jasonq500
jasonq500
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@Mandy said:
you will get it on the email that you have on your BHVR account. But there's no guarantee even after getting the Twitch drop, there's specific number limits, so getting the Twitch drop gives an opportunity to be selected.
Okay so not guaranteed, thanks for the clarification
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Like no offense, but the event itself is legitimately one of the most unfun I have in this mode pl5ayong killer, the survivors gets so many abilities granted which are extremely busted, while the killer gets like almost nothing, poison just barely does anything useful to punish survivors
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Sadako right now she's just becoming less enjoyable for me as a sadako main, holding a tape is just way too easy to maneuver as a survivor, having no actual threats (the biggest issue that's currently has)
it's been also really tough on her with the pallet density update, there's so many pallets that it's just becoming so tediously unfair for her,
Literally her kit right now, she's just feels not enjoyable each and every single time I play as her compared to like her first iteration, unless she gets drastic buffs that'll help her, she'll pretty much stay in a bad spot for me
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the devs said they'll leave her be if she's actually in a good spot from her recent buffs, which obviously that wasn't the case as she's still dog water, so I really wonder of what plans are they gonna do with her, hopefully not take like 1 to 2 years
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So in other words, a limited time game mode that comes out every couple of months, there's absolute extraordinary nothing
just 2 minor changes for deathslinger and oni, a buff to survivors anti camp, two new maps, that's literally it
no new killers added for 2v8, not even a new class role, no adjustments to other class roles, brute class still being one of the worst class for killer, absolute nothing
I know it's popular for casual players, but if there's really nothing new to the mode it gives me no incentive to even try it out especially when queue times are severely long as killer especially around normal 1v4 matches
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From my guess he will most likely be fixed in the 9.6.0 diminishing returns update which is about 2 weeks away
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I genuinely feel like all he needed was give him 8 extra knives
Cause currently trick pouch (one of his add-on) fixes the current issue I have with the trickster as 36 knives is way too low especially since he moves at 4.4 movement speed
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A patch that was supposed to be fixes for him ended up being a huge detrimental nerf like what the hell man
They really "LIKE LEGITIMATELY REALLY!!!" should not have touched him from the ptb PERIOD!!!
Every time they adjust something it just ultimately makes things worse
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These are the issues that I have noticed with trickster
His knife management are way too low and punishing, going from 44 knives with two add-on giving you extra knives ( 8 and 4) to 36 with one single add-on that only gives you 4 extra knife
him being 4.4 instead of being 4.6 made him really hard to catch survivor in tight loops scenarios especially in indoor maps like rpd and the new map
your style rank goes away really quickly whether or not you're in an active chase
His add-on in my opinion are pretty meh, not really a fan of the all the add-on except for death rows compilation and ripper brace, am disappointed they reworked cut thru single into having a different effect though
I really thought he became better from the ptb but after playing a couple of rounds live he definitely got a bit worse even with the buff he's given, I'm really disappointed in the rework ngl 😔
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@[Deleted User] said:
that's not a hug, that's a rebound. or it would be a rebound, because yes, they removed that on the PTB.
https://www.reddit.com/r/deadbydaylight/comments/1remrxf/wesker_live_vs_ptb/
they seem aware of it at least. wesker talk popped off today thankfully.
Yeah my bad on the name mistake
Hopefully the devs will notice like they did with Oni
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@OrangeBear said:
Yes it's intentional. Stickiness was reduced from 0.18s to 0.05.
I think this is because hits behind walls were still happening. I have no idea how difficult it will be on controller now but i tried on PTB and still found it managable on a mouse at least.It's very noticeable, a bit of a pain honestly but not straight up unplayable, it should definitely be slightly increase to not make it annoying on controller
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At this point why not just make it last 3 weeks each time it comes back
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I'll be for real, as much as it was a beloved voice, I'm kinda glad they changed it as I very much find his old voice so annoying especially combined with scene partner
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Skull merchant getting major buffs
The FNAF chapter
Scratch marks having different colors
You can see hooked survivor's Anti hook hud
These are all the good changes that I know, most majority have just been pretty bad
Lots of bugs that are still not fixed, questionable changes they gave to clown, unnecessary xenomorph and artist's add-on nerfs, knight's guard chase timer reduction, worst rift they've released, skull merchant's preview design, the entire walking dead patch, the two scrapped anti tunneling/slugging update
2025 was really bad for dbd
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@SoGo said:
Well, Pixel Bush had an idea revolving around infecting pallets and restricting the vaulting to them alone. And returning the old numbers.
So she would require a level of setup unique to her.
I would like to try that one out.
While the idea he gave could use some adjustments, the idea itself is actually interesting
Would definitely like to see infected pallets be incorporated from her kit
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@YukariTheAlpaca said:
The Demainfested and Manifested invisibility durations are fine in their current state. They work like they are supposed to. A lot of these changes are pretty unnecessary.
