sp1nu_
sp1nu_
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- sp1nu_
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Discussions
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We were told to wait up to 2 weeks for MMR to adjust itself back to normal… It has been 1 month and i'm still getting matched with survivors with less than 100 hours. I can't play this game in this state. I went through the trenches, forcing myself to play, even in SwF, to get my MMR back to normal so I can start getting players who actually know what they're doing… to no avail. I'm getting sur2 comments 52 views last activity
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It's been a long time coming… and it's about time you started pushing people out of their comfort zone to get them to use actually learn pallet spawns and memorise where they spawn without running to the highlighted colour over and over again. A lot of fun changes to look forward to.4 comments 80 views last activity
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No reason I should be getting queued up with a 53 hour Meg with over 5000 hours to my name.14 comments 391 views last activity
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A perk where you work on a gen for like 10 seconds to activate a speaker decoy that you can drop like a flashbang that plays mimic wounded sounds of the survivor you're playing for 10 seconds. Would be good to place at pallets or along walls when you break LoS to make them whiff into a pallet or something thinking you're there or mindgame themselves with your audio lmao, or against Dracula, Spir0 comments 20 views last activity
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… so when are we getting Prop Hunt? - And can we have it so it comes back every weekend like DbD Mobile did it. 2v8 and Chaos Shuffle are getting a little repetitive and are losing their spark. Also speaking of 2v8, I wouldn't hate it so much if on demand Sprint Burst wasn't a thing.0 comments 30 views last activity
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I think we should nerf it to introduce some variety to builds… and to discourage not using your map awareness of rng pallet and tile spawns when playing. I'm a survivor main giving this suggestion. I know how much of a clutch it is. I know the whole "it's an information perk so doesn't need nerfed" argument. It's a clutch. I think you could introduce a system where at the start of the game you8 comments 160 views last activity
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Had my first Eddie skin Huntress; it would be amazing if you could refrain from making skins that sound like that, or in fact, tone down the riffs on the electric guitar. A chord strum would have been nice… anything but that headache.0 comments 30 views last activity
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These outfits are hideous. The only nice one is Feng's, and it's a community skin… My goodness. I'm glad Feng's is free. This might be the first rift in 2 years that I will not be purchasing.9 comments 202 views last activity
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Now that we have Five Moves Ahead, it only makes sense to rework Windows of Opportunity. Perks doing the exact same thing with a few extra steps, is ridiculous. Change its name if you have to. I still wish the pallet aura side of Five Moves Ahead was a toggle… or just didn't exist period. Windows is the ultimate, turn your brain off, run to yellow and pre-drop, perk. Paired with Lithe it is eff14 comments 391 views last activity
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The First - his power is still far too lenient and unrewarding/uninteractive. killer power concept is a failure to me. I don't recall a game (maybe 1) where the entire lobby sticked around for the entire game (dc-ing after down or at start of the match) a rework or nerf is necessary in my honest opinion. make his power range attack shorter, make him slower, punish more for missing to reduce sp5 comments 131 views last activity