Discussions
1,334 discussions.
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After Repairing Generators for a total of 25% , Implemental activates: Press the Active Ability button while near a partially progressed Generator to install a Wrench, the Wrench automatically repairs the generator at 30/40/50% of the speed. which stays active until the Generator reaches 50% or completed or the killer damages it. If the killer damages the generator while the Wrench in0 comments 41 views last activity
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There are lots of perks in Dead By Daylight, over 300 in total. Lots of perks gain the status of a meta. Perks that are both effective and popular. I have 5 perks that I think are incredibly underrated. Wicked For some reason, silly streamers go into the basement, like that is not obvious. Anyone who remember all the perks will know you have that. Wicked is a strong perk if you are not ob4 comments 40 views last activity
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NEW KILLER CONCEPT: THE BERSERKER⚙️ Attributes Name: Unknown (referred to in the Entity's Fog simply as The Berserker ) Base Movement Speed: 4.6 m/s Terror Radius: 32 meters Height: Tall (but heavily hunched) 🌪️ Special Power: FURIOUS ROLL The Berserker starts the trial in a calm state. He possesses a Wrath Meter that slowly fills0 comments 20 views last activity
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Hears my take on a The Lost Boys DLC. I personally love it and there's way more to my ideas but here is the simplified version. Enjoy! Killer and cosmetic: David as the main, then Dwayne as a legendary cosmetic, a second dlc can come out and be Marko and Paul as legendary skins. The rare or uncommon skins can be from the musical or Max. Killer name: The Lost Boy Power: NightTime Hunt Nig0 comments 31 views last activity
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I'd love to see a feature that lets us favourite killers, survivors and perks with all favourited items automatically appearing at the top of their respective lists. For example, if I favourite 5 Killers, those 5 would appear at the top of the Killer selection screen instead of having to scroll through the entire roster or type their names into the search bar. The same could apply to Survivors0 comments 10 views last activity
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Hello, I recently noticed that on BHVR's 'Games Portfolio' you are claiming that you Develop and publish games that everyone loves and you list the games 'Darkest Dungeon' and '7 Days To Die'. Darkest Dungeon was developed by Red Hook Studios.. You didnt make that game you bought the studio in 2024. 7 Days to die was developed by The Fun Pimp Studio, which you bought this year in 2026. you d9 comments 131 views last activity
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I really hope Behaviour considers making a proper Nintendo Switch 2 version or at least a dedicated graphics and performance upgrade for Dead by Daylight. The current Nintendo Switch version feels extremely outdated visually, especially now that the Nintendo Switch 2 is available. The Switch 2 is significantly more powerful, but Dead by Daylight still looks and performs like a last-generation ve0 comments 30 views last activity
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Premonition is one of the least use perks but it does have one strong effect. That is the fact it bypasses stealth. For the most part the perk will stay the same but some tweakes. Right now the detection cone is 45 ° and I think it should be reduced to 25 °. I also think the cooldown should drop from 60/45/30 seconds to 20/15/10 seconds . The 36 metre radius is fine as it is. That i8 comments 110 views last activity
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Because BHVR seems to have expressed interest in at least doing very simple number changes to perks because they are quick to do and require little resources, I decided to go through a bunch of perks and draft out a bunch of changes that (this will almost certainly never happen) BHVR could just copy paste if the devs agree with them. Perhaps some of these perks will be addressed in the upcoming 47 comments 120 views last activity
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Ive been having these thoughts for awhile and ive been wanting to share them First off all I think the chapter should get a map of the backrooms combining the regular yellow walls with the pool rooms and pipe rooms. And the exit gates could be a mixture of all of the rooms together and a bunch of objects sticking outside of the gate. I feel like Clark or Mary should be a survivor if Clark is a1 comments 0 views last activity
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Hello, played some matches against The Judgement, after being saved from exile dead hard is always off, is that unique build-in perk for new killer?14 comments 460 views last activity
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Celestial Witness: Every 30 seconds, if the Obsession is 40 metres away from you, you see their aura for 2/2.5/3 seconds. Otherwise, the farthest Survivor becomes the Obsession. Nemesis: Whenever a Survivor becomes the Obsession: - The gain Oblivious for 60s. - You see their Aura for 8s. If you combine both perks at least one survivor will be Oblivious for nearly the whole match (60 secon16 comments 636 views last activity
