Discussions
1,357 discussions.
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I'm loving the new dark sense and I think it's good for both new and experienced players, but it's a shame that it gets wasted on hook if it's active and the killer is near you/hooking you when a generator gets done. This could be fixed by either disabling it on hook or maybe making it token-based, so that way if multiple generators get done you get even more value instead of as if only one got d0 comments 2 views last activity
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Just…. Why?? Were they really THAT strong on the ptb to justify being nerfed? For TINH, the only problem I can see is skill check frequency which is definitely an ongoing problem so why not go after that and not TINH, or if it’s just Hyperfocus like they said just make them not combo like with stake out. And for dark arrogance, I’m just at a loss, “We saw your feedback that Killers were reco9 comments 255 views last activity
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This sort of confirms to me that decisions are made too hastily, a singular patch which is not even live, it's a PTB patch, is not enough to properly test something unclear right away. The obviously overpowered stuff should be addressed, but this was mystery area at best. And what do you mean, stacking basic attacks recovery? Do you uh, know that Diminish4 comments 98 views last activity
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Don't get me wrong, I have no problem with the perk. Although it isn't a top tier meta perk and is niche but what it does it does well. I have a rework suggestion to make it stronger. Current You benefit from the following permanent effect: Increases your Movement speed while crouched by 90 / 95 / 100 % . New You benefit from the following permanent effect: Increases your Mov5 comments 81 views last activity
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I know that recently the 10.2.0 PTB live changes has been announced and with it came a nerf to the perk This Is Not Happening. They are going to remove remove the Great basic Skill zone increase. The developers said and I quote We noticed the concerns about This is Not Happening when combined with Hyperfocus, and as a result have decided to remove the great basic skill check zone. Some5 comments 107 views last activity
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What a surprise, they nerf'd a good change to Dark Arrogance; helping justify it's reduced effectiveness since diminishing returns was introduced, and then buff'd Shoulder The Burden off PTB (for the reason being it isn't as good for solo players lmao) so it functions almost exactly the same as it did before. So a mediocre killer perk that got a decent buff is useless again compared to Superior11 comments 141 views last activity
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Tried to post this on reddit, however automod nuked it because my account was too new (wish this was eased up during the transition from the forum over to there, but alas). Hoping this forum is still checked until it's fully closed! 👋 Hi devs! Hope this isn't too late to grab some eyes- I wanted to give some hopefully constructive feedback amidst the wave of everything stemming from the StB ch0 comments 48 views last activity
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A little while back, NOED was bugged in that it would tell you it was in play as soon as it activated instead of on an m1 hit. Now, through its iterations I have become more and more okay with NOED, with my only consistently major gripe being scenarios where the killer can camp a hook next to the hexed totem. However, recently I realized that I was mostly just okay with it because I've been playi8 comments 103 views last activity
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After cleansing or blessing a Totem, Clairvoyance activates While active, press and hold the Use Item button when empty-handed to unlock your full Aura-reading potential: The Auras of the following objects within 32 metres ( was 64 ) are revealed to you for as long as you uphold the interaction, up to a maximum of 5 / 6 / 7: ( was 10 / 11 / 12 seconds ) ◦ Chests ◦ Exit G0 comments 22 views last activity
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Please do NOT go through with this Windows of Opportunity nerf. I genuinely don’t understand why this perk needs to lose pallet auras in the first place. Windows is especially important for newer players. DBD has so many maps and tiles at this point and new players obviously aren’t going to know where every pallet and window is. Windows helps them learn maps and understand where they can actua7 comments 199 views last activity
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Hello, I would like to suggest a broader rework concept for the Invocation system as a whole, rather than asking for a direct buff to a single perk. The goal is not to make Invocations meta, nor to make them consistently optimal. On the contrary, I think they should remain niche perks with a strong identity, a meaningful risk, and a reward powerful enough to justify that risk. 1: The curre2 comments 50 views last activity
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Hello team i would like to suggest an idea i had i don't know if it has been posted on here but i have seen a page on steam or reddit somewhere else, so here it goes, Maps and interactable environments, i thought it would be interesting if on every map there was more interactable objects and stuff for example lets start with crows we got crows for killers to alert them but what about0 comments 12 views last activity
