Discussions

1,334 discussions.
  • Hey! I just found this description bug. There is a bb code end tag on. See attached dbd_bug.JPG
    0 comments 11 views last activity
  • A PERK THAT INCREASES YOUR PICK UP SPEED AND HOOK SPEED. Prior we only had Fired Up but I didnt like to use it for the increased Pick Up speed since the effect was tied to Generators completed, leaving it to not be within the Killer's control. And for such a QOL effect, Im surprised we havent had a perk like this sooner, like this is literally all Ive wa
    24 comments 681 views last activity
  • Let me ask you a simple question. If something slows down your speed of an action by 40%, and that action normally takes 90 seconds, how long would it take? Normally you would say "90 x 1.4 is 126, so it would take 126 seconds", you would technically be right, but in terms of DBD match, you wouldnt. A lot of actions within DBD use a "charge" system to calculate the speed of an action. So for DBD
    15 comments 672 views last activity
  • It'd be cool if in addition to Hex: Thrill of the Hunt's usual effects (slowing cleansing/blessing speeds via tokens), it made every remaining dim totem on the map *look* like a hex totem. Leaning into its purpose as a defensive perk, making all totems look like hex totems would slow down destruction of any real ones brought into a trial and thematically extend the "thrill of the hunt" in searchi
    1 comments 31 views last activity
  • Most of these perks are based on a mental illness. And I wanted to share my idea to BHVR, since I think these would make play more interesting. I do love and hope that some of these perks could come into the game. (But remember this is just an example, and if these would come into the game, they need some adjustments and balance.) Do you like these ideas? And do you have other inspiration of
    1 comments 42 views last activity
  • Considering the recent post made by one of the developers going over some of the reason why the new killer cannot go vertically is due to the original development teams coding. Considering this, would you be interested in seeing a second Dead by Daylight release with updated code? If this was a possibility, how much time would you being willing to wait for an entirely new game / engine / code
    16 comments 1,384 views last activity
  • SUMMARY OF THE ISSUE: The perk Dissolution does not activate upon injuring a survivor with a grab attack while playing as The Ghoul PLATFORM: PC, STEAM, PTB 8.6.0 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Install PTB 8.6.0, play as The Ghoul with Dissolution. Use a grab attack to injure a survivor. Even though a survivor was injured, Dissolution does not activate. VIDEO: https://
    0 comments 91 views last activity
  • A young professional, determined to make a difference in the world. His personal perks, Day Dreamer, Brace for Impact!, and Catch 22 allow him to complete the objective, recover through adversity, and develop inner strength as the trial continues. Day Dreamer Your head may be in the clouds, but your body remains grounded on Earth. 
 Stand still for 30 seconds. Gain a permanent 5% increas
    0 comments 21 views last activity
  • As the title says, the new knock out is unhealthy for players going against the knight. The knight is already good at forcing survivors away from a loop with his guards, so he can reliably trigger the new knock out. A slowed survivor will move at 3.8 m/s while carnifex and jailer move at 4.1 m/s, so with this perk they have a 0.3 m/s advantage, almost the same as the speed advantage the assassi
    7 comments 161 views last activity
  • Title. I'm curious to see what your opinions are about this. I'll go first: • Certain survivor stealth perks like Bite the Bullet, Lucky Break , Lightweight or Lucky Star. It's hilarious to see the killer lose you so quick thanks to some of these. • Streetwise. It's so slept on, and is imo a very good perk when paired with good items. • Babysitter and Wicked. Both are great even when there is
    2 comments 101 views last activity
  • I get what the devs are trying to do, but it makes absolutely no sense the new effect (When a Survivor drops a pallet, if they move 6m away from it within 6s they gain 5% Hindered for 3/4/5s) is for knock out. What does pallets have anything to do with being knocked out? It's an absolute flavor fail. Even the flavor text and the new effect have no correlation: The trauma caused by your brutal
    0 comments 31 views last activity
  • SUMMARY OF THE ISSUE: On Ormond Resort, in one of the lockers by the crane entrance, rushed exiting it while using Quick and Quiet after making a flashbang trapped me in the locker, forcing me to disconnect in order to continue playing the game, as I was protected by the locker hitbox and Pinhead (the killer I was facing) could not grab me. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSU