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My issue with adepts is how flawed they are on both sides where as a survivor can just rat with key and make it spawn where they want with a offering so a guaranteed escape unless just lucky or played wrong and only needing to do it once for the achievement. While killer has to get a perfect 4k without a bleed out which I was robbed of many adepts due to survivors ratting away and had a game wher5 comments 60 views last activity
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So I’ve had this idea bouncing around my brain for a while and decided to try and submit it ( maybe behaviour and everyone else will like it ) I honestly love the lore of this game and can’t wait to see more … such as the horror ( dear lord let me write that characters lore I have SO many ideas 😂) Chapter title: Fairytale for the dammed. themes : gothic stories and tales Setting: Bremen, G0 comments 30 views last activity
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Dead by Daylight: Evolution — Make Prestige Matter This is kind of long, but hear me out. I’ve been working on this idea for months. I love Dead by Daylight, but I keep thinking about one thing: what if Prestige actually changed what your character could do in normal matchmaking? Right now, Prestige shows how much time and Bloodpoints you’ve invested into a character. But imagine if ever1 comments 20 views last activity
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This rare interaction has existed for 3 years and is documented in the wiki as an intended feature. But now it is "fixed"? I have a feeling that knowledge of intended interactions/effects is being lost to time… (The same goes for pallet saves from behind the killer, which no longer works and has never been addressed)10 comments 251 views last activity
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This perk combo is no skill and genuinely busted, yet I don't see anyone run it anymore..? Did it secretly get nerfed or is everyone just running Decisive Strike now that its free?8 comments 140 views last activity
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I just bought the killer on my console not too long ago and have been loving her, and was curious about your favorite builds for me to try.4 comments 140 views last activity
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Both Do No Harm and Flow State are nice perks that get overshadowed by other similar perks. The reason why is simple, they just don't work sometimes, and especially for Flow State which I honestly like a lot already, they are useless at the beginning of the game. Which again, really hurts for Flow State because one of its effects is to cleanse totems faster, but if you're at 5 gens why would the11 comments 140 views last activity
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How many likes to have my idea added to the game?0 comments 10 views last activity
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A Discussion thats not about Thrill. The goal is to make hexes less frustrating for both sides. I would adjust Hexperks so that the totem isn’t ignited until the perk is used for the first time. This means that, for example, as soon as Ruin starts resetting the first generator, the hex totem would spawn. With Devour, this would spawn after the first hook. This would prevent Hexperks from being0 comments 20 views last activity
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I want to preface this by saying that I would very much be considered a beginner player by DbD standards with ~70 hours of gameplay, so I understand that I do not necessarily know enough regarding the intricacies of DbD gameplay. That being said, I hope my concerns are still received in good-faith, and I am completely open to understanding if and why these suggestions may not be feasible or even0 comments 13 views last activity
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Forgot to make a forum post about this, I figured it'd be nice for people to know before they found out on their own. Power Struggle is completely broken, it'll drop a pallet on a killer's head, not stun them, then when the killer returns to the pallet to break it, then it stuns them. This happened 3 different times to me and my friends in 2 matches, can't remember if I submitted a bug report t6 comments 201 views last activity
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From using the stats from NightLight I am coming up with 3 of the least used perks. (Which normally means weak). Boon : Steadfast Old : While next to a Totem, use Active Ability Button 1 to bless it, creating a unique Boon Totem that combines all your Boons. Generators within the Boon's range: Regress 50 % slower. Survivors repair them 8 / 9 / 10 % faster. Survivors within the Bo6 comments 70 views last activity
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Not even talking about the actual effect of the additional nerf removing other statuses but can you please at least stop confusing everybody by changing the description back and forth without explaining to people what it means? Now a lot of people think its having its exhaustion effect cut in half, and it is ENTIRELY your fault BHVR. For those worried, Vigil's exhaustion reduction is still only3 comments 180 views last activity
