saves, sacrifices, Killer mastery, character milestones, events, and difficult challenges . They could appear on player profiles, in lobbies, or on the endgame screen , giving players another way to show th0 comments 9 views last activity
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I used chat GPT to help design the below. I spent a few hours reworking some of the perks and stuff. Let me know your thoughts! Killer: Imhotep – The Mummy Priest Role: High mobility via form-shift; relentless, time-based Curse pressure; objective tax via Canopic Jars and roaming Golden Chest; executions on death hook when Doomed Power: Twin Forms of the Mummy Form Shift Toggle Forms0 comments 4 views last activity
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The smell hit me first—the choking, metallic stench of dried blood mixed with damp earth. I woke up face down in the mud, my fingernails scraping against shattered glass. The air was freezing, so cold that my breath bloomed in thick, ragged white plumes. My computer screen was gone. My room was gone. I was shivering violently, staring at a massive, rusted iron hook dangling just inches from my f1 comments 19 views last activity
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Not trying to be rude or anything. And I’m glad that the artists won. But me and others are tired of Clown, Unknown, Sable, etc skins winning all the time. I mean it’s all the same repetitive stuff over again. Again don’t mean to come off rude or anything. But please can we have other characters instead of them next time.0 comments 19 views last activity
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The tomes are both a time capsule of DBD's history and a hidden trove of BP, charms, badges and banners for new players to discover. Discarding years of content feels like such a waste. I understand that certain challenges have become dated in modern DBD and some might even be outright impossible as killer powers and perks have changed over the years. I would like to see these challenges revise12 comments 379 views last activity
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is there any need for this nerf? It’s a useful solo q perk and also useful for new survivors learning maps. I can’t ever remember one killer complaining a survivor ran windows or FMA0 comments 13 views last activity
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Even though the forums are closing soon, this is a post I've been meaning to make for a while. New players have no way to know about Diminishing Returns, what it is or how it's affecting their builds. Even players who do know of it may not understand if it applies in certain cases, or may accidentally put on two perks without realizing or remembering they will be affected by DR. When putting tw1 comments 31 views last activity
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Since full Chapters with both Killers and Survivors are the absolute pinnacle of Dead by Daylight’s lore and gameplay, I wanted to share my little wishlist for future licensed Chapters. I designed these concepts to expand the Fog with highly requested characters while keeping their mechanics perfectly manageable for the game’s engine! 1. The Ultimate "The Evil Within" Chapter - The Killer:0 comments 2 views last activity
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What I mean by this, based on the PTB, is that perks like these used toactivate regardless of how a Survivor is injured (m2 or m1), however, while I LOVE that m1s are getting attention, m2s are being pushed into the direction that m1 killers were at for a LONG time and this would just cause the same issues but for m2 killers instead, or, introduce M2 alternatives that are m1 focused, like, a new2 comments 58 views last activity
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I have played DBD for a very long time (about 5 years or more) after playing the game for the last month straight I can say the game is not fun at all as a survivor. What's the point of getting more survivors if there's a killer that can counter your perks but it's not vice versa. This whole game is pay to win now; I remember when it used to be about skill not money. Like what do you mean there's12 comments 241 views last activity
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My ideas for Reworking Trapper comes down to several new additions to his current power: Disabling Tools, Hunting Ground , and a New Ailment: Hobbled Bear Trap The Trapper transforms the Trial into a deadly hunting ground by placing Bear Traps for survivors to step into. Survivors caught in a Beartrap are held in place and automatically become injured . The Trapper has a 30% increase5 comments 113 views last activity
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We were told to wait up to 2 weeks for MMR to adjust itself back to normal… It has been 1 month and i'm still getting matched with survivors with less than 100 hours. I can't play this game in this state. I went through the trenches, forcing myself to play, even in SwF, to get my MMR back to normal so I can start getting players who actually know what they're doing… to no avail. I'm getting sur2 comments 52 views last activity
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LITERALLY. PLEASE. JUST DON'T DO IT. IT'S A HORRIBLE IDEA, FOR REAL. Many people have already explained why under the main post.1 comments 35 views last activity
