Bluerry
Bluerry
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- Bluerry
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Comments
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@Gandor said:
GoJ is fair so long as we have Midwitch. Borgo is fair so long as we have saloon. Also borgo is very free for a few killers
that's unlogical to make comprasions to balance game. You don't look at other maps to make something fair.
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@Crowman said:
Rebalancing am entire map is likely not a simple process they can just pumped out. If they change the house, you'd have to remake the assest.
Map isn't new it could've been fixed by now if they've tried to do so. It looks like it is just not their priorities
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Waov people do actually defend camping... Guys please remember that it is a game and when you just stand still next to the hook area, you are not playing the game and you are taking hostage the person on the hook as well. Games are supposed to be fun, nobody is here to wait on the hook so that you can win easily. Game should be balanced on something else not on camping. This requires lots of change yet it isn't true to defend any kind of unfun game style (for both sides).
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I'd say kinship should be basekit because some killers still think that standing next to the first person you hooked until another survivor comes to trade is a "tactic". (No, you are just wasting everyone's time including yourself. You are not even playing the game while doing that, you are just standing still)
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There is no counter to those add ons except the thing you call "scummy exploits". Crouching isn't a counter since Myers can move, you know? So, you can't expect people to run while crouching. It's all about map when it comes to those add ons stop crying about it. I just hope that they remove or rework those add ons. It's ridiculous to expect a survivor to run from a killer's eyesight.
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@INoLuv said:
Legion is already weak, the thanatophobia and gifts of pain are good and made him better, legion deserved the buff, pyramid and trickster need to be the next along with doctor
@Bob9 said:
Legion's fine as they are. If you can't counterplay a legion then that's a you issue. if you know it is a legion, try to be as far away from other survivors as possible so he won't get power stacks
@NightmareKT said:
https://forum.deadbydaylight.com/en/discussion/333109/legion-needs-a-real-rework
Legion is so much better than he was before, back the mending was forever if he had the knife add ons that increase mending, be grateful for what wehave now. He's a strong killer too, if you don't want the game to last long when playing a game against him, then just let him kill you.
@Lastchild said:
No, Legion is fine the way it is.
Your perspective is solely based on the survivor role.
You don't play killer, you don't play Legion, that's why you think Legion is strong.
I'm Main Legion, and I know Legion is average.
I also play surviving and against legion, I don't heal myself, I do the generators or I hide as much as possible, I try mind games with the lockers, even if it's risky against him.
You are just a mourner.
@INoLuv said:
Legion needs a buff to his speed running, making the best basekit.
This discussion isn't about his being weak or strong. I'm not saying buff or nerf him. Me considering something from a perspective doesn't change the fact ( talking on survivor side) I do play killer and I'm asking a change that can make each side happy I'm not saying he should be nerfed Legion fan boys
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3047443#Comment_3047443
Then that's not Legion's fault but your teammates as a whole. I have had game against Legion that took forever not because of him because survivors were hiding most of the match and not doing gens. Even when I would loop a Legion for what should be 3 gens but only 1 gets done because my team are chickens.
That's right but this needs to be changed because in such a game solo queue suffers from it. Legion players' enjoying it doesn't change the fact that MMR is sucks and you'll lose games again and again due to your teammates. His power should slow down in another way considering this game doesn't have any communication
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@DaddyMyers_Mori said:
https://forum.deadbydaylight.com/en/discussion/comment/3047440#Comment_3047440
I do.
I like power to easily injure survivors. He is also great for 3-gen defense. I can get build on him that allow me to ingore gens on just focus on chase.
Well yeah but I'm still not talking about his being good at this or weak at this.
His power is designed to make game take long time and I find it wrong.
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3047440#Comment_3047440
Well i recall that I read somewhere legion one was of the most picked killers.
probably true but I don't understand I keep coming across with legions as well
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@DaddyMyers_Mori said:
https://forum.deadbydaylight.com/en/discussion/comment/3047432#Comment_3047432
If it takes forever to end, then you are just doing a bad job. You can prevent him from chaining frenzy, just do that. If you manage to stop his chain, he has to commit on you, then you have your normal chase.
