Discussions
4,139 discussions.
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For 2v8, naturally. Would give more reasons for killers to play as soloq, and work better with their teammate0 comments 13 views last activity
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every time I play this godforsaken game I match up against blatant cheaters, often in SWF. speed hacks, wall hacks…. today i saw someone complete a gen AFTER RUNNING AWAY FROM IT….. do something about this garbage, OR fix the matchmaking so I'm not matched up against god-gamer "PC master race" jackasses. when I get to the finish line, and every single person facing me is lv 100, all of them21 comments 305 views last activity
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What a surprise, they nerf'd a good change to Dark Arrogance; helping justify it's reduced effectiveness since diminishing returns was introduced, and then buff'd Shoulder The Burden off PTB (for the reason being it isn't as good for solo players lmao) so it functions almost exactly the same as it did before. So a mediocre killer perk that got a decent buff is useless again compared to Superior11 comments 141 views last activity
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I believe reporting players should be more effective. I'm not talking about reporting a survivor/killer because they made you mad during the match. I was in a game where 3 other survivors were working with the killer and then the killer tunneled me and got me removed from the match. The killer let all 3 others out without any hooks at all! Things like that should be reportable and actually taken0 comments 16 views last activity
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2026 is the year where alot of op killers get released while some other killers are outdated ghost face drop leg knife should have been his passive when u mark u get 10% haste this should balance the killer better and better this will make him so good that am sure ppl will use him more i was using him lately and i enjoyed the jumpscares but i keep doing 2ks and rarely 3ks yes am bad but the pro9 comments 49 views last activity
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Hello, this is my chapter and updated version of my Killer concept for a Killer robot. Added potential survivors, map concept, new appearance for the killer and slightly updated perks. Consider the perks, especially the survivor ones placeholders. I have not played the game much recently and don't know if there were any overhauls or new perks. Obviously all numbers would need testing to be balanc0 comments 32 views last activity
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I know most of the blighted skins have a easter egg or reference to the character or franchise in question, for example Pig's is 2004 which is the first saw's release date and Jason's is 1313 which is Friday the 13th. But as a huge Houndmaster fan im stumped at what her's means? it's 1922 which isn't when she was born or when she was taken because she was in the 17th-18th centry. It's not it refe0 comments 23 views last activity
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I've been playing the game a long time now but I've always been more of a survivor main. When I do play killer I tend to use ones that are relatively simple to control but every now and again I'll try and improve on a killer I don't use (mostly for trophy hunting) yet no matter what I find it so hard to blink to where I want to as the Nurse. Even in custom to practice with the add on that shows b15 comments 309 views last activity
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Theres been mixed reviews currently about the new MMR system. Some say it works, some say its all over the place. Is it too early to judge? Should we give it more time before we make a decision so that it has a chance of leveling out? Or do you believe its flawed or doesnt work. U can also tell us any sugesstions towards the new mmr system Tell me your thoughts because I would love to see every14 comments 269 views last activity
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I've got a feeling I will be going back to playing killer again. Hopefully they bring the basic attack cooldown buffs to the live game. All the other changes are great; but I especially love the changes to Dark arrogance, Unrelenting, and Help Wanted were very much needed for M1 killers. The best part is that M2 killers won't be buffed by these changes.1 comments 100 views last activity
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The Judgement changes with the Hud and to zealous steering must be reverted. The fact that you are balancing the game around players who are not paying attention is absurd! Why are we making a killer, who has already been deemed the hardest killer to play, even harder to play? Please, for the respect of your player base. Do not let these changes go to live.10 comments 573 views last activity
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Perk : Nomadic Prey " I will do whatever it takes, I WILL RUIN YOU ". When you are chased by the Killer, Nomadic Prey activates: Killers that chase you will gain Bloodlust 50 / 75 / 100 % faster. Killer have the potential to unlock Bloodlust IV once per trial which grant a further 5 % haste . Once the killer drops chase, the bloodlust effects will end immediately. Each stack3 comments 72 views last activity
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As a massive fan of classic 90s horror-fantasy, I believe "Buffy the Vampire Slayer" is a franchise that belongs in the Fog. Instead of just adding models, I designed a full Chapter concept that heavily utilizes the game's existing Voiceline-System to create unique character interactions and pairs it with a highly iconic, mechanically balanced map layout To keep the development realistic, the2 comments 27 views last activity
