sp1nu_
sp1nu_
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This place was filled with weirdos anyway. I won't miss any of you... bye.
xoxo
-Gossip Girl
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i just don't love the new killer power designs… since ghoul they've been a bit… unfun.
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@Elan said:
Agree, hope hyperfocus, finesse, lithe, deja vu, botany, resilience, dramaturgy and ressurgence are getting nerfed too. Maybe we will enter era where both sides will have equal chance to win rather than survivors being in massive advantage. Lets see what killer perks will finally get better, looking forward to enjoy game more.
Yeah, I'm not sure about some of those perks being nerfed, but for now WoO has been a massive issue for me. Playing as survivor and seeing people nerf themselves to 3 perks because they're scared to take it off, or as killer having a boring chase that is just so obviously a chase being carried by WoO…
I do look forward to games being less decided on who has brought the strongest, clutch perks though for sure!
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Resilience saves 7 seconds on a gen btw.
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@random1543 said:
Killer ques are long and you keep finding odd ways to just nerf the funnest surviour stuff.
https://us.v-cdn.net/6030815/uploads/S218WU2T5BE6/1000014261.jpg
This is a absurd change, you have giga nerfed the perk for no reason.
Ive seen people have concerns over hook shuffling which is a valid concern. But nobody. NOBODY was asking for people to be broken rather then exposed.
I guess the most die hard killer mains where because they despratly want a easier time but look at que times, time to stop listening to them so heavily.
I dont mean to make us v them but there is no other logical reason why this perk was curb stomped into the gutter so hard.
I think what they have done to it is definitely overkill. The broken is not neccesary. Increase the expose length, sure… and making it 1 use per trial for everybody is enough.
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@Arcturus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4117256#Comment_4117256
WoO and FMA are on completely different survivors, one of which is new and full price (and likely will be for years). It's unrealistic to expect new players to grind to get not only Kate but also Tae-Young for these two perks. Not only that, while FMA does have the nice pallet drop effect, the aura reading goes on cooldown and so it doesn't quite fill the spot one perk used to hold.
I'm fine with FMA getting changed to pallets, I think that makes more sense and differentiates it a bit more from WoO. However, especially if that is already being changed, why is WoO being changed, especially to only show window vaults? Talk about a useless perk.
WoO only revealing windows is an amazing change and will incentivise people to run different perks instead of clutching with something they don't need for 1000+ hours. Realistically WoO should only be ran for your first 200ish hours to understand how structures spawn but it is such a clutch that some people just refuse to ever take it off and learn. Now, once you learn how windows spawn, it will be easier to switch out for something more beneficial. It will not be useless for the people who have just installed. It will be still be a beginner friendly perk, and it will give less of an advantage to people who have a better understanding of the game.
To combat that issue with expecting new people to grind for 2 characters, I suppose the could make Kate a base character for fresh installs or give fresh installs the opportunity to unlock someone like Feng or Kate etc. for free when they complete the tutorial.
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Knock OutWhenever a Survivor drops a Pallet, for the next 6s, if they move
10maway from it, they gain20%Hindered for 3/4/5s.This ends early if the Pallet is broken.Dev Note:
We want Knock Out to really feel impactful for those cases where Survivors refuse to loop around a pallet. We've increased the range to account for some longer loops, as our intent is that this should only impact players who intentionally run away from a pallet. We've also updated the removal effect to now also end the Hindered early if the pallet gets broken, even if it's already been applied.I really hope this means cutting back on the awful pallets that you physically can't drop without getting injured/downed because the killer can just swing around it. Survivors love looping pallet structures and playing for 50's but sometimes, especially a lot lately, you have to "distance-max", pre-dop and keep running for your best chance to survive.
Pair these bad pallet structures with bad ping (which there is a lot of lately) you're just dead.
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dead perk
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Oni is the only killer I enjoy playing in that mode…
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@Mandy said:
MMR is there for Events. Its used for matchmaking, just what happens in the trial doesn't impact the MMR.
There's many reasons why you could be queued with someone with different hours, given Cross Progression is in the game as well as SWF.
So we lying or something ain't right… 😅
I had an Adam with tier 1 Empathy and tier 2 Lithe… I will let this clip speak for itself.
