Rokku_Rorru
Rokku_Rorru
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Thanks to everyone who has made this place somewhere where I feel I can discuss my opinions over the years, I could sit a mention every single person but I kind of don't want to lurk here after this announcement. I hope I get to talk to you all elsewhere <3 Also thank you for those who shouted me out in this thread, You were all lovely to talk to too <3 thank you for being so kind to me.
I want to say the forums are one of the main sites which have kept BHVR on the right path when it comes to feedback, lots of good changes have came from here IMO.
I'm still kind of speechless, thank you for the memories everyone and I hope DBD becomes the best game it can be somehow.also in my final words plz add Unknown for 2v8 <3 Give Claire Redfield more costumes, or just legendaries in general, thanks. AND ADD AN ELEVATION TO TRICKSTERS DELUSION, like you did for Shelter woods and d e l e t e fallen refuge.
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@ABAEX said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4119130#Comment_4119130
I raise UVX in agreement.
https://us.v-cdn.net/6030815/uploads/8ESKO5Z31WB7/image.png
please make chest up to 8 or more
Let [Human Greed] Great Again.
Slug survivor and Always knows when other survivors are came for rescue.
I loved this when we had the anniversary offering that gave us extra chests, I used the heck out of that build on my Unknown LOL so fun
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@NordSahne said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4119126#Comment_4119126
Tbf, Blood Favor and Dissolution got nerfed, yeah M1 only so it doesn't matter for Spirit, but they also nerfed the duration and range for both
I agree that they have to keep an eye for it, if worst comes to worst, they could always change stbfl in a way where it doesn't work with other M1 recovery perks and that 40% is the max, so that it isn't too overwhelmingExactly I'm not saying it as like omg its going to happen, just it might be something worth keeping an eye on.
I'm actually really happy we are giving perks more power like this, it's really needed. -
Give! Us! More! Chests! <3
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I feel we are buffing tunneling with the m1 reduction perks and nerfing the counter by coming after StB?
Thats how I see it at least, not that I'm opposed to the changes to killer perks as its nice to have more options.
Also seeing Tricksters delusion one day they'll add a small elevation for perk value lol -
maybe remove the missing or make it 32 radius again?
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@NordSahne said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118617#Comment_4118617
Broken is a bit dramatic for 12% extra M1 recovery for sacrificing almost your entire perk slots, don't you think, you are gonna be fine
Oh no for sure, my statement is more to keep an eye on it mixed with mobility. The downside of STBFL is there was a counterplay to it, one of the old metas of the game was "Machinegun meta". M1 killers have the potential to be really strong, especially the ones I listed.
I also have to point you toward the dissolution and blood warden changes, Spirit being able to phase ontop of people and use these perks will just make people move over to her again. Blight etc have the downside of not being able to use it, but Spirit has always had that advantage over them all.
Singularity on the other hand has overclock mode and paired with m1 reduction he can just power through health states especially in lesser organised games.
Clown's strength is he is a disgusting tunneler, it's why pinky finger was nerfed back in the day and diminishing returns more recently
Basically, tunneling may become even easier with these perk changes, which might be being done because anti tunnel and slug is on the horizon for all we know, which if the case then fine, I'm okay with this. -
@cammoking123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118784#Comment_4118784
I don't think Distortion would even work with all the aura reading in current DBD. Most of the aura perks are on 30 second cooldowns now. Deerstalker and that new Judgement perk really ushered in the aura meta.
which is why its ridiculous its been nerfed to the point it's no use in the current scope of things
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What it needs is it to still work if even at a reduced rate when one survivor is nearby so that randos who dont understand it, don't ruin it for solo Q'ers.
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@Rickprado said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118251#Comment_4118251
TBH, i've seen that a big part of that anxiety comes with ""bullying"" in matches and post chat verbal abuse.
Although i've understood with time how to deal with it, i think is a real problem, particullary for newer players, considering there is even harassment outside game, specially against streamers.
Hide. The. Chat.
It's what I do if I dont want to see said messages, or go on anon, also Bullying also usually always refers to survivors just fighting back, it's such a nonsense term when used in that context too because what do you expect people being targetted by a KILLER to do, roll over and take it? Ofc they are going to fight back and in most cases altruism can end in an easy 3-4k lol
We'd probably have less toxicity if extreme tunneling and slugging was dealt with coz no one would feel spiteful on survivor side over time. It doesnt feel good playing casually with friends and someone gets singled out and is forced to do nothing. At least the killer can still play.
