jasonq500
jasonq500
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- jasonq500
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Comments
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@OrangeBear said:
I've heard the hook ones but yeah i didn't know the stun ones existed. Have never heard them on live release, i wonder if they are bugged or removed.
Wondering the same thing, hope they bring it back
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@Langweilig said:
I’m very glad to see a Sadako post again (that isn’t from me). I like your suggestions very much my friend and have some additional thoughts.
•(new) sadako Grant's immunity to stun for 4 seconds after manifesting or projecting out the TV
I would change the 4 seconds and ty it to the flicker duration. That way this new feature would have a synergy with the mirror addon.
For ring drawing I want it’s old effect back or that hooking someone or completing a generator grants everyone one stack of condemned.
• VRC- fake Sadako's will appear at all TV's that are currently on when projecting (new)
Can’t say how useful this would be, but it’s a funny idea. It’s huge problem with the TV auras still remains.
• well waters - Increase undetectable by 6 seconds after manifesting by any means
I would want this basekit and also tied to the flicker duration instead of a set amount of seconds (to give a synergy with the mirror addon).
Tape deck sounds a lot better.
You adopted my iri tape idea😊
Additionally to the other flicker changes, I would like that she flickers after crawling out of a TV.Hey thanks,
I would change the 4 seconds and ty it to the flicker duration. That way this new feature would have a synergy with the mirror addon.Would definitely be a much better change
I would want this basekit and also tied to the flicker duration instead of a set amount of seconds (to give a synergy with the mirror addon).That's actually a really good suggestion, definitely would make mother's mirror actually more useful
You adopted my iri tape idea😊It was such a good idea from you. being able to teleport to a turned of TV that I'm surprised bhvr didn't incorporated that idea from her add-on
Additionally to the other flicker changes, I would like that she flickers after crawling out of a TV.It should honestly, would actually be amazing with the bonus speed for more interesting plays
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Reiko's watch is definitely now been fixed, but I can't be sure about her demanifest invisibility duration being actually fixed since it wasn't mentioned from the patch
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One of the community manager did acknowledge about some of the dislike of her current chase music ever since it was brought back from this post
So there's a bit of hope for her previous version to return
@Jspect said:
A while back many people including myself wanted her PTB theme back as it was adjusted before going live. In a later update it was reverted and everyone was happy.
In the latest patch it has been reverted back the the old-live version. I'm so so confused, this has to be a bug right? -
I honestly think they should remove the bloodlust requirement and make it chase time based for 15 seconds
Would make this perk actually useful
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3878560#Comment_3878560
Hopefully with sadako’s name on it 🙏
Hope so too
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Probably around the beginning of February
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@ThatRyanB said:
Thanks for sharing, folks! I've passed this on to the team.
Great news to hear
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Since the new version is back sadly, bhvr can you please revert the chase version back how it was before
The old theme just sounded much better and more pirate like them the new version
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I reported it during the ptb, told me it was not considered a bug sadly
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Has she been fixed as of the new patch?
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@Devil_hit11 said:
fix invisibility duration errors to be 1.2 seconds.
The most important aspect honestly
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@AetherBytes said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3876977#Comment_3876977
Thought this was the case, seems like a very good perk for killers who want more freedom in disengaging, such as wraiths and xenomorphs.
I feel like they should remove the bloodlust requirement if they really want this perk to have some actual uses to more killers that barely use bloodlust
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@ThatRyanB said:
Confirming that, yes, the original description in the Developer Update was an error and we've updated the article to fix this. The correct effect for the perk is Undetectable and you can rest easy - there's no cooldown added.
Thanks for the confirmation 👍
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@ReverseVelocity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3876885#Comment_3876885
I'm thinking it's an error as well. The Cooldown didn't exist on the PTB iirc and it's listed on the PTB version of the perk in the dev note.
Seems like it was an error
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@Langweilig said:
Make sadako continue to be immune to getting stunned when she's still flickering after manifesting
That’s actually a cool new suggestion, that I haven’t heard before. Would be a nice buff.
make tapes have something negative to have like having survivors holding a tape should be destroyed when taken damage/or make ring drawing add-on basekit
Do you mean distroying tapes together with giving a stack of condemned? Just distroying tapes would be fine, but I don’t want it to give condemned by distroying tapes like in 2.0.
