Mag1cian
Mag1cian
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@pidgeon said:
I mean they gave us what we asked for, it no longer works on kills and escapes only
I mean yeah.. it's better on paper but we don't even know numbers for those emblems, is Gold / Silver considered -MMR?
It's basically the same as before besides well if you got 4 iri's you won't lose mmr and it's still prioritizes time (which is right) but it should match players closer than before like 60 / 40 in favor of que time instead of 80 / 20 like it was before. -
@Arcturus said:
Adrenaline was already a strange pick to buff, as with even 3 seconds of exhaustion it was already very usable and very strong, it's just that a lot of games it doesn't see use (similar to Unbreakable). It doesn't need to be buffed even further, the devs should instead be focusing on actually weak perks like Road Life
"Very strong" it's not even close to meta. Since they nerfed condition in which you won't get adrenaline if you're on a hook it become below average, so removing exhaustion wouldn't make it OP. They can focus on weak perks all they want, after they made Distortion useable and then after people started using it nerfed it to the ground I don't even care. They buff weak perks make it somewhat useful > people start using it > nerfed to the dirt
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@albertoplus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4095839#Comment_4095839
But again, in PTB Wesker didnt have any hit or collision after vaulting. Literally everyone could phase inside him and vault back with no timing.
In fact, if i remember correctly, after they added the hit and the collision, people were still phasing through him with timings, and they actually did try to fix that some other times with no avail.
If now there is always a collision then it seems to be working as intended.
Also, about the "if it was bugged they would have fixed it in 2-3 months since PTB". My guy, its BHVR we are talking about. Takes years to fix bugs. In fact, funnily enough, Wesker being unable to hit survivors on most window vaults was recently fixed after 2 years or so from being reported.
He did have collision and hit on release but people could still do it with proper timing, then they did change that timing from time to time, sometime they even completely fixed this revolt but double down on it later with just harder timing.Some "bugs" became features and being embraced by the devs cuz this vault is not a balance design and should have counter play, not 100% but sort of a last resort. Crouch tech also being called a bug by many and they could fix it long ago but they don't, whenever they fix such stuff it takes away from skill expression and makes game more stale. You want to believe that they couldn't fix this since 2022 for 4 years straight then you do you but I know for a fact that they fixed it 2 or 3 times thought this time and then double down on it because this thing should have counterplay.
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@albertoplus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4095691#Comment_4095691
Im sorry but you are wrong here on many levels..
It wasn't intentional. When Wesker came out a dev literally said that "they will add collision and a hit when wesker vaults" and they did. They didnt mention anything else at all so the fact that was "some timing to still vault back" was probably non intentional.
And the "Wesker always had a hit if survivor is too close during his vault since PTB" that is completely false. Wesker didnt have any hit on PTB if he did collide with the survivor after vaulting a pallet with his power. It was added after the PTB as people found that vaulting back made his vault completely useless.
It was, they fixed it numerous of times in the past (when there were no timing at all, it was fixed completely) and then brought it back shortly after just with different timing. If they wanted to fixed it completely it would've been fixed 2-3 month after PTB, everyone was talking about it, everyone knew about it, it was a counter and it was intentional.
Just like with the Ghoul recently > they fixed revolt completely so it worked like with Wesker right now, no matter what you did he hits you whenever you try yo revault > they saw backlash > they removed damage when you close to him when his vaulting completely.
Well I don't remember exactly, maybe it was since release, doesn't really matter, the point is timing always existed since PTB and it was back in 2022, they did fix this numerous of time and then double down on it. -
@albertoplus said:
This is how its supposed to be. It has been bugged for years like his hits when survivors were jumping on a window.
When Wesker was released people did complain on how useless his vaulting was as he didnt have an ending collision and survivors could just always go through him and vault back before he has a chance to act. So the answer was that they did add a collision to make impossible for the survivors to vault back + an extra hit if he is near them after vaulting.
But it has been bugged for years and there were some windows where the survivors could still vault back. It was a bug, not a tech or something…
If now there is always a collision, then it works as intended.
Sorry but it wasn't a bug, it was always intentional. Just like people mistakenly calling crouch tech a bug, it isn't.