…and Lara running Calm Spirit… a perk known as one of the worst perks in the game. I'll give her the benefit of the doubt since it's a Lara player but Adam? He was moving like he just installed a week ago. 😭
This killer was not good either. Something ain't adding up!
https://youtu.be/sa6FjJQ-NFs -
@Brokenbones said:
Yep they badly need to add this
Sick of 120m/s killers on the servers I play on
I don't really care if it'll cause people to dodge, nobody wants to play against bad ping players.
Yeah I agree - I'd rather someone dodge a lobby over dc-ing because the killer gets a disgusting hit. The amount of times I've been hit from something ridiculous and just closed app is insane. It's every second game now the killer is on 120ms or higher and it's making playing the game unbearable.
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Ghoul has rly fried yall's brains hasn't he? Thanks DBD. People refuse to put time and effort into learning a killer nowadays. It's always just let me 4k with 1 hour playtime or I don't want it.
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I fear too many people would close app if they got a spider killer, phobias and all. Irrational phobias aren't to be joked around with, my sister has a phobia of clowns and absolutely freaked when she saw The Clown in DbD. I know you guys probably think "oh but it's horror and you want dbd to be scary" but phobias really ruin the enjoyment for some people, and they physically and mentally can't help it.
Even for myself, I have a phobia of large spiders, and playing the survival game Grounded had me terrified of exploring the map because of these giant spiders that would chase me. Ruining the experience for me. I don't think I'd play if I got queued up with a killer with 8 long creepy crawly legs and 8 eyes and whatnot. I would legitimately turn of my monitor and mute my headset or DC on the spot as there's absolutely 0 chance in hell I'm dealing with that.
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@CosmicScarab said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4103605#Comment_4103605
If a new killer comes out, and a killer player wants to try to learn them, they can play 20 games and get 20 full games of learning how to play them. A survivor wanting to learn the killer specific counterplay can play 20 games, and in those 20 games they may not get the new killer every single game, and in the games they do get most of the game will be spent healing, on hook, on gens, and generally not actually being in chase so they learn at a slower rate, not to mention the possibility of being taken out of the game early.
Imo I feel like this would lead to killers figuring out the killer first, while survivors have to play longer to even things out due to the game being asymmetrical. It kind of happened with Henry, where he was considered oppressive and overpowered by many survivors on launch, and as they figured out the counterplay he sort of fell off and not many people talk about him now.
I could be wrong, but that's how I see it and how it feels when I'm playing survivor vs killer after a new release.Except I had to stop playing because EVERY killer was Jason. And with how oppressive Jason is, you spent little to no time healing, being on gens… He is constantly on somebody or intervening in gen progression because of his basekit tracking and OP traversal.
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@Royval said:
you should have to loop for a certain amount of time for windows to activate
Literally anything but what it is now, yeah
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@GentlemanFridge said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4103505#Comment_4103505
I think you underestimate the psychological warfare going on in this live service game.
Let's take off the tinfoil hats now 😂 Even so, Iridescent Shards still don't put money in their pockets.
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@Wezqu said:
I have suggested several times it should only work when in injured state. That is enough of a nerf to make it useful but not the 100% time information perk it currently is.
Being injured is still too lenient to grant full aura on where to take chase constantly, in my opinion. Make it reveal auras for 7 seconds when you first enter chase then go on cooldown for 30 seconds or something, that makes more sense to me and seems fairer than just constantly having aura on all escape routes just because you're injured.
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@GentlemanFridge said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4103420#Comment_4103420
You did not read what I wrote.
It's indirect revenue. It keeps people playing, which in turn keeps people spending.
I believe I read what you wrote quite clearly. If someone doesn't want to spend money on DBD, them being forced to play to earn this made up in-game currency, will not make them suddenly want to spend money on other things. So, again, Iridescent Shards do not put money in the developers pockets. My response to that person is still 100% true, regardless on if someone does spend money on other in-store cosmetics and DLCs or not.
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The killers bringing Ebony Mori to tunnel someone out as fast as possible… like we already don't have DS or quite literally an anti-tunnel… I guess i'll try my best to last with Lithe, Sprint Burst, Small Game and Visionary (real build i got)…😭
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I love playing against Ghoul, I love playing agaist Jason, I love playing against Nurse, I love playing against……… "Why isn't the killer randomised? It isn't fair the that killer gets to load in with a killer of their choice - it isn't true to the chaos mode where everything is supposed to be random" - that's how you sound.
