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HansLollos2

HansLollos2

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HansLollos2
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  • There is also the Killer side, ya know? All the things you listed are still there and are still really strong. Just not broken anymore and need more timing.

  • Agree. I literally like everything about him. I've never had so much fun with any killer, the Gameplay is fantastic and i like his design. I know not much about tokyo ghoul. He's not really a Killer in his franchise, but i mean when he's hungry and his ghoul side takes over and all of this right after his torture, it makes absulutly sense for him to be a killer.

    The only reason why some people don't like him is just because he's from an anime. If he would be from an live action movie, nobody would complain.

    And as said here his "UHHHAAAHHHH" after every kagune leap get's annoying really quick and makes stealth almost impossible to pull off.

    He's also relatively balanced. However i would make his enraged mode last shorter, but give it some additional effect that helps him when ge goes for M1. His biggest problem is that he can't do anything in small- to mid- sized loops. And in indoor Maps he has a hard time using his power at all. A bigger/faster lunge Attack while in enraged mode would help or just a haste effect. Also when he uses his power to vault windows or pallets it's way to slow.

  • I'm 100% sure that Vecna and Dracula will get blighted Skins in the near Future.

    Konami already greenlit the blighted Pyramid Head Skin a few Years ago. And there is so much Castlevania Content in DbD, i think they won't leave out a blighted Skin for Dracula, which will probably come with a Richter Belmont Legendary Skin, since he's mentioned multiple times in the game, but not playable. It's the same what they did with James back then, who then released alongside the blighted Pyramid Head Skin.

    And Hasbro is really cool and gave BHVR a lot of creative freedom with the DnD cosmetics it seems. Would be odd if they draw a line at a blighted Skin for Vecna.

  • The Fly would be cool, never thought about that.

  • As long as the emotes fit the game, yeah. Like using their Lobby Animations in a match for example would be PEAK!

    But if survivors or even killers could do funny dances or gestures in this game, i would puke. The Lute is as far as it should go when it comes to silly emotes.

  • Imaging you buy, grind and learn a Killer, just to not being able to play at all or wait ages to find a match. This post made me a bit sad, cuz many Survivors should realize that Killers are Players too.

    It's like if Killers could blacklist specific Perks, Items, Perks, Map Offerings, SWFts or even specific Survivors and Skins. Wanna use a fun Survivor Build, play as your favorite Character or got a new Skin? Too bad, you can't cuz it's on many peoples banlist.

    That would make DbD unplayable.

    And the whole phobia thing is a topic for some people, but it takes a lot of work to cover/censor even a small amount of more common phobias in videogames. That's why not even big AAA Games have phobia filters. Also it ruins the fun for killers. And I don't wanna sound rude, so please forgive me, but DbD just isn't a game that people with phobias should play that often then. Overall it's recommended that people with any kind of phobia shouldn't play videogames at all.

  • No, I also don't care about upvotes. But I like the new system. It makes it easy to see people's opinions without them needing to leave a comment. Plus, the BHVR gets a better overview of what people think about a topic, like what players want, ideas/suggestions, problems, etc.

  • Would also love to see country flags. There are already some American Flags in the game (Cosmetics and on a bunch of Maps) and we also have Canada themed Charms. That's really cool. We have so many themed Killers/Survivors. like Haddie from India, Felix from Germany etc. but no flags. It's a shame and would add so much more to these characters.

  • T-bagging in dbd is so "toxic" because if you get stunned, blinded, break a pallet or at the exit gate and whatever, you can't do anything against it. There is no way for a Killer to not see it. And if there are tons of pallets and windows around, you are forced to watch it like 5 times in a row.

    Three of my friends quit dbd very early because of just the aggressive t-bagging against killers. It's humiliating for many people and when you experience toxic Survivors in your first couple of matches, i can't blame new players leaving the game and never touch it again.

    So i agree, i like that Idea. But same goes for Killers. If a Killer starts humping a Survivor on the ground, the killer should get hindered for a while time too.

  • The trick is, select "Play as Killer" and while its loading you need to put in the Code: Up, Up, Down, Down, Left, Right, Left, Right, B, A, and the Button with the three lines.