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Here's a concept for a killer who is literally just a crocodile. This could be licensed as part of the Lake Placid movie or just an original killer based off of a crocodile. Power is broken up into a few parts. Firstly, there will now be several pools of water that spawn around the map near key areas like gens. They are about waist deep for a survivor to walk into and murky. The croc can enter a0 comments 19 views last activity
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A list of what may be one of my final forum posts - and yes imma be greedy b/c I have nothing to lose. This is a non exhaustive list PERKS (mixed survivor and killer combined) Buff Potential Energy to store up to 30 charges Buff Weaving Spiders by reducing invocation time Buff Rapid Brutality by incresing the duration/strength of haste to 8% for 15 secs Buff Nothing But Misery (again)3 comments 97 views last activity
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Recently I've noticed that there is a huge Latino community of dead by daylight especially from Mexico and I thought, hey the day of the dead is one of the most well-known holidays in the world. If disney could take advantage of it why not dead by daylight, and then it came to me.. The best idea for a collab of dead by daylight with this holiday. A season rift inspired by the day of the dead just0 comments 36 views last activity
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Once the killer enters 36 metres of your location. Propinquity activates to indicate when the killer is nearby. If the killer is further than 36 metres. Generators are highlighted through walls. Generator Auras linger for 3 / 4 / 5 seconds if the killer enter 36 metres of your location. The Perk is designed as a reversed whispers so people who are deaf or hard of hearing knows w8 comments 168 views last activity
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I recently had an idea, an idea of what if a killer's whole gimmick is injury. Therefore, i came up with the following idea: a killer named "The Mutilator", it would work like this: Traditional survivor health is now changed. Players now can break bones, be left bleeding, and maybe even concussions. The mutilators power? Traps… well, kinda. The idea is trap types, such as a bone trap, would work3 comments 47 views last activity
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As my absolute dream collab, I want to pitch a full Chapter concept for Bungie's "Destiny" universe including a lots of survivor ideas, killer ideas, map idea and charms. Destiny has some of the best cosmic horror lore in gaming history. By focusing strictly on character-rig efficiency, a visually striking map blend, and utilizing proven engine physics, this massive crossover is 100% code-safe a0 comments 16 views last activity
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DEAD BY DAYLIGHT × DEATH NOTE CHAPTER CONCEPT: KIRA THE KILLER — KIRA Base Character: Light Yagami Movement Speed: 4.6 m/s Terror Radius: 32 metres Height: Average Weapon: The Entity's Scythe A scythe given to Kira by the Entity, based on the scythe featured in official Death Note artwork. Kira uses the scythe for his basic attacks. KILLER POWER THE SHINIGAMI & THE DEATH0 comments 63 views last activity
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as the title says, the perk can be very confusing especially for new players because it works on the hooked survivor. the same issue with the perk 'Spies from the Shadows' it'll trigger on the hooked survivor. Hopefully the devs will change it, so it doesn't work on the hooked survivors 🤞🏻3 comments 75 views last activity
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I've noticed how in head form and in every single M1 click triggers the full lunge distance as if I'm holding down the mouse button, it makes it very easy to react and to use perks like deadhard because krasue can't use short lunge.1 comments 59 views last activity
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With characters like Lara Croft and Alan Wake proving that standalone Survivor updates and full narrative expansions are a massive success, I wanted to share two iconic franchises that would fit flawlessly into the Fog. These concepts focus heavily on fan-service plus one idea has a atmospheric map design. Here is my wishlist for future Survivor-focused additions: 1. Standalone Survivor Co0 comments 18 views last activity
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I'm starting to believe that this is an intentional nerf designed to solve the issues with sniping while maintaining the skill ceiling. It is so difficult to hit long range shots with the power and I can't use my favorite Add-ons effectively, rather it is a hindrance or waste to use most of they're Add-ons. Not to mention how bad it feels to use.2 comments 73 views last activity
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I think Dead by Daylight would benefit a lot from having a proper match history and more detailed post-match stats . After a match ends, most of the useful information disappears once you leave the results screen. It would be nice to have a Match History page showing your recent games so you could look back at how you performed, what builds you used, and where you could improve. Depending on2 comments 45 views last activity
