Discussions
1,334 discussions.
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survivor perk Blind spot While in the killers terror radius while not being chased gain a token up to 10 if you have at least one token press the active ability button to become invisible to the killer your aura, grunts of pain, scratch marks, and blood pools are not hidden. The duration is 1 second per every token spent6 comments 91 views last activity
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Dear Behaviour Interactive Team, I am writing to suggest two features that would significantly enhance the custom match experience in Dead by Daylight: adding the 2v8 mode to custom games and introducing bot killers for custom matches . 1. 2v8 Mode in Custom Games The 2v8 mode was an incredible addition to the game, and the community loves the fresh dynamics it brings. Making it available i0 comments 92 views last activity
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to help bring down swfs to solo queue survivors power when in a swf you shouldn't be able to bring the same perks your already getting and insane buff being able to communicate and think it would be fair to make it so you cant all just run the strongest perks.1 comments 31 views last activity
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Vigil is one of the most divisive utility perks available to survivors. While it doesn't directly improve repair speed, healing, or chase potential on its own, it reduces the duration of nearly every temporary negative status effect by 66%. In exchange for a single perk slot, Vigil can significantly increase the value of several other perks and mechanics throughout the match. Its strength comes57 comments 1,173 views last activity
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If you unhook a survivor and this survivor uses Plot Twist (has been part of DbD for 3 years now btw…) within the next 10 seconds, it counts as a down and not as a safe unhook (for the Benevolent Emblem). Why (still) though? That shouldn't be a thing.2 comments 51 views last activity
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Subject: Report for a Cheater exploiting Wraith Add-ons and Force-Disconnect (Exploit/Cheating) I am reporting a Wraith player who is heavily exploiting cheat programs and server vulnerabilities to grief survivors and duplicate rare add-ons.During the match, this player utilized the Ultra Rare add-on 'Coxcombed Clapper' (의식용 종망치) along with 'Swift Hunt - Blood' (신속한 사냥 - 붉은 피) . However, it0 comments 31 views last activity
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For both killers and survivors, hard mode: Survivors: No items brought in, No heart beat, No red stain, Killers: No Scratch Marks, No Kicking Gens Both sides: Darker map (not total darkness), No auras, No perks. No items/addons brought in except bp boosts. New mechanics: Survivors on hook on the struggle phase now scream to alert teammates where they are but on an estimated area,0 comments 82 views last activity
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I've done a lot of thinking about this idea, any feedback in the comments is appreciated. Huntress Lullaby keeps its previous effect, maybe lowering the 6% bonus regression. But in addition: This perk hides all hex perks. Hidden hex perk effects are not shown to survivors, IE getting a skill check with lullaby equipped. Totems no longer make fire-like crackling noises. Hex totems appear as du5 comments 62 views last activity
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PPT X DBD Killer-1 Survivor-1-2 Killer prototype in ppt 24ft tall in this collab 16ft tall. To "pallet drop" you have to use your pre given grab pack to pull down rocky parts of the ceiling to stun him also comes with an exclusive map very open too. The prototype comes with a dredge type mechanic where he can go into a state where he can select any inside out amal through the map like the0 comments 21 views last activity
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•Title/Character: The Ancestor •Franchise: Darkest Dungeon •Weapon: Fleshy Tendril •Speed: 4.4m/s •Terror Radius: 32m •Height: Average [CHARACTER DESCRIPTION] "Heroes rise. Heroes fall. We are all but meat in the end, destined to join the core of existence; the World Heart, eventually. To futilely face me in an act of defiance, and to even fall a0 comments 41 views last activity
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4 comments 91 views last activity
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Just an idea, but honestly players shouldn't be allowed to bring just 4 perks. Perks should be allotted on a point system. Instead of 4 slots, maybe make it 6. But perks have a "point value" assigned to them based on their strength. As an example, let's just say you are allowed to assign yourself 20 points worth of perks. But really strong meta perks are worth larger amounts of points. So if2 comments 41 views last activity
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•Title: The Super Mutant •Character: Frank Horrigan •Franchise: Fallout •Weapon: Enclave Skewer •Speed: 4.6m/s •Terror Radius: 40m •Height: Tall [CHARACTER DESCRIPTION] "The President was dead. The oil rig, in ruins, set to blow. One person to blame for it all. This so-called "Chosen One". Pathetic. Just another mutie freak, and they would die,0 comments 62 views last activity
