Killer Concept: Blade (Wesley Snipes) (Concept Request)
•Title: The Daywalker
•Character: Blade
•Franchise: Blade (Wesley Snipes)
•Weapon: Double-Edged Katana
•Speed: 4.4m/s
•Terror Radius: 32m
•Height: Average
[POWER] Sins of the Father
"After the final climactic showdown against Dracula, Blade lay exhausted and wounded amongst the debris around him. Dracula looks to him, tells Blade of what an honorable warrior he is, but then warns that the bloodlust of even being half-vampire will consume him eventually.
The vampire menace has all but been extinguished now, and Blade believes that, with the help of his friends and the serum they've concocted, he has nothing to worry about. He has nothing to fear. The remnants of the horde have everything to fear.
Then, black Fog. It rolls into the room, crawling along Dracula's skin, but noticeably having no effect. It's Blade they're after. A dhampir stronger than even the mighty Dracula would make a fascinating servant.
Blade swats and kicks at the Fog that begins engulfing him, until it seeps into his very pores. He feels paralyzed. His vision goes black and then... a forest? Where was Dracula, or his friends? He could feel that he was very far from the city. Far from home.
At his feet lay an assortment of the weapons he's used to hunt vampires, historically. But in the distance he saw no vampires; just people. Marooned like him. He starts to approach them as they work on what appears to be an oversized generator, when suddenly, thunderous voices pierce his mind. Words in an unknown dialect. He reaches into his pockets desperately looking for a dose of anti-vampiric serum. Nothing.
The voice of Dracula, distorted, returns to his thoughts.
The bloodlust comes for us all."
[Killer Ability #1: Frontflip]
Holding the Ability Button grants The Daywalker an enhanced jump for easy mobility. He leaps off of the ground and can pass over moderately high obstacles.
If The Daywalker lands on an invalid surface, or becomes stuck, he is transported to the nearest valid surface after 1 second.
(1.5s activation buildup, 1s cancel, 8-meter base jump height, up to 6-meter range, 2.5s recovery animation on landing, 10s cooldown)
[Killer Ability #2: Modified Benelli-M3]
Press and hold the Power Button to equip The Daywalker's modified shotgun. Press the Attack Button to fire a single silver stake per shot. The Daywalker can fire up to 6 stakes before having to reload, but can reload the remaining stakes at any time by pressing the Interaction Button while aiming. The Daywalker incurs a movement penalty while reloading.
Survivors shot with a silver stake are not immediately injured; they must be shot twice to lose a health state. Survivors can remove the first lingering stake from their body, but cannot remove it while moving.
(2s activation buildup, 1.5s to load a follow-up shot, 2s reload per stake, 2s cancel animation, 6s animation to remove a stake, movement penalty to 3.8m/s while aiming, stakes fired begin to drop off sharply beyond 20 meters)
[Killer Ability #3: Boomerang Glaive]
Pressing the Interaction Button will cause The Daywalker to reveal a throwable, serrated device and toss it in a wide-arching, circular radius, before returning to him.
If The Daywalker hits a Survivor with the Boomerang Glaive, they lose 1 health state and the Boomerang Glaive immediately returns, ready for use once more. If it does not hit anything, it can be reused. If the Boomerang Glaive collides with an obstacle, it shatters and incurs a cooldown before The Daywalker can use it again.
(0.5s activation animation, is thrown from the right-hand side of the screen and returns from the left-hand side, 12m circular range)
[PERKS]
•Hex: Ash and Frost
After the first chase of the Trial begins, a Dull Totem lights and becomes a Hex Totem.
When a chase begins, the aura of the Survivor you're chasing is revealed for 3/4/5 seconds, and if a Survivor takes a protection hit, all other Survivors become Incapacitated for 30 seconds.
•War Never Ends
For every generator that is fully repaired, gain 1 token.
For each token, Survivors have their repair speed decreased by 3%/4%/5%
When a generator is fully repaired, all Survivors who finished the generator become Exposed for 60 seconds.
•Only One Blade
When the Exit Gates are opened and the Endgame Collapse begins, this perk activates.
Every time a Survivor is hooked during the Endgame Collapse, reduce the Endgame Collapse timer by 20/30/40 seconds.





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