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I've got a feeling I will be going back to playing killer again. Hopefully they bring the basic attack cooldown buffs to the live game. All the other changes are great; but I especially love the changes to Dark arrogance, Unrelenting, and Help Wanted were very much needed for M1 killers. The best part is that M2 killers won't be buffed by these changes.1 comments 100 views last activity
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Whenever you are a hooked. Vigil gains a token. up to a maximum of 2 Tokens. For each token you have, you recover 33 % faster from the Exhausted Status Effect and recover 15% from the following: Blindness, Broken, Exposed, Haemorrhage, Hindered, Mangled , and Oblivious Status Effects . Vigil extends its effect to all Survivors within 16 metres of your location and linger2 comments 73 views last activity
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Perk : Nomadic Prey " I will do whatever it takes, I WILL RUIN YOU ". When you are chased by the Killer, Nomadic Prey activates: Killers that chase you will gain Bloodlust 50 / 75 / 100 % faster. Killer have the potential to unlock Bloodlust IV once per trial which grant a further 5 % haste . Once the killer drops chase, the bloodlust effects will end immediately. Each stack3 comments 72 views last activity
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"When I found an item before, it never looked like this". While Receiving an item from a Chest it is 100 % bigger. While carrying a Prodigious Item, you are hindered by 5 %. Prodigious items have 100 / 125 / 150 % more charges.7 comments 57 views last activity
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The perk I am talking about it Teamwork : Toughen Up. While injured, whenever another Survivor within 24 metres of your location blinds the Killer by any means or stuns them using a Pallet. Teamwork: Toughen Up triggers its effect: Suppresses your Grunts of Pain , and the creation of Pools of Blood and Scratch Marks for 20 / 25 / 30 seconds. The problem with this perk is5 comments 167 views last activity
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Probably last time I talk about it because I don't want all this to be for nothing, idk how likely I will be heard by the devs, idk if more or less talking about it will help or not, but it's like always on my mind tho because I used this perk alot for many years of dbd solo q, i truly believe this is the wrong change for this perk and I know Im not the only one. Premonition had its own players3 comments 86 views last activity
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A list of what may be one of my final forum posts - and yes imma be greedy b/c I have nothing to lose. This is a non exhaustive list PERKS (mixed survivor and killer combined) Buff Potential Energy to store up to 30 charges Buff Weaving Spiders by reducing invocation time Buff Rapid Brutality by incresing the duration/strength of haste to 8% for 15 secs Buff Nothing But Misery (again)3 comments 97 views last activity
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Once the killer enters 36 metres of your location. Propinquity activates to indicate when the killer is nearby. If the killer is further than 36 metres. Generators are highlighted through walls. Generator Auras linger for 3 / 4 / 5 seconds if the killer enter 36 metres of your location. The Perk is designed as a reversed whispers so people who are deaf or hard of hearing knows w8 comments 168 views last activity
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The clock struck midnight and the room grew freezing cold. I was sitting at my computer when the screen began to flicker. Suddenly, every sound disappeared. A thick, silver fog rolled in from beneath the door, smelling like autumn rain. The lights vanished. I reached out for my phone, but the walls of my room were already gone. The floor turned into damp earth. When the fog cleared, I was stan0 comments 10 views last activity
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Hi there :) the recent buffs to chest perks like moment of glory and apocalyptic ingenuity have been great and made them a lot more fun and easier to use in a match, but I thought with apocalyptic ingenuity specifically, it could be a nice update to let you gain a token (up to however many) each time you open or rummage chest to then consume when you use the perk. That way you can rebuild multipl3 comments 31 views last activity
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DEAD BY DAYLIGHT × DEATH NOTE CHAPTER CONCEPT: KIRA THE KILLER — KIRA Base Character: Light Yagami Movement Speed: 4.6 m/s Terror Radius: 32 metres Height: Average Weapon: The Entity's Scythe A scythe given to Kira by the Entity, based on the scythe featured in official Death Note artwork. Kira uses the scythe for his basic attacks. KILLER POWER THE SHINIGAMI & THE DEATH0 comments 63 views last activity
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I feel keeping this as short as I can would be best so I'll try I aim to suggest changes that hopefully can be easy to implement, like number changes, that can make it to live build in time. Although idk how game development works so forgive me. The sole survivor changes and buffs: I believe the token requirement is too limiting, there are situations where as a solo q your team can die really3 comments 66 views last activity
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as the title says, the perk can be very confusing especially for new players because it works on the hooked survivor. the same issue with the perk 'Spies from the Shadows' it'll trigger on the hooked survivor. Hopefully the devs will change it, so it doesn't work on the hooked survivors 🤞🏻3 comments 75 views last activity