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🚫 1. Hex: No One Escapes Death (Hex: NOED) The Problem: For high-mobility killers like the newly released 'The Ghoul' , their core design relies on closing distances rapidly to apply strategic pressure. However, when combined with NOED, their extreme mobility allows them to teleport or dash directly onto survivors and instantly down them with a basic M1 attack, completely ignoring heal3 comments 61 views last activity
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Sorry if im flooding the creations area i just have alot of these saved up, i made a whole bunch throughout the years, and just found out about this! The Harvester Terror radius: 24 Meters Lullaby: 45 Meters Height: Tall Sound: Normal Speed: 4.5 m/ps Weapon: Saw/Circle Blade/Chakram Name: Kennedy Saint-Vahn Origin: Calamity Island (Gulf of Guinea) Lore: Kennedy knew what he was0 comments 21 views last activity
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Double survivor single killer chapter called : Craft & Love The Ravager Speed: 4.6 Mp/s Height: Tall Sound: Loud Terror Radius: 40 meters Weapon: Handmade Razor flail staff with a blade in the middle Origin: Korea Name: Jeong Su-Jin Lore: Su-Jin always had a knack for taking things that were not his. He had an insanely good rep sheet growing up, on all academic teams, and good0 comments 31 views last activity
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Single killer Chapter named : Soft Embrace The Vicereine Speed : 4.7 M/S Sound: quiet Height: short Terror radius: 35 Meters / Lullaby: 50 meters Mosaic Grasp: When the Power gauge is full, activate it to choose one survivor. The survivor chosen then gains the Mosaic View Effect, hindered, hemorrhaged, and oblivious. The killer will be directed to the survivor, gain a 6.0 comments 211 views last activity
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The Atelier = a three-member Faction Killer that operates as a single entity, allowing the player to rotate through three distinct roles to control the trial. The Designer (The Face): Agile, high-mobility hunter. Primary focus is on tracking and "Branding" survivors. The Mastermind (The Architect): Strategic controller. Manipulates map assets, lighting, and traps via remote camera grids.0 comments 91 views last activity
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Bully squads have been a prevalent and unfortunate breed of Survivor players that BHVR has never really seemed to swat. Groups of survivors dedicated to making Killers as miserable as possible for their own amusement, stacking flashlights and meta perks like Vigil and Sprint Burst to effectively torture the Killer and make them frustrated to the point of ragequitting or throwing. I don't believe7 comments 131 views last activity
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After a near miss on a recent axe throw, I've been grumbling to myself about the lack of crosshairs in this game. While, after many hours, you can learn to eyeball where you are aiming based your animations/models, not only does this become unreliable with different skins (Slinger), it's an unreasonable ask for a player to intuitively know how to line up properly. Not to mention it's needless ext2 comments 112 views last activity
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Recently I have seen more killers use Monstrous Shrine, using it to proxy camp and more often than not force second stage. In solo queue this is a problem because the faster progress bar is not easy to notice. The only indicator is to the person on the hook, and they can't do anything about it. Please could you add the debuff indicator in some way so that teammates know to be quicker with the un31 comments 391 views last activity
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Think about how often this situation happens as Killer: A survivor gets unhooked. Rather than chasing the freshly unhooked survivor, you immediately switch targets and go after the rescuer—as the game generally encourages you to do. Instead of running away, however, the recently unhooked survivor deliberately steps in front of you and bodyblocks, using their Endurance to physically prevent yo11 comments 221 views last activity
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I would say that at a MINIMUM 50% of the perks that currently exist are almost never used, or when used offer little to 0 value for various reasons. Either they are super situational, do very little, or both. Instead of nerfing the more common/popular perks - (not saying that shouldn't necessarily happen) - the more unused perks should be buffed. For instance : Brutal strength should maybe22 comments 491 views last activity
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•Title: The Control Devil •Character: Makima •Franchise: Chainsaw Man •Weapon: Palm Shockwave •Speed: 4.6m/s •Terror Radius: 24m •Height: Average [CHARACTER DESCRIPTION] "Blow for blow, Makima and Denji trade damage of equal versatility. In the Chainsaw Devil form, Denji proves to be tremendously durable0 comments 91 views last activity