That's exactly what I am saying dude. You are not understanding. What if you are doing a bad job as a survivor? THEN IT TAKES FOREVER. it is a team game not solo so, there is no way for you to make game take less time or make it win by yourself
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/333109/legion-needs-a-real-rework
According to one of the devs they wont rework it basically becuz you dont like the gamestyle they wont change it for those who like it.
who does like to run from one side to another again again to hit survivors for 5 seconds of chase and do that thousand times in a match? That's not even a chase he just comes like a relative of yours who was passing by and came by to you for 5 mins. He comes and goes you don't do gen he doesn't get hooks quickly because he comes and goes all the time.
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@DaddyMyers_Mori said:
Don't dare you touch my Legion. They already killed my Deathslinger.
There are things you can do to counter Legion, just git gud...
I'm not talking about countering him. His power is just so stupid that you would have to play forever to end a match if he is doing a good job.
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They shouldn't have changed the old rank system at least it would work sometimes...
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2508584#Comment_2508584
This is new to you?
@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2508584#Comment_2508584
Lol its been a prob since a ton of time.If your game is not balanced and you add more OP perks.
actually yeah ı'm using forum for months ı am not that old here and this is the first time I'm seeing someone complaining about that Dead hard which tottaly fine it doesn't even give distance comparing to other perks
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Soo that day has come now even dead hard is a problem
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on killer side yeah it became good but on survivor side it is just random #########
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@Purgatorian said:
What if it was applied to the unhooker and not the rescued survivor. That would discourage the tunnel, if that's why they are tunnelled in the first place.
I liked this one
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This problem exist for like forever, we keep gettting new stuff while the old stuff is already broken,which is sucks, I hope devs reconsider their priorities
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another stupid add on I cannot understand these add ons this is more powerful than it should be killer is being weak at base is another issue and it going like that.. I just really want if killers at base had some powers without add ons but it could be changeable like freddy's and remove stupid strong add ons like this one or spirits purple add ons
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it is worse as a survivor yet killer side looks better
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same thing happening to me MMR now even worse than ever people who say ti is just a day or less let me remind you that this system uses data of several months and it has been tested out before so if it is bad it shouldn't be changed when u try to fix something you don't change with something broken but new you get something working.
Every time I play I'm only playing against someone who camps for entire game like there is 4-5 gens they start camping, excuse me but ######### this ######### first of all make sure your game consider camping is not a skill just a tactic.and for survivors I came across with there is always one that dies at every possible way like a paid actor even in the safest places
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@Rez_Marsiel said:
It used to be worse, I'm perfectly fine with her having some decent addons. We all saw what happened to billy when he got his "rework" which we all know was a nerf.
well ı'm not second blink shouldn't go like a first blink it goes soo far
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oh didn't notice that sounds logical gonna be carefull next time then thx
@bjorksnas said:
Sometimes you are just in a section and creating a discussion creates the one for it, just click the discussions button at the top and it will take you to the, recent discussions section and you should be able to then press the create a discussion button and it will have options
is there any way for me to change the catagory after publishing it?
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ı don't think other licensed chapters are going. Netflix plans to go for its own game sector, I think that was the reason why Stranger things chapter is going away
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here is the photo how ı see am ı doing smt wrong?
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might not result in how we want though
Imagine people waiting too much for a match and in the end they found themselves at casual matches not to wait So same hardcore player will come there and play it there
can't be sure the player will think it is casual match so no need to be haarcore player so they might just do the same thing there in casuals
@Artemisha said:
https://forum.deadbydaylight.com/en/discussion/comment/2448746#Comment_2448746
Trapper games are like that in red ranks. Trapper carrying agitation, noed, and just trapping bassement until he catches up someone.
https://forum.deadbydaylight.com/en/discussion/comment/2448753#Comment_2448753
Yes Sir!