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I think Dead by Daylight should add earnable player titles as another form of long-term progression. Titles could be unlocked through accomplishments such as escapes, unhooks, flashlight saves, sacrifices, Killer mastery, character milestones, events, and difficult challenges . They could appear on player profiles, in lobbies, or on the endgame screen , giving players another way to show th0 comments 19 views last activity
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i got a few things for you guys. whats your fav memory on the forums? take a minute, sit back and think about a tim when you really enjoyed your discussions on here and think to one that sticks with you. ive only been here for a bit so dont have one yet. except for meting tthis clown main who was allbout the love of flopping thy belly. unrelated but i was really hoping to stick around to sh25 comments 458 views last activity
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Hey, all. It's been a minute since I've been on these forums. Just got back on today and saw the post about it closing. Don't really know what to say about that. Anyway, for years I've been unofficially petitioning BHVR to get an official The Mummy (1999) chapter. And now that Brendan Fraser is officially doing another The Mummy installment (https://www.imdb.com/title/tt22408968/?_ssoLoop=1), it18 comments 161 views last activity
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Since full Chapters with both Killers and Survivors are the absolute pinnacle of Dead by Daylight’s lore and gameplay, I wanted to share my little wishlist for future licensed Chapters. I designed these concepts to expand the Fog with highly requested characters while keeping their mechanics perfectly manageable for the game’s engine! 1. The Ultimate "The Evil Within" Chapter - The Killer:0 comments 10 views last activity
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So like, ever since the judgement came out, we gonna end up getting a backrooms killer using the exile ability that just sends us to the backrooms? Because I know that they love to reuse powers and that legit makes the most logical sence. Or maybe there's some generates that are in the backrooms that we and or the killer have to enter in to go do them? Like going in springtraps doors but BOT0 comments 23 views last activity
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What I mean by this, based on the PTB, is that perks like these used toactivate regardless of how a Survivor is injured (m2 or m1), however, while I LOVE that m1s are getting attention, m2s are being pushed into the direction that m1 killers were at for a LONG time and this would just cause the same issues but for m2 killers instead, or, introduce M2 alternatives that are m1 focused, like, a new2 comments 81 views last activity
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I have played DBD for a very long time (about 5 years or more) after playing the game for the last month straight I can say the game is not fun at all as a survivor. What's the point of getting more survivors if there's a killer that can counter your perks but it's not vice versa. This whole game is pay to win now; I remember when it used to be about skill not money. Like what do you mean there's12 comments 294 views last activity
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My ideas for Reworking Trapper comes down to several new additions to his current power: Disabling Tools, Hunting Ground , and a New Ailment: Hobbled Bear Trap The Trapper transforms the Trial into a deadly hunting ground by placing Bear Traps for survivors to step into. Survivors caught in a Beartrap are held in place and automatically become injured . The Trapper has a 30% increase5 comments 121 views last activity
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We were told to wait up to 2 weeks for MMR to adjust itself back to normal… It has been 1 month and i'm still getting matched with survivors with less than 100 hours. I can't play this game in this state. I went through the trenches, forcing myself to play, even in SwF, to get my MMR back to normal so I can start getting players who actually know what they're doing… to no avail. I'm getting sur2 comments 65 views last activity
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Listen up, community, and hopefully, someone at BHVR is actually reading this. I’m NyxVaultX , and I’m writing this because let’s be totally real for a second: most of us have a massive love or hate relationship with this game. In fact, let’s lean closer to hate right now. Most active players are completely miserable, veterans are dropping the game in waves, and the daily loop feels like an5 comments 216 views last activity
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Ever since I've started playing Dead by Daylight, i have the really bad habit of taking the game so seriously and taking everything that happens in a match to heart if i ever go against toxic survivors or toxic killers and i just blindly assume that everyone that plays this game is toxic or has beef against me if i have one negative experience against another player if they are tunneling me or te26 comments 477 views last activity
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Since I see no point in switching to Discord or Reddit for the ideas and concepts I have in mind (where they would likely just get lost amidst nonsense spam without being seen) I’ve decided to post everything currently on my mind here before the forum closes… I always think about how we can introduce completely unique gameplay mechanics without breaking the game's famous "spaghetti code." Tod0 comments 8 views last activity