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“The First’s Vine Attack paired with Ghost Face’s perk, ‘I’m All Ears’ is just so GOOD, I get to tunnel survivors like never before and getting them down is so Exhilarating!” Is what a TEA TOWEL would say. “The First’s Vine Attack has almost no cooldown and it scares me.” Is what a SALTY BISCUIT would say. You see? We all need to come together and be biscuits and tea.2 comments 21 views last activity
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Hello everyone! I've been working hard on a full chapter concept in a Google Doc and wanted to share it with the community to get your thoughts and balance feedback. My goal was to create a retro, 1970s analog-horror style Killer called "The Broadcaster" who relies on switching TV channels to adapt his power to different situations, balanced by distinct visual screen changes that give Survivors1 comments 31 views last activity
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I want to preface by saying, I barely know anything about DBD, and I don't know what others have posted, so this was just a thought I had. Ghost Rider as a new killer According to the google ai generated information I found about him, it says: "Ghost Rider possesses superhuman physical characteristics including god-like strength, speed, stamina, and durability, allowing him to trade blows wi0 comments 51 views last activity
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Haven't posted in a while because I was working on this behemoth. It wasn't so much of the Killers being the problem, it was trying to find a way to make RPD not like using sand paper to wipe yourself. Anyway, lotta weirdness going on from this point forward, so stay alert! I'm also STILL avoiding doing A Binding Of Kin! RPD West0 comments 31 views last activity
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Chapter Concept: Darkness Nightmares. KILLER: The Banished (Josef Arned)Lore In the 1930s, Josef Arned was a cold, brilliant animal researcher obsessed with the sensory mechanics of bats. He spent years in secret laboratories trying to unlock the secrets of echolocation, desperate to transcend human limitations and conquer the dark. When his scientific data proved that replicating a bat's0 comments 63 views last activity
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Primal Hunts KILLER: The Lycan (Agnus). Lore: In 1756, deep within the rain-slicked forests of Norway, a fragile boy named Agnus sat at breakfast with his father. The morning warmth was shattered when two ruthless enemies broke into their home, knocking them both unconscious. When Agnus woke, the freezing rain bit at his face. Through the dark woods, he watched in paralyzed horror as the0 comments 41 views last activity
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Since the jason chapter and anniversary release killers right now are suffering even more then ever. Survivors have the most busted and BRAINDEAD META like: sprint burst , vigil, lithe, shoulder the burden, decisive strik e , cross examination (its gonna be fixed in the next bugfix patch) deliverence (its mostly fine but it should NOT work in the endgame), hyperfocus+ stakeout12 comments 221 views last activity
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First off, buff Sloppy Butcher (Hemorrhage and Mangled) timers to be liked they used to be (permanent until fully healed) because every single game is Vigil Vigil Vigil, even if you have to buff Self-Care to like 50% in exchange for this that'd be fine, hell even add Self-Care back to Circle of Healing at like 30% and give other boons a secondary effect like that so they actually get used more of0 comments 21 views last activity
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The diagnosis in three sentences Dead by Daylight is not failing because one side is too strong. It is failing because the reward structure makes the most effective playstyle the least enjoyable one. The game doesn't just allow tunneling, camping, slugging, and exploit stacking, it selects for them . The 10th anniversary proved it at scale: hand out gimmicks with no counter-parity and even a2 comments 61 views last activity
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Survivor Profile: Joe Goldberg Joe is a master of observation and blending in. His perks allow him to track threats from afar and gather critical information, though his fixation on others can sometimes put him at risk. Unique Perks Book Smarts - Your deep understanding of structure and history makes you highly efficient. You decode, repair, or search chests 8% faster, but missing a ski3 comments 41 views last activity
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•Title: The Pumpkin Rabbit •Character: Lorenzo Waterman •Franchise: The Walten Files •Weapon: Gut-Wrenching Claws •Speed: 4.6m/s •Terror Radius: 32m •Height: Tall [CHARACTER DESCRIPTION] "Well...I'm gonna have nightmares for the rest of my life." Said the youngest sibling, Nathan. "Honestly, I thought i2 comments 152 views last activity