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@SilentPill said:
I don’t even see why it’s shunned or people feel the need to apologize for it.
If the survivors want to get all the gens done in 5 minutes, then the killer can get the kills done in 2 minutes.
It’s funny because my friend, who doesn’t even play this game, doesn’t understand it either. I was showing him some of the salt on my steam page and this is the conversation…
https://us.v-cdn.net/6030815/uploads/IRTOI97BK248/68d79c3e-fbd5-4507-9675-0f472bad0f71.png
if u are chasing someone for a gen time sorry pal but ı don't think gens are flying you are letting that gen for that chase
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@Artemisha said:
I´m red rank solo survivor. About 70% of the times I´m just playing vs tunneler proxy-camper tryhards that need win at any cost.
Can players that just wanna have fun, loop, avoiding gen rush, and play nice have a casual mode? I´m pretty tired of tryhard killers abusing the Solo Q with camp tunnel tactic. There are also really good killers that don´t need to cheese their victories and are able to win splitting hooks, but thats not a big percentage unfortunetely.
So behaviour don´t wanna deal with Solo Q unbalance and makes the more dirty strats the more effective plays....Well, at least just give us a casual mode where people is more focused on have fun than on "winning". People usually forgets we are not playing tournaments or playing for money. Just for fun.
Fun is going to be main objective?
I liked the idea
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@Voodoo_Thirsty said:
https://forum.deadbydaylight.com/en/discussion/comment/2445284#Comment_2445284
I'll put it simple.
If you buy anything in a competitive game it'll most likely be either of two things:
(1) Cosmetic items.
(2) An ingame item you buy during a match.
(1) applies to almost all games nowadays.
(2) applies to LoL, DOTA, Apex, PUBG or any other competitive games you can imagine.
DBD only follows (1) and not (2) and that makes a HUGE problem.
If I played a fighting game, I should be playing someone else who is on the same playing field. If my character had boosted stats thanks to some item I bought before hand, how in the hell do you consider that fair? And I repeat, if you throw fairness and equality out the window, how can you call it a competitive game?
Devs doesn't consider the game as a competetive game and they said they don't want to do that
I understand what are you trying to say about the items having them beforehand is wrong you say it is a bad competetive design so ranks shouldn't be there
I think ranks are not here to make game more competetive as I told earlier it is there because it makes more fair to play yet it is imposiblle to make this game fair what you ask to be happen is making everything equal but that's not the game also not going to be
Items can cause a huge problem for killers but there is also killers no matter what you do you can't beat a decent one (spirit,nurse) you can't make fair any of these even maps are not fair for both sides
In the end Ranks are needed what you want is to make game more fair which is also needed but impossible ( at least i think this is waht you want from what ı ve understand)
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@Voodoo_Thirsty said:
https://forum.deadbydaylight.com/en/discussion/comment/2445257#Comment_2445257
My point was that DBD at this STATE should get rid of ranks.
If you want to keep ranks, then remove all the assets that boosts your performance such as perks, items, addons and offerings that you can purchase before a match begins.
I don't think my logic is too difficult to grasp.
tbh I still don't think ı've understand your point but which state doesn't matter ranks have a purpose and it is not being competetive it is for players to have fun more. Nobody enjoys getting destroyed, you play someone you can beat you enjoy it
All of the items and stuff with ranks what kind of bond you created there is the thing I can't understand
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Probably in survivor side you were close enough to get stunned. Things are changed now Killers used to be able get hits that they shouldn't now survivors are able to get stuns they shouldn't which is okey acording to me tbh bc the other was worse cuz animations were stuck you were killing someone while stunned etc.
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@Voodoo_Thirsty said:
First of all, DBD is NOT a competitive game.
I don't understand why we have ranks that doesn't mean ######### anymore.
Survivors bring Red keys, maps and OP offerings, 24/7. Killers bring Iris, moris and Black Ward 24/7.