Ring drawing should definitely become basekit.
Your suggestions are very good. Hopefully we get something for Sadako soon.
I hope they additionally remove TV auras from survivors.
Destroyed tapes will not give condemn, wouldn't want that to return
I hope they additionally remove TV auras from survivors
Maybe if they are holding tapes seeing tv auras (except the one you have to remove condemn) would be hidden at all time
Your suggestions are very good. Hopefully we get something for Sadako soon.
Thanks, and I would hope she gets something too
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@Devil_hit11 said:
i miss 10 second cooldown Chucky and 2.0 Sadako. Now they're only good for pub-stomping weaker players.
What was something you liked about sadako 2.0 besides being a strong killer
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Sadako 1.0 yes I do miss how she was, sadako 2.0 I for sure don't
I'm really hoping she would get some proper buffs to feel more better to play
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Sadako wishlist I'd love to see
• Make bloody fingernails/old newspapers basekit
•make tapes have something negative to have like having survivors holding a tape should be destroyed when taken damage/or make ring drawing add-on basekit
• Make sadako continue to be immune to getting stunned when she's still flickering after manifesting
•have some of her worst add-on reworked/adjusted
•her tv spawn should be prioritize over chest when a using chest offering/event that contains chest
•fix some of her bugs that's still happening like her demanifest invisibility not lasting about 1.2 seconds and reikos's watch not working at all
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@Roco45 said:
I've been playing Sadako the entire event and this makes sense why the event queue seems to be harder than the regular queue despite the random perks, because TV placement is botched as #########.
Why hasn't this been fixed?
I can't say why honestly
And it really shouldn't be ignored due to how ridiculous the placements are
Literally they closed the bug report discussion and removed comments due to the complaint it has
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Pyramid head 100%, nemesis too
Sadako definitely needs her purples an add-on pass and make bloody fingernails partially basekit
Chucky has some lackluster add-ons and could use some love
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An update since there's now a video:
I would seriously hope the new version doesn't come back after just taking about how much we disliked the theme back in November
https://youtu.be/bahwHUnrJV0?si=LZufWpY7WgL1fR__ -
Got just mine now recently
Would seriously like to see stats like this in the actual game
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@Malkhrim said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3872030#Comment_3872030
I remember this. The devs were already nerfing pig because of the addition of Endgame Colapse, but they also wanted to make RBTs stop on the same way the Deep Wound timer did "for consistency".
On the same update, they also wanted to decrease the speed of opening exit gates by five seconds.
I'm glad they listened to feedback and reverted those changes before they went live.
From what I recall, in the same update legion got nerfed heavily in his og state, and they made it so legion can't even open lockers during frenzy which was easily abused by survivors and thankfully reverted back
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@Shroompy said:
I forgot which PTB it was, but they tried giving a buff to Legion (OG Legion btw) which made it so if a Survivor was already injured, their Deep Wounds timer would be 20 seconds instead of 30 seconds.
Now, 2 things to take into consideration: Stab Wounds Studies which decreased the Deep Wounds timer by 5 seconds, and Franks Mixtape that took off 15 seconds from the Deep Wounds timer instead of 10 seconds when stabbing a Survivor already inflicted with Deep Wounds.
If you havent pieced it together already, you could literally just 2 tap people.
Completely forgot about those changes, this is rework twins levels of bad
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You seriously want my main to get the skull merchant treatment? No thank you
Yes, new players will struggle, but experience players can out right avoid getting condemn kills, just like any other macro killers
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@jmwjmw27 said:
I hear the difference but it doesn’t sound bad to me, definitely not anything like metal pipe scratching.
It's what it sounds to me, New version just feels a bit repetitive like it was sped up
I just like how action the accordion sounds in my games
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Update: apparently this isn't a bug I posted it on the bug section
That's honestly disappointing
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@sizzlingmario4 said:
Is it just layer 4 or is it the old layer 1-3 too?
