Killer Concept: Junko Enoshima (Danganronpa) (Concept Request)
•Title: The Diva of Despair
•Character: Junko Enoshima
•Franchise: Danganronpa
•Weapon: Ice Pick/Baseball Bat
•Speed: 4.6m/s
•Terror Radius: 32m
•Height: Average
[POWER] In Heaven, In Hell
"CLANG. CLANG. CLANG.
Junko Enoshima was finally facing her own execution, via her own special contraptions. She never actually expected this to happen. Things rarely catch her by surprise. But it didn't matter, this moment invoked an intense sensation; the very definition of despair, to know and embrace one's impending death with open arms. She would taste of this new world of sorrow at all costs.
As the heavy metal came crashing down, she closed her eyes and grinned widely. But death never came. She opened her eyes and found herself in an entirely new place, still sitting in her chair and still clutching her Monokuma.
She got...outside? Somehow? She stands up and throws the chair against a tree out of fury, letting out an aggravated yell. How could she be robbed like that? It was unfair. It was unfathomable. It was.... still the feeling she sought. Despairing over her ruined, perfect death. She smiled and laughed, for even this was exquisite in and of itself.
Then Monokuma tugged at her boot, looked up at her, and pointed into the foggy distance. The students? No, different people. Monokuma smiled as he watches them too, then speaks openly for Junko to hear.
"This place is different... No safety. No happiness. No hope... Only eternity. Only despair."
Junko grins once more, steps forward, and embraces her new life. Everyone must know what despair truly feels like."
[UNIQUE STATUS EFFECT: Despair]
The Diva of Despair revels in the torment of both her victims and even herself.
•When a Survivor is hooked, all Survivors gain 2 Despair.
•When a Survivor is unhooked, Junko gains 2 Despair.
•When a Survivor is grabbed, that Survivor gains 2 Despair.
•When Junko is stunned or blinded, she gains 2 Despair.
•When a Survivor is downed, they gain 1 Despair.
•When Junko loses a chase, she gains 1 Despair.
Once either a Survivor, or Junko herself, reaches 10 tokens of Despair, Junko gains access to The Ultimate Despair.
[PASSIVE ABILITY: Monokuma's March]
Given a life of it's own by the Entity, Monokuma is now a fully autonomous bear, alongside Shirokuma and Kurokuma. However, they still pledge allegiance to Junko Enoshima.
At the beginning of the Trial, 3 AI bears spawn: Shirokuma, Kurokuma, and Monokuma. The robot bears will wander around the Trial, making noises such as snickering and subtle laughter. If a bear does not interact with a Survivor for 2 minutes, it will vanish and reappear within 12 meters of one.
•When a Survivor is spotted by Shirokuma, it let's out a "yoohoo!" and beckons the Survivor to approach. If a Survivor interacts with Shirokuma, all Survivors lose their Despair buildup, and transfer their collective buildup to Junko.
•When a Survivor is spotted by Kurokuma, it will give chase and try to inflict damage. Kurokuma moves at 3.8m/s and can be temporarily destroyed with a stun by any means. Being damaged by Kurokuma also inflicts 1 Despair to the Survivor, and destroying Kurokuma inflicts 1 Despair to Junko.
•When a Survivor is spotted by Monokuma, it will smile and give a sly, mischievous chuckle. If a Survivor interacts with Monokuma, they can receive a random item, but it comes with a random negative effect.
These effects include: Revealing all Survivor auras for 10 seconds, afflicting the interacting Survivor with Exposed for 60 seconds, or applying 4 Despair buildup on the interacting Survivor.
[KILLER ABILITY #1: Super Analytical Prowess]
Press and hold the Power Button to snap your fingers and begin analyzing any Survivors in your field of view. Release the button to stop analyzing. The Diva of Despair gains temporary increases to certain actions dependent on Survivor actions that she witnesses while analyzing. A new analysis will overwrite any previous one.
(1s activation, 1s cancel, 10s cooldown after performing an analysis)
The Diva of Despair will obtain the following enhancements when analyzing select Survivor actions:
•Rushed vaults: The next vault becomes 20% faster.
•Pallet-throw: The next pallet breaks 20% faster.
•Healing or unhooking: The next Basic Attack inflicts Mangled, and Survivors within 16 meters of you suffer from Hemorrhaging for 30 seconds.
•Generator repair: The next kicked generator repairs 10% slower. (Only applies once per generator)
[KILLER ABILITY #2: The Ultimate Despair]
Becoming fanatical in her desire for absolute sorrow, Junko Enoshima gains the favor of the Entity, temporarily and exquisitely.
Press the Ability Button when either Junko or a Survivor becomes fully afflicted with Despair, and allow The Ultimate Despair to wash over.
The Ultimate Despair lasts for 60 seconds by default. During this time, The Diva of Despair can unleash a torrent of Entity-touched spears from the ground by holding and releasing the Ability Button. These spears can bypass walls, but cannot pass over gaps. Damaging a Survivor with the spears gives them 3 Despair tokens.
Survivors that are downed by this attack are impaled where they stand, and begin dying as if they were hooked. Other Survivors must come to their rescue, like normal. If a Survivor is on their last hook stage when impaled, her special Memento Mori, The Ultimate Punishment, can be activated, causing a cascade of spears to erupt from the ground from all angles, piercing the Survivor numerous times and propping them upright, displaying the carnage to all.
Once The Ultimate Despair ends, all Survivors and/or Junko that had 10 Despair tokens are reduced to 5 Despair tokens.
(1.5s activation, 12-meter range in a straight line, 2.5s attack cooldown)
[PERKS]
•Trigger Happy Havoc
After being stunned or blinded, your Basic Attack lunges are increased by 40%/50%/60% for 45 seconds.
•Scourge Hook: Manipulation Game
At the start of the Trial, 4 regular hooks are transformed into Scourge Hooks.
When you hook a Survivor on a Scourge Hook, that Survivor is then transported to the furthest hook from all other Survivors. Scourge Hooks spawn 30%/40%/50% further apart from eachother.
•Ultimate Fashionista
When you hook a Survivor for the first time, this perk activates.
When you hook a Survivor for the first time, after this perk's activation, transfer that Survivor's hook stage to a different Survivor that already has one hook stage (cannot apply to Survivors with 2 hook stages), then unhook that Survivor automatically after 30/35/40 seconds.
When that hooked Survivor is unhooked by any means, they become healthy.






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