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GalacticGrass

GalacticGrass

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GalacticGrass
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  • Do you anticipate a statement from BHVR for the livestream fumble or will it be swept under the rug

  • @Astel said:

    I don't even think this map has the place to trigger Balanced Landing except for the basement stairs.

    Phenomenal observation. You'd be correct in that.

  • It having an achievement tied to it is the icing on the poop cake.

    Don’t Open, Dead Inside
    In a public match, complete the generator at the Fallen Refuge and escape.

    Pathetic. Map Offerings in Solo Queue are a 1/5 chance to work. On top of that it's an additional 1/4 chance to get the right map due to Fazbears being in the SAME realm for some reason.

    One tile. One Window Pallet Gym disguised as Licensed Material. Some sound effects. Some custom textures. That's what we deserve? That's what we get as long time fans of this game? $200 in DLC over the years. I don't even want to know how much money they made is cosmetic sales. And THIS is what we get. A Map with ONE new tile that is being credited as a MAIN BUILDING GENERATOR.

    Disgusting. Horrendous. Pathetic.

    I feel awful for the design team. It must have been hell knowing the backlash they'd get from this lack of content.

  • Feel free to close this issue so I can resubmit with up-to-date logs. Thanks :)

  • these are the only logs in the folder available to send. I can try to replicate this issue if those logs don’t present me ever being in a custom match.

  • DeadByDaylight.log DeadByDaylight-backup-2025.07.30-18.02.56.log

    Here are the logs.

    I was banned from normal matchmaking and was unable to enter a friends custom game. After testing new perks in a custom lobby as killer I DC'ed. Was able to continue to the next match no issue. DC'ed once again in that match and received the penalty for 15 minuets when joining public survivor queue.

  • @TwinsMain2004 said:

    gen rush

    games over in 3 flat everytime

    Territorial Imperative might get some more use, similar to when invocations arrived.

  • @ReverseVelocity said:

    It'd probably be an incredibly bad idea due to how dangerous the basement is, I don't think your idea would be particularly balanced, and having one generator that could count for two would also be exploitable. A couple of Survivors go down there with beefy toolboxes and you're 2 gens down in an instant.

    However, it would make certain basement-related perks far batter. Monstrous Shrine, Territorial Imperative, Strength in Shadows and Wicked would get a major boost in usefulness. That would be interesting to see, at least.

    I don't think I've seen a suggestion like yours on the forums, though, so points for novelty. Interesting things to consider, even if I don't think it should be added at all.

    I do like the idea of some form of objective with a high risk high reward being implemented into dead by daylight. Currently we have invocations, which are perks that provide decent reward with a decent risk attached to it. Possibly making the generator in the basement have some pretty high negatives to counter-act the reward of 2 completions, like auto regression or 1.5x the amount of charges. It'd make perks like Specialist and Scavenger have a little more niche to their name.

  • I run balanced landing on every character and can confirm all of the above.

    There is stagger, speed boost is shortened, grunt is heard when landing from both perspectives, inability to vault / throw a pallet and causes a stutter + resets the animation making you medium vault.

  • @Superyoshiegg said:

    What hours of the day are you playing it?

    If it's the middle of the day (or very late at night), a lot of people are going to be at work/school in your region and you're going to have a tough time finding enough people close to you consistently.

    I have the same issue here in Australia. I get matched with players from Pacific Asia all the time depending on what time of day I'm playing at.

    Trying to play the game after like 9pm is no bueno.

    usually 9am possibly 7am


    even in the evening during an event it’ll still be 90ms


    when I first started playing circa 2019. It was never this awful. Now every swing at any window is a guaranteed hit. It’s comical when a killer swings at a window and doesn’t get it because I know they swing knowing they’ll get the latency advantage for the hit.

    It’s becoming so bad I’m thinking of dropping dbd completely. The servers have gotten so awful, the players I’m paired with have x2 or even x3 the ping I do it’s such a disadvantage. In a game that’s based off of split second decisions, with perks that only benefit you 9% / 6% / 3% it’s almost nearly impossible to get any value. It’s exhausting just getting ping diffed even though I made the correct decision.

  • How am I always paired with them on a server nobody can connect to properly? It's consistently been matches with 100+ ping players, including myself. Please just add a miami server.