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jasonq500

jasonq500

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  • @Oputeeva said:

    That nerf was deserved he was too strong, and his m2 is crazy when he has 100+ ping allowing hits from miles, also having 3rd person helps him a lot, so nerf was fine, devs great job don't listen too much to killer mains please, solo survs like me exists!

    Those are terrible reasons why he deserves the nerfs

    How is high ping a good reason, almost any killer with high ping can down survivors from a far

    And don't forget we have dracula wolf form who's 4.6 btw that has 3rd person angle with a dash ability

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3855120#Comment_3855120

    Well, as far as we know the only killer getting changes in January is Freddy.

    You never know, knight got changed outside the ptb and he wasn't mentioned in the roadmap of balance

  • @Inosennatoki said:

    Very disappointing that this new bugfix patch has nothing change for Chucky.

    If someone from the team can acknowledge the dislike of the Chucky changes and will receive adjustment/revert, then I will be content

    If they will even tell us that is

  • @AhoyWolf said:

    Nobody really liked the recent changes, will they be reverted? If not at least partially reverted?

    Probably not until the big patch with the Fredrick rework sadly

    @AhoyWolf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3855112#Comment_3855112

    I disagree, he was in a pretty good spot in 8.4.0, pretty strong chase, speedy, fun Killer, but 8.4.1 just gutted him, I hope we're not stuck with this version of him for long

    Chucky was definitely better when he didn't get nerf this patch

  • @danielmaster87 said:

    Lol, those downvotes. Not surprising on that site.

    Literally posted pre Chucky nerf plays clips on there and bunch of people say that the nerf was justified and looked op

  • With the recent hotfix patch, he'll sadly be in this state for a while

  • These changes weren't even from the ptb, they just nerfed him from a hotfix patch with no warning, something that's never done to a killer change after the ptb

  • @DefJukies said:

    The Fake Banette's video suggests making the silk pillow charge time basekit - meaning elongating the slice & dice charge time by 50% of its current value.

    I do like that idea as compromise - in conjunction with reverting the slice & dice duration and speed.

    https://www.youtube.com/watch?v=BFTKRZwXPSY

    I agree with the video as well - I DON'T WANT CHUCKY TO BE 115% MOVEMENT SPEED.

    In favor of reverting the speed nerf, I will take it

    And if he seriously becomes 115 while remaining unchanged , then he's just became a water down version of current trickster that's very uninteresting to play, then I would just stop playing this character

  • @Bence said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3854419#Comment_3854419

    I hope not. Chucky was the only reason I was playing. He was a lot of fun, even in situations you felt you can't win. His character and playstile just felt good. Now that magic is gone.

    Chucky used to be more fun even moments when I lose I still had fun, now he just feels slow and not giving me the same feeling he used to give me

  • Please bhvr almost majority of us wants Chucky reverted

  • What Chucky seriously needs is make his scamper more useful, that's all he should've gotten instead of his nerf

    @jasonq500 said:

    Back in October Chucky was bugged where he could turn his scamper which gave useful gameplay potential

    https://youtu.be/2Jjp2wTEwKE?si=ckO0VnrZbwN1Lcs8

    The whole point of this clip is that Chucky was at a decent spot and only needed a couple of tweaks while making his scamper more useful, but what they did in the recent hotfix was undeserved

    For more details/discussion about Chucky nerfs

    https://forums.bhvr.com/dead-by-daylight/discussion/434546/chucky-got-nerf-with-no-scamper-adjustment

    https://forums.bhvr.com/dead-by-daylight/discussion/434538/chucky-is-nerfed-too-much

  • Agreed he only needed tweaks not huge nerfs

  • @Aceislife said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3853407#Comment_3853407

    Still a very good killer. His dash doesn't get collision from objects which is a huge win for him.