What's the point in reaching Rank 1 when you literally spend thousands or even millions of BP to get the best perks, offerings, addons and items?
removing ranks means losing players imagine when you first started game played with a hardcore swf group instead of new players and its being happening frequently or just imagine a good killer is instantly downing you in 10 secs bc you are new.
Ranks are needed if ranks are gone it means something else probably SBMM replaced it both ways game tries to put you in a level which is what it should be
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I wish they had fix some things. Priorty should be making game more consistent at this point in my opinion but New chapeters are also fine for me btw what is wrong with deathslinger
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2444264#Comment_2444264
Ppl dc during whole match either they got annoyed or camped or endgame tunelled and dcd due to being mad etc and if that person dc's for not being able to deal with it I'm not the one to collect the punishment for it easy as that
people don't dc in endgame dude that's a rare thing when all these other things you said happen in the early game that's not even our topic cuz the hatch play isn't even there ı'm sayng again not every dc moment is ı am talking about
''I'm not the one to collect the punishment for it easy as that'' But you are the one who uses it when someone dcs and opens the hatch for you and this means you are only consdiering it as a one side ı'm not saying someone you should wait and die when this happens but you protecting this behaviour which is wrong acording to me bc it isn't fair for killers
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I would like to see a rework on wraith but not like a nerf or buff cuz he is not op but ı think he is buffed in a wrong way he is not to fun go against and doesn't require skill much considered what he is capable of
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map RNG and the designs of itselves is a huge problem. if u have a bad RNG killer is lucky if u get a good RNG survivor is lucky. Not much skill based thing is out there but luck based system implemented in game also haddionfield,midwich,suffocation pit etc. exist imagine all of these combining with a solo queue claudete that selfcares in a corner for forever or having a ace not getting out of pallets in gideon meat plant
DBD the luck based kinda horror game
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2443709#Comment_2443709
Exactly there's no legit streategy or mechanic to acknowledge if person dcd for hatch or not and if they implemented what op is suggesting random players gets punished for something others did meaning they're forced to just die will they have chance of surviving but yeah as they said we don't make sense apparently lol
If someone plays until the end of the match and then there is only 2 person left leaves what the hell else it can be please enlighten me you played for 20-25 mins then wanted to leave and got ban why?
that's not random punishment even if it is then not doing is random rewarding you okey with it cuz you think only for survivors and yeah this deosn't make sense bc that random win is not earned by you. It is actually that simple but no surviors have to live no matter what!
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@jajay119 said:
How do you know the 3rd survivor delibertely DCd to let the fourth survivor win? The entire premise for this argument seems to hinge on that and I don't see how it's provable.
Still, as a survivor main I don't see why anyone DCs anyway. You don't get any BP and get increasingly locked out of match making. It just doesn't seem worth it to let another survivor who may or may not have found the hatch to survive. Especially if it's going to be the killer hook anyway. The problem isn't the hatch. The problem is people who seem ok with DC and that's not often the fourth survivors fault.
Also, let's not pretend the killers don't abuse the system either. The amount of killers who now down S3 and then go off to find the hatch before sacrificing them, then who go and stand on the hatch ready to close it before any survivor gets a chance to use it is quite high. That happens WAY more than survivors escaping in many matches in which I've been the last survivor. If we are going to nerf the hatch for the survivor it needs to be counter nerfed for the killer too.
bc someone dces a sec alter other leaves the trial this isn't hard to understand and also they won't hide it you can talk with them after game in lobby chat it happens sometimes it is being a concidence is a very low chance
I'm not a survivor main or killer main ı play both. Some people just dc for their friends or they are just toxic even if u play good they do this not to give you all kills they would do anything just to lessen whatever you can have. In your perspective you don't find it worth to do that but some don't care. ın some ways I agrre with you. Hatch isn't the problem problem is the person who dced even if its not his fault he takes the advantage of it willingly or not ı'm not blaming him my problem is this situations being possible.