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C'mon, if you already nerfed it making it going back to the first version, now making it only reduce exhaustion 30%?... The perk is completely useless now… and i suppose you are gonna reduce all the other status effects to compensate it, right?1 comments 160 views last activity
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(Sorry for layout, new at perk designs) At the beggining of the trail, you gain the Exhausted status effect. This can not be altered. You exhaustion timer is also increased by 150/125/100%. Applies only at the beggining of the trial. Once your exhaustion perk is off cooldown, gain a active ability button. By pressing the active ability button your exhaustion timer will reset.0 comments 10 views last activity
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I personally haven't had the chance to play the judgement but i have cheeked youtube to see what new with the killer and o boy is not looking good so is a killer with low mobility without having some sort of mobility, and a projectile killer with worse projectile than the huntress and also has a interactable power system that actually buff survivors more than just hooking them and does not work16 comments 392 views last activity
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Hi, everyone! So, hear me out we have three Bill and Ted movies and a series…Why not a Dead By Daylight DLC lol. So I just started playing Dead by Daylight like 1-2 months ago (don't judge me if I phrase stuff weird since I have no game knowledge lol). Great game love it. But could you imagine characters like Bill and Ted in it? WELLL I made a concept idea, and I'd love to share it. I hope everyo0 comments 40 views last activity
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i think it will be a great idea to add a ranked mode to the game so players can actually grinde this game with passion . the community has been asking for this for so long please bhvr3 comments 40 views last activity
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Exactly what the title says, what are some licenses that you think are likely to happen?6 comments 80 views last activity
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キラー名:オールドマン スピード:4.2m/s 基本の脅威範囲:24m 身長:平均 能力名:ポケットディメンション オールドマンが触れるすべての固体には"腐食"の効果が加わり、触れられて数秒後に物理的な崩壊を起こす。 特殊効果:腐食の浸透 オールドマンが乗り越えた窓、ダメージを与えた発電機は腐食の兆候を示し、触れた生存者にも腐食の効果をもたらす。 腐食効果を受けた生存者は、「腐食状態」となり、治療速度・修理速度・フックの破壊速度が4%低下する。この状態は自己治療または他の生存者に治療してもらうことで回復でき、時間経過で解除されることはない。 特殊アビリティ:通り抜け 壁や窓、倒されたパレットに対して進み続けることで、物体を通り抜けることができる。通り抜け中にア0 comments 20 views last activity
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I've reached the point where I'm genuinely starting to hate playing this game because of Lightborn. The problem isn't simply that Lightborn is "strong" or that it counters flashlights. The problem is that it completely disables a survivor mechanic for the entire duration of the match . Lightborn removes flashlight saves from the game from the beginning of the trial to the very end. Once you32 comments 560 views last activity
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In next patch Adrenaline will be buffed from 3 to 4 seconds but it won't make this perk more usable or "alive". It's one time endgame perk, it doesn't need exhaustion, removing it gives you more options in end game and also it's more fitting to the perk's name.7 comments 130 views last activity
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Totems are severly outdated Especially when the judgement will come out and you will be able to defend them from anywhere on the map (or now somewhat with jason) and its not even those characters fault its just totems Hexes: 1) They should take longer to cleanse (as compensation for point 2) 2) No longer loose all progress when people move away (slowly loosing progress over time) 3) Onl0 comments 10 views last activity
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Warning folks, fan made concept, just want your opinions, your gripes or if you think its dumb, lemme know! Okie dokie, so, I've always thought the idea of sunken ships and the deep of the ocean scary, so I based a killer on that. Meet the Drowned: Killer Design: Imagine an old school divers suit, a similar vein to Big Daddies mechs from Bioshock if that helps, except its almost like a walki0 comments 30 views last activity
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THE KILLER Name: Celine Valerie Title: The Vengeful Weapon: The Bat-Crossguard Sawblade with Chain Movement Speed: 4.6 m/s Terror Radius: 32 metres Height: Average Difficulty: Hard Concept The Vengeful is a Killer focused on attachment, obsession, and betrayal. She becomes more dangerous the more a Survivor interacts with0 comments 40 views last activity
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The purpose of this forum is to either post your favorite builds, the ones that get you the highest escape/kill rate, etc. Just have fun! This gives a chance for others to see potentially non-meta builds that work well! (OR just other meta builds lol) NOTE - these escape/kill rates are specific to these builds, not the total escape/kill rate over past 30 days. 2nd note - if you16 comments 251 views last activity