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I actually think Potential Energy is in an alright spot, I only suggest two small changes. Lost half of the tokens when injured not all of them. To be able to use Generator perks through Potential Energy. What I mean by the second change is perks like Bada Bada Boom or Chemical Trap requires 20 % of the Generator to activate. Which is funnily enough the same amount of Generat1 comments 51 views last activity
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The smell hit me first—the choking, metallic stench of dried blood mixed with damp earth. I woke up face down in the mud, my fingernails scraping against shattered glass. The air was freezing, so cold that my breath bloomed in thick, ragged white plumes. My computer screen was gone. My room was gone. I was shivering violently, staring at a massive, rusted iron hook dangling just inches from my f1 comments 53 views last activity
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Back in June 2023, the Twisted Masquerade event introduced us with a bunch on new mechanics. Such as the fragile pallet. With the introduction of Rick Grimes gave us the perk Apocalyptic Ingenuity. Which implemented the fragile pallet as a base feature. Along with the June 2023 came another cool survivor mechanic, the vault blocker. I just think it would be cool if a survivor perk co5 comments 67 views last activity
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Hey, all. It's been a minute since I've been on these forums. Just got back on today and saw the post about it closing. Don't really know what to say about that. Anyway, for years I've been unofficially petitioning BHVR to get an official The Mummy (1999) chapter. And now that Brendan Fraser is officially doing another The Mummy installment (https://www.imdb.com/title/tt22408968/?_ssoLoop=1), it18 comments 161 views last activity
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I have played DBD for a very long time (about 5 years or more) after playing the game for the last month straight I can say the game is not fun at all as a survivor. What's the point of getting more survivors if there's a killer that can counter your perks but it's not vice versa. This whole game is pay to win now; I remember when it used to be about skill not money. Like what do you mean there's12 comments 294 views last activity
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Before I detail my proposed changes I do want to note, I think releasing the changes as they are and letting them mix things up for a bit would be more than fine. However, I wanted to make a list of how I would adjust the ones I think will end up being too weak or problematic, and see how they'll stack up once things have gotten a chance to play out. Killer: Bitter Murmur Minor Ad2 comments 51 views last activity
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I really liked how they took some the perks that weren’t used or some that needed buffs or nerfs and made them more viable If the devs are listening to this, I hope I do more perk changes like this maybe in a smaller scale like 5-10 perks and maybe now u can focus perks that aren’t affected by diminishing returns and buff them (Low profile, Visionary, Hex overture of doom (krasue perk), or other11 comments 161 views last activity
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now in PTB: while you are not on Death Hook , press the Active Ability button while standing in front of a Hooked Survivor to unhook them and trigger the following effects: Trade 1 Hook Stage with the other Survivor to their benefit. broken Status Effect for 160/140/120 seconds. Shoulder the Burden is then deactivated for all Survivors. but, after use STB deactivated for all Sur10 comments 138 views last activity
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While holding a depleted Toolbox , Scavenger activates: Succeeding at Great Repairing Skill Checks grants 1 Token , up to a maximum of 5 Tokens . Reaching the maximum number of Tokens automatically consumes them and fully recharges the Toolbox . Recharging a Toolbox will reduce your Repair speed by -50 % for 40 / 35 / 30 seconds . Scavenger grants16 comments 188 views last activity
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While holding a depleted Toolbox , Scavenger activates: Succeeding at Great Repairing Skill Checks grants 1 Token , up to a maximum of 5 Tokens . Reaching the maximum number of Tokens automatically consumes them and fully recharges the Toolbox . Recharging a Toolbox will reduce your Repair speed by -50 % for 40 / 35 / 30 seconds . Scavenger grants the ability to rummage t22 comments 224 views last activity
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Killer Change I think at the beginning of the trial, Hex Totems should be blocked. Maybe 30 seconds, Maybe 60 seconds I don't know what would be balanced. I just think Hex Totems disappear way too fast. I understand that the effects are strong but that is a perk gone in a matter of seconds. Other perks that give totem blocking could be reworking or nerfed but I truly believe it would b1 comments 48 views last activity
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I see no one really talking about this, so here I go. I posted this on ptb category since I mention ptb affected perks. And I can't post in feedback and suggestion for some reason. Stealth and undetectable killers, add ons and perks etc can stomp solo q due to the lack of comms, much less than swf gets. Especially on indoor maps. The new intent system can help, but there's not many great option7 comments 142 views last activity