    The whole point of how bad this nerf was that he feels so slow to play as, imagine Billy or blights movement speed when using their power only increased by 10 percent instead of their regular speed

    Almost no one likes to play a killer that feels so slow as crap

  • @Inosennatoki said:

    There will be a random killer nerf with every update. Who do you think will be the next killer to get nerfed in to the ground?

    Maybe thrill of the hunt will be nerfed to be worse than version before they buff it like what happened with thanatophobia.

    I don't want any more killers getting gutted into the ground

    2 out of 4 killers (Chucky and skully) that I like playing got nerfed into the ground

    Chucky mostly since his change made him miserable to play

  • @Jacknalls_Paw said:

    His scamper time just got buffed to 1s, stop whining

    You have no room to talk about Chucky since he literally got gutted into the ground

    Us Chucky players literally want the best for this killer

  • Literally I made a post talking about Chucky needed a scamper buff and this bug literally made his scamper actually useful until it got patched almost 2 months ago

    Please listen bhvr

    @jasonq500 said:

    Idk what happened with Chucky in this hotfix, but if this is a bug then it should be made into a feature for Chucky as scampering before was essentially useless

    So for the devs seeing this post I advise you to please keep this changes to Chucky

    https://youtu.be/vYlqPPi9JzA?si=BVO8mXfhUy_qozdc

  • No he is not, and even if he is, the fun factor in him has been tarnished, almost no one likes a killer or other gameplays of being this slow

  • Has her chase been reverted from the ptb?

  • Wait instead of saying these changes aren't enough if you don't know what changes she'll receive

  • @Mandy said:

    Hi there, we have communicated on this forum that there will be adjustments and bug fixes for Houndmaster, as well as for the Live Balance changes from the PTB in our hotfixes, as is our normal cadence.

    Will her chase music be reverted to her ptb state?, the accordion was so much better before it got changed

  • It doesn't help that if you decide to buy it with shards, you'll pretty much have to play hundreds of games just to get one single skin

  • @YamamuraVideoRentals said:

    I do like the music that's currently playing. Although, I've never heard the old one. Maybe it's better.

    Anyone have a link to it?

    Here's the link

    https://youtu.be/sMWWxYSdUlA?si=AtS8nbXp7BAcJNlK
  • @Langweilig said:

    Hello folks,

    Here are some of my ideas for Sadako or the Onryo depending on how you want to call her. My goal is to make her more fun and scary again and to give her teleport/chase a good use again, which has been forgotten for such a long time (since her first rework). I loved playing her as an omnipresent killer back then, that could pop up everywhere on the map and constantly switch targets. It was like l was chasing multiple people at the same time, which was so much fun! My focus is on bringing every aspect of her kit in a good spot and not to focus only on condemned. The changes from the reworks, which force survivors to grab tapes, don’t allow her to chase very well, because the TVs are not available most of the time anymore. This leads to not having many ways to play her and her being less fun than she once was. This wasn’t the case in 1.0, where she was able to chase survivors effectively and play for the mori.

    Chase/flicker buffs:

    I think her flicker is a really cool ability, but not quite useful in many situations.

    • The otherworld visible duration gets reduced to 1-1,2s (was 1,5s)
    • The lullaby radius, terror radius, threshold of full invisibility in the otherworld is decreased to 18m (was 24m) and please remove the directional part of the lullaby
    • In Sadakos post manifest flicker the red stain is hidden or she is undetectable for the flickering duration (new)
    • She flickers for 4s after crawling out of an TV (new)
    • Demanifest flicker and post manifest flicker get the same values, which means she is invisible for 1,2s (was 1s) and visible for 1-1,2s (was 1,5s) post manifesting.
    • Her invisibility does not deactivate through breaking pallets and vaulting windows

    The first change makes her invisibility happen a lot more often and together with the red stain being hidden while flickering post manifesting, it would be a lot smother and fun to use. All of the buffs open up a lot more opportunities to mindgame the survivors with your power and to confuse them, where you are. I believe the lullaby changes are all tied together, therefore changing it, also changes her terror radius and threshold for full invisibility. By reducing it survivors wouldn’t prerun so early, which would make her stealth ability better and by removing the directional part of it, survivors wouldn’t have wall hacks on her by the sound. The threshold for full invisibility would be a nice buff, but I can’t say, how impactful it would be.

