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Cool8324

Cool8324

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Cool8324
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  • I like it because its a fun new sidequest. The rewards for the invocations are whatever not mad at it. But apart from that, id rather do something else during that match than a 60 second ritual

  • I think they should buff the numbers to 10 seconds but have a cooldown to compensate. Maybe add it so that when u get injured, it reveals your aura and the killer aura for 10 seconds to all other survivors to give another reason why u should run this perk?

  • I personally feel indifferent about it. I wouldnt get mad if they kept it or decide to revert it. It does its job by giving u a head start. But yeah what @NordSahne said I dont see a lot of sprint burst anymore which is interesting imo. A perk that was like meta fell from grace in one patch

  • I think greenville square can also host up a 3 gen. Ive had many games on both sides where the last 3 gens are in the smack down middle of the map and in a triangle or straight line. The middle is a complete hotspot for both sides

  • This is how I would make this game more beginner friendly

    1. Remake the survivor AND killer tutorial (self explanatory)
    • In the tutorial (some noteworthy stuff):
      • Give both sides a CLEAR win condition besides “do 5 gens and escape” or “kill all survivors”
      • Introduce NOED (hex perks) and how to deal with it
      • Explain chests, common items, and how to use the HUD
      • Cover exhaustion, exposed, endurance, haste (or any other common status effects)
      • The basics of looping besides “drop pallet” and “vault window”
      • As killer, How to place traps efficiently, how to mindgame, etc

    2. At the end of the tutorial or in the in game guide section, give basic free builds based on what perks they have

    • Gives survivors/killers ideas onto what builds they should use and a little description of the builds as how the perks work with each other
    • Optionally go over what is prestiging and how to prestige

    3. Add killer bots to custom games

  • I think botany overshadows a lot of healing perks because its a passive AND flat 50% healing speed to anything (healing others, self heals). I think bringing back the medkit penalty will do it justice

  • I wanna let u know the 3 least used perks are from the PTB and haven’t released yet so that’s why they have a low pick rate

  • I think the best way to solve the tunneling problem is with fresh hook incentives. I like to see bhvr give the fresh hook incentives another try because the idea was great but it was poor execution

  • All of us can agree that we want more fun items to bring to the trial however though the game has so much clutter already from perks, powers, maps, looping etc.

    However I want to look at it from a different perspective. I wouldnt want to bombard a new player with more stuff they have to learn ONTOP of the in game mechanics. Also when the introduced a new item (fog vials) it didnt really go so well from being SUPER OP to now useless

  • My top number one pick for killer is deathslinger with a 55% kill rate

    I like running:

    • Pain res 
    • I’m all ears
    • Corrupt Intervention
    • Any perk
    • Iri coin addon and any addon that gives me faster reload speed

    I like running corrupt so that the survivors are more likely are gonna come to me so I can find them easier

    For survivor I have an average of ~44% escape rate between my top 3 survivor mains

    My solo que build:

    • Lithe/5 moves ahead
    • Reassurance
    • Empathetic connection
    • Hyper focus 
    • Toolbox or medkit

    This build works for me because I get to support my team while being self sufficient (Lithe for looping and Hyperfocus for gens)

    My swf build (support):

    • Kindred
    • Aftercare
    • We’ll make it/desperate measures
    • Reassurance/No one left behind

    This makes the communication easier for me and my friends since we don’t know the clock system for each map and the healing speed and other bonuses are nice to round out this build

    Also if you’re struggling in chase and have a lot of survivors prestiged try:

    • 5 moves ahead 
    • Trouble shooter
    • Quick Gambit
    • Salvations cry (new aurora perk) or any perk

    I found this out while playing the PTB and honestly it helps you orient yourself better and supports you in chase

  • I honestly think this isn’t so bad since we all know that the tutorial isn’t he greatest and I would to see bhvr give the tutorial a refresh to help Atleast give new players a better chance

  • In my opinion, a way to incentivise NOT tunneling is to reward killers for fresh hooks. The rewards can’t be too little otherwise its useless and just not worth it and yes perks will have to be changed if this gets considered/added. This gives killers choice whether to go for the same unhooked survivor or go for a new one and get rewarded.

