Connormario
Connormario
About
- Username
- Connormario
- Joined
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Comments
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@Via said:
I´ve been reading discussions about perks and a lot of people seem to hate Rancor. So I want to know: How do you feel about Rancor, And are you a survivor or killer main.
ngl rancor is basically a slap to the face for the poor soul who's the obsession
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@Coffeecrashing said:
Dead Hard complete overhaul...
When you unhook a Survivor, the auras of all the other survivors are revealed to you for 10/20/30 seconds.
?
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3405201#Comment_3405201
- Dead Hard activates after being unhooked or unhooking yourself. Press the Active Ability button while running to trigger the Endurance Status Effect for 0.5 seconds.
- Dead Hard then deactivates FOR THE REST OF THE GAME.
Done. Now it's a one time perk like DS, and it's properly nerfed like it should be.
When I said "idea I meant what I came up with for an overhaul not a change to how the perk is actually in game
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I encourage anyone who reads this to come up with their own version of how to balance this idea.
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@Adagio_InDminor said:
I personally like my suggestion better, take a look and comment on it good or ill:
@pigslittlepet said:
The dash was my big problem with the perk. I don't have a problem with the endurance effect. I didn't like how if you screwed up in a chase you just hit the button and you made the pallet anyway. I'm not gonna crap on your idea because you have some interesting ideas but the way it is stated right now would be way too strong. Maybe with some tweaks. I would definitely make it a exhaustion perk for one. Think they use it to get to a window then they can proc lithe too. I would be okay with the burst of speed but only if it had a steep price to get it. Maybe you have to do the equivalent of a whole gen or something. If you make the requirements too easy then we'll be back where we were.
@NothingThere said:
The dash was what made it busted. Making it not give Exhaustion on top of that is literally stupid.
Nothing there: Remember the I-frames/ endurance is not present in this hypothetical rework and is the reason for it not causing exhaustion as the killer can still easily damage a survivor, heck we could have it so that the survivor is unable to perform actions like vaulting or throwing a pallet unless they time the dash perfectly.
Adagio_InDminor: your version is basically adding more ways to able to use dead hard.
pigslittlepet: I left many of the numbers vague or open for interpretation because the more people look at the idea and share feedback the easier it to make balanced values. for example, we could remove the cooldown all together and just have one token and then have the requirements to get that token be something like doing gen progression, so it becomes impossible to get more than one per chase.
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that would be ######### terrifying
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say Enduring did effect ds what would happen? Well it takes 2 of the 5 seconds for the survivor to actually be able to move, meaning if the stun lasted 2.5 seconds the killer could immediately lunge and down the ds user making the perk useless as a get off me tool because that’s what it is and if you can just deny the perk so easy it loses its purpose which is why enduring affects pallets. Although if there was a survivor perk that increases stuns then I wouldn’t be posting this
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My only complaint with spirit is the fact that she just randomly turns invisible when not using her power which makes chases more luck based rather then skill based as it’s completely random and can occur at any point making it so no one can play off it and it just makes chases unfun when you have to do a 50/50 that’s forced rather than the killer planning and setting one up.