    Teleport/chase buff:

    -Please remove TV auras!!!!!!

    This aspect, which got added in the last rework, creates so many problems and makes her really frustrating to play. It was added to help survivors, who don’t understand her power, but they still don’t know what to do. On the other hand those, who understand her, have such a big advantage over Sadako. They disable all TVs around them for free, which removes her teleport as well as her condemned. At that point she got literally nothing left and is forced to walk over the whole map. It also ruins the atmosphere by always telling survivors where you come from, which makes her teleport chase gameplay, that I enjoyed when playing as and against her, very bad. Back then you could never be sure from where she will come from, which made her really scary. Now survivors see an aura, that tells them run the opposite direction from it and she won’t be able to catch you, which makes her teleport as chase tool useless.

    • Tape insertion speed and the speed for turning off TVs is 1,5-2s (was 0,5s/1s)

    It allows for more jump scares, which creates a super scary atmosphere and it helps to stop survivors cleansing condemned stacks in your face, which is too fast right now.

    • TVs no longer turn off after projection (was 45s, iri tape basekit), which allows you to teleport to them infinitely until survivors turn them off, but the Tv you teleported to doesn’t spread condemned for 30s

    A revert to some aspects of her first version with some condemned changes

    • Passive condemned: Every 25s of holding a tape you get 1 stack condemned
    • Only one TV spreads condemned (was all TVs)
    • Condemned gets spread in a 20-24m range (was 16m)
    • Hooking a survivor gives all other survivors 1 stack of condemned (new, ring drawing basekit)
    • On second hook all condemned stacks get locked in (was 3)
    • {Every 60-80s survivors without a tape receive a stack of condemned, when survivors are in chase or take a tape this timer is paused}

    I want sadako’s condemned to be less about spamming the teleport button every time you can, because it is not a fun playstile for either side and I want to encourage to actually chase someone. This killer was so scary and chasing with her was so much fun back then. Therefore I want to make condemned a bit more passive, but you can still influence it by precisely teleporting to survivors / predicting where they are and hooking someone would finally be worth it by being a meaningful for condemned. I would only add the global passive condemned (every 60-80s every survivor gets one stack) if it is needed and not too much.

    Her current condemned mechanics lead to having a terrible chase, because survivors have to turn off TVs in order to be immune of condemned, which also takes away sadako’s teleport points and it leaves her with nothing left to use. The teleport is the most fun part of Sadako and not being able to use it well, is sad :(

    Addon changes

    • 🔴 Iri videotape: Hitting a Survivor within 8 seconds after Manifesting turns on the last TV turned off (partially reverted). Sadako can teleport to a turned off TV, which activates it afterwards again. She does not spread condemned, when teleporting to a turned off TV 📺 (new)

    Iri tape would become the ultimate mobility addon, while also having some advantages for condemned and I miss the sound it made back then, when turning TVs back on.

    • 🟣 Telephone: Survivors suffer from a -8% (was -3%) hindered Status Effect for 3 seconds when Manifesting within 7 metres of them. Reduces the required time to manifest and demanifest by 0,2 seconds (new).

    3% isn’t quite useful (bad), especially not for only 3 seconds. It is equivalent to 0,36 meters, which is nothing. 8% hindered for 3s would be equivalent for 0,96 meters and together with the reduced time to manifest/demanifest it could become a good addon.

    • 🟣 Tape editing deck: Causes all Survivors start the Trial with a VHS Tape. All survivors must bring their VHS-Tapes to the TV that is farthest from their current location. Survivors who are in a 3-5 meter radius to an active TV get twice as many stacks of condemned and are revealed by killer instinct (new).