If it's just layer 4 I don't really mind but if it's layer 1-3 as well then please no, the current version on live (8.4.2 + what was on the 8.4.0 PTB) is SO much better
I would assume 1-3 layers would come too since it's part of the new theme
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Well, that's just awful to hear
Literally gives this man his money back
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3868148#Comment_3868148
WHAT?!?!?! They better NOT be bring that old music back. Please please tell me its a bug!!
I would hope that it is a bug, it's happened before to other killers before so I pray this is actually bugged
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@Langweilig said:
I don’t hear a difference. It sounds exactly like the current one to me.
For me I definitely notice a difference, along from other people that did for what I gathered
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I honestly like this concept of the perk now, it's like how it was back in 2017 but gives undetectable instead,
Perk could use some buffs though
I do honestly think about putting this on sadako as she doesn't lose bloodlust when demanifest/manifest during chase
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@Chilli_man2400 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866392#Comment_3866392
We ignoring Billy’s rework? Knight? Singularity?
all got reworked for the betterSadako 2.0, current trickster, twins ptb rework, like there are plenty of other killers that were reworked that were heavily disliked
Like yeah the other changes were great but you have to understood why people don't trust bhvr in changes sometimes
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Removing auras of for survivors would be a detriment for pig then a detriment to the survivors, it would cause more survivors to just do gens
The timer nerf was reverted a while back
And lastly in terms of balance nobody will ever be pleased whether or not the devs even do care, almost any other games has this sort of issue
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I just hope it doesn't get a rework and just make some tweak changes
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@UndeddJester said:
At the risk of riling people up... I don't think the changes to his dash are actually a bad set of changes... his S&D distance is pretty insane now, and where it is slower, it is easier to control, especially for a controller player... and I always support any change that bridges the PC/controller gap.
One thing I really like is the duration and slower speed makes it easier to control your dash after you scamper... this means scampering during slice and dice actually feels more viable as a legitimate mind game, rather than how it was before, where it was stupid to even try… while it isn't his old scamper, this actually hits a nice middle ground, that makes it an actual part of his kit, and makes Chucky feel a little more unique again.
Now all that said... the 14s cooldown is UNDENIABLY a nerf... but I think that's the part that is actually hitting people the hardest.
His new S&D when people get used to it I think is almost fine. Obviously I'm a scrub Chucky so hard for me to assess, but I went looking it up to see if anyone else had put any work in on Chucky, and it looks like Hens found pretty much the same thing, though he also reckons the acceleration could be improved a little to get up to that speed… but these changes aren't as dire as people seem to be making them out to be... a lot of the mind gamable hits remain the same and he feels easier to control to me.
I 've clipped his summary to avoid the 51 min video, but it's an interesting watch throughout to get the full context.
https://youtube.com/clip/UgkxtDPBPGGf1YRcC2sLAJ5p-0G40UdHaze4?si=DS0FrGXDWgTZWcKb
I do see that the duration definitely has more utility, but I vastly prefer speed for fun factor, not really a fan of killers feeling slow no matter how much you get used to in my opinion
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Its honestly better to just go to regular match to avoid these offerings especially since the triple blood hunt comes around on the 26th
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@buggybug said:
How many of these chucky post'swill there be? He still fine, just not brain dead now with rat poison and use to be easy hits, look at him as you would look at the knight and his deserves nerf, both shouldn't have gotten away with able to hit for free and as I say in every chucky post am tired of him as much as those who got tired of Wesker. Tired of that ######### talking weasel.
Its understandable if you don't like certain killers, but they don't deserve the nerf they got, what happened to knight previous version and Chucky made them less enjoyable for both sides
Just because you dislike going against them doesn't mean they deserve nerfs
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@Oputeeva said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3859435#Comment_3859435
imagine forcing survivors to learn every little counterplay for 30+ killers, predict their addons, stop turning this game into super comp game!
