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PlottingClonettv

PlottingClonettv

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PlottingClonettv
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  • Tunneling is unfun for survivor, but in a game about time management, making the opposing side 25% slower is a must for a lot of weaker killers to win.

    There are few perks to mitigate the early-game pressure survivors have, like corrupt intervention or ruin. A perk that helps this is Pain Resonance. But 'nice guy' perks are jokes a lot of the time, like dying light, or Jason's new Hex Totem.

    For tunneling to be solved, then Clown, Ghostface, and Cannibal need a way to apply pressure early on in the match.

  • I think diminishing returns is a good long-term change that will get better with time.

    The only thing I disagree with is that killer powers are not exempt, haste on clown is gutted, no idea how singularity is affected.

  • If it were up to me, I would make it so Springtrap gets 5% haste when exiting a door until revealed.

  • As far as I can tell, this new map follows the trend of other maps in having 0 drop-downs for any perks like balanced landing and all-shaking thunder.

    The annoying part is that the maps look just fine without any drops.

    If it were my problem to fix, I would place a few stairs that lead up to a window to drop down again, like near the portal room in Hawkins laboratory.