Discussions
1,334 discussions.
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While everyone is complaining about Jason, here I am, making the SIXTH Comeback Chapter in my series! Instead of going back to literally Year 1, I skipped forward a bit and, well, Unknown could use more than a hug after Jason violated him… her? It? Anyway, All Things Wicked is more of All Things Broken, since a lot of it is just… eugh. Invocations, Greenville, Unknown, Perks, yeah, a lot of bad t4 comments 81 views last activity
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ok so bhvr recently gave us a code that when we redeem in the the store we get 10 million bloodpoints curious to to know who did you spend it on or who are you gonna save it for, me personally i spent it all on spirit now i regret it because i should’ve saved it for the upcoming 10th anniversary cakes and item’s28 comments 971 views last activity
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Am I the only one who feels that finishing the Dead by Daylight Rift gives you a great sense of accomplishment... until you browse the store and face reality? 💀 Let’s do some quick math. You drop 1,000 Auric Cells on the Rift. You grind for dozens of hours, sweat through games getting tunneled, deal with miserable matches, complete crazy Tome challenges, and when you finally max it out like7 comments 131 views last activity
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it would be great if there is a priority list in the bloodweb menu where you see every item in the specific bloodweb of the character. in this menu, you could click the items that the automatic bloodweb spender would prioritize when it appears in the bloodweb, since it only goes for the cheapest ones. that leads to me missing specific add-ons i need, since they cost more than the common ones2 comments 61 views last activity
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I noticed that Shane's perks are present in custom games atm. I'm typing this post to ask if the perks as they currently appear in the custom game selection is how their gonna launch next week or if there are unannounced changes slated for the perks when they arrive next week0 comments 101 views last activity
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This is now the FIFTH Comeback Chapter I've made, and I am aware that it's of uhh… older Chapters mainly. I guess the old ones do need a little bit of something. Anyway, I'm tackling Huntress and David, but I'm also including Bill! Why? Idk! I can! There's also a new Survivor that I've added alongside the Chapter! Red Forest4 comments 81 views last activity
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40% ( this is the actual value ) on 8 different status effects while having a 16 meter AOE around you and lingering for 15 seconds on teamates and the hinder debuff applying to basekit killer powers is way to stacked . They should at the very least make it 30% and remove the hinder debuff part if they are unable to stop it from affecting killer powers such as nemmy , freddy and clown . Add dimis20 comments 382 views last activity
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Because of diminishing returns and us receiving no perk changes, I think that the devs should take another look at the haste & hindered rework as most of it is already implemented. This my previous post however it was in general discussions instead of feedback & suggestions so I'm assuming that will stop devs from seeing it. https://forums.bhvr.com/dead-by-daylight/discuss0 comments 21 views last activity
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Hola, por favor añade más skins para Lara Croft, específicamente de los juegos The Angel of Darkness y Underworld y también Doppelganger como skin legendario, por favor0 comments 11 views last activity
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olá, feliz aniversário de 10 anos, por favor adicionem mais skins para Lara Croft, principalmente dos jogos The Angel Of Darkness e Underworld0 comments 11 views last activity
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this is my opinion post for any dev that wants feedback but killer is The most unfun and aggravating role you could possibly play and the devs don't improve it idk why survivors will sit there and say virtually ANYTHING in after chat and have no idea how bad it actually is because they don't play it, they have no clue. They'd rather talk smack and run in circles or hold left click and space. Th14 comments 311 views last activity
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with Art and Frank Stone entering the fog what are you expecting or hoping for them in terms of power, design, and elements? perk ideas are welcome9 comments 111 views last activity
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Its really disappointing to run a hex build and be on a map where every totem spawn is in the open. These changes aim to improve the problem of Hexes instantly getting taken out at the start of the match. Totems cannot spawn within LoS of a survivors spawn point Totems cannot spawn within LoS of a generator Totems cannot spawn within LoS of a hook Or Make it so every hex perk has some s1 comments 31 views last activity
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Well, here we go again! I've done three of these now (I've actually done 4, but I'm POSTING my third one here)! I choose Roots Of Dread because A) Dredge has been sidelined horrifically, B) Haddie's Perks… exist, and C) I'll gladly take any chance to suplex Garden of Joy with zero hesistation! Garden of Joy Ri3 comments 61 views last activity
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Well, this is a series now, I guess! I suppose I just like the idea of reworking whole Chapters that need it. Anyway, Doctor and Feng are up next, and this is the third one I've posted so far! Will I do all the Chapters? No! Not every one needs one. Will I do all the Perks? Honestly, likely, depending on how things go. Anyway, let's get into it!' Treatment Theater10 comments 182 views last activity
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is the game becoming more catered towards survivors now due to some of the perks survivors have been used a lot specifically like bully squad perks or let alone heavy gen rush builds with the recently added perks (AGAIN DONT TAKE THIS SERIOUSLY I JUST WANT OPINIONS!)31 comments 554 views last activity