Killer's collision is not an abusement you cannot prevent it if someone wants the 4k it is not an abuse it is just annoying, nothing is against the rules or sth like that. Hatch is just a chance for some survivors and killer can take it away from survivors and should be able to do so because game is already survivor sided,which is okey, but survivors doing it like this isn't right. In that point all you need to is accept the lose. I'm really tired of saying the same thing.
basic game is gen based do them or protect them being done hatch is an extra whoever wins the first is the winner the other is just the chance survivors abusing the latter to get a free win so there isn't something need to work on killer side. Your being last survivor doesn't mean you earned the leave trial alive, someone always gonna be the last survivor people can't die at the same time. Being the last guy isn't a win scenerio. if there is still gens you lost and this is the end of the discussion for me.hatch just a chance leave it as a chance don't abuse it!
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@KweenPlease said:
I mean you can't control what someone else does. If your survivor team mate DC's and you as a solo player . . . who has to stealth around . . . who isn't as fast . . . has a limited time to find the only path for escape . . . you deserve it.
Sorry you didn't get your 4K but you're not entitled to it. Sometimes a GOOD survivor gets a ######### team and doing a good job at surviving needs some silver-lining.
You already have the upper hand. You're a lot faster - you don't have to hide - you can close it .
how can ı close it if they find it and dc and go out it all happens in 2 secs
Hatch is not the problem dcing is
bc a survivor is good killer shouldn't get just 2 kills and bc it is team game killer is right to get 4 k that issue is about matchmaking system killer's not doing anything about it is just bad luck still the topic is dcing and making hatch opening this is an abuse hatch normally open and someone goes with it everything fine in my book
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and everyone please slugging is not the topic you are making excuse of it to stay this abusement like this for them bc something is wrong the other wrong thing shouldN't exist go open your own disccusion say whateveer you wanna say about slugging ı'm only here to talk about hatch spawn effect on dc ı don't care about how you guys are getting slugged
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2443352#Comment_2443352
That is exactly why so many killers refuse to kill the third survivor. And then you're stuck waiting two minutes for the bleed-out timer.
ban takes longer pal
still if the time is teh issue you can dc ı'm okey with it but hatch's opening that fast should be reworked
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2443245#Comment_2443245
So you explained a situation if someone did for friend? What if it happens randomly? Should I get punished because survivor rage quitted? I don't think so
Rage quit happens when someone gets tunneled like hell,camped for entire game and downed instantly,downded early in game fastly SO when you dc while tehre is only 2 survivors left, You are clearliy giving the hatch to someone else
for god sake make some sense
Does any of you DC when game is about to end? if u do that's BS you ll get banned for 5mins which is longer that dying on the hook
@Seraphor said:
I don't see why giving the Hatch a 10 second delay after a DC would be a huge problem. That's about the same amount of time it takes a survivor to die on final hook after the killer has regained control.
even if someone does that stupid decision here is another solution i liked sound better to me than how it is now
In the end the current situton of it is abusable and people are abusing it
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2443304#Comment_2443304
'Hatch exists to give survivors another chance'
And, pray tell, how is it supposed to do that if the killer can simply declare it not to open?
it already opens if u don't play like a toxic mf you jsut gotta wait 10 secs after the 3th survivor died you don't dc problem fixes itself
You dc it opens early killer has zero chance to do sth about it when I say what actually happens ı became the killer sided guy
hatch is a chance for survivor and making it even more good by not game does dcing is not right jsut please admit you lost the game stop being a douchbag
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@Sackboy123 said:
Someone probably sugged the 3rd to ty and get a 4K. I don't blame them for DC at that point, sometimes people just want to get into the next game without having their time watsed
But to answer the question no, why should the last person get punished because their team mate DCed, they were dead anyway so no harm done
I don't think any of survivor do that to get to other game and in my situation my time is being wasted so anytime they perfomr bad they can jsut dc so one can get out an it is ok ? so someone always shoul manage to leave trial alive then this was of thinking is so much survivor sided
The last person isn't punished they already lost the game to win they done this ı'M tired of repeating myself they were dead and they couldn't accept it to win they dced and make one of them go out ı didn't even slug man ı'M okey if that person gets the hacth normally bc entitiy allows it to happen
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@Seraphor said:
I don't see why giving the Hatch a 10 second delay after a DC would be a huge problem. That's about the same amount of time it takes a survivor to die on final hook after the killer has regained control.