    It would change her playstile into jumpscaring survivors, that are near TVs and reward Sadako with more condemned stacks for successfully doing so.

    • 🟢 Ring drawing: Condemned Survivors spread their Condemnation to other Survivors, who complete a Healing action on an injured Survivor (revert)

    It was a very cool, useful and unique addon, which shouldn’t have been removed.

    • 🟢 Rickety pinwheel: Survivors suffer from the obvious effect and hear no lullaby (new), when within 12-16m (was 8m) of any TV. This effect lingers for 1 second (new). When turning the TV off, the addons range halved (new).
    • 🟡 Sea-soaked cloth: Survivors suffer from the blindness Status effect when within 12-16m (was 8m) of any TV (was only turned on TVs). This effect lingers for 1s (new). When turning the TV off, the addons range is halved (new).

    Rickety pinwheel and Sea soaked cloth both suffer from 3.0s design, which forces survivors to turn TVs off. Even when this wouldn’t be the case, the range is too small and often doesn’t even reach gens. Oblivious on a killer with a lullaby isn’t really a great effect either and going out of the power to benefit from this effect is weird. That’s why it should hide her lullaby or apply the lullaby to all survivors in range.

    • 🟡 Well stone: At the start of a match she crawls out of a TV next to a survivor (new), the TVs are not on a 30s long cooldown (new) and reduces the time it takes for TVs to turn back on by -9 seconds (was -7s)

    7 seconds less cooldown on its own isn’t useful enough, but with the other changes it could become and nice early game addon.

    • 🟡 Yoichis fishing net: Reduces the time it takes Survivors to acquire another stack of Condemned by -12 % when holding a tape (revert)
    • ⚪️ Newspaper: Increases the duration of your full Invisibility after Manifesting and while being demanifasted (new, merged with reikos watch) by +33 %.

    There shouldn’t be two addons, that do the exact same thing, only in one half of her power.

    • 🟡 Clumb of hair: Reduces the threshold for full Invisibility while Demanifasted by 6m/12m (was 6m) and this effect lingers for 1s (new)

    This addon is really cool in concept, but does literally nothing in practice. It is far too weak in its current state. With the basekit buff to the threshold for full invisibility and this addon she would become invisible outside of a 12m range and without the basekit buff, this addon should be 12m to archive the same effect.

    Addons with new effects:

    • 🟢 Well water: Every time a generator gets completed every survivor receives a stack of condemned
    • 🟡 Reikos watch: The haste from protection gets turned into hinderd and given to survivors for the duration of the speed in a 16m range of the TV

    The victims wouldn’t be able to move like in the movies, while Sadako comes slowly closer to them.

    • ⚪️ Cabin sign: Hitting a survivor breaks their tape

    Sadako’s Perks

    Floods of rage

    • At the start of the Trial, 4 random Hooks are changed into Scourge Hooks: The auras of Scourge Hooks are revealed to you in white.
    • Each time a Survivor is hooked on a scourge hook (new) or unhooked from a Scourge Hook, the following effects apply: The Auras of all other Survivors are revealed for 5/6/7 seconds.

    Call of brine:

    • After damaging a generator this perk becomes active for 60s.
    • The generator regresses at 155% (was 125%) of the normal progression speed and you can see its aura in yellow.
    • Each time a Survivor completes a good skill check on a generator affected by this perk, you receive a loud noise notification.

    Merciless storm:

    • Whenever a generator reaches 90% progress, survivors working on the generator will be faced with continuous skill checks. If they miss or stop repairing the generator is blocked by the entity for 20s. This effect can trigger on the same generator after a cooldown of 60s again (was can only trigger once).


    Hopefully she gets changes, that make her more fun to play as and against soon.

    Thanks for reading!

    What do you think and what other things do you want to see?


