MrLollersnakes
MrLollersnakes
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- Username
- MrLollersnakes
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Comments
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probably one of the worst visual M1s in the entire game in head form and the changes made her waaaaay overtuned. otherwise great design.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3847639#Comment_3847639
This is even worse. Why should I get a Debuff if someone else uses a Perk on me without me having any control over that?
you would rather be encouraged to take hits for your teammate instead of doing gens. it could be basically ineffective in a SWF
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this is a ragebait for sure
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I really like the second layer's improvement too
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@Chilli_man2400 said:
once again BHVR panders to the crybabies who can’t handle a little creativity with the music and got def rebel to redo the theme
did anyone actually say anything about old PTB chase music? I've not heard anyone complain lol
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@CrypticGirl said:
I don't see why a Killer would want to DC during a mori. They don't HAVE to do the mori if they don't want to see the animation…
For the sheer fact that they've already finished the game. Why after I finish a fun last chase, do I need to sit through the kill animation? I really don't care about the animation at all, I just want to start queuing for the next match, and hooking genuinely takes more time than the mori in most cases.
@MaTtRoSiTy said:
I personally don't see this as even a slight issue, especially not while the potential to be slugged for 4 minutes with no way out exists if a killer desperately wants a 4k. Now that is a time waster I wish they would finally deal with…
As for this, the point of the post was to add a simple change at a relevant time considering moris were just changed and more specifically point out something that they could do quickly without requiring a whole mechanical change that might be required out of solving the slugging issue.
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@radiantHero23 said:
You dont want your points?
This is assuming people are allowed to leave and keep their points. Everyone should be allowed to leave (killer or survivor) during the animation without losing their points.
Sorry I should make a correction on what I mean on OP - thank you.
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its not that deep, but like someone said they are changing her so just be patient maybe????
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@Royval said:
it is not that serious lmaoo
you say it’s not serious yet people dc at the slightest inconvenience(including end game while people are trying to achieve the finisher mori). it’s clear this game has a lot of QOL issues and any small thing would make everyone’s experience better than what we have now. also what better time than when they’re already in the process of changing the mori system.
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@Akumakaji said:
It would be so nice if every killer would get one or two alternative moris, so that we would get some variety.
Maybe this would also be a fun opportunity to take a page out of the mortal combat book and introduce something like Friendship moves, maybe reskinned as "Sudden Mercy", where the killer shows some mercy in the last second and tosses the survivor down the hatch that spawns right next to them.
I’ve heard people recommend this with bringing change to the yellow, green, and red moris - with yellow having a long cinematic mori, the green mori being an average between the two, and the red mori being quick 1-2 second kills, and I really wanted to see it when they reworked moris.
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@smurf said:
I'd support this for all moris. I don't especially like having to watch them since they don't add any horror for me to experience once they're done. The thing that makes horror scary for me is the prospect of additional murder or torture after seeing the initial murder play out.
In contrast, watching moris isn't scary for me. It's just something that makes me cringe... like watching someone eat rotten food, or someone making a really offensive cringey joke.
I'm out of the game at that point; why make me watch a murder when it's not adding to the horror experience?
Mine is obviously a different take than op's, but now that moris are a lot more common than before the finisher mori update, I'd support this kind of change.
No, i think this is exactly what I'm talking about! I agree completely. I'm not so much here for the cinematics and immersion. I'm here to get my BP, have fun chases, and get onto the next match!
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@Junylar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3748637#Comment_3748637
Come to think of it, NOT failing the skillchecks while focusing the gens would actually be even better, since now the killer has to choose between either putting the survivor out of their misery or letting them win. No chase points either way.
this is what i always do when i want to go next. i keep "trying" but not nearly as hard as i do when i actually want to win…oh i just got hit through the window a second after i was done vaulting? thats so weird my youtube video just randomly started playing and now i cant hear anything in game…oh well!
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If i play him more than ~1-2 games, I usually start to get motion sick because of the chain stutter being so drastic :/
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Honestly way too big, the main build is a nightmare for M1 killers as it has so many ways to reliably get to the window and around it's super long walls. Not to mention the 3-4 pallets that spawn around the main building.
Although there are often times where 3-4 gens will spawn in, around, and behind main building that sometimes benefits killers that are great at holding three gens or smaller areas.
Other side of the map feels decently strong too, but too disconnected from main which is where all the action usually takes place. I feel like the horizontal plane at the middle of the map is redundant/dead zone-y and would be better off gone to help connect chases out of main building and also make the map smaller and easier to defend for killers.
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Heavy on the last part.
This game is nearly at 50 maps and they are all somewhat varied themselves. It's become so hard for new players and even experienced players to consistently remember everything on these maps. I just think after a while the same maps become redundant and rather just set more mental work for people to keep up with when the maps could be more simplified for more of a focus on other aspects of the game(because there are a TON of other things you could be thinking about/learning about).
@Lichmere said:
My most hated map. There are so many strong tiles, that are all connected with strong filler tiles, around a big map, and dark enough for Survivors to stealth in.
All the buildings have breakable walls that act as dropped god pallets, you need to break them, except for the main building. If you break the breakable wall that's next to the car pallet, then you've made an infinite for Survivors to loop. The main building basement with the right coordination and builds, can mean Survivors that die down there and can't be hooked (assuming Killer Basement Shack offering is used).
There doesn't need to be five variations. They're all miserable and only make it confusing to new players.
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He's a psychotic killer before he's a KPop star imo, and I think his chase music reflects that, especially with the sheer highs of the song, I really feel like they're supposed to replicate screams of his victims (similar to how you can hear something that sounds like a baby crying/victor screaming in the back of twins chase music) and it incorporates exactly what you mentioned towards the end of your post.
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@Alice_pbg said:
tbf, I get the locking of the condemned meter getting nerfed.
knife fingers crossed for freddy.
its not that this is an unhealthy change, but it wasnt brought with any buffs with her TV uptime. By getting rid of the ability to teleport spam, she's left with a lot of other problems, one being that if you are out of TVs, you have zero map pressure. I'm just upset that they didnt make the tv downtime shorter to compensate.
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PLEASE change the visual effect of being hit by a snowball. I’m not someone who would say I have a sensitivity problem, but the white flash everytime a snowball hit me started to become annoying to my eyes when multiple people were throwing them at me. Especially when you play killer, you sort of become a beacon for SWF to throw snowballs at you because its super silly and fun. It just begins to hurt my eyes after the first couple of times.
also really disappointed there wasnt a way to earn extra BPS during the event outside of the bloodhunt and winter archive. thats the main reason i play an event is for the extra BP. i dont necessarily think an offering is the most fun incentive, but its better than nothing.
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this is the most random idea ive ever heard
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Selecting and Reselecting should fix this!