Him doesn't hit survivor vaulting right in front of him yes most likely a bug, they tried to fix it and ended up breaking him hitting survivors 2 steps away after vaulting the window.
When Wesker was released nobody called his vault useless lol, people were complaining just like against the Ghoul because this is awful design until most of the people found out counter to it. But on release it was easy timing, they made it harder throughout the years just like 2 weeks ago they made timing extremely precise and if you miss you get a hit. Btw Wesker always had a hit if survivor is too close during his vault since PTB. -
@angrychuck said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4095318#Comment_4095318
It's for that reason I think that power vaults are flawed as a whole, except in the case of legion. I do however believe that this mechanic should remain to exist as it is literally supposed to deny the vault back and has been since Wesker's launch, it has however been perpetually bugged. If anything is to happen about this brain dead playstyle I would look into the power vault itself instead of making a completely unintentional mechanic apart of the game, especially when the vault back itself was quite weird and inconsistent.
It wasn't "bugged" it's been like that since PTB and it was intentional counter, from time to time they fixed it but then brought timing to revault back. Before Jason patch timing was exteremely precise and you would fail in like 60-80% of time trying to revault, leaving this trick as a last resort, right now you'd fail in 100% time. So they either need to bring revault back with hard timing making you taking risk while attempting so or change vault itself so it doesn't counter some of the strong loops leaving survivor 0 chance because this is just bad design and Wesker above avarage killer by itself.
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@angrychuck said:
I mean good, vault backs, unlike for other killers such as the ghoul, are terrible for Wesker. This is predominantly because Wesker has one of the slowest power vaults (maybe Krasue is slower not really sure), slow to the point where at the majority of loops it is pointless to vault. This means in the circumstances in which Wesker does vault he is A not gaining anything and B can have more taken away from him than any other killer with a vault back. This change so that the survivor cannot gain generational distance against the killer is good.
It's not "that" slow, it's fast enough to counter any safe filler / god pallet without any skill expression / decision making.
With pallet density it's probably will be fine in most of the loops but sometimes it will create terrible situations where you die no matter what you do. -
@SkeletalElite said:
The rarity classifactions in general make no sense.
Cakes were nerfed to very rare.
Banquet medkits and flashlights are as good as uncommon medkits and flashlights but are classified rare.
Toolbox is the only one that makes sense, its rare and as good as the commodious, also rare.
Terrible change that makes no sense, especially with "grind fight" statement :/
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Why? Devs constantly said they're trying to reduce the grind then why do this?
Anniversary is one time event, only event where you can get this offering.
I saved 11 mil bloodpoints to check, spending them manually on 1 character gave me 120 cakes… Before that change you could get around 500-600 cakes for this amount of bps, plus to that you cannot get cakes from Mystery Box in the bloodweb anymore. Awful change, bring cakes back! -
@CrimsonMothKing said:
I am so excited for the weather and updated models. Imagine how good Xeno, Unknown and Dredge will look on the new graphics chasing you in the rain.
True that, the atmosphere gonna be on point, they showed Coal Tower and it looks amazing, its color palette reminds its old self from 2016-17. I hope they'll add more performance options with this update, such as unlocked fps and dlss / dlss frame gen.
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@pidgeon said:
When they give voice lines to everyone I hope they keep Lisa Garlands scream
Wish they make voice lines by the same people who did screams and grunts (at least for OG survivors) but guess that's will be problematic as those voices done by dev members I believe
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@Rokku_Rorru said:
Heather I agree with, she really needs changed. I'd rather James looked like his remake self because it looks way better to me, Maria I love her new actress would be amazing to get Salome to be her likeness.
I love what they showed of the unlicensed so I'm really excited for it.I like remake James but I like OG James too (they are different versions of character and feel a bit different), they based James' legendary on OG so they should keep it that way, I think Remake versions of characters are matter of time and should be separate skins.