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Hello BHVR Team, I have a small but very useful Quality of Life suggestion for Killers regarding Hex perks. Suggestion: Add a simple visual indicator that only the Killer can see: When the Killer gets close to one of their Hex totems, the corresponding perk icon appears above the totem (similar to how certain effects are highlighted). Or show a small floating icon / colored aura / symbol tha0 comments 31 views last activity
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If you are able to I suggest adding a Dying Light DLC. The Survivor in this pack should obviously be Kyle Crane. Like cmon, cant really choose anyone else. Abilities could be: If hit kyle can counter and stun the killer for 5 seconds or so (can only be used once per round). The Killer, again shouldn't be difficult to guess, a volatile. It has a multitude of variants. The first one in dying l0 comments 11 views last activity
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I personally do not use any perks on killer or survivor i don't like playing against for example ds i think its a stupidly designed perks that i hate playing against because i dont tunnel but if i down someone after hooking 2 other people and get hit by ds it feels horrible and has lost me games or another one is deliverance its frustrating to hook someone in end game and they get off and get out20 comments 312 views last activity
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Just wondering cause I swore before we lost the Event rarity that event items would not "upgrade" and just recharge the item. But I might be misremembering. Also, can we please get Event Rarity back? It makes so much more sense than what we have right now. A "Rare" Banquet Med-Kit (as well as every other Event Med-kit) is equal to an Uncommon meanwhile the Toolbox is actually equal to Rare. An1 comments 51 views last activity
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I cant believe how broken trapper is one pump willie was able go on a over 200 win streak that for sure shows how broken trapper is and that he needs nerfed and it doesnt show how bad matchmaking is. like for real how can the devs allow a skilled player to win over 200 times in a row thats just not fair. why does trappers trap stay open for so long its so overpowered and his counterplay is so bad67 comments 1,672 views last activity
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Would be awesome if we could get a perk called PIGGYBACK used at endgame so you can pick a player up to get them to safety so you can heal them. Or run out the exit gate with them. With them on your back you would go with a speed in between walking and sprinting. or maybe use tokens to be able to use piggyback during the game.2 comments 31 views last activity
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As the title says, I'm not a native English speaker so I'll make it quick. In recent version of the game after the perk descriptions were reworked, we lost those delightful flavor texts on the perks, although we get them back now, but it did not restore them entirely. There are still some flavor texts missing. I noticed that most perks before the description update have flavor texts before effe0 comments 21 views last activity
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Dead by Daylight®: TERMINATOR™ New Killer: The Terminator Alias: The Terminator Identity: T-800 Model 101 "Search. Acquire. Eliminate." Created by Skynet as an infiltration unit, the T-800 was built to hunt humanity without emotion or hesitation. Torn from its timeline before completing its mission, it awakens within The Entity's Realm.2 comments 82 views last activity
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Cross examination is about to become useless even though it’s has a very low pick rate, we’ve had to deal with Jason, a very oppressive killer, which is fine. But can we have something to fight back with? It’s well balanced if you use your eyes, a couple lost chases ain’t affecting the average match. survivor has to learn to counter over 40 killers but killers only need to counter DS or DH? Can1 comments 51 views last activity
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give boon each a max number of times a survivor can place them for example Boon: Circle of Healing can have 2 uses while Boon: Illumination van have 4 charges. while they are at it vigil should be made into a boon and only have one use sense it so strong.13 comments 231 views last activity
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This is my first time making a post here. I'm a big fan of Darkest Dungeons, and i love The Leper, and when i saw that there was a Leper cosmetic for Vittorio, i needed to get it. Now that I have it, i wanna do something fun and make a build based on The Leper's skills in Darkest Dungeons. Any tips?0 comments 21 views last activity
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The perk "Smash Hit" gives a survivor 50% haste for 4 seconds, with 20s exhaustion. The perk "Lithe" gives a survivor 50% haste for 3 seconds, with 40s exhaustion. (Balanced Landing too) Why does Smash Hit have a longer duration with shorter exhaustion? Because it's more situational, and harder to activate. By this logic, shouldn't Sprint Burst be active for 2 seconds with 60s of exhaustion?7 comments 121 views last activity