GeneralV
GeneralV
About
- Username
- GeneralV
- Joined
- Visits
- 10,686
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Comments
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If Hyperfocus is such a problem that you cannot buff other perks because of it, then change Hyperfocus.
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Dead by yapping.
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@drsoontm said:
Hi, long time no see.
I was contemplating posting a goodbye around the end of October, but now is probably a better time.
As you've said, many are probably leaving already.
Even though I barely play anymore, I'll be popping onto the Steam Forums from time to time, using my original name. (And instead of Claudette, my avatar there is a Nurse.)
If I don't see you there, maybe I'll see you in the fog. I'll be wondering, every time I verse a Freddy.
So long.
Hello friend! Good to see you, it has been a long time indeed!
If you ever see a Freddy or Skull Merchant in the Fog, with an avatar of Miquella from Elden Ring, then that is me! Hope to see you in the fog one day!
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Having less variance in player skills levels overall sounds better in theory, but with how often this MMR system was complained about, whether or not this is actually the case remains to be seen.
Well, we will see it now that 2v8 is over and we are returning to the regular queue, at least until the Halloween event I presume.
Might be the last matter that we will be able to properly give feedback about, considering soon there won't be a good way of doing so.
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@tjt85 said:
Post some Sable if you're able!
https://us.v-cdn.net/6030815/uploads/9MQ2C6PDPW0E/sabletambo.jpg
https://us.v-cdn.net/6030815/uploads/B5LLI4I3V6GC/sablemori.jpg
But only if conditions are stable:
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@Pepsidot said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120481#Comment_4120481
Hey, good to see you too!!
Oh, and yeah, I never had any luck with getting back my Legacy 3's back 🙄😂 I was tempted to try make another fuss, pleading for them to resolve it for those that lost it, as the 10th anniversary was upcoming (now past). But, I think I'm done embarrassing myself regarding that haha. (I'll always have a little grudge on BHVR for not resolving this though! 😉)
I remember you as a staunch advocate for Freddy reworks/buffs or I think even wanting to bring back OG Freddy?? And I believe you used to talk about old DBD a lot too! I imagine you're still campaigning for Freddy reworks/buffs even now haha. Again, good to see you too, friend!
Lots of familiar names just in this post alone, will be a shame to see it all gone, poof just like that. Ah well.
Ah, such a shame they didn't give you your legacy back, I do recall how involved you were in those discussions. I must admit I still believe legacy should just be given to everyone, which I remember we discussed the pros of cons of, and it is indeed wild to think those discussions will be nothing but memories a month from now.
Hard to wrap my head around it, it really is.
And yep, proud to say that I remain dedicated to my beloved OG Freddy until the very end! I'm hoping the upcoming sandbox and modding stuff might finally be the solution to this campaign of mine, if they allow modded licensed content that is. But we will have to wait and see.
Really glad to have seen you again before this forum goes down, friend <3
This corner of the DBD community we had there will be sorely missed.
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@radiantHero23 said:
👉️🐽
Boop!
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A Sable per day keeps the killer away!
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@Pepsidot said:
Ohhh how sad.
Although, I thought the same when the community at large migrated to here from the steam forums 😂
I'm not active here much anymore but it was fun and I'm glad you guys made this space, was nice. Good job Mandy!
Anyhow, looks like we're going full circle! 2026 feeling like 2016 again!
Pepsidot?!?
I remember you from the legacy threads, it has been ages!
Good to see you again, friend!
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@tjt85 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120462#Comment_4120462
It's genuinely hilarious to me. I guess the quicker they can ban everyone, the quicker they can get the forums deleted.
I want to stick around now, just to see who makes it to the very end, like I'm watching a low stakes season of Squid Game.
Hahahaha, I'm honestly surprised they're even bothering with bans. But perhaps it shouldn't be a surprise, considering the countless problems we've had with moderation and the warning system, especially in recent times.
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@RedCentipede said:
Ironic user activity on the forums only increased after it's getting shutdown. Where was everyone before the announcement?
And funnily enough, people are still getting banned, even if it is only a around a month before shutdown. One would think they wouldn't even bother doing so.
So even the spike of activity caused by the announcement still comes with risk for anyone who engages with it.
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Hello, friend!
Good to see you here in these sad days.
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@100PercentBPMain said:
I came here because I heard this place was worse than reddit due to horrible takes and agitators like @Sluzzy so I grabbed popcorn and a seat but I ended up sticking around.
when something big happens, I liked to grab a cup of Tim's while listening to Rick Astley and read what the regulars thought. I can't be around to keep up on discord and even reddit gets buried fast.
I still can't believe this place is dying JUST after the big meet up, like what's up with that?
Unbelievable to think that even these iconic discussions will be deleted, isn't it?
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@100PercentBPMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120291#Comment_4120291
Funny timing, I just watched Thor:Ragnarok last night so I can appreciate the meme even more now
I honestly forgot it was there lmao. I dare say it was accurate at the time.
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Honestly, I think one of my favorite moments was when I offered to take over the game:
@GeneralV said:
Give the game to me, BHVR, and I will save it!