Would you like to load into a game and be forced to play a killer you don't like? No. That would be stupid. Items are the equivalent to you choosing a killer. You can't force people to play with an item/killer they don't want to play with, otherwise nobody would play.
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@GentlemanFridge said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4103119#Comment_4103119
See, that’s not entirely true.
While they don’t have any direct monetary value, grinding for it does mean you’re repeatedly exposed to the game’s monetisation schemes, like the store, or even paid chapters. Repeated exposure is bound to make you budge for other paid content.
You may be able to resist it, but others are quite susceptible to these kinds of tactics.But do they make money directly by spending Iridescent Shards on cosmetics? No. So lowering the price it costs to purchase original DLCS would not affect them. 9000 shards x 2 = 18,000 Iri Shards, when it could be 4,500 per killer/survivor and it wouldn't affect them in the slightest. People would still play the game regardless. Purchasing paid DLCs and other in-store cosmetics is completely irrelevant to the fact. So back to my original statement; Iridescent Shards do not put money in the developers pockets.
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@coldflame said:
This has already been addressed and there's a grace period at the start of a skill check during which you can leave the gen
It seems to be bugged. I let go running away from a gen a bunch of times yesterday - before the skill check ever appeared on my screen and it blew up… twice in one game. I've noticed it happening a lot lately.
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@Your_Dad_Playing_DbD said:
Do you work for free?
Iridescent Shards do not put money in the developers pockets. They are a made up in-game currency…
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Nomostro, yeah… and I never get Azarovs, ever! I wish they would make map offerings useful again.
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@Your_Dad_Playing_DbD said:
I really don’t understand the point of posts like this. Anyone can post something like this without actual evidence that they are really seeing this in their matches. I personally haven’t seen much of Jason or Ghoul lately. Is there something that we are supposed to discuss here?
Put the pitchforks down for just a second, I beg.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4101683#Comment_4101683
Watch Lithe becoming a problem after Sprint Burst is nerfed.
It should have been Lithe </3
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@Domicci said:
Its a free unhook that gives you borrowed time so basicly if your in endgame collapse its a guaranteed out
It's not free if you made it to End Game unscathed. Just saying.
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I think the SB nerf is kinda unjust. 2 seconds of haste? Just delete it at that point, no? Lmao.
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My issue stems from them thinking Elusive will magically make the survivor go "Poof!". If a killer wants to tunnel, they will make sure they see the unhook and target them until they are dead. 10 second endurance timer is going to feel like we're going back to the stone-age… so brace for impact, lol.
10 second timer in End Game would have been fine for me. I hate how much people overreact about the Elusive status effect. It's really not all that. It's one of those things that is only really decent against newer players compared to the likes of people who know what they're doing. 10 seconds of it too? Boy, oh boy.
I'm excited for the perk shake up though.
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If I remember correctly, they never fixed this issue with Plague. This has been an issue with her for years that gets left unaddressed.
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@Alen_Starkly said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4101388#Comment_4101388
Variants are good for people like me who enjoy them, but also should take way less time to make. With variants, I assume that the devs "only" need to put new colors on already modeled clothes, accessories etc., whereas if they were putting new cosmetics instead, they'd have to first design them, them model them, test for clippings etc., which is a lot more work.
Yeah but we get recolours in later rifts so there's always a time and place for variants to come back. Having so many variants in one rift, especially on the paid section feels super lazy… and if the cosmetics are bad like this rift, you have what, 3 recolours of an ugly outfit that doesn't look good with any of their other cosmetics and everyone is mad.
Also we are buying them, so there's absolutely no issue with them having to design cosmetics and model them. It seems the bar/your expectations for them are super low. DbD is the only game i've played where they skimp out on making cosmetics by changing the colours and copy and pasting it 3+ times.
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@ForTheEntity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4101437#Comment_4101437
First, I appreciate that you make posts like this, so thank you.
I agree with most of your changes in the survivor section.
I think it's crazy to call for Lithe to be nerfed without calling for Vigil or Sprint Burst to be nerfed first or as well. Personally I think Lithe should be the standard for exhaustion perks, I'd rather see weaker exhaustion perks buffed closer to Lithe's usefulness and the game balanced around that.
I heavily disagree with reverting flashlight changes to Hag, Wraith and Artist. If these mechanics were brough back the Wraith lightburn stun should be cut in half and the time to remove a trap/bird doubled. However, I am in favor of bringing back the mechanic of flashlights stopping Nurses from blinking.