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It honestly surprises me that these two perks haven't gotten any changes in the current PTB for the large amount of perk changes for both sides and i really do think that these perks really need some changes soon as both of them have a extremely low pick rate due to how useless and terrible they are, i don't know what kind of changes they could have but i really hope that BHVR does something abou0 comments 13 views last activity
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NOW: Whenever at least one Survivor is either injured, dying, or hooked, Thanatophobia activates. While active, all Survivors suffer from the following primary effect: Incurs a stack-able 1/1.5/2 % Action-Speed penalty per injured, dying, or hooked Survivor for Cleansing, Repairing, and Sabotaging, up to a maximum of 4/6/8 %. If all four Survivors are either injured, dying, or hooked, they su0 comments 25 views last activity
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I am absolutely in love with the change to whispers. For a long time now, I've wanted a base mechanic of some kind to allow killers with low mobility, such as Ghostface, to be able to get haste to move around the map faster to shorten the gap between lower tier killers and higher tier ones such as Blight. The fact we are getting a perk to allow this to happen in any capacity is a good start. Howe5 comments 120 views last activity
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May be wrong place to ask this but its a ptb affected perk so, yeah just wondering if it's intended to or not or if its bugged that it doesn't right now, currently believe it doesn't in the ptb, but I've heard people and me confused on the wording of the perk, since they got rid of the "clear line of sight" wording. I saw people hope it means at least it works thru walls but now only once every0 comments 37 views last activity
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I absolutely love Alan Wake and I've always felt that the perk Deadline never gave justice to who Alan really is. Currently the perk just increases the odds of skill checks and reduces the penalties after missing a skill check when the survivor repairing the generator is injured, sure, it might be a perk, but it doesn't fit thematically to the name "Deadl3 comments 48 views last activity
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(Yes this is a long one, feel free to skip to the parts you care about) Now that it's been a few days, I'd like to look at the PTB as a whole after having time to play with a lot of the PTB myself and watch others and their ideas as well. And as a whole, the PTB will be great for the game, and if we get recurring perk update patches like this it will make the diversity of matches so much better.16 comments 302 views last activity
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I’ve played Dead by Daylight for several years on both Killer and Survivor. I’m not a top-level competitive player, but I understand the fundamentals of both sides and have enough experience to notice when a killer feels limited by their kit rather than by player mistakes. This isn’t meant as a general “buff Killer” or “gens are too fast” post. My concern is that some killers, particularly old10 comments 173 views last activity
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I just feel like Invocation perks downsides does not outweigh the effectiveness. Like the 60 seconds wasted to get it up, I mean that is nearly a Generator amount of time waste. Yes the time is faster with multiple but it is still time waste if no Generators are near basement. I don't have a rework idea because making it much stronger would be crazy, here the things I would want. A way to1 comments 28 views last activity
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I know that killer got lots more impactful buffs than survivor but one of my biggest issue is Haste for survivors. With the recent update, killers got a lot of haste . My problem isn't the haste itself but rather the duration. Now this is not me complaining about how op killer perks are. All I want is a ''Lengthy haste survivor perk'' People will argue "oh you have perks like Hope and8 comments 110 views last activity
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With the new buffed perk, does Do No Harm stack with Shoulder the Burden . So if a survivor is hooked twice then you take one hook stage away, would you heal them 150 %?1 comments 18 views last activity
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I know a lot of people have came up with reworks already, some stronger than others but I have my suggestion. Here it is. Rework 1 StB now only activates when your on death hook. When another survivor is hooked, you press the active ability button to give the hooked survivor a prompt. The prompt will say something like "trade a hook stage". The survivor that traded the hook stage2 comments 48 views last activity
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Hello Behaviour Interactive and the Dead by Daylight community! I would like to suggest a potential future Dead by Daylight chapter based on the 2026 movie Obsession, with Nikki as the Killer. I think Nikki could fit the Entity's Realm because her story is connected to obsession, supernatural influence, and the Wish Wand. 🔪 THE KILLER — NIKKI Killer Name: Nikki Killer Title: The Obsessed We0 comments 18 views last activity
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I was just thinking it would be nice to also work on Boon Totems. 15 seconds is not too op, might give survivors a little more value. The only nerf would be this. Using Repressed Alliance on a totem has a Global Cooldown of 30 seconds. Meaning it'll effect all survivors. This only applies to the totem.0 comments 12 views last activity