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+1, this is absolutely need for performance and fps should've been unlocked long time ago
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@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4077135#Comment_4077135
DBD James looks nothing like SH2 james though, as does neither Cybil when compared to SH1, Heather or Maria (and her stains on her back)
They all need to be made to look more like themselves. As for James I wouldn't mind either version, he just needs to look better than he does, its awful.Yeah, DBD James looks like cheap copy
Cybil looks better in that regard she has some ressemblance, Heather need full rework she looks nothing like SH3 and Maria looks a bit off but mostly fine igAnd yeah I agree, they need to revisit them with proper rework , voice lines and lobby music
If they have SH2 Remake James in mind I'd like it to be separate skin as James rn was made based on OG SH2 -
@ThatRyanB said:
I wanted to pop in to confirm that we're actively sharing details about this with the team. Don't hesitate to share any evidence of this you might have on BetaHub, as that's the most direct way to get it in front of the appropriate folks.
Sure, pls fix this asap cuz out of 15 games I probbly faced 8 Weskers and those hits are terrible
And that's in both pallets and windows, he should've stayed kill switched till it's fixed -
Yes, he still has exact same issues and I already faced like 5 Weskers, very enjoyable spent of time
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DBD's James based on OG SH2 but he still looks way off, Remake James should be as separate skin and not a rework.
That's how James actually look: -
@ShanoaLegendaryPlz said:
https://us.v-cdn.net/6030815/uploads/SGPZQR32CZV3/screenshot-20260421-045416-samsung-browser.jpg
Ironically the forum is still black on mobile phones
not for long probbly
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@Rokku_Rorru said:
Any Classic RE looks would be really welcome, I personally want OG RE2 Claire or Code Veronica
OG RE2 Claire or Darkside Chronicles is must. RE2R Claire feels like completely different person
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@ShanoaLegendaryPlz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4052718#Comment_4052718
I also recall all the leakers at the time (before they were all hunted down) were quite convinced there were going to be legendaries of mrx and ashley, then we were hit with a delay on the 2v8 event lol. Yea i was quite dissapointed with the stuff we got there finally as i prestiged rebecca as my first 100 and then waited ages for new cosmetics. Then suddenly ada and wesker get new stuff and im like 🙂 but what about REBECCA!? lol years later she gets one and its the same outfit, from the same game. Just the alternate version. I like it still but it was almost as big of a sucker punch as shanoa being a cosplay lol.
As for bhvrs descision making definitely strange choices all the time. Like nancy's new face for example, or richter belmonts face, or rick n daryl's screams/grunts. How they thought the players wouldnt mind is weird lol
It was confirmed that those leaks were true (about Mr x and Ashley) Ada and Wesker were still getting their RE4R outfits and Rebecca was supposed to get her basketball uniform. They said "2v8 was approved by capcom then two weeks later it was canned. They came back and approved it again later."
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@ShanoaLegendaryPlz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4052653#Comment_4052653
When og nemisis, re6 leon came into dbd during that 2v8 i havent taken those outfits off since the event as nemisis didnt feel like nemisis and Leon didnt feel like Leon till then. But i was so preocupied with Rebecca just getting her directors cut recolour after 2.5 years of 0 cosmetics, that i didn't even think of how weird that re6 Leon skin was. Like just prior to that event they had the original voice actor for Leon doing the voice of DnD Vecna, and when they added the re6 leon skin they not only had it bugged with Carlos' voice, but refused to call him Leon. So they had the perfect opportunity to put original re6 leon with his likeness and even voice actor, yet completely avoided using the face likeness, or voice and later changed his voice back to regular remake Leon. Ontop of that they added yet another og Jill skin for new jill. So somethings fishy there its like capcom allowed og nemisis and almost had a deal for a fully original Leon legendary but kinda refused at the last minute to bring any of the older likeness back and are trying to permanently phase them out, Which i hope isnt the case.
I bought OG Nemesis and Rebecca outfit, need more Rebecca outfits as it's one of my mains.
With Leon I was hyped when I first saw render leaks from far away, I thought we get something cool but then looking closely it was huge disappointment, instead of likeness we got some weird mix of aged RE2R Leon with baby voice when Matt Mercer is right there. And I think it isn't capcoms fault it's bhvr's weird decision making cuz remember how Jill and Claire looked on first RE chapter release and capcom allowed it… And if it wans't for community backlash I doubt they'd rework them. I had some topic about RE6 Leon rework I'd pay even 2k cells if it was done properly. -
@ShanoaLegendaryPlz said:
1000% i havent really been a fan of "new Jill" since the remake as its an entirely different character to me. Which is also why i loved Rebecca in Dbd because shes the only one that looks like her original model.