Explain what you mean by "Killer Hitbox no longer blocks pallet from being dropped for pallet saves and in general" because to me I can only see one way to make this work and that would be to remove the killer's collision when picking up, which would be a beyond terrible change. It would remove the only counterplay that killers have for picking up under a pallet which is to bodyblock one side, so if another survivor is around they just wouldn't be able to pick up at all. Also, flashlighters/bangers would be able to run through killers picking up to make their saves.
I agree that Thrill of the Hunt should get a nerf and with your QoL suggestions but I think some of these killer nerfs are a bit much. Aside from Jason getting adjusted I'd rather see weaker killers buffed rather than stronger killers nerfed.
Bodyblocking one side of the pallet seems to be a bug brought around since they messed with collisions a while back. The pallet prompt fully disappears. You probably noticed a lot of survivors going for pallet saves and not being able to drop the pallet and getting smacked or downed. Feels really bad considering this has never been a thing since the beginning of the game. Removes a core aspect of the game that a lot of people love. The counter play is to find the survivor hiding for the save. Never has been a problem before, I don't know why it's been made a problem now. If you can't find the survivor hiding for the save, the pallet save is the reward for being able to stealth around the killer and being able to save your teammate.
Or slug and build more pressure. Find the survivor hiding for the save, now you have 2 downs and the game beins to get a little bit chaotic and intense.
I also don't know if it's just me but i've never had issues with Vigil/Sprint Burst because it punishes the killer for not commiting to a chase and you realistically only get one use out of exhaustions if you do actually commit, so the hysteria about Vigil has never made sense to me… Also Sprint Burst doesn't annoy me as much as Lithe, because I know Lithe players aren't really thinking in chase, you can see it… They just lithe away for a free escape every time. Whereas Sprint Burst, it can be wasted and actually has a skill and bit of technique to it to get maximum use out of it.
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Survivor changes I would like to see are:
- Commodious Toolbox Nerfed
- Lithe Nerfed
- Windows of Opportunity Reworked/Nerfed
- Low % Pick Rate Perks Buffed (there's a lot)
- Add-on/Offering Reworks/Removal to Reduce Clutter
- Flashlight Settings (Sensitivity Setting/Dark Mode)
- Killer Hitbox no longer blocks pallet from being dropped for pallet saves and in general
- Map Collision Fixed - I keep getting stuck on either nothing or the tiniest bit of map (since previous patch)
- Blinding Killer outside of FOV reverted
- Removing Hag traps with Flashlights, Uncloaking Wraith with Flashlights, Removing Artists crows with Flashlights brought back
Killer changes I would like to see are:
- Unemployed Build Nerfed (Thrill of the Hunt - either nerf numbers or make totem progress permanent when thrill is selected.)
- Jason Nerfed - No more killer instinct (scream when jump scare is fine) No more red stain on survivors in Omnipresent Evil. Timer on Omnipresent Evil. Longer Reload. Slower Speed in Omnipresent Evil.
- The First Nerfed - Smaller radius for Vine Attack. Shorter Range. Less time on clocks. Require an extra stack to mori.
- Nurse Blindness Status Effect when Blinking
- Ghoul Nerf - Can no longer latch onto survivors without leaping from environment beforehand.
- Low % Pick Rate Perks Buffed (there is a lot again)
- Auto Aim Toggle
- Controller Deadzone Settings/More settings for controller overall
- Ghost Face buffs on exposing a survivor (faster pallet break, built in bamboozle when chasing exposed survivor etc.)
- Chucky Scamper brought pack with maximum 1 Scamper Token System that goes on cooldown for 20(?) seconds.
That's a few of my wishlist changes I hope to see one day.
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@Oputeev_Stas said:
yep as usual just reskins, paid ones from store are better cuz they cost money))
The rift costs money, does it not?
Game passes are usually the backbone of video games, content wise and is what keeps people playing. It's a shame they don't seem to understand this. No one is going to want to keep playing if everything they have to grind for is ugly and mediocre. It's why I stopped playing Skate. - the pass was mid to me and I had nothing to grind towards in game so inevitably, I stopped playing. I'm already bored of DBD since the update and am struggling to find a reason to play. Feng's cosmetic might keep me coming back. But that's it. I refuse to give them my money this rift unfortunately.