    0 comments 41 views last activity
  • Hello, please can inner strength be updated to include the blessing of totems as well as the cleaning? The same as way overzealous works? When running boon: expo for example, it can be troublesome to bless the totem and then have to find a new totem to cleanse for inner strength, especially on the bigger maps. Thank you
    2 comments 31 views last activity
  • Hello, I’m a regular player of Dead by Daylight. I’ve been playing since 2019 and thoroughly enjoy the game. I understand that there are currently underway quality-of-life changes, and I’d like to share some ideas for improving the game as a survivor. (I’m a survivor main, but I do enjoy killers from time to time.) Most of my suggestions are focused on the endgame. First, I’d like to propose add
    2 comments 51 views last activity
  • Fire Up needs starting with 1 token on each token became 5% (this is good so that the perk makes brutal strength competent, because this perk is completely useless and only becomes good after 4 gens done) Start 5% / 10% / 15% / 20% / 25% / 30% (6 tokens) It ended with the same points as the current Fire Up , please consider doing this, it is impossible that any Fire Up lover is against this
    5 comments 116 views last activity
  • SUMMARY OF THE ISSUE: vigil is not 40% faster, that is 66%. 40s Exhausted only need 40/1.66=24.1s, not 40/1.4=28.57s PLATFORM:ALL STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: carry vigil in match get Blindness, Broken, Exhausted, Exposed, Haemorrhage, Hindered, Mangled, and Oblivious Status Effects. Recovery time is wrong. VIDEO: https://www.bilibili.com/video/BV1MXNGe9Ejx
    0 comments 111 views last activity
  • The BHVR perk department needs your help to rename The Cenobite’s three perks. They will need to be changed. Deadlock Hex: Plaything Scourge Hook: Gift of Pain What good names come to mind?
    2 comments 271 views last activity
  • personally I run I’m all ears, Eruption, surge, and one perk for the killer I’m running. Normally another aura perk for killers like Vecna, Pyramid head, or Freddy. For killers like Myers, Ghostface, and Nemisis I run a chase perk to get the most out of their power. For survivor I play in a stealth support style cause taking chase would only be a detriment to the entire team cause I suck at it
    29 comments 392 views last activity
  • SUMMARY OF THE ISSUE: vigil is not 40% faster, that is 66%. 40s Exhausted only need 40/1.66=24.1s, not 40/1.4=28.57s PLATFORM:ALL STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: carry vigil in match get Blindness, Broken, Exhausted, Exposed, Haemorrhage, Hindered, Mangled, and Oblivious Status Effects. Recovery time is wrong. VIDEO: https://www.bilibili.com/video/BV1MXNGe9Ejx
    3 comments 651 views last activity
  • J'ai pensé à une nouvelle compétence pour survivant qui s'appellerait disjoncter . Une fois que le survivant termine un générateur ou un équivalent, il pourrait l'utiliser. La compétence permettra de faire disjoncter le générateur, comme lorsque le tueur tape le générateur, mais sans l'explosion ni la régression du générateur. Le tueur ne pourra pas taper le générateur dans cet état. Cela durera
    0 comments 11 views last activity
  • SUMMARY OF THE ISSUE: I just completed the "Unforgettable Getaway" achivment requisites (i fixed on my own and fully alone the generator next to the stairs in Mount Ormond Resort and escaped alive) but the trophy did not pop. Its not the only one that, i did a flashlight save and i still have 0 on the "blind the killer" counter for other trophy. Its like the achivments take turns to be broken, an
    0 comments 11 views last activity
  • I am working on a steam guide to improve the flow of DBD; attempting to fix perks, killers, and general gameplay to make it more engaging for both sides. I'd appreciate if you guys could read the guide and leave some feedback! This is the link to the steam guide: Click Here
    1 comments 51 views last activity
  • There are several Dead by Daylight survivor perks that can unintentionally work in the killer's favor, either by giving the killer more information, wasting the survivor’s time, or rewarding the killer for certain actions. Here are some notable examples: 1. Decisive Strike (DS) How it benefits the killer: Many killers will eat DS early and then freely tunnel the survivor afterward without worry
    18 comments 353 views last activity
  • When I hit the block button on a profile or player I expect to never be lobbied up with that player again. Does no one else feel the same?