Sadako right now is not in a good state at the moment along side her add-ons, can you explain how exactly are these changes are rather unnecessary?
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Sadako, bloody finger and remote control are one of her best add-ons
The rest are alright/mediocre/straight up trash from all of her add-on variety,
She deserves to get an add-on pass and some buffs from her kit
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I'll still buy the chapter, him getting nerf isn't the problem for me, as long as he's actually fun that's all I care about
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@Aven_Fallen said:
I think that you can only change that with a big rework to her Power. And as we know, those can be hit or miss. So I dont think that the Devs will touch Krasue anytime soon.
Because you are completely right, she is very boring to play, and this is since her release since the gameplay loop has always been the same. She only had a high pickrate on release because she was busted on release, but once she got nerfed, only people who really like her are playing her and those are only a few. And she is still strong, she is stronger than two thirds of the Roster I would guess. But again - she is just boring.
But I also would not have any faith in BHVR reworking her.
Don't exactly blame you, each rework have always been a miss on certain killers
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I'm not really feeling the slaughtering strike ability as giving killer a dash is just repetitive now, and even when he got buffed I still don't like him since he's just watered down of his previous iteration
so whenever I do play as Myers I will always run fragment tuff of hair add-on that gives him that same old myers feeling
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Genuinely what should've happen is not even bother with the entirety of the anti slug/ tunneling mechanic from the recent ptb
Cuz if they were to revert the changes a 2nd time to anti slug and tunneling, then all of it was a big waste of time which could been used for bug fixing every single killer roster
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@Mandy said:
To give more context, we playtested this with our Consultants, they were successfully able to weaponise the no collision, dropping pallets for other survivors, flashlight saves etc. It was making the survivor pretty invincible in that area, which is definitely not the intention of a mechanic to reduce tunneling. You could clip inside the killer for Flashbang saves etc, it really was pretty problematic. The solution was to remove the no collision.
you say this effect favors survivors yet giving the unhooked survivor 30 seconds effect of endurance with collision so they can weaponize the killer isn't any better, just because survivors can weaponize that effect doesn't mean it should entirely be removed.
In the worst case scenario the unhooked survivors can just body block you couple of seconds then run off since you the killer can no longer see/hear their scratch marks, pools of blood, grunts of pain, and can see their aura for a couple of seconds, arguably a worse tradeoff then having the unhooked survivor with no collision getting a free flashlight and pallet stun save in my opinion
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Still waiting on mine, only just now I booted up the game and I don't even have the drops reward yet after hours of the stream.....…......yay
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@ThatRyanB said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4017137#Comment_4017137
To be clear, the change to this perk wasn't specifically tied to Myers' rework. The intention was to make Terror Radii scale more naturally across all Killers without creating cases where they could get a Terror Radius of near-zero (without relying on Undetectable, of course).
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4017139#Comment_4017139
We don't currently have plans to change these add-ons. Would you be able to give a little more detail on why this isn't vibing with you?
The main issue I'm not vibing with are nerfing his kit while turning it into an addon
Before his rework, Myers stalking range was 40 meters and stealth mode was 4.4 meters
Now with the new rework, his two changes has been incorporated into an addon (boyfriends memo and flowers memorial), while nerfing his stalking range got to 32 and his movement speed while in stealth to 4.2 meters, making it feel pretty bad to use meaning you have to run those addons every single game
I genuinely don't think these type ideal changes from his kits should ever be incorporated in an addon if the changes he had before we're already fine as is
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@ThatRyanB said:
https://forums.bhvr.com/dead-by-daylight/discussion/458973/myers-hotfix-mixed-impressions
Will definitely be interested to hear what you think once you've had a chance to get some time with it. Our team will be making sure any feedback is shared with the dev team!
Is there any news about two of his addon ( boyfriends memo and flowers memorial) be brought back to his kit?