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Hi everyone! I'd love to share my original concept for a new Survivor. ==================================== NEW SURVIVOR: JACKSON MORRIARS 31 years old, an unsuccessful American comedian. [CHARACTER BIOGRAPHY] Chapter 1: "A Nice Stage" Day after day, Morriars repeated his stand-up routines and chatters that resembled clumsy comedy in rundown pubs and noisy, rowdy bars. All for the sake of on0 comments 30 views last activity
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Please add Balanced Landing spots on Trickster's Delusion / Fallen Refuge those maps already heavily killer sided and playing on them without exhaustion perk feels even more frustrating. And fix fps bug where some BL spots are fps dependant1 comments 30 views last activity
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Mandatory bot matches. Have them win a certain number of matches whilst giving them small challenges they have to complete before they enter the fog proper. It would save breaking up the player base into actual beginner lobbies whilst also providing them with a more in-depth understanding of how actual matches work. It would also put some Smurfs off of jumping into the game with a new account so3 comments 40 views last activity
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Lucky Star & Self-Care Lucky Star: I think Lucky Star would be more interesting if exiting a locker temporarily hid your scratch marks. It already has a stealth/reset identity, so giving it a short Elusive-like effect— for 30 seconds—would make it more useful without making it overly powerful. Self-Care: If bringing Self-Care back to its old 50% healing speed isn't something the devel5 comments 50 views last activity
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Long talked about topic but really thing its time the perk isnt just a free avoid blinds. I would like it to be moved over to a token based system to be able to negate the blind effect. I would propose starting with 1 token (possibly more) then gaining token via chase time (like how distortion was changed so aura could get more value) that way flashlights are still able to be used in a match21 comments 311 views last activity
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I think this one would be quite unique so, please hear me out. I don’t know how easy the licensing would be, BUT I would really love to see an insidious killer and survivor added into dead by daylight. Obviously I’m not going to get a yes or a no here but, all I want to know is: Is this possible? and is this something you guys would be willing to look at down the line.1 comments 20 views last activity
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Remove the aura reading and just make snuffing a boon shatter the totem. It is still insane that you can just constantly relight boons over and over again. The amount of time it takes for the killer to snuff a boon is, generally, much greater a penalty for the killer than it is for the survivor to use the boon. It's incredibly unfun when survivors keep putting a boon in a totem that is in a dif15 comments 170 views last activity
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Was thinking how about, to see aura (pallets and windows) you had to vault first and it will then active for like 20-30 second but it can re activated every time you vault with no cooldown. That way you do a action to activate, the problem is now is that its so easy to pre plan your chase, this way you already in chase and have to think fast after vaulting, still good but theres a bit skill leve2 comments 60 views last activity
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In the second movie Jason had a sack over his head instead of a mask. The Friday the 13th game already has this so it may as well also be added to dbd right? It could be a very cool cosmetic to buy in the shop and I would definitely get it.1 comments 60 views last activity
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A small idea to turn the Animatronic's perk "Haywire" into a real "Oh oh..." moment! As a Survivor main, I honestly think the endgame needs a bit more thrill. Right now, experienced Survivors completely ruin a Killer's endgame build by using the 99% gate trick, leaving perks like Blood Warden totally useless. I had an idea for a rework that would not only fix this issue but also create a per3 comments 70 views last activity
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Hey everyone, I wanted to share a couple of ideas I had for fixing the BP economy and making the auto-bloodweb less annoying to use. First, I think it would be cool if the Shrine of Secrets did more than just sell perks. What if every Tuesday it also randomly picked one Killer and one Survivor, and for that week, their entire bloodweb got a flat 15% discount? It would make leveling up specific ch0 comments 20 views last activity
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I had fun making this killer idea. Aspects of her powers are simular to ones that already exist. (Mirrors acting similar to Springtraps doors with a twist) DEAD BY DAYLIGHT — ORIGINAL KILLER CONCEPT THE ILLUSIONEST Real Name: Evelina Moreau Killer Name: The Illusionest Weapon: The Final Prop — an ornate magician’s cane concealing a sharpened steel blade Movement Speed: 4.6 m/s Terror0 comments 21 views last activity