That's literally a skill issue, and if you don't want to learn any counter then why bother playing this game
@Oputeeva said:
He is fine, just need more skills to play now, not a brainoff m2 power with always free hit
Do you even play Chucky at all, cause his skill level is just the same as before, he's not as fun to go against and now he's less enjoyable
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Reworking/nerfing killers that made them less enjoyable to play
Sadako (2.0 iteration) Chucky and skull merchant's changes definitely made them less enjoyable for me to play them
They thankfully revert sadako back but the thought of ever changing them in the first place was something they shouldn't have made
And now skull merchant is in the work of a potential rework and will lose her identity that I really like about
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3858055#Comment_3858055
more enjoyable for survivors who don’t have to deal with lose/lose situations because he was overtuned.
That still happens, the nerf speed to Chucky didn't fixed these issues, all it does is make him less fun for both sides
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@AlexXHunter44 said:
There's nothing wrong with current Chucky. His mains are just Nad they have to actually think instead of getting a guaranteed hit bc power go brrrr.
His level of thinking is the exact same thing with the nerf, I know this cause I play him regularly, the nerf doesn't make him more skill full, the nerf makes him less enjoyable
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@Adrien said:
Typical overreaction post over a nerf.
He went from 250% MS to 200% MS. Still slightly faster than an Oni.
Slice and Dice was overtuned. I agree he could be 9 m/s (225%) for 1.5 sec, but 250 % is just very hard to react to.
And some people say he is worse than Pig…
Pig is 172.5%, has to crouch, she stops while charging the attack while Chucky can still move. Survivor just have to leave the loop and she is countered lol.
Chucky is average tier now, but he is not too hard to master so it's deserved.
No, it isn't deserved, just because he's average doesn't mean there frustration about the character, look at trickster for instance, he has a really strong main event if played well, but lots of trickster players dislike his rework because he doesn't feel good to play and could say he was even weaker to his og state without main event
Even sadako my main back when 2.0 iteration exist she eventually got stronger, but the killer that I enjoyed was gone as she no longer feels the same to play
Whether or not Chucky is strong or weak, the point is that for how slow he feels, he just doesn't feel good to play nor fun at all unless you have a build
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@Oputeeva said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3856235#Comment_3856235
As a killer player I can just main one killer y'now, while as a surv I have to learn how to counter 30+killer, predict their addons too, that's too much for survivors especially for casuals\soloq players (apparently only killer mains whines here if u were soloq main you would be happy about this new change) so ofc we wanna similar tier killers not broken ones or super speedy killers that can't be counterplayed+thanks to their bad connection that speedy killers become even more busted like Chucky hitting from miles when I'm already behind a rock, that nerf on his speed was good, devs please keep it like that
Why do you want to see downfall of people's main they like that you don't find them fun against
Chucky didn't deserve his speed being reduced, there were better options and can be better for both sides and not being only one side
For strength at least in my opinion I could care less about how strong or weak Chucky is, what I care most is if he's fun to play, right now he's basically been current trickster/knight (global knight cooldown version) where he felt really bad to play
Chucky seriously needs to be reverted back given form the feedback from this forum due to how bad this changes was
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@TheDavidKingMain said:
What were the devs even THINKING? Was ANY playtesting done at all? Or did they just want to appease all the crybaby killer mains who were upset about Chucky rightfully getting nerfed, so they brought old scamper back into the game.
This killer is an instant DC now. Literally no counterplay at any tile if the user has a fraction of a brain cell.
IDK what Chucky has to do with her buffs, you seriously need to stop immediately assuming things when the changes hasn't been out in a week or two
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@Crowman said:
I know some people warned about this exact same thing (I was one of them).
People downplayed it, because they hated skull merchant so much they couldn't didn't want to acknowledge how it will be used again. I'm just surprised it happened so soon.
If for some reason people still aren't convinced, we'll have to see what happens to plague and pinhead getting hit with nerfs whenever their update comes around
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Just seeing this worries me about what's going to happen with plague and pinhead and possibly other killers people don't like going against
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3855081#Comment_3855081
twitter post confirms that chucky is being monitored.
Link?
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New recent video of her bug still not fixed
https://youtu.be/MhSBdZIFxXY?si=_mv_DKuqeqzXigg0