there was no reason it needed to be an addon when it was already fine as is from his previous iteration
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Will say, Myers breaking pallets with slaughtering strike has become worthless now from what I'm seeing
Literally why use that feature where you feel slowed down and you can just kick it normally which is so much faster especially if you're using brutal strength
I also argue that two of his addon that were once in his kit be brought back (boyfriends memo and flowers memorial)
Like there's no reason that it should have been removed from his kit and become an addon
Literally from what I'm seeing, I feel like this whole rework was not thought out thoroughly because of the changes he had initially
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Until 2026 most likely
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Yeah literally unerf all of the changes to Myers
-Stalking range back to 40 meters
-Stealth mode is back to 4.4 meters
I still find it mind boggling that these two of his kit are now part of an addon
-Increase evil incarnate mode duration to 60 seconds
-Reduce his terror radius to 16 in pursuer mode and 32 in evil incarnate mode
-Remove the cool down when using slaughtering strike
-Reduce evil incarnate start up animation by a lot
@Rudjohns said:
They should revert all changes
Honestly I would not be opposed in reverting all the single changes into bringing back old myers
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She was not buff recently, most likely that you've been seeing games of her randomly
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it just keep getting worse and worse ever since they reworked the entirety of the rift. 🙂........man
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He genuinely feels awful at the moment, he's got more nerfs then buffs
(Buffs)
- Can now switch between stalker mode to pursuer mode
- Removed stalk limit
- Pursuer mode grants 20% of stun reduction, pallet/gen kick, extended lunge, vaults
- Tombstone is now basekit and can immediately kill a survivor on death hook
(Nerfs)
- Slaughtering strike feels so restrictive (from movement and a cool down if you miss)
- No longer grants expose status (now an addon with an extended lunge)
- 40m terror radius in evil incarnate which is way to high
- 24 meters radius in pursuer mode
- Reduced stalk range to 32 instead of 40 (now an addon)
- Made evil incarnate 40 seconds.
- Has an animation for evil incarnate while being slowed down meaning you can't immediately down a survivor this close
- 4.2m/s instead of 4.4m/s stalker mode (now an addon)
- Added a decay on stalk meter if he hasn't stalked anyone
For a rework that's meant to make him more stronger, he just feels outright weaker then before especially if you're using tuff of hair addon to play almost like old myers
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He only really needed adjustment, lots of adjustments cuz yeah, I think the Myers rework could be good, possibly being actually fun to play as if he didn't get unnecessarily nerfed in all every single aspect of his kit
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Myers with the slaughtering strike mechanic. I genuinely hate how restrictive it feels especially since it last up to 40 seconds to the point I ended up using tuff of hair and boyfriends memo addon to make him actually more tolerable albeit still not great
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He was nerf even from the ptb, the dash ended up being the cherry on top of getting nerfed to live
@Leonardo1ita said:
This video of Scott explaining the situation is just perfect:
This video sums up perfectly why I dislike this rework very much
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There's so many ways they could've done with the rework, the idea is there. But what we got is a bunch of nerfs (stalking range lowered, stealth movement speed being 4.2 ms, tier 3 lasting 40 seconds) then copy pasted a dash ability that's not even fun to use
genuinely this is arguably another failure of a rework right next to trickster
If they for some reason want to keep the dash, then at least they should make tuff of hair literally old myers again
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There is though, fragmant tuff of hair
But in a worst state as he is just a more weaker version of old Myers
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Myers is not enjoyable at the moment, he's just been watered down from his original kit and gave him a dash ability, even with tuff of hair addon that makes him old myers still does not feel like old myers
he no longer holds his knife down in strike mode, he now has an animation while slowed down meaning you can't immediately attack a survivor this close to you giving them distance, slaughtering strike last about 40 seconds, his stalking range has been reduced from 40 meters to 32
Literally there's nothing fun giving him all these restrictions while nerfing aspects of his ability even with the tuff of hair addon
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Slaughtering strike feels so bad that I use tuff of hair just to not deal the terrible clunkiness, along with the stalking range addon as 32 meters is way too low of a range
This whole rework felt like a overall net nerf in every aspect
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If true, are they considering in adding him as a legitimate chapter then?
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Not really liking that they're adding collision during head flight, it was the sole reason why I liked playing her from the ptb, plus survivors who are not infected can just body block you protecting the infected survivor
And her scamper got buffed in this patch which will possibly hate going against her
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@Inosennatoki said:
This is a buff or a nerf?
a sidegrade from what I'm seeing
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Sadako and soon the krasue
For sadako the changes I want are to make tapes an actual threat with fingernails being fully basekit, and a full addon pass
For krasue, just adjust her jank when exiting out of head form and adjust her attack mode movement a bit
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Assuming the anti tunneling changes will be heavily adjusted (which most likely will) she'll at least be safe from being gutted
That said she still needs buff either way and I hope she gets something by the end of the year
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@ReverseVelocity said:
It's literally just an extended lunge, which he is already known for. You can do this with Coup right now.
I feel like with Myers we're straight up going away from stealth
He's getting on-command Undetectable, if anything, this is MORE stealth.
I think labelling the rework as "dashslop" is a bit reactionary. It feels like "M1 lunge good M2 lunge bad".