Facts, we need more classic versions of RE character, if they would make them legendaries and release system so legendaries can receive cosmetics it would be even better. Considering the fact that all the versions of the characters belongs to Capcom I hope it's will be possible, the only thing they gonna need is likeness.
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@Philscooper said:
https://forums.bhvr.com/dead-by-daylight/discussion/463351/vecna-the-first-feedback
Its not as bad as the two.
Its just really bad if you want to cheese with him by holding power and using aura perks to get garantied hits. (Unfortunately distortion sadly does not help whatsoever, since its been gutted)
Its also feels like hes in power and gets power 24/7 even when you "play the counterplay"
Alot of maps also just benefit him more than it harms, preschool is open, the game is open and can hit you from any elevation.
He also just doesnt get effected by tiles as much as anyone else.
Even if you use perks against him, like scene partner and eyes of belmoth, he can still hit you because he just got lucky, held power for 30s or the map is just abysmally bad to play against (rpd, coldwind, dnd map/borgos)
The only reason why he is not this hated, is because ghoul and blight is 10x worse and cheesy than the first ever could be.
I have seen people try to abuse plaything hex perks with thrill, penti and hivemind, but its honestly just like every killer who could run it.
I just wish his power wasnt so spamable and he actually gets punished for missing or holding his power for way too long. He does feel very bullshit when you have to dodge so much and barely get to waste time.
That's why distortion need to comeback either to prev version or buff current one keeping it chase oriented, main complain was people hiding doing nothing but with new crows system it's no longer the case.
The first literally doesn't care about single pallet, Blight does and Ghoul was problematic only on release and shortly after, rn he's countarable.
That's the main point, he needs longer cd, if he uses auras he can see you in chase let's say for 5s and can hit you with Vine attack like 3 times fully see you. -
@Elan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050574#Comment_4050574
Well, if you struggle against Vecna then it's skill issue. I escaped 3 of 4 games against him on average.
Against people with trash builds and who barely played any games on him? Yeah… I escaped against such Vecna's too, I also looped 200hrs Nurse for 3 minutes recently, guess Nurse is garbage now…
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@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050432#Comment_4050432
When do you time it? I've been wanting to learn it myself so I can play against them better
When he's vaulting you need to go away a little and once his feet on the ground you can do it.
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@Elan said:
He's B at best. Completely outplayed by holding W. Is he fun to go against? No, so is not Nemesis, Alien or any other killer who has antiloop power with no cooldown.
B? xdddd
Nemesis is M1 killer you can easily counter using sprints , pallets , crouch etc and Alien easily counterable if your team using turrets wisely.
This killer barely has any counter and it relies on luck, try to hold W when he catches up with undergate give you 20s exhastion then spams you with vine attacks -
It's still works, you just need a better timing ig
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Tormented Souls 2 is love letter to classic RE / SH, highly recommended
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@MashedBroccoli said:
https://us.v-cdn.net/6030815/uploads/6QRGO0NGCX65/image.png
swamp has two tiles like these guess we just gotta learn how to loop small tiles.
DBD 2025 lmao
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@Royval said:
this is how it should be. Learn how to actually loop small tiles. These are my favorite tiles to loop vs any killer. The only amount of skill left in dbd.
Bait used to be believable. This can't be your favorite tile as you probably killer main but it's ok
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@Nerchanild said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4031912#Comment_4031912
I didn't ask you, irrelevant comment and irrelevant poster, trying to derail. Comment on my comment but don't derail.
U ok? You commenting on my thread crying how survivors "can't have anything nice" and yes those map nerfs are related to that
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Well anti tunnel was hursh, anti-slug too (especially for M1 killers) but the way they butchered maps and nerfed strong survivor stuff while strong killers staying the same is kinda wild, soloq stand no chance anymore lol
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@Nerchanild said:
Oh they gave them the fog vial treatment, because Survivors can't have anything nice. So…neutered syringes, styptics, anti tunneling, anti slugging update gone. What exactly are they giving to survivors? A fat nerf, that's what. Hardly a great incentive to play.