Just do it!
You have done quite enough already...let the General take it from here.
Vote GeneralV for Dead by Daylight's owner!
It is very silly, I know. But this was during the NFT scandal, and things weren't going well. Being able to have a more cheerful, hopeful discussion like a light at the end of the tunnel really meant a lot to me.
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@Ryuhi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120139#Comment_4120139
To be honest, if the forums were archived, it would be evidence of the amount of ideas that were sourced from the community, criticisms that were predicted yet ignored, ideas that were altered away from their original intentions, and so on. It represents both the game's history and evidence of how we got there along the way. If they cared enough to keep that information, they wouldn't be shutting down the forum in the first place. I wouldn't have much to say on the topic if it wasn't for how disrespectful it is to all of the contributions, tributes, and community it fostered over the years. The entire thing reeks of a detatched executive decision.
Like the burning of books, in a way.
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@Deathstroke said:
I will still be commenting here. But I will remember you usually when facing freddy I might think it's you 😆.
Hahaha.
Well, my friend, keep your eyes open for any Freddies or Skull Merchants you run into. One of them might be me.
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Great work, friend!
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It is just insulting that the Forums won't even be archived.
But I suppose it is not surprising. After so many complaints over the years about our feedback never being taken into consideration, all of said feedback will be deleted, instead of remaining available for the future.
It is the final humiliation.
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Very important reminder.
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It is good to see you here, dear friend! Wish it was under better circumstances.
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It is a tough choice between Freddy, Skull Merchant, and Mikaela.
The crown goes to Freddy, but the other two aren't far behind.
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@MrBuffalo said:
Through all the wonderful conversations and ideas to some of the most stupid ideas and concepts ever had. Will miss the forums :(
Same, friend, I will miss this place.
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@Skillfulstone said:
I'll miss most people here too. Apart from a few bad apples, conversations were much more stable and civil here than in other social platforms.
Discord isn't meant for large-scale discussion like that, and it's even harder to moderate, and getting doxxed on Discord over disagreements is already a thing known to happen.
Reddit is a toxic cesspool of trolls and spam, basically no conversations last more than a few replies before veering completely off-topic. Not to mention the fact that relevant topics and feedback get buried by spam and complain-threads in record time.
Steam forums is a nothing-burger that doesn't have a lot of consistent and dedicated users. It's not as toxic as Reddit (it's hard to be) but there won't be known figures and "forum events" that stay remembered for long.
I won't create accounts just to move to platforms that I won't want to use for anything else, I guess that like many others, it's the last place I'll interact with the community outside of the game
Well said, friend.
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Nope.
DBD Reddit I think is awful, I left the DBD Discord server the day I joined because of how much of a mess it was, and I only checked Steam Forums for bug fixes and stuff like that.
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@IamFran said:
C3Tooth: funny fanarts.
GeneralIV: the most prolific supporter of the old Freddy (I still miss that Freddy despite being more or less fine since the last rework).
Thank you, friend <3
Old Freddy was the reason I joined the Forums in the first place, and now that this Forum is ending I can proudly say that he still is my favorite of all time.
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@ohheyitsbobcat said:
Shout out to @Orion, @Sluzzy @Pulsar, @GoodBoyKaru, @GentlemanFridge, @CountOfTheFog and @GeneralV just to name a few.
I've always been mostly a lurker with the occasional post, but it's sad to see this place go.Ayy, thank you <3
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Devastating news.
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@CountOfTheFog Best wishes, my dear friend <3
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@Mooks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4087927#Comment_4087927
yeah but surely there will be a space in the game where the mods can be used/tested first? Would be interesting if thats actually free for all somehow or restricted to custom lobbies.
I actually have no idea how other Games implement stuff like that in PvP modes
Oh yes, for sure. Custom Games, I imagine.
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@supersonic853 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4087904#Comment_4087904
Knows you like original freddy. They add a modding gamemode teasing you can possibly change around abilities. Very interesting. Lol.
Hahaha, well that certainly would be fun.
Obviously the licensed characters will have restrictions, but Freddy's license holders approved that power originally, so we never know.
Maybe.
But if Freddy won't be possible to tweak like that, Skull Merchant certainly will be. Either way, I'm happy.
@Mooks said:
This can go in any direction but i am looking for ward to it!
This will probably not affect regular matched but restricted to its own Mode or custom games right?Not entirely, Cote did say in the post-show interview with Slasher Radio that there won't be any rules keeping them from, with the proper credit, adding user-created stuff to the base game.
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@zonkednb said:
I'm hoping for a custom game creation system, akin to what Overwatch has. People made entirely new gameplay systems within it.
Being able to drag and drop tiles to make a functional new map, then sharing that, would be great. TF2's best and most balanced maps came from hobbyist mappers and were eventually incorporated into the game officially. DBD getting the same treatment would sure be something.Yes, both of those would be great! I hope individual character customization goes even further than what Overwatch has.