Maybe Idk, some people say he his
Maybe my mind will change once I try the ptb
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Very much agree that she is in desperate need for an addon pass
I have some ideas for her kit and addons in case you wanna check it out
@jasonq500 said:
Bringing back more ideas that I have for sadako to make her more better to play as and to make her add-ons much more useful
Base Kit changes -
• manifest invisibility last for 1.3 seconds (was 1 second)
• demanifest invisibility Last for 1.5 second (was 1.2)
•Increase projection duration movement speed for 3 seconds (was 2 seconds)
• sadako now gains her manifest duration when projecting to TV's
•increase her undetectable duration by 6 seconds after projecting to TV's
• TV's take 65 seconds to turn back on after being turned back off by a survivor (was 70)
•(new) sadako Grant's immunity to stun for 4 seconds after manifesting or projecting out the TV
•(new) tapes are destroyed when survivors have taken damaged (does not inflict condemn)
Add-on pass
•old newspaper - (reworked) TV projections sounds are now silent within certain range (kinda like wraith's)
• mother's mirror- now includes the immune stun as well as it's current effect
• sea-soaked cloth - increase undetectable duration by 4 seconds when projecting to a TV
•reikos watch- (reworked) vault and kicking speed is increased by 15 percent when demanifested
• clump of hair- decrease the range by 8 meters (was 6 meters)
Well stone - the specific TV that was turned off by survivor is immediately turn back on when a tape is destroyed or inserted back to a different TV
• well waters - successful attack cooldown is reduce by 15% when hitting a survivor holding a tape (has a 30 second cooldown)
•Ring drawing - tapes are no longer destroyed when a survivor takes damage, when hooking a survivor holding a tape, other survivors gain two stacks of condemn
•Bloody fingernails- (reworked) reduce the time it takes to project out of a TV by 0.3 seconds
Rickety pinwheel - survivor gains oblivious for 60 seconds once they grab a tape
• VRC- fake Sadako's will appear at all TV's that are currently on when projecting (new)
•Telephone- (reworked) survivors gain 5 percent hinder for 2.7 seconds when sadako teleports within 16 meters to a survivor
•Tape editing deck- (reworked) all survivors starts off condemn with a total of 3 stacks
•Iri tape- (reworked) sadako can now teleport at any TV's that are off (it does not inflict condemn), TV's that are off has a 15 second cooldown before you can teleport to them again
These are all the ideas I have for sadako
What do you think?
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@Ohyakno said:
I really like these add-ons. They're way more creative than what we have now
Hey thanks 😊
Really do hope sadako actually gets an Add-on pass someday
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3986957#Comment_3986957
Absolotely my friend! May I tag you in my thread I made on her recently? It’s a little spicy over there but that’s due to people that don’t know her as well. 😅
Think I know which thread it is lol
Yeah sure I wouldn't mind
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/453811/sadako-changes-idea
I like your direction. You created some pathways for diversity which is really appreciated!
Not bad changes at all my friend. A few changes/concerns I would like to throw on the table.
1) Ring drawing - “New” Upon breaking a tape in a survivors hand, 1 stack of condemn goes to each survivor EXCEPT for the survivor who’s tape broke.
If you don’t like that idea for it, it could be something where everyone that has a stack of condemn, 1 stack of condemn with be locked in EXCEPT for the person you broke the tape on. :)
My concern with your design is this…(which I don’t know if it’s a concern per say because I would need to test your design to know of course)
2) Well stone feels like it would still have to be a must addon to run simply due to Sadako losing her power and it being controlled by survivors hence our current design flaw.
3) I also would like her lullaby to be either smaller or much much larger with no directional help.
I’d have to try your design in person to “feel” it out in a trial to know for sure, but obviously that’s not possible. However, like I said. I like your ideas! :)
Glad you like the direction I have
For your ideas and concerns you have
1)Your idea on ring drawing is a nice idea, doesn't have the potential hard slugging effect that 2.0 had going
2)For well stone yeah I do see some potential problems becoming a must run addon if it were implemented in an actual game
3) there's many ways of changing her lullaby like maybe reduce her range by a certain amount by each survivors holding a tape or have no lullaby if you hold a tape by a certain amount of time
As for how they would feel to play, definitely am hoping one of the manager can see some of the ideas from this post and hopefully have it tested out by someone
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@YamamuraVideoRentals said:
Sorry I don't think this meets the mark.
We need some fundamental changes to how her stealth ability works, and how condemn and the survivor ability to shut down her power works. It would also be nice if she could simply crawl out of TVs faster, rather than increasing the time she is sped up.
Simply tweaking numbers is not how to make Sadako better.
How come? The changes I have for her while yes are tweaks, but I personally think that's all she needed are tweaks to make her feel better, tapes get destroyed when a survivor takes any damage, three of her addons are now fully base kit etc
And make her add-ons more useful and have variety since they're currently not worth running (except for remote control, bloody fingernails)
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Honestly I cannot believe streetwise, a perk that gives a huge unintended advantage giving you infinite charges in any items, not fit the criteria to be in need of killswitching?
This is just as bad as the trickster epilepsy bug taking forever to get killswitched