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@Pancake_Lover said:
Do you have an preffered age you feel comfortable to play with, i am 14 and no one seems to want to play with me
Because grown up strangers should not be playing with children… It is really not okay. For your own safety you should try to find people your own age to play with.
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I feel like everyone is tired of the variants. That could be a whole new bunch cosmetics available to mix and match with your favourite survivors. I also wish they would tone down on accessories and outfit clutter that looks… ya know.
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@BlackRabies said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4101270#Comment_4101270
We've only gotten Lights Out twice since modifier games was introduced. 2v8 is all i ever see.
I think we all know why Lights Out was basically left to rot. It flopped. No one liked it. There was nothing to it but "Oh. It's Dark. Wow".
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I love the idea of being able to aim and throw it where you'd like. I've had lots of fun playing Pebble & Deception lately. Give it the snowball mechanic from the winter chill event.
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Awful. If they don't want perks synergising with other perks stop creating perks that are deemed "too strong" warranting a diminishing effect when paired with other perks.
So many fun unique builds absolutely gutted because of it.
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@Arcturus said:
Five Moves Ahead is definitely better, and Windows does provide the ability to "turn your brain off" a bit if you'd like, but it's necessary for new players. You and I are not the target, the perk is for players who don't have time or the hundreds of hours to memorize pallet spawns, not for someone like me (and possibly you) with thousands of hours.
Kwon is free, Kate is free. Both perks do the same thing essentially, in the "learning pallet spawns" respect. - changing Windows of Opportunity wouldn't harm new players since Five Moves Ahead exists, and is healthier overall compared to "see yellow, run to yellow, pre drop yellow, run away"…
If they really want to teach people about pallet spawns and "the science behind it" based on rng etc. They need to upgrade their tutorial system/allow custom made tutorials etc. that can teach people rather than having a perk like Windows of Opportunity baby walk them the entire time they play the game. I may have thousands of hours, but I get queued with people who also have thousands of hours, who refuse to take this perk off because it is THAT much of a clutch.
People will never take initiative to learn themselves if they have a perk doing all of the work for them.
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@TsukiYurei said:
Honestly there is an easy way to do this.
It’s god awful Behaviour still hasn’t done this.
If you like me & hate all the sunglasses/mask cosmetics head pieces.
Yet that head piece usually has awesome hair,
But you can’t see the darn face due to the unwanted sunglasses/mask.
Easily solution, Behaviour are you listening please !
Add a toggle button, For head pieces (That removes the Sunglasses/masks) So we can enjoy the head pieces without the masks/sunglasses on please.With how much they love to add unnecessary accessories, i'm surprised this isn't already a thing. People have been asking for it since, forever!
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Why can't they give us Prop Hunt? or My Little Oni? Or something new? It's always the same stuff.
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@Alen_Starkly said:
The Egyptian theme is very cool, I dig it. However, there are problems with this rift:
- biggest problem imo: only 1 male survivor skin (Adam), and it's a single skin, without deep rift variants. It looks decent though. I mostly play male survivors, and it sucks that there are no male survivors in deep rift, so I don't have anything per say to look forward to…
- Zarina got a cosmetic with deep rift variants 2 rifts in a row… I do like her, and am glad that she's getting skins, but… someone else could have gotten a spot in this rift. someone who wasn't in the previous rift
- Kate's skin could have easily been a store cosmetic instead, and many people would have bought it. I do think it looks pretty good though. Again, someone else could have gotten a rift spot instead. Someone who might not be popular enough to warrant people spending 10 dollars on a single cosmetic, but definitely okay for being a part of a rift that costs 10 dollars as a whole
- the recolors from past cosmetics that change very little, where you have to really try to find differences
Is the Egyptian theme in the room with us? Lol.
Don't forget that we've been oversaturated with Masks (that look hideous too). They tend to do this a lot… Come up with an idea of something and shower us in it until we hate it. (Masks, Blue Halloween Event theme, Masquerade) - It's never something completely unique.
I think… we need a new team of rift designers. These last few rifts have been way off the mark. Nothing looks good. Nothing. It comes to something when the only decent cosmetics are community made. It's just lazy from them. They are so afraid to give us what we want. I would not be surprised if this rift sold the least out of every rift for the past 2/3 years. Horrific theme and hideous outfits. Let's scrap the whole keeping everything on theme and give us casual cosmetics that we can actually mix and match, and stop giving us recolours of the same old outfits!