  • @WraithMaster07b_e2 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/359561/konami-code-vic-viper-charm-on-xbox

    I also try that on Xbox Series X, yes I do it with Pyramid Head in the lobby, but each attempt I either get that, end up quitting the game or opening up options. The new menu layout makes it harder to get the Vic Viper Charm I swear. How do I do it without triggering these three conundrums?

    Bro, this thread is over 2 Years old haha. But the trick is, select "Play as Killer" and while its loading you need to put in the Code: Up, Up, Down, Down, Left, Right, Left, Right, B, A, and the Button with the three lines.

  • I'm sure that these changes were planned for a while. But now they wanna use the Momentum that FNAF will give DbD and make as many People stick to the game as possible, which is really smart. People want a FNAF Game where you can run around the Pizzaria and getting chased by the Animatronics or play as them since forever.

    There are like a 100+ Maps in Fortnite and Roblox that try to do that, but they are all non-official so they fall under the radar. But DbD can now be THAT polished and official game that the FNAF Fanbase want. Also it's a Video Game Franchise, so most FNAF Fans play Videogames.

    As a bonus: If DbD would get a Fortnite Collab around the time the FNAF Chapter releases, DbD would blow up in popularity like it's never been before. I guess we will also get something like that, because BHVR developed a New year's eve Map for Fortnite last year.

  • I guess if you use mouse and keyboard in the future, it will be possible to use the chat on console.

  • @bleep275 said:

    If you need to camp and tunnel at 2 gens, less, or at all. You are out of your MMR range, and should take the loss to drop down to a bracket on par with your skills. Using cheap tactics to secure a win only artificially increases your MMR and makes things harder for you in the long run.

    I do agree with the number of hooks being more influential than the number of deaths.

    Let's say a Killer does not tunnel at all and gets a good amount of hooks, then the killer should take a loss because he's playing "fair", like most Survivors want the Killer to play?

    And it's not easy at all to get a good amount of hooks when there are quick/insta heals in chases, survivors taking hits for each other with off the record/Dead Hard, endurance from styptics and then run to a spot on the Map (Badham Basement, Upper Stairs Dead Dawg Saloon, Upstairs Gen Room on Hawkins, Eyrie of Crows Main Building etc.) where they can't be hooked because they have Boil Over. Also there are Flashlight, Toolboxs, Flashbangs and Head On.

    I really start to understand why Killers slug. Not to be mean, they do it to have fun and actually can enjoy chases and other stuff in a match

  • With the upper library the Map would be fine

  • If FNAF really is this Years Anniversary Chapter (They just said "Learn more in Summer 2025") then i also have a really bad feeling about the Chapters Potential. It's THE Chance to make DbD immortal. DbD managed to get the FNAF Licence. Not even Fortnite or Smash Bros could get to that Licence.

    There is no other Chance like this to get more Players into DbD then this (Maybe a Fortnite x DbD Collab, but still)

    If possible I would love to see the FNAF Chapter getting pushed back and having as many Quality of Life Updates as possible before the Chapter releases. People overall would love this and the Decision would go viral.

  • I think we won't get them as Legendary Characters anytime soon. Shanoa is pretty much 1:1 how she would look if she would be a Legendary Skin. They did a really good Job with her. Simon is fine, he just looks too young and pale.

    I have high Hopes for Future Castlevania Cosmetics. One Character that will 100% become a Legendary Skin in the Future is Richter. Kinda like James back then, when the Silent Hill Chapter came out. He just takes some time. But it's just speculation.

    Then I'll guess we'll get Hector and Julius Belmont as a Cosplay and Isaac as a Trickster Skin.

    But maybe i'm wrong and they all will become Legendary Skin. Would be dope. Of course there are many more Characters from the franchise. I hope for as many Legendary Skins as possible.

  • Do you or anyone else in your group play on console? Back when i played on console, i had that problem too. Try clearing your cache on console and anyone else in the group as well. That solved the problem for me.

  • I would love to see Skins that make him look he did in the NES/Arcade Games.

  • The game is not dying at all and won't die anytime soon. For Years now the Numbers are constant. We don't know about Console Numbers, but i guess the Console Numbers grow more or less? The thing is DbD is sadly not the most beginner friendly game and misses many QoL Features.