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1. Hag bug There is a critical error in the wall-generating add-on. The duration of the Hag's wall is only 0.45 seconds. The Hag's traps do not function normally when a survivor has been hit and has an increased movement speed. 2. Movement speed stacking bug As movement speed stacks accumulate, the di1 comments 13 views last activity
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Since I see no point in switching to Discord or Reddit for the ideas and concepts I have in mind (where they would likely just get lost amidst nonsense spam without being seen) I’ve decided to post everything currently on my mind here before the forum closes… I always think about how we can introduce completely unique gameplay mechanics without breaking the game's famous "spaghetti code." Tod0 comments 1 views last activity
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Due to the abundance of auras perks for killers and their frequent use, especially by killers who use them as a crutch, such as the nurse, the judge, and any killer who can injure survivors behind walls. Survivors must be able to counter all these aura perks, forcing killers to learn to look and find survivors instead of relying too heavily on aura perks. I mean, when the developers nerfed the9 comments 78 views last activity
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Its a little uncomfortable to try and play with friends who are waiting to play killer because most of the time theyre unable to leave the queue without losing their spot after waiting for so long (especially in 2v8). While you could simply let them invite survivors into the lobby i understand it might cause trouble whenever they find a killer match. One solution could be to let them start their0 comments 16 views last activity
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Before I detail my proposed changes I do want to note, I think releasing the changes as they are and letting them mix things up for a bit would be more than fine. However, I wanted to make a list of how I would adjust the ones I think will end up being too weak or problematic, and see how they'll stack up once things have gotten a chance to play out. Killer: Bitter Murmur Minor Ad2 comments 34 views last activity
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Ghost Face Buff Proposal I’d like to suggest a small buff that would make his stealth more consistent without giving him extra chase power. Remove the ability for downed and hooked Survivors to reveal him. They are already out of active play and shouldn’t be able to remove Night Shroud. Increase the reveal time from 1.5 to 2 seconds. Make revealing him require actual line of sight. If Ghos4 comments 45 views last activity
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I've come across killers with high ping and its pretty impossible to loop. loops require lots of reaction time when killers double back. when killers have high ping, they hit u from really far away. making it seem pretty unfair. add a system that matches ur ping with the killer. i always end up having 40 ping while killers 200-1000. Please fix this behavior3 comments 43 views last activity
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I really liked how they took some the perks that weren’t used or some that needed buffs or nerfs and made them more viable If the devs are listening to this, I hope I do more perk changes like this maybe in a smaller scale like 5-10 perks and maybe now u can focus perks that aren’t affected by diminishing returns and buff them (Low profile, Visionary, Hex overture of doom (krasue perk), or other11 comments 94 views last activity
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Let me explain, so, since 2v8 has 2 killers and 8 survivors, and only 8 generators needed to be done, on maps that are 2-3times the Size as 1v4 maps, what made it a good idea to keep pyramid heads trail segment at 100, which is good for 1v4 modes but absolutely non-existent for 2v8? Pyramid heads trails constantly disappear because the trail segment is still 100, when it should be 200-250 to mak0 comments 10 views last activity
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On the post-match screen. Make it identical to the message for a 4K and not ambiguous. Something like "You Won!" or "You are Victorious!" and not Ruthless/Merciless Killer. The only reason I suggest this is because I believe it would improve match experiences by having less killers choose to slug for the 4K, which is just a not fun scenario. This certainly wouldn't solve the problem (people s8 comments 117 views last activity
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While holding a depleted Toolbox , Scavenger activates: Succeeding at Great Repairing Skill Checks grants 1 Token , up to a maximum of 5 Tokens . Reaching the maximum number of Tokens automatically consumes them and fully recharges the Toolbox . Recharging a Toolbox will reduce your Repair speed by -50 % for 40 / 35 / 30 seconds . Scavenger grants16 comments 98 views last activity
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Solo-Killer Chapter Ideas (Outlast, Bendy, Poppys Playtime, an Original, Disturbed & Fnaf Chapter 2)With bhvr releasing more standalone Killer chapters lately, I wanted to share my personal wishlist for future standalone Chapters that don't need a Survivor. All of these characters have massive horror potential, frequently appear in official surveys, and would bring incredible hype to the Fog. A nd as a fan of both metal music and horror design, I noticed that since Pinhead is no longer in th0 comments 2 views last activity