Half the time it's people putting a stick in their own bicycle. -
BHVR just want to listen to their clip farming killer content creators atm, it's so obvious
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bruh this is the same reason they gave for distortion, do they play their own game. People return to the hook regardless lol
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@100PercentBPMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118650#Comment_4118650
honest question though, once we know Dark Arrogance is in play cant we just never respect pallets? Killers are gonna be mega scared of the super stun
not really, enduring exists right?
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@Elan said:
It would be very funny. But sadly it's not possible due to voice actors. I still hate that killer voicelines can be heared by survivors but survivors voicelines cant be heared by neither killers or survivors. Like Aurora says: "Arrogant Monster". and Judgment hears nothing. Orela says: "You gonna be allright". but healed survivors hear nothing. This is something I don't understand why works like that.
Yeah I want these to be heard too on killer side lol
As a survivor and killer player I couldn't care less if it reveals my position, if they heard the line they probably could have seen me anyways coz of the chase starting. -
Clown/Spirit/Singularity/Freddy etc are all going to be broken this coming patch with all these m1 perk changes.
Clown does not need the ability to stack haste. -
it's probably a sign there is anti slug coming, though IDK why they didnt just do it when anti slug is a thing.
I'll be avoiding any twins matches at all costs solo Q rn because of it. -
@ForTheEntity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118512#Comment_4118512
Again, thanks for your excellent (non-existent) contributions to this thread. We should definitely take you seriously.
They are contributions you just don't like them lol
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Everytime I've faced Shoulder the burden stacking, at least one of the people who used it died, coz as soon as I acknowledge it I'm on the unhooker.
I don't see the perk as a problem, its one less chase perk right? Isn't that what we say about killer perks… oh wait -
@ForTheEntity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118062#Comment_4118062
Medkits are mobile, which counters a lot of your examples of counterplay. The Pharmacy user can easily place medkits in central or at least easily seen locations for their teammates. A survivor picks up the medkit and runs to a safe area preferrably where there are no gens or at least non-progressed gens and all of a sudden they are out of range of A Nurse's Calling and the radii of items giving Weave Attunement auras. Sloppy Butcher just means it takes longer to do the heal but that doesn't matter as much when only one survivor is doing the heal.
I think you are underestimating how much time having tons of medkits can actually save the team, that's why Boon: Circle of Healing allowing self healing was removed because injured survivors could heal themselves while the other survivors didn't have to waste time healing a teammate and could quickly get back on/continue working on generators.
Also, being able to unlock/rummage 125% faster is incredible. The Pharmacy user can get the medkit and the chest rummaged in the same amount of time as a normal chest opening. It gets worse with a Key. Getting lucky and finding one Commodious Toolbox would also make up for a lot of the time spent traveling to and interacting with chests.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118066#Comment_4118066
Self-Care + Botany is crap compared to this. That takes up 2 perk slots to do what Pharmacy will be doing with one and chest spawn locations are predictable and easy to find. Not to mention this'll be a great use for all the keys clogging up everyone's inventories. Even if you only plan on only opening one chest that's a great use for a key and if the match goes south as they often do they're will be a key available to open the hatch.
https://us.v-cdn.net/6030815/uploads/W0LFY3X00Q5F/break.png
Even if they do my suggested adjustment I am going to be running Pharmacy, bringing a Key and using an 8th Year Anniversary offering which makes another chest spawn every game. It's going to be awesome.
Self care + Botany are way better, you can heal others faster and heal yourself, it's worth the 2 perk slots.
Need to stop complaining and assuming the worst lmao. -
A lot of powers of survivor classes and items dont give bps for using them, also Oni exists lmao
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Lets make killer queues longer and longer and longer ah energy
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big dial up noise we listen to the big content creator man energy
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I think I saw on one of your posts about these changes was "Counterplay", I love the proposed changes but why isn't Lightborn on the list? :)
Give it a cooldown or revert it IMO -
@ForTheEntity said:
https://us.v-cdn.net/6030815/uploads/HWV43RF8WUPF/pharmacy.png
I tested Pharmacy with Keys and Coins on the PTB and by the Entity this combo generates an absurd amount of items and far too many medkits. I could unlock the chest with the Key and get a rare medkit, rummage for another item and another survivor could still rummage yet again for another item.
I think Pharmacy should be:
Pharmacy
- The first 3 times you unlock a Chest, it will contain a rare Med-Kit.