    @MechWarrior3 @Skitten56 @Devil_hit11 @OnryosTapeRentals @NickMilian @jasonq500 @ChaosWam @UndeddJester @Blueberry @radiantHero23 @ChaosWam

    Bringing sadako 1.0 would be a delight to have

    3.0 tapes currently are her biggest issues for and feel like there's no danger in holding them every single match, so I wouldn't mind this being brought back in some way

    Making old newspapers a combination of itself and reikos's watch is a much better way without needing the two every single match

    For each projection tvs no longer turn off but has a cool down of 30 seconds for that specific tv, this definitely would make her chase much more interesting

    For one thing I wish to see is bloody fingernails become more basekit, that add-on is a must run for being able to catch survivors from a far

    Overall good changes, while I like 3.0, she still have flaws and can make smart survivors rather annoying to go against, sadako definitely need some more changes to feel more fun to play as

  • @MrLollersnakes said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3846652#Comment_3846652

    did anyone actually say anything about old PTB chase music? I've not heard anyone complain lol

    I've seen a few people who dislike the music but not to the point of anyone complaining

    Almost majority of people thought houndmaster's ptb version was very well liked

  • @Smoe said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3847386#Comment_3847386

    Then you clearly haven't listened to Silent Hill 2's soundtrack because it heavily utilizes metal noises and industrial tools for it's score, something that PH's current chase track captures incredibly well.

    The PTB chase track on the other hand is more of a Silent Hill 1 vibe than it is Silent Hill 2.

    While PTB was more melodic to listen to, it didn't fit Pyramid Head nor the vibe of Silent Hill 2's soundtrack.

    I have listened to silent hill 2 soundtracks,

    But you do have a point though, thinking back about it

    Ptb version really does recapture the vibes of silent hill 1

    Still not a fan of his current version, but I understand the assignment of his chase vibe wise

  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3846652#Comment_3846652

    What’s odd is nobody complained at about it that I saw on PTB. 🤔

    I don’t know why they did this.

    It reminded me of pyramid head ptb chase music

    His old theme was much better and liked by everyone

    Now it's been downgraded into sounding like a metal chase theme that doesn't fit the theme of silent hill in my opinion

  • So after months of being bugged until now after telling bhvr so many times.

    Only for her to still be bugged while Reiko's watch doesn't even work at all

    🙃 Lovely.............…..........

    Like seriously, this better not take months for it to be fixed

  • @Caiman said:

    They're the same song except the accordion was sped up by like 3x or 4x. I don't really like either very much but the new one sounds a little better for what is supposed to be a frantic chase theme.

    Idk, I just like hearing the accordion every time, now that it's been changed it just feels lackluster even if its meant to be more frantic

  • @Emeal said:

    Honestly a baffling decision to me, the PTB Houndmaster TR and Chase theme had clarity and elegance, and then new one just has a loud deep trumpet blast now for some reason in the 2nd layer of the Terror radius. Please no, Why do you do this? I don't understand it.

    Secondary point is the new chase theme which is just a lot louder and have loads more instruments added, but I really liked the accordion solo that was in the PTB, it was something you could hum along with while concentrating and not as obnoxious as the new one.

    PTB:

    https://www.youtube.com/watch?v=sMWWxYSdUlA

    LIVE:

    https://www.youtube.com/watch?v=OAMOuyuYQ3A

    I wish you could state the exact reasons why her Theme has to be in this new way, does the theme need to obscure other sounds, like tell us whats going on when you make changes like this please.

    They seriously need to pull a vecna and revert the chase music asap

    It feels so underwhelming to listen through

  • @HansLollos2 said:

    I like the live one more. The accordion solo was a bit silly, not menacing at all and felt unfinished.

    The accordion literally gave it more personality from the ptb

    Right now it just sounds like someone's scratching something metallic while being very boring

  • @Langweilig said:

    https://forums.bhvr.com/dead-by-daylight/discussion/433612/houndmasters-chase-music-was-changed

    Why can’t I play the video? It says I have to sign in, but why?