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I am a fan of diverse horror and pop culture, and I have an idea for a collection of nine unique Legendary or Bloody crossover skins specifically tailored to BHVR's original killers , featuring their own unique Voicelines and custom Mori animations to making them completely safe for the engine by utilizing existing animation rigs and skeletons. Since I see no point in switching to Discord or0 comments 2 views last activity
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Since I see no point in switching to Discord or Reddit for the ideas and concepts I have in mind (where they would likely just get lost amidst nonsense spam without being seen) I’ve decided to post everything currently on my mind here before the forum closes. I’m in favor of consoles getting in-game chat so console players can communicate with us; keep the standard text chat for the lobby, but0 comments 21 views last activity
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The Dredge is honestly one of my most favorite killers in Dead by Daylight but sadly they can be kind of weak when they get a map that has bad locker RNG and among other things so here are some changes for the Dredge! Dredge's teleport is now under an individual token system with each token having their own separate cooldowns similar to Wesker and Bubba. During the day recharge speed is 1 tok3 comments 33 views last activity
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Hello BHVR & community members. My idea / request is to add a limited time token around an event once a year that could be redeemed for a previously released cosmetic, either in a rift pass or for an old event that a player may have missed. My idea is for this token, to release for a limited time around Christmas time for example. A player can choose to spend, say 400 auric cells if there i0 comments 22 views last activity
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I am writing this post to express a huge wish from a large part of the Dead by Daylight community: We really want to see the classic Halloween Chapter (Michael Myers and Laurie Strode) make a full return with new content, or at least a renewed focus! The Halloween DLC is one of the most iconic and foundational chapters in Dead by Daylight history. Michael Myers (The Shape) and Laurie Strode br1 comments 20 views last activity
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Hi DbD Team, I am writing to express how much I appreciate your ongoing work on Dead by Daylight. The Halloween chapter featuring Michael Myers (The Shape) and Laurie Strode holds a truly iconic place in the game’s history and identity. I understand that licensing agreements are complex and that the recent expiration of the Halloween license was outside your direct control. However, I want to s8 comments 345 views last activity
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With the Iron Maiden collaboration and their mascot having skins, I think it would be really interesting if Vic Rattlehead from Megadeth got a collaboration themselves, more metal band skins would be amazing and it’s a really opportune time because Iron Maiden themselves are touring with Megadeth, and Megadeth has formally announced their farewell tour. I would buy these skins/shirts if they were0 comments 10 views last activity
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Minimum Leap is a mechanic that prevents Kagune leap from being used on, or being attached to a piece of the environment, this is a mechanic that i assume was implemented to encourage unique grapple locations, use elevation, and prevent you from walking up to a wall and simply grappling it in order to "hug tech" a surface. which are all reasonable concerns to have. however the issue lies in the0 comments 20 views last activity
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So in the comics and in the description of the xenomorph in game, it says he has sharp claws and that have the ability to tear through alot of stuff, but his in game design shows the Xenomorph king to have stubby claws / fingers which is kinda disturbing, they resemble human fingers more than claws, I say this to possibly get his skin changed, and make his claws sharper.1 comments 20 views last activity
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They add a nice dose of personality to the game, survivors still get theirs and I would like killers to get theirs as well. I want to be able to coordinate 6 different crow charms with my duo.1 comments 20 views last activity
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I would love to be able to play The Houndmaster in 2v8 please and thank you <32 comments 21 views last activity
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It honestly surprises me that these two perks haven't gotten any changes in the current PTB for the large amount of perk changes for both sides and i really do think that these perks really need some changes soon as both of them have a extremely low pick rate due to how useless and terrible they are, i don't know what kind of changes they could have but i really hope that BHVR does something abou0 comments 11 views last activity