Also how do you have that many recolours on the paid section of the rift? Again, lazy. They see the outlash from people saying they're upset about the Developers getting that casual exclusive hoody cosmetic and give us… this.
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@HexPectoPatronum said:
https://forums.bhvr.com/dead-by-daylight/discussion/470161/five-moves-ahead-windows-of-opportunity
No, it's not the same. Five Moves Ahead has a 30 second cooldown and you only see the closest 5 pallets and windows when not on CD. Windows of Opportunity is permanently active and you see all pallets and windows within 32 metres. If I want to see pallet / window auras, I would always prefer Windows over Five Moves Ahead.
People usually play Five Moves Ahead because you can move 50 % faster after dropping a pallet which is pretty good against range killer's like Huntress, Jason, Deathslinger etc.
It's the same… with extra steps. Like I said.
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@ForTheEntity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4101133#Comment_4101133
Your recap of the game doesn't change what I said. They threw and you took advantage, as you should. Congratulations on your adept.
You sound like all the other survivor mains wanting to be able to teabag the killer as the killer has to push them out. I am fine with taking my losses, I'm just tired of wasting 2 minutes AFKing staring at the gate switch waiting for them to leave, and one of them always stays until the last second.
You push them out… no time wasted.
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@ForTheEntity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4101046#Comment_4101046
That actually was an 'already lost' scenario for you. The 3 survivors could have left and you would have lost.
They decided to hard throw trying for a 4 out.
You had someone on the hook and the will to keep playing. Would you have abandoned in that game if you had the option?
If not, then are you actually against the option existing?
I was doing my adept. So no…I wouldn't have abandoned. And thankfully I didn't - loser mentality would have caused me to not get my challenge.
Also I had 1 teabagging and caught her off guard with my spear, she was no-where near an exit gate, 3rd vaulted into me trying to lithe away and 4th died trying to open an exit gate next the the hook. I wouldn't say that was an already lost game. Again, loser mentality is far too prevalent in DbD.
I am against the option existing for killer, because abandon option only exists as a means to stop people being bled out for 4 minutes straight or to skip being hooked for your inevitable death after being 4man slugged… and then once everyone abandons, the killer can also abandon. so it's fair. If you want out that much just dc i.e. rage quit like a man! It's like you just want the killer to be able to dc for free as an easy way out… Just take the loss. Force them out. Break your pallets for extra BP. Catch them off guard and get your wincon… or rage quit like everyone else when they are upset that they lost.
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@tjt85 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4101074#Comment_4101074
A dinosaur is a weird place to draw the line when we already have a possessed Chuck E Cheese robot from a children's video game and a wizard that summons a big purple hand for a power. That's not to mention the surreal fact that we also have Nic Cage playing himself in the game. DBD has been a little bit goofy for a while now.
If I put you in a time machine and send you back to the cretaceous era, you honestly wouldn't be afraid of all the giant birds with teeth trying you make you their next meal? I think you might be.
I'm sorry I struck a nerve by not wanting a dinosaur in the hit HORROR game Dead by Daylight. At least FNaF is a horror franchise, and Vecna has horror origins and aspects to it. (I was against D&D being in DbD too if it's any consolation)
A dinosaur is just not horror in the slightest. Save that for Fortnite, don't you think? Horror would be the likes of Pan's Labyrinth, The Hills Have Eyes, Outlast Trials, Candy Man, Silence of the Lambs, Hannibal… etc. not… a dinosaur…
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@ShanoaLegendaryPlz said:
I was gonna complain too until I saw zarinas golden bra could go well with her golden shorts lol, otherwise the rest was just meh..
Speaking of Zarina, wasn't she JUST in the previous rift 😭
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@Science_Guy said:
Too many masks.
I'm lowkey gobsmacked.💀
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@HoodedWildKard said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100879#Comment_4100879
Not in the traditional sense i suppose, but as long as it's scary. A lot of the IPs currently in dbd aren't exactly horror, tomb raider, heck even vecna being from dnd isn't particularly a horror setting. He's just the of the big bads in the setting.
Indoraptor is just as as valid a killer as vecna imo.
A dinosaur in DbD would not be scary, it would just be goofy… and DbD would no longer be a horror asym. I'm afraid if Jurassic Park was to come to DbD, DbD would no longer be able to call themselves are horror game and would lose its identity. I don't know if i'd continue to play if they went that far off course… Vecna, Lara Croft… i can handle but dinosaurs? Nah.
