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jasonq500

jasonq500

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jasonq500
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  • The changes to sadako from the dev update is terrible, us sadako mains were very happy what she was during the ptb, so when you made changes by giving her a cooldown until you gain a condemn, you just destroyed her viability and skill factor for how weak she is, nobody asked for her to be nerf, in all she needed to be buffed from her chasing aspect, this change made me lost my excitement for the upcoming update

  • My hope is to buff sadako’s chase aspect a little more and have more addon varients which is mostly her purple addons since they’re quite bad

  • @pizzavessel15 said:

    the onryos weak again lol all because of "onryo mains" (its really just survivor mains pretending). i would say i cant believe bhvr fell for that stuff but im genuinely not surprised. i hope her license holders revoke the license from bhvr because she shouldnt be treated as a survivors toy.

    us onryo mains have been asking her to return for a long while

  • Thank you for bringing old sadako back, that’s all I want to say, also do hope to give feedback once the ptb start

  • @Chocolate_Cosmos said:

    You will not see her much after they ner... sorry, rebalance her recent rework in early next year.

    Except they will rebalance her rework to how she was while being different and more healthy for the game, old onryo may be weak, but she felt unique in terms of skill expression, new onryo is just teleport a bunch of times to get quick condemns

  • @09SHARKBOSS said:

    i have no idea what happened can somebody fill me in on the facts

    20231128_092547.jpg

    Here's what the devs showed for the future

  • I just hope they give reikos watch and old newspaper basekit, while making her better to play against

  • Sadako, I ended up enjoying her from her design and power, even before her rework I love playing her the most out of all the killers

    Legion, I like Legion since you're basically a survivor that can vault windows and pallets while stabbing survivors, also his chase theme is a banger to listen to

  • @Crowman said:

    The difference is Huntress, Trickster, and Deathslinger are all seeing minor number changes that don't really change anything about their power or overall strength. Deathslinger is sitll seeing an addon nerf as compensation for the minor buff too.

    Sadako got an overhaul and saw her power change at a fundamental level.

    Your right but her manifestation is still the same, ands its the only changes I wanted from here kit, since her chase is not strong without the two addons, since I want some interaction while trying out different addons

  • I don't thinks its a problem on steam since you can just pay auric cells for 5 dollars or whatever it cost in other country on steam, the big problem is on consoles like Xbox since you have to pay 10 dollars so you can share with another account or else you pay 5 dollars to yourself and not other account holders if they wanted to try nick cage themselves

  • I thinks its the drawback of giving 2 stacks of codemn when getting hit with the tape on, what they should do is give the tape 0.75 just like from coming out of the projection while losing the tape entirely

  • @the_voices said:

    These changes are awful. So many people keep saying that 3/4th of a stack for every teleport is a good idea but it completely ruins her uniqueness and the thought you have to put into her power, it just makes her boring. Why does no one understand this?

    I'd rather they did something for her chase value and cooldown changes instead of just having her rely on condemn for that very reason, plus old condemn was just as more boring to go against

  • I left a comment right hear earlier and now its gone so I'm gonna write it again

    @jasonq500 said:

    The one thing I was hoping they can change to sadako is having her cooldown be 15 seconds of having to condemn again, instead of having to wait till you can teleport again, its pretty much my only one complaint about her since I love to teleport around to see if there are survivors nearby,

    though the changes they gave her are decent, they still haven't given more things like her chasing kit for example they could've at least add old newspaper and reikos watch basekit for instance, but instead they just nerfed reikos watch just for it being used to much.

    I hope she gets more changes then this cause she can still be in a great spot with a few more tweaks they can manage

    I have my feedback on the feedback section.

    They've done some pretty good changes overall, just wish they could've done more of her kit in my opinion

  • @jasonq500 said:

    The one thing I was hoping they can change to sadako is having her cooldown be 15 seconds of having to condemn again, instead of having to wait till you can teleport again, its pretty much my only one complaint about her since I love to teleport around to see if there are survivors nearby,

    though the changes they gave her are decent, they still haven't given more things like her chasing kit for example they could've at least add old newspaper and reikos watch basekit for instance, but instead they just nerfed reikos watch just for it being used to much.

    I hope she gets more changes then this cause she can still be in a great spot with a few more tweaks they can manage

    Got my feedback on the feedback section on this,

    They're pretty decent overall, just wish they could've done more in her kit

  • Yeah idk what happened, hopefully it comes back cause I have some feedback to talk about

  • @Bluerry said:

    I'm not saying he is strong or weak I don't even care about it. I just don't want to play a match that takes forever. If survivors aren't doing good and killer(legion) is winning it takes forever no matter what. You just keep playing until there are no pallets left in the game. Legion doesn't even chase you properly due to his power design.

    Let's think about other killers. Do other killers winning makes matches take so much time or does it make it faster? When a nurse is really good. She can even end game in 5 minutes. Lets pick a weaker killer. When a trapper manages to use his traps efficiently does the game slows or makes it faster? It is simple as it is. When you use your power the game should end more easily what legion does is keeping survivor in game that's all. When a match takes a long time it normally means things are going competitive like it is even. So, why the hell İs legions power has to make it look like he is struggling even though he is easily winning? I think it is just waste of time for all other players. I think that legion's ability itself should change considering the fun part.

    As a solo survivor normally being punished by other teammates faults annoys me and now that game is takes so much more time playing against legion it becomes a nightmare.

    I'm sorry but legion nor any other killer should ever get a whole new rework ever, especially if they like playing as them, reworking them would just be another Freddy fiasco all over again

  • @HexPleaseLetMeSpeak said:

    https://forum.deadbydaylight.com/en/discussion/comment/3045367#Comment_3045367

    Removing info completely from it literally just incentivizes camping and tunneling more lmfao. You give killers no sort of direction to go. Pain res with just noise notification would be fine because DMS combo was literally the only thing making Pain res super OP. When you remove the thing telling killers where to move away from the hook from... chances are they end up more confused and stay at the hook until they can find harder info as to where someone is. Or they just wander for a long time trying to figure out what gen is progressed.

    There's perks like barbecue that gives you information too, not just pain resonainse, also I believe you can somewhat do that by combining pain resonainse with servailence, since the gen is being regressed

  • @TeabaggingGhostface said:

    Honestly, all it needed to change was the explosion and screams, instead it should give a noise notification on the affected gen

    I disagree on giving pain resonainse back the noise notification, I don't think this perk should give information while already giving you slowdown regression by 15%, gen regression can be very strong especially if an Artist with dead man switch is on

  • @YOURFRIEND said:

    https://forum.deadbydaylight.com/en/discussion/comment/3041843#Comment_3041843

    Yeah but brutal strength still does more, with no preconditions.

    While that might be true, the thing is that fire up does that Brutal Strength doesn't is faster vault, and picking/dropping Survivors which can make a little bit of a difference

  • @YOURFRIEND said:

    Why would it be a better brutal strength? It's still contingent on nearly every gen being done to get a comparable action bonus.

    True, but the new update two gens would pretty much give 18% almost near brutal strength level instead of all 5 gens, I personally think this perk might be useful once the new update releases

  • His rite of judgment startup is still the same, it's the animation that's making it seem like it's slow which makes it really annoying.

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