It would be better at least you would know and may try to go where hatch spawned if u know but still survivors will find the hatch and then dc it is still not a good thing but better then how it is now
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2443273#Comment_2443273
So when the killer completely annulls a gameplay element, it's a 'choice', but when the survivor cancels that annullment out, it's 'an abusement'.
Fact is, that Hatch exists for a reason. Killers being able to disable it at will is a problem. The counter-DC fixes that.
survivors hatch game at the start means killer is winning ı just think survivors can't accept that
killer was already winning he is not doing anything differnt survivor in otherhand abused something in game to get away yeah it is an abusement sluging doesn't change killer win state dc does change survivors
Hatch exists to give survivor another chance survivor's forcing it to open is a problem killers hands are tied in that sceniro nothing can be done killer doesn't have a second chance on anything at least survivors shouldN't be able to make situation happen by themselves entity does it when it is right to do
again That's not a counter thats taking adventage of something they shouldn't have
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@Akito said:
You missed the point of the hatch mechanic, because that's one reason why it exists. Sometimes it would be healthy for the quality of your opinion if you play both roles more often. Not once in a while when a challenge/daily has to get done.
I am playing both sides really all I want is game to be healthier hatch mechanic is not this it exist for one survivor to has a chance to escape but not a sure thing it is chance dc kills that chance cuz killer can't do anything at that point it is a guaranted escape without earnning it I'm okey with hatch ı don't approve forcing it to open by dcing it is opened by itself when some situations are right
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2440880#Comment_2440880
In your case, you didn't anti-hatch slug. But the proposed 'solution' wouldn't just affect -your- situation. It'd also affect the anti-hatch sluggers. That is the problem. DC is currently the only defense against an anti-hatch slug.
I editted the title since people tougth ı was saying hatch never should be triggered or sth. I tought the explanation under the title was explaning it but looks like it didn't.
My point is countering dc wins on a trial not punish someone bc someone dced early in game
DC is not a defense it is an abusement game doesn't let you do that or at least doesn't encourge you to do it has a punishment afterwards for the survivor who dced but the person is rewarded for no reason which is bad thing for killer side
I don't like hatch slug but it is a thing in game it is killer's choice not an abusement countering it with this way is wrong. In that scenirio killer is already won giving the hatch to survivor is killer's choice no counter actually needed you can't turn a lose to win just like that it isn't right
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2443022#Comment_2443022
You're repeating yourself without giving legitimate reason why hatch should stay close after dc
yeah becuase you can't understand it I already explained myself you didn't make any logic like it should stay this because bla bla you said hatch needed no matter how circumstances and you know what it isn't you lose you take it don't look for another win oppurtunity always sometimes you just lose accept it
@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2440937#Comment_2440937
Stop sweating you got 3k and came to complain here and now even wants hatch not open because of some random dc imagine how many situation that happens without even planning that because ppl like to dc so I should be punished if random stranger accros the world decided to dc just to not get killed? Yeah no thx
what you said here is also another BS cuz ı'm talking about a spesific situation 2 person left one dc the other gets the hatch this situation must be considered ı already said
@Bluerry said:
https://forum.deadbydaylight.com/en/discussion/comment/2440898#Comment_2440898
my point is not that your teamates dced for no reason but rage in my situation someone dced for some other person can get away and get a free win for one of them what I think is when 2 person left one's dc shouldn't trigger hatch
I explained to someone else here which was a logical disccusion
If this causes misunderstandig ı ll edit the discussion but ı don't think you will change your mind on that situation
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definitly pig's dash and m1 atack should be removed she should have traps only. She bodyblocks survivors so that they can't get them off This is enough power for her otherwise she is OP