    Also still, when the FNAF Chapter comes out, we can expect a lot of new players. Like a lot. And maybe we'll get a Fortnite Crossover for DbD soon? BHVR recently made a official Fortnite Map for Epic as they posted. That would give DbD even more Players.

  • Nah, i think it's fine. The Perk rewards a Killer for not tunneling/slugging, since you need to Hook every Survivor once. It's a really well designed Perk and not even that strong. 40 Seconds is nothing against a solid Team. And blocked gens also can't regress, the Regression is paused for as long as a gen is blocked.

  • I really like it. The Devs definitly put a lot of great effort into it and it shows, really well done.

    I was a bit scpetical when they said it's a Killer Update, but to be honest, it's more of a Rework and not just an simple Update. The Gameplay is well thought out. Only the Dream Pallets confuse me a bit, that you can get stunned by it and that Survivors can see that they are not real. But otherwise he's perfect.

    One thing i can't really criticize is that he doesn't have a unique chase music or voicelines, since this is not up to the Devs or even BHVR.

  • The changes would be fine if, he would run at 115% Speed or if he would get his old scamper back. However right now, he's just a worse Pig.

    Right now the Pig can literally do everything Chucky can do, but better. (Exept scamp under pallets, which is not really usefull without his old Scamper)

    The only "Problem" Chucky ever had was the Rat Poison Addon. All his other Nerfs and the Scamper Removal just happend because he was a new and relatively unique Killer to go against, so it just would have taken some more time until Survivors learn how to play against him, compared to other new Killers.

    Same thing happend with the Xenomorph. He was really fun, good and fair to play, but nobody used the Flame Turrents correctly. So many Survivors just complained that he is OP etc. Then he got nerfed and became trash. After a bit more time Survivors then learned how to use the Turrents effectively, leaving behind a weak Killer that gets kicked out of his weak Power all the time.

  • C'mon, it's not that hard, just a bit tricky. And why is it so bad? It's a unique ability that he can't be blinded that easy at pallets. It's cool that a Killer has something passiv-unique. And blinding Killers at Pallets isn't really something that does a lot or is necessary. It's just something to annoy the Killer and giggle for Survivors. Just let the Killer have fun to and say "Haha he tried to blind me".

  • The DbD Fandom Wiki is fantastic when it comes to Informations, it's not as good as the Warframe Wiki for example, but still.. There is rarely any wrong Information. It sometimes just takes them a while to update some Informations/Changes.

    But for the Host, Wiki Fandom, that's another Story. But i heard that many Wikis migrate to other Hosts. Maybe the DbD Wiki does that too.

  • Man, Homelander would be such a based Killer

  • The Naval War Set for the Doctor was in a weekly bundle about two months ago. BHVR does more FOMO and now puts old Rift Outfits in these Weekly Bundles.

  • "Sexuall harassment" That's a Joke, right?

    But then please ban the 2 minute t-bagging at exit gates too or doing the Survivor "follow me" Command at someones butt, it's basically the same and just a "dirty Mindset" But following a downed Person around and slugging can have a gameplay purpose, like the person having DS or the other Survivor having Background Player with Flashlights/Flashbangs.

    But let's be honest, we just need a bleed out option from BHVR or a Luck based Option to pick yourself up, kinda like unhooking.

  • 14% is way to high in my Opinion. 12% per Totem would be a good Number. But overall i actually like it that it makes Hex Perks more viable and useful.

  • I like the live one more. The accordion solo was a bit silly, not menacing at all and felt unfinished.

  • @Jarky said:

    No - it's just a background they've used for the main menu chapter. There isn't a new swamp map.

    The new Ormond Map is coming with the Bone Chill event December 12th.

    Thanks. But a shame, it looks so really cool. And a indoor Mansion would be such a cool setting for a Map :/

  • Ghostface has good Chances of getting in. I think some licence holders already agreed that their Killer can be in 2v8. However BHVR needs to find a way to implement the Killer in 2v8 that the licence holder think is fine and that works gameplaywise.

    We will get licences, but i think it will take some time until licences get in. Next Killers will probably be Artist, Trickster and Clown.

  • I would only change, that if the Killer has Franklin's, then you always keep the Item you brought to a Match, because the Item you brought in is 99% lost, even if you escape. That would take a lot of Frustration away.

