Overhaul Wishlist: Can we finally uncap FPS and add Frame Generation (DLSS 4.5 / FSR 4.1)?

With the massive graphics overhaul announced for next year, can we please make sure that uncapping the framerate and adding modern performance tech are priorities?

Right now, the game is natively hard-locked to max 120 FPS. Since the dev team is already doing a complete rebuild of the game's visual and animation systems, this is the perfect time to remove that legacy engine restriction and implement modern optimization:

  • Uncap the FPS & Decouple Physics: Let the client run at true high refresh rates natively (144Hz, 240Hz, 360Hz, 480Hz +) without frame rates breaking killer mechanics, survivor speeds, or character animations.
  • DLSS 4.5 & FSR 4.1 Integration: With dynamic weather and high-detail models coming, adding cutting-edge machine-learning frame generation will be a lifesaver for keeping gameplay incredibly smooth on mid-range rigs and current-gen consoles.

Please don't build a 2027 visual update on top of outdated performance restrictions, BHVR!

Comments

  • +1, this is absolutely need for performance and fps should've been unlocked long time ago

  • According to Mathieu Cote in a post-anniversary interview, they have a seperate team on the side (not the same team that's working on current DBD), that is currently rebuilding the game almost from scratch.

    Perhaps once they finish, we'll get stuff like what you're asking for.

  • @Smoe said:

    According to Mathieu Cote in a post-anniversary interview, they have a seperate team on the side (not the same team that's working on current DBD), that is currently rebuilding the game almost from scratch.

    Perhaps once they finish, we'll get stuff like what you're asking for.

    Ah nice! Kinda like what Valve did when going from csgo to cs2 then. Finally they might get rid of that infamous spaghetti code too then lol. I'm wondering when they started this though, and how long it might take?

  • Keep in mind that a surprisingly large amount of mechanics in this game are tied to FPS for some odd reason.

  • @crime said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4088420#Comment_4088420

    Ah nice! Kinda like what Valve did when going from csgo to cs2 then. Finally they might get rid of that infamous spaghetti code too then lol. I'm wondering when they started this though, and how long it might take?

    end of 2027