Oh you haven't seen "Pallent Density" update in 9.3.0 brother, I created thread about that
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@jesterkind said:
Wanting to collect data on the Anti-Haemorrhagic Syringe I understand, I don't personally like the design but if they've got their reasons for wanting it then monitoring it on live servers makes sense.
I'm genuinely taken aback they want to monitor the Styptic Agent, though. Its current design doesn't have a use case that isn't outclassed by a brown charge addon, what exactly is there to monitor?
It's not the only disappointing part of the stream for me but it is the one I struggle to understand. Everything else makes sense even if I don't personally like it.
Not sure what data they want to collect, it's obv that nobody will use styptic's anymore and new syringe design will mostly hurt M1 killers and do nothing to killers with strong chase and high mobility.
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Well "MMR revamp" scheduled for march so let's see what they gonna bring cuz matchmaking is one of the major dbd issues.
I don't really care if they revert anti-slug or anti-tunnel it's fine as it hurts mostly M1 killers and does almost nothing to S tiers but nerfing strong / efficient survivors stuff while keeping strongest killers without any changes is just dumb.
They will add visible perks in matches which is also good stuff for SoloQ, that's what they need to focus on rn, Soloq improvement and matchmaking. It's just sad that in those 3 monts without any content we barely got anything as all the changes were mostly reverted and nothing really was "fixed" they said November release will be focused on bug fixing and core issues, where is it?? -
Bump & can you move this thread into PTB Feedback branch.
Also one more feedback from PTB, there's new feature when you pressing "Esc" in the game you open settings menu and match details now openning with "Tab" , can you add option so you need to hold Tab and once you release menu dissapears. -
Rancid Abattoir and Rotten Fields definitely needed more pallets cuz those were very killer sided before. Other maps? not so much
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Not sure about other maps but Shelter Woods definetely feels way better so don't touch it please, this map used to have giant open field deadzones and it was misarable against killers with high mobility.
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@UnicornMedal said:
I actually don't hate Heather's DBD face. It feels a little more like what she could look like if she were designed by Sato.
But while we're at it, I do have some gripes too.
- Cybil's outfit is more based on the Silent Hill movie, which feels very bizarre. Her silhouette isn't as nice as the original game. Minor gripe, I admit but still.
- James' outfit is mostly correct, but he's wearing loafers instead of his leather boots. That always drives me crazy.
- Likewise, Maria's outfit is almost perfect but her shoes are wrong. I understand we can't have high heels, but short heels with the red bottoms would still be very welcome.
- I'm very happy with Lisa overall, but her skirt is way too short. That might be a limitation of the engine though.
- I actually like Cybil's outfit from the movie, I hope when they release system for legendary's so they can have their own outfits they could add her full outfit with helmet and jacket (like in Dark Deception game)
- James' outfit is good, the key thing he looks nothing like himself lol and I don't really see why the can't make him 1:1 to OG SH2
- dk about that, I think Maria is one of the best legendarys they've done
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They should make him at least look like original, he looked good in Maria skin promo art but in the game he looks completely uncanny. Maybe they could also add Remake James as a skin but for that they'll need to get additional rights which isn't the case for OG James likeness I believe. Also rework Cheryl as well
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@CompetitifDBD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3986832#Comment_3986832
If you're getting stunned on an unsafe loop, you just got outplayed tbh, and thats the punishment. When you get stunned on a longer loop, you need BL to catch up afterwards. If a stun lasts 2 seconds, you're getting at least 8 meters if distance from the pallet, assuming they don't waste time breaking it and just go around. If you're not making anything, either thats just bad rng, ir a skill issue
True, but there's no really a "punishment" or reward for surv if he gets this stun on unsafe loop. You won't do any rotation unless there's another pallet in like 8m away (which is not the case with current Rng's), so if killer bith BL 2/3 get stun on unsafe pallet it doesn't really do antything.