- You unlock and rummage Chests 75/100/125% faster. (was only unlock) (stays on regardless of charges)
- You can rummage each Chest 1 time, up to 3 chests. (NEW)
- The range at which the Killer hears you unlocking Chests is 12m shorter. (stays on regardless of charges)
I think there should be a limit to how many medkits/items Pharmacy will generate. As it is currently on the PTB Pharmacy has the potential to provide what Boon: Circle of Healing used to, the ability for any survivor to go and heal themselves while the rest of the team is free to work on generators if they're not being pressured by the killer. Possibly even worse as there is no boon to stomp out, no way to drain items and multiple locations.
This would still be an absurdly good perk with 3 medkits/3 rummages as that is still at least 3 medkits. It just would have diminishing returns when paired with coins or, Entity forbid, the killer brings Hoarder.
I'm sorry but, you're complaining about this when self care + Botany exists.
This is just a nice way for people to run item builds for once. -
@NotJared said:
These two perks do almost the exact same thing now except one is objectively better with a bonus effect.
(Yes, I know they technically have different requirements for use, but not much enough that they feel like different perks)
You cant use one to buff your own healing, so it's not the same thing, botany is often used with medkits or self care
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Speak for yourself I think this is a great perk buff
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@pidgeon said:
Shoulder the Burden
Green Phials
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Are invocations ever going to get help?
These changes are great overall, I'm very happy with them from a glance -
I'd really like more stuff like the Elan says where maps have more hazards/interactables, game has so much potential
Also give tricksters delusion an elevation for goodness sake for perk value on both sides. -
I want a Head On/Last Stand class, PLEASE lol
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@Brimp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4117268#Comment_4117268
I'm going to say this. If a survivor is dead at 4/5 gens they were majorly out matched. They shouldn't have even gone against you. The problem wish shoulder is people of even equal skill level using it in the game thats still inherently survivor sided against the majority of the roster. Sure Nurse, Blight, Jason etc don't have much issue with it but when its Nemesis, Clown, Doctor its literally game changing.
Nobody should be majorly out matched in a game designed around casual play, with only a casual queue. Maybe if and when there is a ranked queue yes I'll agree.
But as of rn it shows there is a huge flaw. -
they could have even made an event queue to test how it did on live servers, ptb isn't accessible to the majority of the casual playerbase (console)
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it's happened a few times over the 2v8's that have came out to me, sucks.
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@Brimp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4117262#Comment_4117262
The problem was you could still be hit by shoulder even when not tunneling. You just need to understand that keeping 4 people in the match longer is worth the downsides that are possibly coming. 4 more perks in the trial, 1 more person to do a gen or waste time in chase with. Every nerf it got was super deserved.
And once again go against a STB user, that has exhaustion, current pallet density with even a mid range killer and try to take advantage of the exposed. Note this also screwed over killers who's M2 is their primary source of damage but even then some M2s on killers weren't physically strong enough compared to just M1'ing them.If you werent tunneling then the person who unhooked dies early, due to being targeted over your tunnel target, no?
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I just went for the unhooker when I heard the tell for it, it's not like the hook state is removed from the person lol
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I wonder why they didnt just make it have a CD like it used to have lol
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@ShanoaLegendaryPlz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116779#Comment_4116779
Aside from clone ripley we also have Alessa and DSO agent. So i can see eve being just a seperate purple rarity skin.
If it were to come with a killer which would you choose?
Eve, Mitochondria Eve from 1 AKA Melissa Pearce.
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@MrRetsej said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115923#Comment_4115923
Absolutely not. Maybe you're new to DBD, but we already tested 30 second elusive on unhook during the 9.2.0 Krasue PTB and it was immediately weaponized by survivors. 10 seconds appears to be the sweet spot, assuming survivors can learn to adapt and not chase an unhooked survivor and give their position away.
Weaponized by survivors, are you hearing yourself, it's not endurance.