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A parasitic alien lifeform native to Dvarka, the same planet that Gabriel Soma's crew landed and where The Singularity was born. A bulbous, almost pumpkin shaped head atop a tangled mess of trailing tentacles, barbed with small hooks at the end. Shooting out of it's mouth is a flexible proboscis, almost like a tongue that it can pierce it's prey with and allows for the laying of eggs inside of a0 comments 56 views last activity
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Hello, developers. You know, I'm starting to notice that sometimes you're having a really hard time balancing the killers powers, the multitude of perks, number of pallets on the map and etc. It's a difficult task, I understand; the game is already quite large. But it seems I've found a real solution to your problems. How about simply giving all killers the same movement speed and rebalancing the6 comments 201 views last activity
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All of these perks should be reworked so that killers are more encouraged to get hooks, rather than slug. Boil over Breakdown Deliverance Wicked Flip flop Power struggle Breakout Saboteur10 comments 161 views last activity
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I'm a day 1 player that is coming back to DBD after several years away from the game. I'm curious to see how my build holds up against the masses. I've had some really good luck with it recently but I'm curious to see what people think of this as a fun way to play for chases and objectives. It also should be mentioned that I am working to get some friends back into the game so while I'm an experi6 comments 231 views last activity
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Ok guys what are our thoughts on it? despite it coming into the live possibly unchanged? i hear its going to be broken but i also hear otherwise18 comments 373 views last activity
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Change activation for DMS. Instead, activate 1s (or 3s) after hooking a surviviour. This would prevent Pain res combo Thoughts?8 comments 121 views last activity
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Yeah, All-Kill: Comeback really left an impression on me. This is the second Comeback Chapter I've done, which is basically just a massive Rework of everything found within a Chapter. I did Tools of Torment first, but now it's time for Of Flesh And Mud, the Chapter that brought in The Hag and Ace Visconti… as well as Hexes! In this post, not only are Hag and Ace getting a little something, some3 comments 121 views last activity
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Hi guys im generally curious about something, say you were talking with someone who was extremely new to the fog, and they generally had no idea how to play the game and were looking for advice and tips? what do you got to say? this thread is here to hopefully help newer players ease into dbd31 comments 412 views last activity
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Could you please make it possible to share DLC with other platforms, even for the Switch version? I'm really asking you to do this.0 comments 11 views last activity
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Currently the value of compromise perks is extremely situational at best, and I think the idea of them is really interesting. I would love to see more, but right now it is kind of annoying to try and run. With that in mind, I feel like the easiest solution could be allow two gens to be compromised. I think that is a fair number that would boost activation just a bit but not an insane amount as3 comments 61 views last activity
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I'm genuinely surprised this perk hasn't received any nerfs considering how busted it was from the PTB Having free elusive just from being in a chase4 comments 291 views last activity
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As more killers and survivors are added, new players struggle exponentially to catch up in progression and learn all the perks and killers. Not only are new players bombarded with things to learn and progression to make before being able to run good builds, but they also are at a disadvantage because their perks aren't level 3. I understand that leveling perks felt good for progression back when1 comments 41 views last activity
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With the latest teaser, people all over are assuming and thinkng that Pennywise is making his arrival to our game. leaving Slender Man as the highest governed killer for DBD If he does make his way here and our assumptions are correct, what are you hoping or expecting from him in game?4 comments 91 views last activity
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I personally would rather have a Meta of Slowdown Perks, than a Meta of say Chase Perks. Because what Slowdown ultimately is is Conversion. It makes every Down and Hook more valuable, but it doesn't actually help you to get said Downs and Hooks. You have to actually use your Power for that. If Killers can't convert their Downs more effectively, the only other way is to GET the Downs Faster. The26 comments 621 views last activity
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READ IF YOU NEED A REFRESHER: The Haste & Hindered Rework was released with the 8.7.0 PTB it was essentially a mini diminishing returns for haste perks being that: Haste was no longer stackable and would only take the highest value, along with many perks receiving numbers buffs due to the fact that they would no longer create absurd speed when said perks were buffed. The Haste & Hinder4 comments 226 views last activity
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Unrelenting is a general perk no one cares about, which is why I think it needs a tiny buff, which wouldn't hurt at all considering how useless the perk already is. I understand that giving it an effect stronger than 30% would be unhealthy, since then killers (especially Myers) would be able to traverse the map faster because of the reduced cooldown. So, I think giving it the secondary effect of7 comments 121 views last activity
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The post is rather simple, but to elaborate - I am not talking specifically about T-bagging at the exit gate(s), I am referring to when say you get pallet stunned and the survivor sits there, T-bags a few times and the pops sprint burst and runs off; or say when you run into the occasional bully squad that all runs head ons+ flashlights (leaving you in a very extended stun/blinded when you are un4 comments 71 views last activity