    But the Perk itself is fine. It's a great and fair universal way to counter Items. You can get a new Item from a Chest if you wanna have one. That's the Point of Chests. And if you use a Build that are completly depended on a Item aka. a Build that "always felt like a very annoying and cancerous Build" for Killers to play against, like Background Player and a Flashlight or a Sabotage Build, then bring a Perk like Scavenger or Residual Manifest with you and/or use Built to Last to counter the lost Charges.

    Also the Perk does nothing if a Survivor doesn't use Items or uses Flashbangs. It's a bit or a gamble for a Killer to use the Perk.

  • Dracula is one of the most balanced Killers in the game right now. You can't see in Bat Form and hearing is not that easy, cuz the Bat Sound is very loud. If a Dracula Player manages to catch up and quickly down you with that, the Player has Skill and outplayed you in a fair way.

  • I would love to see the visual effect again. The game overall needs more visual effect. And some were so much better, like the old doctor madness effect. The game sadly takes so many steps backwards. Lighting got worse, Filters also and many other visual effects got removed. The game could be so much more appealing for new players and people would stop complaining about DbDs graphics.

  • I've heard about this Idea a lot recently. It would fix at least one problematic thing with this broken, boring Killer.

  • Dracula is absolutly fine. I would even say he's in a perfect state. It's nice to have a Killer besides Huntress and Wesker high up. I really like to play against him.

  • Dracula is perfect now. I really hope that he won't receive any change anytime soon.

  • Generator Changes? Don't give me hopes please :/

  • Fantastic Ideas. I hope at least for some of these.

  • I hope that he'll get a Skin that looks like his second Demonic Form.

  • In my Opinion KIllers with Anti Loops are more fun to go against. It requires a bit more then just running in the Killer's opposite Direction and holding M1. Only Exeption are the Nurse and the Huntress.

    Also i love interactive Elements/Items that makes it easier to Deal with the Killers Power for a short while, but still let them have a Power that is useful in Loops and Chases, like the Singularity, Dredge and Vecna. (Technically also the Xenomorph, but he looses his Power completely and he becomes a simple M1 Killer. And his Power isn't even good, but that's another Story…)

    BUT also don't forget the Killer Side. Almost every M1 Killer is not fun to play at all, because Gens are done way to quick. And just looping a Survivor with any Anti Loop ist simply boring.

    And to End this, i also don't like instadown Killers. It just feels bad to make one Mistake and then you're down. And is you get a instadown as a Killer if does not really feel satisfying for me. Also instadown Killers make many potential new Players quit DbD as a whole if they go against instadown Killers in their first couple of matches.

  • Had the same Problem too. But since the last Update Scratch Marks are back to normal and they seem brighter. I always checked if there were any Perks that change Scratch Marks, but not, nothing. But now it's back to normal, so the Devs were cooking!

  • God, i can't wait for the Castlevania Chapter. I'm really exited for literally everything in this Chapter: Dracula, Simon (and all the other) Belmont(s), the Cosmetics/Skins, the Music, the Perks and even the Lore.

    I hope that BHVR got the permission for some "extended" Lore, like they did with the Nightmare on Elm Street-, Evil Dead- and of course the Silent Hill Chapter. I really like these Continuations.

  • @Fuzzycube said:

    The Knight Helmet charm was a For Honor cross promotion item I believe (Before Knight was in the game).
    Edit:
    Yeah, here it is, from 2022:

    https://us.v-cdn.net/6030815/uploads/XI0AXSMEKGXJ/img-5495.jpeg

    It sucks but promo items sometimes return, For Honor got an entire new game mode event!:

    https://youtu.be/sBZ8xXnz8I8?si=_yTeVi4pacHFVP93

    Dam, i hope they bring the Charm back in a Bundle or via Code, alongside the Pubg one

  • The Perk is fine, even in Combo with Franklin's Demise. It's finally a strong, fun and also fair Perk that isn't a Gen Slowdown Perk. There is a Counter Perk and the Counter Strategy is not that hard to learn. However, i agree with the Highlighted Effect for like 10 Seconds on the dropped Item.

  • I wish that the game would have a big Info Tab, that tells you how to counter certain Perks. Weave for example is really easy to counter.

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