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@KatsuhxP said:
Sorry I didn't watch the stream:
Do I understand it right that they want to add that you can mod in your own outfits for characters? xD
That, and much more, dear friend!
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@squbax said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4085961#Comment_4085961
Ruin alone is a big no no tho. With how long the game is out there not knowing totem spawns is not an excuse, ruin alone should last max 40 seconds into the match if the team has more than 100 hours combined.
Excluding you go directly to protect the totem, in which case people can just slam gens.
I guarantee you can easily get a game where Ruin lasts more than 40 seconds.
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@ElodieSimp said:
DC penalties don’t actually discourage people from disconnecting. Increasing the penalty time won’t address the real reasons players choose to DC in the first place. The community has latched onto “entitlement” as the catch‑all explanation, but that oversimplifies the issue and ignores the underlying problems that drive players to disconnect.
Very true.
I once had an actual discussion about it in here, with the objective of understanding why people DC in the first place. My conclusion is that it was all caused by gradual worsening of the survivor experience over time, and increasing penalties won't solve that.
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@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4085961#Comment_4085961
I'd agree with this, definately prefer this over other builds we've recieved over time.
Indeed, my friend, it was peak.
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One of those old builds from back in the day with Ruin + BBQ every single game, plus a chase perk and something else.
Healthiest killer meta we've ever had.
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I feel like DBD is at its best when games take longer than they do rn, because it gives both sides a chance to make their plays without having to worry about maximum efficiency every single time.
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With things the way they are, it has to be Myers.
They straight up killed any fun he had and made him an actual, genuine dashlop. It is frankly an insult.
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Well done, my friend, congrats <3
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-The Endgame Collapse is a horrible mechanic and should be removed from the game.
-No iteration of Freddy was weak enough to be considered the weakest killer in the game.
-Skull Merchant was perfect after her first rework.
-Old DBD was a superior game to modern DBD, regardless of which metric you use to compare the two.
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Hopefully it is a bug, because there is really no reason to get rid of one of the few "techs" in the game which isn't an exploit or unintended feature.
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@JimbusCrimbus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4081329#Comment_4081329
It's okay to be wrong.
I can literally say the exact same thing to you, that is hardly an argument.
If you wish to discuss this matter, at least present an actual point.
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@Rapid99 said:
Been have BEEN complaining about ranged attacks, why are you acting like it's all of a sudden a new thing lmao. Do we not remember the discourse around springtrap?
Exactly.
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Shouldn't have been a projectile killer.
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@UberJason said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4081345#Comment_4081345
I understand where you're coming from yet it's like this. If Jason were to have a multitude of powers, where does it cross the line for being borderline strong or weak? If he had a projectile, bear traps, rage mechanic, and teleport then all his powers would have to be evenly distributed. You also have to look at simplicity and complexity sake. Who is the audience they go for?
I'm not sure how anyone could balance something like this. It would be another Xenomorph situation all over again and I'd rather not have games where survivors disconnect or give up like they do against the Ghoul.
I'm satisfied he can teleport and break dropped pallets. And I could always dedicate a build by using endurance, spirit fury and whatever breaks pallets faster.
I understand what you are saying, but it is very much possible.
Both Dracula and Vecna exist just fine, they both received their fair share of balance changes, for sure, but they are both in good spots these days. They could have done the same for Jason.
F13th is my second favorite horror franchise, and I loved the F13th game, so having Jason Voorhees being nothing more than projectile slop is incredibly disheartening.
You would think I would be prepared for disappointment after all these years, but I wanted to have fun with a character I hold dear.
I really, really wanted him to be fun.
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@UberJason said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4081340#Comment_4081340
I disagree. Mainly because he used a variety of weapons as projectiles as the survivors tries to flee from him. Friday the 13th Part VIII had him throwing an axe at Lazarus. He used spearguns and harpoons in Part III and Part VIII. He also used throwing knives.
It fits imho.
Sure, range fits him more than Springtrap, but it still shouldn't be a primary ability.
Compare the number of ranged kills with the number of melee kills within any movie except Part V since Roy doesn't count for the discussion. It could have been there, but as an extra.
Think of the game, it is a good example. You had throwing knives and bear traps, but unlike your primary abilities, those wouldn't come back. There were a limited amount of them, with knives scattered across the map, and bear traps restricted to your starting amount. Sense, Shift, Morph, Rage, and Stalk, were your effective powers, and I would have preferred something based on that feel of relentless pursuit and stealth than a projectile slop be the primary tool you are using.
I'm incredibly disappointed.
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All of that is fine, but I do have an issue with the projectile.
It shouldn't be there, and if it has to be it should be one of many abilities, like Dracula or Vecna, where it is an extra.
Straight up projectile slop, once again. As if Springtrap wasn't enough of a slap to the face.
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No.
Straight up projectile slop. Again.
Now, I must admit that I wanted for Jason is largely a copy from the F13th game. And granted, he had a projectile there, but those were not only an extra when compared to his other powers, but they were also limited. You could run out of them, especially in longer games.
I didn't want projectile as a primary ability at all. It is unfortunate, but I won't play him.