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Hillbilly does not just have a chase-strength problem. He exposes a much bigger problem with extreme mobility in Solo Queue. I want to expand on something that is often missing from discussions about current Hillbilly: Dead by Daylight is not always four coordinated Survivors on voice communication. A huge part of the game is played by people queuing alone. And that distinction matters en2 comments 41 views last activity
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I was thinking about possible collabs for dbd and one struck my mind, Until Dawn. I feel like it could work really well with dbd, for example a new killer could be the wendigo and for suvivors Sam and Mike with the other characters being legendary skins for them. Also the mines or the lodge could work well as a map, any thoughts?1 comments 20 views last activity
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NOW: Whenever at least one Survivor is either injured, dying, or hooked, Thanatophobia activates. While active, all Survivors suffer from the following primary effect: Incurs a stack-able 1/1.5/2 % Action-Speed penalty per injured, dying, or hooked Survivor for Cleansing, Repairing, and Sabotaging, up to a maximum of 4/6/8 %. If all four Survivors are either injured, dying, or hooked, they su0 comments 22 views last activity
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I'm Guessing others have suggested this Killer before but in case not it would be interesting to See the Terminator as a Killer in DBD maybe do the Terminator from the second Terminator as the Killer T-1000 the shape shifting Liquid Metal Antagonist and maybe have T-800 as a legendary skin, and maybe have John Connor or Sarah Connor Be the Survivor added into the game as playable, Ofcourse i'm Su0 comments 11 views last activity
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in my opinion bubba in 2v8 sounds fair now cuz of the killers that are in 2v8 look the guy just got chainsaw much like billy ik ur guys like "but thats unfair he can take more than one" yeah just like billy and yes billy is waaay harder but still in my opinion bubba in 2v8 is just awesome he can just go where he pleases and does what he pleases we could also see docter in 2v8 sounds unfair but k0 comments 12 views last activity
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Hey everyone! I have yet another post regarding Sam and Dean Winchester in supernatural. Ive made posts over the years, and I have noticed that the requests for supernatural in dbd have gone from a few people gathering with me support it, to a TON more fans joining together to request Sam and Dean in dbd. Alan Wake, Lara Croft, The Walking Dead and othe0 comments 12 views last activity
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The devs have been experimenting with The Judgement curve, both in Zealous as well in Non-Zealous. Originally, when they invented the idea of Exile, they felt like they didn't have enough incentives to actually make the killer choose it over hooking. Because of that, they have made it a mission to make Zealous beneficial. And I completely understand that goal. However, I wanna make the case tha0 comments 31 views last activity
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I love when me being a new player has to go against a full team of p100s. Such a great game it’s a shame the devs can’t make it more fair0 comments 11 views last activity
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I absolutely love Alan Wake and I've always felt that the perk Deadline never gave justice to who Alan really is. Currently the perk just increases the odds of skill checks and reduces the penalties after missing a skill check when the survivor repairing the generator is injured, sure, it might be a perk, but it doesn't fit thematically to the name "Deadl3 comments 42 views last activity
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I've been thinking about controller gameplay on the Killer side for a while, especially when it comes to some of the more mechanically demanding Killers. I'm not saying controller players can't get good with them. Obviously they can. There are very good controller players using difficult Killers, and practice should absolutely matter. But at the same time, I don't think "some people can master1 comments 21 views last activity
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We know that the limit is 4 perks as a killer/suevivor but I thought it would be fun with a higher limit mode. The killer has 7 to 8 perks while survivors have 6 to 7 perks, couldnt this be a fun ltm. The problems comes with balancing all this, but it would allow monster builds like all hex for killer and ultimate survival builds for survivors. It would be really nice to see what dbd players coul0 comments 10 views last activity
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I’ve played Dead by Daylight for several years on both Killer and Survivor. I’m not a top-level competitive player, but I understand the fundamentals of both sides and have enough experience to notice when a killer feels limited by their kit rather than by player mistakes. This isn’t meant as a general “buff Killer” or “gens are too fast” post. My concern is that some killers, particularly old10 comments 142 views last activity