Huntress Lullaby Rework, Hex:Totem Defender.

I've done a lot of thinking about this idea, any feedback in the comments is appreciated.

Huntress Lullaby keeps its previous effect, maybe lowering the 6% bonus regression.

But in addition: This perk hides all hex perks. Hidden hex perk effects are not shown to survivors, IE getting a skill check with lullaby equipped. Totems no longer make fire-like crackling noises. Hex totems appear as dull totems.

These additional effects last until:

A. This totem is cleansed
B. Hex:Huntress Lullaby has 3 or more tokens
C. Survivor misses a skill check while Lullaby has at least 1 token

Tagged: Perks

Comments

  • I'd save the totem defending suggestion for a new Hex perk they can add later.

    I'd rework Hex: Huntress Lullaby instead by making it so skill checks are silent from the first token, or at the very least reduce the amount of tokens needed for skill check audio to be suppressed. Then maybe increase the penalty to 7% to give it a bit more relevancy.

    For a Hex perk, there is no reason in my mind why you have to hook 5 survivors just to suppress skill checks, especially given the penalty effect isn't that good outside of new player lobbies. And lets be real, new players are not going to win any less or more just because a new killer is running this perk, so its not a good excuse for why it can't be buffed.

  • Hex: Huntress Lullaby needs complete rework, something like…

    First time you hook survivor, hex totem ignites and your TR is transformed to it for 20s and you earn a token. Each next token grants extra 5s and is earnt for every ongoing hook.

  • @PlottingClonettv said:

    I've done a lot of thinking about this idea, any feedback in the comments is appreciated.

    Huntress Lullaby keeps its previous effect, maybe lowering the 6% bonus regression.

    But in addition: This perk hides all hex perks. Hidden hex perk effects are not shown to survivors, IE getting a skill check with lullaby equipped. Totems no longer make fire-like crackling noises. Hex totems appear as dull totems.

    These additional effects last until:

    A. This totem is cleansed
    B. Hex:Huntress Lullaby has 3 or more tokens
    C. Survivor misses a skill check while Lullaby has at least 1 token

    Eeeeh, doesn't really fit the flavor to have it work like that, if anything that's something that should be added to Third Seal and Blindness as a whole, the hex totems appear as dull ones.

    Not showing hex effect at all via hud is not the wey though, like ever, it would make hiding devour hope much more powerful. Granted, some hex perks definitely shouldn't reveal themselves at all, like Krasue's Hex or Undying.

  • @Elan said:

    Hex: Huntress Lullaby needs complete rework, something like…

    First time you hook survivor, hex totem ignites and your TR is transformed to it for 20s and you earn a token. Each next token grants extra 5s and is earnt for every ongoing hook.

    Wouldn't the hex getting the terror radius be an incredible detriment? It's basically revealing it's location to everyone this way

  • I feel like this effect, while nice, does not fit Huntress Lullaby at all.

    I would probably just remove the token system from it and let it run at full strength from the start.