It's to help the unhooked avoid being tunneled, if it's working then they are doing its job, that's no weaponizing. Sometimes some players just say things and make literally no sense. The killer can literally follow you as of right now and as soon as they here injury noises, insta down. -
Let me stun her mid fatigue, please LOL
So tired of my head on taking an exhaustion hit but no stun happens when I use it to defend myself from a blink -
I really like scratched mirror myers, but thats because I love the jumpscares I guess. its the only playstyle michael has which actually suits him lol
I'll take mirror over current myers any day -
@ShanoaLegendaryPlz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116750#Comment_4116750
Perhaps Eve Brea would fit as a legendary then? Though we alredy have clone ripley as well
Yeah, maybe, even as an outfit it would work honestly, I really want Aya and Eve as a chapter
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@ShanoaLegendaryPlz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116741#Comment_4116741
I've felt the same way about Lara Croft lol I miss the original Lara, not very interested in survival Lara. (The irony that it also came from square enix)
But yea my favorite look for Aya was in Parasite eve 2. 3rd birthday seems more like a final fantasy character. But i'd be happy to get her at all lol
Sorry I mean literally story wise it's not Aya, 1 and 2 is Aya. So technically you'd be asking for a different character for 3rd birthday
Lara is now all of her mainline games coz of Unified timeline, I'm hopeful they take the classic outfits from Legacy of Atlantis, we don't need any more survivor outfits I agree. -
I'm okay with og Parasite Eve, but no one wants 3rd birthday Aya, it's not even the same Aya lmao
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@FoxGhoul said:
No, just no. We don't need more ways to make this game even more survivor sided. Before we ever consider the ability to bring a survivor back, there needs to be nerfs to healing speeds, hook timers, second chance perks, and the amount of pallets. Then they need to buff solo que and at the same time give the killer buffs for each survivor in a party like +10sec to all gens for each player in a perty, -5sec to hook times for each player in a party, -10-20% of pallets for each player in a party. Or give killers +2.5 movement speed permanently for each player in a party. If the devs are so insistent on buffing solo que then the killer should get buffs for each survivor in a swf to balance it out.
Yes just yes, you can't read it takes time to do, it's an invocation like in 2v8, you want slowdown and it's not survivor sided, they'd have to heal the survivor they brought back too.
but I suppose that's the norm when it comes to DBD players, they are so adverse to any change or new ideas. -
@Artimenius1307 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116620#Comment_4116620
If can't resurrect if people left then I guess, but this way it sounds like simply a messy kind of system, a too complex one as a solution to hard tunneling.
As for swf, it is not an argument of being better in swf hands, it's an argument of it working ONLY in swf hands, and devs don't want to make the gap between swf and solo even larger. Why would anyone bother resurrecting a random Meg who can't run killer for long or doesn't do gens?
would it really matter if there was only one revive a match and it wasn't especially hard to do since its an invocation, it's just a time commitment? It'd just be a matter of being more efficient, and a deterrent to stop focusing one person out if they had another chance.
Bringing someone back would just be something kind you could do to said newer members, also if she wasnt doing well she doesnt belong in said MMR, if the current MMR works as intended that shouldnt happen. -
@Artimenius1307 said:
The issue with this idea is outside of balance. What if a person leaves? Will you resurrect bot then? And to fix that, would it be required to force people to stay somehow? I can say with full confidence that won't be a good idea.
In short, probably too much for swf teams, does nothing for solo, not a good option
if you play the other games you can't resurrect them, nor should you force them to stay
More like there is more incentive to stay to interact with this secondary objective to save those sacrificed with the killer having a chance to confirm more kills with this greed.
Also lets not just go SWF this SWF that, coz everything is better with SWF lmao -
@ThatRyanB said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116396#Comment_4116396
While I totally hear you on these things being frustrating, I did want to jump in to clarify that the stability concerns being attributed to Denuvo are not connected to the Anti-Cheat Trial. This release cycle included an engine update, which we now know has led to the increase in issues (like crashing) you're referring to.
While the bugfix patch this week helped alleviate some of these issues, there's still more to do, which the team is hard at work on. For the input delay specifically, this appears to be a case of a GPU driver reacting unexpectedly to the engine update. If you're running into this, updating to the newest GPU drivers can help.
https://forums.bhvr.com/dead-by-daylight/discussion/472182/when-is-this-going-to-end
To add to what MashedBroccoli mentioned above, the reason we are not currently sharing the end date of the test is to ensure the integrity of the trial.
Don't you think it's really reckless to test on people whose pcs are incredibly expensive with the current state of the market? LOL
this is so tonedeaf to me -
@Mentally_Mechanical said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116581#Comment_4116581
Sure, the teammate read could be a couple seconds longer, but it also tells the entire survivor team where you and the killer are clearer than other perks. That's still a good effect.
Also yeah, that's how boons work. Time investment for a stronger effect. Framing that as a complaint doesn't make sense.
It's not a stronger effect Mechanical, it's like 8 seconds off a gen vs 14 seconds to bless and that's if its not snuffed
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@Mentally_Mechanical said:
What do you mean they're not good perks? Teamwide aura reads, free haste and healing for generators, HALVED regression speed and a gen speed boost in one boon. What more could you want for them to be considered good?
the boon is only good to soften the blow of how long it takes to set up a boon
The aura reading is worse than quick gambit -
the faceless design is so cool, very unsettling. Love a lot of the monster designs in f