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I usually don't make posts like this. But this specific game change I'm really passionate about. I'm a killer main - and I truly DESPISE running against full heal build… they seem so strong. But with the arrival of diminishing returns you don't necessarily put an end to these 'combo upon combo' builds. And really all you're putting an end to is the sometimes strange builds that no-one has every t2 comments 21 views last activity
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[Killer Rework & Survivor Concept] Ghost Face Modernization: The "Slasher Hotline" Update The Core Issue: Ever since his release in 2019, Ghost Face has been a community favorite, but mechanically flawed. He suffers from poor map pressure, an inconsistent third-person reveal mechanic, and zero anti-loop potential. Furthermore, despite being the most iconic telephone stalker in horror histo7 comments 208 views last activity
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Ok so…i was playing survivor with my friend and we were on the Decimated Borgo map, playing against a Artist. My friend kept getting tunneled by the killer and i had to keep coming in to take hits for him. at one point during the collapse, we were running to a gate thats 99, and i ran behind my friend who is one death hook and got swarmed for him so he could be safer. He runs towards edge map and9 comments 141 views last activity
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Add Hold and Toggle option for the character information tab. It would be awesome quick tab-ing without losing any focus.0 comments 21 views last activity
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Hey there! i have been playing Ghoul quite frequently now, i quite enjoy him and wanted to share a build i find heavy success with Wandering Eye STBFL/Keep Them Waiting Pop Goes The Weasle Blood Echo thoughts???8 comments 331 views last activity
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I just made this because I wanna hear cool underrated killer ideas2 comments 61 views last activity
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•Title: The Diva of Despair •Character: Junko Enoshima •Franchise: Danganronpa •Weapon: Ice Pick/Baseball Bat •Speed: 4.6m/s •Terror Radius: 32m •Height: Average [POWER] In Heaven, In Hell " CLANG. CLANG. CLANG. Junko Enoshima was finally facing her own execution, via her own special contraptions. She never actually expected this to happen. Thi0 comments 122 views last activity
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Switch版のキラーやサバイバーを他のプラットフォームでも使えるようにしてくれませんか?0 comments 11 views last activity
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I wanted to propose a solution to slugging in Dead by Daylight. Players who get slugged practically don't get to play the match (assuming they aren't running a specific perk for it). They are left with only two options: slowly crawl around the map or wait for their bleed-out timer to hit zero. This takes 4 minutes—minutes that the player cannot skip, and during which they aren't actually playing12 comments 192 views last activity
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The only thing this guy knew what to do was stay on gen till i kiss him in the head, run away to nearest pallet or window, blind me and repeat (even with cooldown of champion of light) Additionaly, vigil countered my friends till the end and my snares (nightmare). Even with that, he died. Now tell me, why should Sprint + Vigil combo exist with what it13 comments 182 views last activity
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•Title: The Daywalker •Character: Blade •Franchise: Blade (Wesley Snipes) •Weapon: Double-Edged Katana •Speed: 4.4m/s •Terror Radius: 32m •Height: Average [POWER] Sins of the Father " After the final climactic showdown against Dracula, Blade lay exhausted and wounded amongst the debris around him. Dracula looks to him, tells Blade of what an hon0 comments 41 views last activity
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I wanted to propose a solution to slugging in Dead by Daylight. Players who get slugged practically don't get to play the match (assuming they aren't running a specific perk for it). They are left with only two options: slowly crawl around the map or wait for their bleed-out timer to hit zero. This takes 4 minutes—minutes that the player cannot skip, and during which they aren't actually playing0 comments 21 views last activity
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Desde que llevo jugando esto, veo demasiado desbalance y no exagero, los que juegan esto como killers, debe saberlo bien: SUPERVIVIENTES: Supervivientes coordinados por voz, mas rush de generadores temprano con trabajo en equipo Reparan generadores demasiado rápido Inicio de partida débil del asesino Mapas grandes favorables a supervivientes como (Garden of Joy, Eyrie2 comments 43 views last activity
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•Title: The Wendigo •Character: Hannah Washington •Franchise: Until Dawn •Weapon: Boney Claws •Speed: 4.6m/s •Terror Radius: 24m •Height: Tall [POWER] Cursed Hunger " Hannah Washington, alongside her sister Beth, were once ordinary teenagers. Ordinary sisters. In a freak accident, the sisters fell to their deaths... Except, one actually survived0 comments 124 views last activity
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Diminishing returns in dead by daylight should probably be removed. It limits how perks can be stacked together. This reduces the variety in builds you see. Many combinations become less effective because of it. Creativity suffers and matches are not as fun for anyone playing. I think both survivors and killers end up with fewer options that actually work well. It seems kind of pointless to try1 comments 112 views last activity
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make the aura read infinite. rn there isn't really a point running five moves ahead instead of windows since the aura read stops right away and it's not that easy to connect tiles without it. yes the pallet thing should be on cd but the aura read should not.4 comments 231 views last activity
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so can we talk about how bad the grimoire chapter survivor perks are?! omd. let me explain. a perk that makes gens 50% slower but gives 1% permanent progress everytime i hit a GREAT skillcheck. MIGHT ASWELL GIVE THIS PERK TO THE KILLERS. BIGGEST NERF EVER /who would even use this. second. fruits of your labor, A WHOPPING 2% HASTE WHEN A GEN IS COMPLETED WOHOOO! (yes ik it scales with gens but 10%0 comments 51 views last activity