    NOTE: Things can be added, subtracted, changed, etc. You are free to agree or disagree with whatever it is. THIS IS NOT OFFICIAL

    For Fresh hooks (hooking a survivor for the first time):

    • Gain 5/10/15% haste (depending on the killer) for x seconds and gets deactivated if they start a chase, injure/down a survivor, or use their M2
    • The next time a killer kicks a gen, that gen instantly loses 10/15/20% (depending on the killer) of its current progression
    • OPTIONAL: Aura read on any non death hook survivor for x seconds
    • 5-10k BP (idk about the actual value)

    The bonuses for fresh hooks ends if a survivor dies

    Obviously S tiers will receive less of these rewards (5% haste and 10% gen kick) while trapper/ghostface etc will receive more of these benefits.

  • I think 5 moves ahead COULD be nerfed and renamed to 2 moves ahead where it only reveals 2 pallets and 2 windows and will still have the faster pallet drop and cooldown

  • I don’t think it’s possible for dbd to make it so that u can grind for the license killers for free since they need to pay the licensers back and if they can’t do that then no license.

    I will say that the shrine exists but they need to fix it by not making it have the base game and the 4 cheap (1125 oro shard) characters perks

  • The number one thing i personally want to see is bhvr buffing perks that nobody uses for both sides. Do yall even remember that small game, visionary, clean break, undone, or human greed even exist? Now i dont want bhvr to buff these perks into super meta perks but i want bhvr to give them buffs enough so that people will actually start using them again like what they did with the all kill comeback chapter

  • @SoGo said:

    I don't think ALL of these at once are necessary.

    I would also like it if Visionary would guarantee a rare map the first time you open a chest.

    ooo wait that might be an interesting idea

  • @Poison29 said:

    I can’t find out how to reply 😭

    Anyways, Demonology and Still Sight seem similar, but I created the perk to help out your entire team compared to where Still Sight is only for yourself. As the same with Silver Sharp, looking at that perk, yeah it’s basically quick gambit lol, but it was for a team efficient idea if that makes sense.

    I also created Resistance as a rewarding perk. Old Made For This rewarded you just for being injured, which rightfully is unfair. Where Resistance only gains 1% haste every 25 seconds. If the killer injured you by any means or leaves you in chase, that haste is removed until the next chase and the same cycle repeats. It’s a reward for players that do well for long chases.

    thank you so much for the reply btw ❤️

    It’s the quote feature at the bottom of someone’s comment.


    Also np :D I hear u and understood ur thoughts clearly

  • Sorry for the long writing! Here are my thoughts on your perks! (only did around half cuz i was getting tired sorry)

    Sliver Sharp: interesting idea; not sure when u made this but quick gambit exists

    Wits End: Might be an old of yours idk but the 10% status lasts longer will be too op especially with like spring burst or Lithe 

    Teamwork Evasion: Come and Get me exists BUT i really like the idea of having the ability of dropping pallets faster!

    Essentials: I really like how you added multiple different activation types so in case you can't do one you can do the other and still get the same benefit. I have no complaints, honestly it could even be a free perk for everyone.

    Teamwork Power Hungry: I also really like this concept however I feel like a lot of people are saying that SWFS can just abuse it since there isn't a cd between stuns. Maybe like a 30 second cd could be justifiable

    Demonology: I really like the concept of a new item but still sight is just easier to use (again might be on old idea)

    Inner Conduit: I like the concept of just like a black hole consuming something and feels pretty balanced although i would make a slight adjustment in making the cd 70 maybe 80 buts that's my opinion

    Resistance: (old one prob) Old MFT and how the community reacted to it… that's all I'm gonna say LOL

    Boon: Silent Apparition: I honestly like the concept of a quick and quiet boon. I would also add that the survivors don't make any sounds when doing any rushed actions because when survivors vault they make a faint sound. Optionally I would make so that all footstep noises so when a survivor vaults, they don't make a sound nor notification AND don't make any footstep noises so killer cant just track from that too