    0 comments 11 views last activity
  • Ok so Mirrored Illusion is not the BEST perk in the game and this idea will no doubt not change that at all. I've been running it pretty consistently over the past few weeks and I gotta say, I think a lot of the clunkinesscould be solved by one little detail: hiding scratch marks. Whether it's done one time at activation or it hides them within a range around the illusion, I think this change w
    5 comments 61 views last activity
  • 30% → 40% faster is not 40/1.3=30.77 → 40/1.4=28.57 is 40/1.3=30.77 → 40/1.66=24.1 (40*0.6=24)
    0 comments 111 views last activity
  • SUMMARY OF THE ISSUE: The perks I got from the shrine does not appear on the bloodweb for me to upgrade for new characters I bought. The perks I got from the shrine a couple years ago does not appear on the blood-web for me to upgrade for my existing characters and doesn't even appear as T1 in the characters I got recently. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I
    1 comments 41 views last activity
  • The main issue arose when it was buffed to stun killers, as it made the viable counter, Lightborn, completely useless Another main issue of the perk is that because it is based off of repair %, the killer is punished for doing their goal, as when they damage generators, it gives whatever user of the blast mine perk more repair progress to work with The final issue is that the perk lasts on
    17 comments 291 views last activity
  • The cultist is a fanatic devotee of the entity believing it to be a holy god. Once he found out about the entity's existence by witnessing it take a killer into its realm, he starts frantically researching any way of summoning the entity. After finding out that a dark act was required, he would start kidnapping unwary strangers and keeping them for a sacrifice to the entity. Once he acquired a
    1 comments 61 views last activity
  • So, I recently had a game where this happened: (Sorry for the youtube embed, I tried uploading it directly but MP4 or mov files are not allowed on the forums) https://youtu.be/PypOOrICxqU I rewatched this multiple times including in slow motion to get the details right. First of all, the flashbang did not make a sound. A flashbang dropping is supposed to make two noises, t
    4 comments 132 views last activity
  • Look, i love this game, ive been playing it ever since the death slinger chapter came out and i havent stopped playing since then. recently i finally upgraded from playstation to pc but ever since then. this game has been CONSTANTLY CRASHING on me. i have a 7900x3d processor, 7900xtx, 32 gigs of ram, and a 1000w corsair power supply… i should be just fine but noooooooooo! this is the only game i
    0 comments 51 views last activity
  • What kind of perks do you think they’re gonna release for FANAF?
    0 comments 31 views last activity
  • Blind the Devil "Even the wicked shall cower before the light." After stunning the Killer, there is a 4-second window where if they are blinded by a flashlight, the blind effect is applied twice as fast , and they hear a deafening ringing noise. This effect goes on cooldown for 30 seconds . Flashlights drain 25% faster when used to trigger this effect. If the Killer is stunned by any
    2 comments 32 views last activity
  • Nickname: The Priest Name: Eugeniusz Zamojski History: Eugeniusz was a very promising cleric. In the seminary, he applied himself to theology and psychology, wanting his ministry to be as good as possible. He happened to offend the lecturers when he publicly criticized some of the outdated traditions and tried to propose modern alternatives. When the time of his studies was coming to an end, E
    12 comments 191 views last activity
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