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@4thdslip said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3986680#Comment_3986680
This is genuinely untrue. Making killers miss is the only way to get out of certain situations, which is why we have movements like the spin, FoV tech, window tech, faking vaults, etc etc. Not to mention, M1 killers are unfairly targetted by this change, because they can only use their M1 to do damage (pretend to be shocked) while M2 killers can avoid it entirely.
All of the things you just mentioned are inconsistent and certainly wouldn't work against * Experienced * killer, only FoV tech could be useful sometimes and if killer knows about he just won't swing. But I admit that M1 situations could be tricky like 1 guy provided above so probably bad idea, losing BL on stun (which is very rare) still stands.
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@CompetitifDBD said:
https://forums.bhvr.com/dead-by-daylight/discussion/454279/changes-to-bloodlust-item-addons
Killers already lose a tier of blood lust when they are stunned, removing it fully is unfair, seeing as they're already being slown down by the stun.
Your Add On change is fine with me. Ace In The Hole should partially be basekit anyway
Do they? Tbh I've never noticed / heard about, will need to test it out myself cause I believe stun does nothing to BL or it's either a bug. I don't really see how it's unfair as getting stun especially on unsafe loop is very very hard and once you do it's not really feel rewarded because you don't really make a rotation if killer has BL 2/3
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@Astel said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3986680#Comment_3986680
People sometimes purposefully miss M1 to fall from the higher place faster.
I actually forgot about this little trick (sometimes I'm using it myself) so yeah probably for M1 miss it's a bad idea but for the stun still fine. edited the post
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@Emeal said:
You have no idea how many stuns and whiffs beginner Killers take, if you did this you would make the game absolutely unforgiving for new Killers trying to pick up the game. Please dont ruin this game for new people.
I do, mainly because of how MMR works in this game. Shouldn't they learn lol? "ruin" is a strong word here, once you do 100hrs on M1 killer you understand that you don't need to take stun on unsafe loops or for missing M1 you have to be pretty new. Players of level you describing probably don't even know what BL is and how to use it properly
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@4thdslip said:
Ending bloodlust for a whiffed M1 is a very bad idea. Stuns I can agree with, with the added note of "Enduring should let you keep BL on stun," but whiffed M1s ending BL hurts M1 killers and benefits M2 killers.
Why? Missing M1 is very rare thing unless you're very new. Against experienced killer it's pretty hard to make them miss
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@fussy said:
Current distortion even stronger than before, the only difference is you actually need to play the game to get it, instead of being rat whole game and ignore any interaction with killer and get rewarded for it.
It's so strong that I haven't seen one in like 100 matches xdd
2 tokens for chase is very weak and sometimes you don't even get chased in a match. -
They shouldn't restore it as it was before but they definitely should buff / rework it.
Leave it chase oriented but make it so you start with 3 tokens instead of 1
Change it so you gain 1 token for every 10 sec of chase intead of 15 up to a maximum of 3-5 tokens instead of 2…
So if you had a good chase you get rewarded for it and recharge all your tokens, sometimes you don't even get chased in a match so it makes perk utterly useless
Sometimes I don't really get this devs at all
> they say time and time again how they want useless 0% used perks to be viable and not dead
> they buffed Distortion to become usable and not awful (it wasn't meta tho), more people started using it since they were fed up with aura readings on either Nurse or Huntress etc
> they kill it again so absolutely nobody use it lol -
Seeing teammates perks is coming later on, not in lobby tho (in a match) then they will collect data and see maybe they will implement them in lobby but I hope they at least implement perks in HUD so you won't need to constantly press esc to see the perks.
The other thing is "Anti-Camping" in their roadmap, I think all they gonna do is add anti-camp meter on HUD and that's it, I may be wrong here but I guess it's gonna be it, they talked about it before. -
@Skillfulstone said:
I really don't understand why Nemesis of all Killers seems to just gain bugs everytime another is fixed. Like, most of the Killer roster has a far more complex power than him.
At least BHVR usually fix him in a patch or two but still.
Have they fixed bug when he whips with broken animation and no sound? it's been around for like 2-3 years lol





