In next patch Adrenaline will be buffed from 3 to 4 seconds but it won't make this perk more usable or "alive".
It's one time endgame perk, it doesn't need exhaustion, removing it gives you more options in end game and also it's more fitting to the perk's name.
Adrenaline was already a strange pick to buff, as with even 3 seconds of exhaustion it was already very usable and very strong, it's just that a lot of games it doesn't see use (similar to Unbreakable). It doesn't need to be buffed even further, the devs should instead be focusing on actually weak perks like Road Life
Adrenaline was already a strange pick to buff, as with even 3 seconds of exhaustion it was already very usable and very strong, it's just that a lot of games it doesn't see use (similar to Unbreakable). It doesn't need to be buffed even further, the devs should instead be focusing on actually weak perks like Road Life
"Very strong" it's not even close to meta. Since they nerfed condition in which you won't get adrenaline if you're on a hook it become below average, so removing exhaustion wouldn't make it OP. They can focus on weak perks all they want, after they made Distortion useable and then after people started using it nerfed it to the ground I don't even care. They buff weak perks make it somewhat useful > people start using it > nerfed to the dirt
adrenaline is a launch perk thats always been considered one of the better ones for skilled players/swf using it strategically. the release of newer meta perks has made it harder to find a slot for but the perk has never been bad, even in its weakest state
they should’ve just reverted the one nerf and bring the haste duration back to 5 seconds. it’s like the DS nerf from all those years ago where they removed it working in endgame but also nerfed the stun duration for no reason. idk why bhvr loves double nerfing perks. adrenaline working off hook was incredibly powerful and was rightfully removed but then they went ahead and nerfed the haste duration that literally NO ONE asked for.
5 seconds haste duration is more than enough of a reason for adrenaline to have its own exhaustion, just bring back 5 second haste adrenaline😭
they should’ve just reverted the one nerf and bring the haste duration back to 5 seconds. it’s like the DS nerf from all those years ago where they removed it working in endgame but also nerfed the stun duration for no reason. idk why bhvr loves double nerfing perks. adrenaline working off hook was incredibly powerful and was rightfully removed but then they went ahead and nerfed the haste duration that literally NO ONE asked for.
5 seconds haste duration is more than enough of a reason for adrenaline to have its own exhaustion, just bring back 5 second haste adrenaline😭
Adrenaline even got a Tripple Nerf:
Reduction of Haste from 5 seconds to 3 seconds
Not healed anymore after unhooked
Does not wake up against Freddy
And IMO at least one of those Nerfs was not needed, possibly even two. The Haste reduction was way too much, Adrenaline is a Perk which only activates when all Gens are done, it should be a strong Perk. Considering that the goal for escape rates is around 40%, this means that more than half of the games are played with 3 Perks with no payoff if the Survivor takes Adrenaline.
I would also argue that getting off the Hook healthy was still fine. As I said, Adrenaline is an Endgame Perk, it can be strong. And for every time I got off the Hook fully healed I either died before or Adrenaline was used when I was healthy and not in chase, which basically only made me exhausted.
And the nerf to not work against Freddy obviously makes sense.
I can understand why they want to keep the Nerf to not be healed after being unhooked in Endgame, but I think the Haste should be a full revert. It would not really bring back the popularity of Adrenaline, simply because it is an Endgame Perk and there is no guarantee to actually get use out of it.
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Comments
Adrenaline was already a strange pick to buff, as with even 3 seconds of exhaustion it was already very usable and very strong, it's just that a lot of games it doesn't see use (similar to Unbreakable). It doesn't need to be buffed even further, the devs should instead be focusing on actually weak perks like Road Life
"Very strong" it's not even close to meta. Since they nerfed condition in which you won't get adrenaline if you're on a hook it become below average, so removing exhaustion wouldn't make it OP. They can focus on weak perks all they want, after they made Distortion useable and then after people started using it nerfed it to the ground I don't even care. They buff weak perks make it somewhat useful > people start using it > nerfed to the dirt
adrenaline is a launch perk thats always been considered one of the better ones for skilled players/swf using it strategically. the release of newer meta perks has made it harder to find a slot for but the perk has never been bad, even in its weakest state
they should’ve just reverted the one nerf and bring the haste duration back to 5 seconds. it’s like the DS nerf from all those years ago where they removed it working in endgame but also nerfed the stun duration for no reason. idk why bhvr loves double nerfing perks. adrenaline working off hook was incredibly powerful and was rightfully removed but then they went ahead and nerfed the haste duration that literally NO ONE asked for.
5 seconds haste duration is more than enough of a reason for adrenaline to have its own exhaustion, just bring back 5 second haste adrenaline😭
Adrenaline even got a Tripple Nerf:
And IMO at least one of those Nerfs was not needed, possibly even two. The Haste reduction was way too much, Adrenaline is a Perk which only activates when all Gens are done, it should be a strong Perk. Considering that the goal for escape rates is around 40%, this means that more than half of the games are played with 3 Perks with no payoff if the Survivor takes Adrenaline.
I would also argue that getting off the Hook healthy was still fine. As I said, Adrenaline is an Endgame Perk, it can be strong. And for every time I got off the Hook fully healed I either died before or Adrenaline was used when I was healthy and not in chase, which basically only made me exhausted.
And the nerf to not work against Freddy obviously makes sense.
I can understand why they want to keep the Nerf to not be healed after being unhooked in Endgame, but I think the Haste should be a full revert. It would not really bring back the popularity of Adrenaline, simply because it is an Endgame Perk and there is no guarantee to actually get use out of it.
Adrenaline's exhaustion really only makes it less usable with DH so I don't think it really matters much as a buff
Considering diminishing returns and the sprint burst nerf, I see zero reason exhaustion should exist personally on Adrenaline