    Try going to dbdleaks and you'll be able to find the two videos of the chase music

  • @Rudjohns said:

    They changed the "harmonica" sound from the PTB (or accordion, I don't know)

    Yeah, I much prefer the PTB version. No wonder I was playing today and thinking the chase music was underwhelming. I guess I was not crazy.

    At first when I heard of the music I didn't notice anything up until I checked the comparison and noticed a huge downgrade the new version had

    I sincerely hope this gets reverted in the next hotfix

  • Love her, but she's still not good, somewhere like a C tier at best

  • Thank you bhvr, she's finally been fixed

  • I seriously think they need to bring back old Freddy in any type of way while having more aspect to his kit

    Along that (probably less likely) I honestly would like to see Robert England Freddy Krueger as a legendary with his upcoming rework

  • @ShanoaLegendaryPlz said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3827767#Comment_3827767

    Well they certainly need to fix the "teleport spam instakill" playstyle as thats why i stopped enjoying playing as her because everyone associates you as a "spammer" even if you just try to get around the map

    Literally just turn off tv's

    I assure you, turning off tv's counters sadako being able to spam teleport very quickly while having zero downside of holding a tape to do so

  • No she does not need any more cool downs

    She was given one during the beginning of the year and people hated it to the point it got reverted

    Sadako currently is in a decent spot and does not need any more nerfs

  • @NickMilian said:

    They replied to someone on Reddit about it, saying “we just do not have any updates while it is under review with the team”. Doesn’t sound very promising that we’ll be getting a fix anytime soon.

    Can you show the link?

  • Guess we'll have to wait another 3 to 4 weeks possibly 😞

  • She's still not fixed in the most recent hotfix changes

    Can someone at bhvr please tell us when she's getting fixed?

  • @NODD3RS said:

    1.2 seconds would be so terrible to go against, she is fine as she is now but needs buffs in other areas of her kit

    I'm sorry but how is 1.2 seconds of invisibility gonna be terrible to go against as survivor?

  • I honestly agree, this should be an actual feature

    The past few games as Chucky I actually have more fun scampering with him

    https://youtu.be/vYlqPPi9JzA?si=QH1NFIS3iL8mNinO
  • @KatsuhxP said:

    https://forums.bhvr.com/dead-by-daylight/discussion/430079/this-should-be-a-feature-for-chucky

    yes that would be really cool although I already see people complaining you can't counter him anymore xD

    At the moment definitely, he needs changes to make him more counterable and fix a lot of bugs while giving him better quality of life to his scamper

  • I would honestly like old beast of prey to return with the current undetectable status for 20 seconds while no longer having a cooldown when deactivated

  • I honestly could not comprehend why they would leave her in a worse spot for both sides

    So why should we trust the devs in leaving skull merchant in a year for her coming rework

  • @Langweilig said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3815019#Comment_3815019

    I kinda feel like they didn’t even know it was bugged before you made the post

    Then let's hope it'll be fixed in a later hotfix

    though I just want someone at bhvr to at least tell us if she will be getting fixed

  • @TheArbiter said:

    Title, it's starting to get pretty upsetting that this bug still isn't fixed. I hope that this is resolved sooner rather than later

    Sadako still hasn't been fixed in this update after a month

  • I'm not sure how to feel about TV's still stays on when projecting, I personally think 45 seconds is at a decent spot especially with the return of tapes giving a timer of condemn

    Other then that I really like this concept by bringing back sadako 1.0 in it's entirety form while giving more quality of life changes from her kit

  • @Langweilig said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3810602#Comment_3810602

    Why don’t you want iri tape back?

    Yes her first version with all the buffs and QOL’s would be a dream.

    Back when sadako's tv respawn time was 100 seconds, it was absolutely an necessity to use, but since they reduced it heavily to 45 seconds, I honestly think there's no reason for old iri tape to be brought back

    but if old iri tape is brought back, I think it should either have a downside, or just nerf the numbers of tv to turn back on

1 2 3 4 5 6