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Its a little uncomfortable to try and play with friends who are waiting to play killer because most of the time theyre unable to leave the queue without losing their spot after waiting for so long (especially in 2v8). While you could simply let them invite survivors into the lobby i understand it might cause trouble whenever they find a killer match. One solution could be to let them start their0 comments 26 views last activity
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Ghost Face Buff Proposal I’d like to suggest a small buff that would make his stealth more consistent without giving him extra chase power. Remove the ability for downed and hooked Survivors to reveal him. They are already out of active play and shouldn’t be able to remove Night Shroud. Increase the reveal time from 1.5 to 2 seconds. Make revealing him require actual line of sight. If Ghos4 comments 64 views last activity
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I really liked how they took some the perks that weren’t used or some that needed buffs or nerfs and made them more viable If the devs are listening to this, I hope I do more perk changes like this maybe in a smaller scale like 5-10 perks and maybe now u can focus perks that aren’t affected by diminishing returns and buff them (Low profile, Visionary, Hex overture of doom (krasue perk), or other11 comments 161 views last activity
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Let me explain, so, since 2v8 has 2 killers and 8 survivors, and only 8 generators needed to be done, on maps that are 2-3times the Size as 1v4 maps, what made it a good idea to keep pyramid heads trail segment at 100, which is good for 1v4 modes but absolutely non-existent for 2v8? Pyramid heads trails constantly disappear because the trail segment is still 100, when it should be 200-250 to mak0 comments 18 views last activity
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This may be one of my final posts here - but I would argue that if we used the version of Trapper in 2v8 - and made that his normal 1v4 self, that would 100% make him a C- killer vs a D tier killer. As is rn - he is *okay in a 3 gen scenario but suffers in every other department, the changes would simply make him a semi-decent 3 gen killer2 comments 52 views last activity
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Solo-Killer Chapter Ideas (Outlast, Bendy, Poppys Playtime, an Original, Disturbed & Fnaf Chapter 2)With bhvr releasing more standalone Killer chapters lately, I wanted to share my personal wishlist for future standalone Chapters that don't need a Survivor. All of these characters have massive horror potential, frequently appear in official surveys, and would bring incredible hype to the Fog. A nd as a fan of both metal music and horror design, I noticed that since Pinhead is no longer in th0 comments 7 views last activity
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I am a fan of diverse horror and pop culture, and I have an idea for a collection of nine unique Legendary or Bloody crossover skins specifically tailored to BHVR's original killers , featuring their own unique Voicelines and custom Mori animations to making them completely safe for the engine by utilizing existing animation rigs and skeletons. Since I see no point in switching to Discord or0 comments 11 views last activity
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Since I see no point in switching to Discord or Reddit for the ideas and concepts I have in mind (where they would likely just get lost amidst nonsense spam without being seen) I’ve decided to post everything currently on my mind here before the forum closes. I’m in favor of consoles getting in-game chat so console players can communicate with us; keep the standard text chat for the lobby, but0 comments 26 views last activity
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The Dredge is honestly one of my most favorite killers in Dead by Daylight but sadly they can be kind of weak when they get a map that has bad locker RNG and among other things so here are some changes for the Dredge! Dredge's teleport is now under an individual token system with each token having their own separate cooldowns similar to Wesker and Bubba. During the day recharge speed is 1 tok3 comments 42 views last activity
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With the Iron Maiden collaboration and their mascot having skins, I think it would be really interesting if Vic Rattlehead from Megadeth got a collaboration themselves, more metal band skins would be amazing and it’s a really opportune time because Iron Maiden themselves are touring with Megadeth, and Megadeth has formally announced their farewell tour. I would buy these skins/shirts if they were0 comments 13 views last activity
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Killer Change I think at the beginning of the trial, Hex Totems should be blocked. Maybe 30 seconds, Maybe 60 seconds I don't know what would be balanced. I just think Hex Totems disappear way too fast. I understand that the effects are strong but that is a perk gone in a matter of seconds. Other perks that give totem blocking could be reworking or nerfed but I truly believe it would b1 comments 48 views last activity
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I see no one really talking about this, so here I go. I posted this on ptb category since I mention ptb affected perks. And I can't post in feedback and suggestion for some reason. Stealth and undetectable killers, add ons and perks etc can stomp solo q due to the lack of comms, much less than swf gets. Especially on indoor maps. The new intent system can help, but there's not many great option7 comments 142 views last activity