Killer Concept: The Pumpkin Rabbit (The Walten Files)

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•Title: The Pumpkin Rabbit
•Character: Lorenzo Waterman
•Franchise: The Walten Files
•Weapon: Gut-Wrenching Claws
•Speed: 4.6m/s
•Terror Radius: 32m
•Height: Tall

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[CHARACTER DESCRIPTION]
"Well...I'm gonna have nightmares for the rest of my life." Said the youngest sibling, Nathan.
"Honestly, I thought it was a bit corny and predictable." Said the oldest sibling, Molly.
"Alright, it's getting late, you two should probably get ready for bed. And please don't leave your candy out like last year; we had ants for a week, remember?" Nathan and Molly's mother smiles at them as she stands from the couch, leaving the living room to let the family dog out the back door for a bit.

The children, sitting in the floor and having just finished watching a VHS film, "Return of the Pumpkin Rabbit", begin to sort their collected candy. It's Halloween night. Nathan's costume was a metal hero in red and yellow, and Molly's costume was that of an adventurous explorer with a green pendant.
"Hah! I got more candy this time. That means you cover my chores for the week." Molly smirks. Nathan, visibly disappointed, groans at the thought.

As their mother stands watch over the dog from the open backyard door, a black Fog encroaches quietly, flowing low and past her feet, into the house. Molly taunts her brother over her victory this year, while Nathan pleads with her, both unaware that the Fog approaches.

Suddenly, the cold sting of the Fog passes by them.
"Mom! Close the door, its freezing in here!" Shouts Molly. The mother beckons the dog, but the dog seems adamant not to return. She sighs and closes the door, and then... she hears a shriek.

When she returns to the living room, she's mortified at what she bears witness to.
Blood-drenched costumes, old choppy music from the Fog-shrouded TV, and a tall man in a yellow rabbit outfit.

"Oh... Don't worry... They're just tired... from the trick-or-treating. Don't worry. Actually, you're starting to look...tired...too."

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[POWER] Screams in the Night
The Pumpkin Rabbit revels in spreading fear, hesitation and uncertainty throughout the Trial. But above all else, he loves to watch his victims squirm.

[Interchangeable Modes: Mask On/Off]
Use the Ability Button to swap between two forms: Silent Approach and Irresistible Hunt. The Pumpkin Rabbit starts the Trial with his mask on, enabling his stealth mode: Silent Approach. When activating Irresistible Hunt, he removes his mask, and his presence becomes louder and more harrowing.

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[Killer Ability #1: Silent Approach]
In this state, The Pumpkin Rabbit becomes indefinitely Undetectable. This can only be performed while The Pumpkin Rabbit is not visible to any Survivors, nor while in chase.
(1s activation animation, Lorenzo will chuckle to himself as he slips his mask on)

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[Killer Ability #2: Deathly Grapple]
Press and hold the Power Button while in Silent Approach mode to lunge a short distance forward, gripping a Survivor in your hands and lifting them off the ground.

While holding a Survivor this way, The Pumpkin Rabbit begins tearing away at their flesh, which will inflict the dying state over a few seconds. Survivors must struggle out of The Pumpkin Rabbit's grasp to not be downed and placed on his shoulder, by hitting a flurry of difficult Skill Checks. Survivors that successfully struggle out will be injured with Deep Wound, but will not be downed.

The Pumpkin Rabbit can move while carrying a Survivor with Deathly Grapple. Already-injured Survivors will take longer to struggle and receive faster Skill Checks, but Survivors with the Endurance effect will struggle out much faster, with slower Skill Checks. Deathly Grapple will grab Survivors even through actions such as vaulting, repairing or healing.

Survivors on their last hook state, when downed by Deathly Grapple, will be killed with a special Memento Mori: Grim Punishment, involving The Pumpkin Rabbit breaking the Survivor's arm, then tearing at their face to claw their eyes out, before finally snapping their neck.
(5m lunge range, 2s slowdown on miss, 10s cooldown, base 12 seconds to down, base 10 seconds to struggle free, 3s stun animation on successful struggle, difficult Skill Checks begin immediately upon grab, cannot pivot during the lunge)

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[Killer Ability #3: Irresistible Hunt]
In this form, The Pumpkin Rabbit reveals his burnt, ripped face, tormenting those who gaze upon it. In this state, The Pumpkin Rabbit cannot be Undetectable by any means. Activating Irresistible Hunt will cause all Survivors looking at The Pumpkin Rabbit to scream, revealing themselves with brief Killer Instinct.

When The Pumpkin Rabbit is stunned by any means while in Silent Approach mode, Irresistible Hunt automatically activates, and the Survivor that stunned him becomes fully afflicted with the Panicked status.
(1s activation animation, Lorenzo will giddily laugh to himself when chasing Survivors in this mode)

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[Unique Status Effect: Panicked]
While The Pumpkin Rabbit is in Irresistible Hunt mode, looking directly at him will cause a sharp buildup of the Panicked status.

When a Survivor is fully afflicted with Panicked, their movement and looking controls both become reversed, they become Incapacitated during chase, and The Pumpkin Rabbit gains increases to various actions:
•20% break action speed
•20% vault action speed
•3% Haste per Panicked Survivor
Survivors decrease their Panicked meter by not looking at The Pumpkin Rabbit over time. (Requires 5 seconds of looking to become fully Panicked, full Panicked meter decays over 30 seconds)

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[PERKS]
•Just One Night
While you are Undetectable, you gain 3%/4%/5% Haste.

Whenever a Survivor recovers or is healed from the dying state, you become Undetectable for 20 seconds.

•Very Very Bad People
After hooking a Survivor, this perk activates for 30 seconds.

Press the Secondary Action Button at a targeted, visible window or upright pallet within 20m to call upon the Entity, blocking it for 3/4/5 seconds.

•Hex: Soul Entrapment
When a Survivor is hooked for the first time, a Dull Totem becomes a Hex Totem. All Survivors can see the Hex Totem's aura within 32 meters.

When the associated Survivor is sacrificed, their corresponding Hex Totem becomes blocked by the Entity, and all other Survivors become Cursed; suffering from stackable 10%/12%/15% slower repair, healing, and cleansing speeds.

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[ALTERNATE COSMETICS]

•Before the Fire (Very Rare Outfit)

•Witch Sheep (Legendary Set)

•Bon (Legendary Visceral Set)

Tagged: KillersPerks

Comments

  • the instadown into carry while undetectable seems kinda busted but cool concept.

  • @TauvaAVP said:

    the instadown into carry while undetectable seems kinda busted but cool concept.

    Ideally, when healthy, the skill checks are more manageable. I envisioned it to be similar to Merciless Storm, but faster. You hit the skill checks over 10 seconds, and the grace period while healthy is 2 missed skill checks before being downed. While injured, it's only 1 missed skill check to be downed.