INoLuv
INoLuv
About
- Username
- INoLuv
- Joined
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Comments
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It is harder when i play survivor because of awful teammates who play horribly. When they decent, they are great gamez, no blame on the killer on balance please
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There need to exist maps ti carry the survivors
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A salty remark as usual
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@Akumakaji said:
I think at this point the game really needs a dynamic game director like Left4Dead or something. When things are somewhat a fun and balanced game like "chase, down, hook, 1st gen done, chase, down, hook, 2nd gen done, ..." then it does nothing, but if the survivors split up and after your first down 3 gens pop, then The Entity does some stuff like blocking gens or destroying palettes or blocking vaults (maybe even semi permanent) or whatever.
Same thing if the killer gets 3 hooks before one gen is done and the survivors are just running around like headless chickens The Entity gives them a repair buff or repairs destroyed palettes or closes a breakable wall or spawns a health kit suspiciously in the corner some survivor wanted to hide in.
Stompy games are seldom fun, its the somewhat. This is at least something that could be done with the current engine. Many suggested something else to be done with the survivors objective, like gathering parts accross the map or sabotaging the killers items or whatever, but the game is probably too far out in its life cycle to tackle anything like this, so we need to work with what we got.
Some people seem to despise catch up mechanics ("why should I be punished for playing well" or even more often "why should THEY be rewarded for playing bad?"), but its really what this game needs, a dynamic way to hinder or ease one sides gameplay during the trial and back again.
So if the killer performs well enough, the survivors get more things to help them? Brainless take and highly survivor sided, like the devs are. Survs dont need buffs
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CoB should be basekit
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Newsflash: she dont need more nerfs.
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They should be basekit
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@Alcuin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3316719#Comment_3316719
10 seconds added to gens, 10% reduced cool down on weapon swipes, 10% less distance made by Survivors after losing a health state, 10% original Pop upon kicking a gen, buffed BloodLust. These are meaningful buffs to Killer basekit.
no they arent
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Killers should not have any strat at all, they make the game less fun, less easy for me, nerf them more, only i should bring and play however i want
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Blame teammates in most of them for playing like garbage and having no game sense
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Is very easy to know if yourself is on high mmr, dont overthink nothing
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This survivors you described are the power role, blame the devs that cather to them because they are where most of the money behavior gets. Killer is stressful yet no buffs to the basekit of each one.
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Dont whine, behavior already did a nerf
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Tunneling is not a issue
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It happens all the time, so unfun because is so boring, i want to have a easy match!
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The most annoying killer is the killer that doesnt have a easy/braindead counterplay and the killer who negates my safe pallets and safe loops!
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@RainehDaze said:
Entity block.
Survs will still whine about it
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The perk shouldnt even exist, be glad that it exists and WORKS
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As it should, the nerf to Pain res was dumb and purely to please sore remarks.
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3299789#Comment_3299789
Dawg, I’m a killer main. Getting a 4k is much easier than being an effective looper to the point of 2-3 gens popping.
Nowhere did I say the killer is obligated to do anything. Y’all are putting far out meaning to my simple post. 😂
Getting a 4k is easier like that if the survs are trashcans, like i get when i play survivor most of the times; if not, a 4k is not easy at all.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3299773#Comment_3299773
Sometimes my crystal ball doesn't work. Sorry.
If the 4 players have game sense of tasks, they will not waste time. Most matches that i winned in soloq had that type of survivor, that felt in conjunction with me what we should do individually, it is game sense, a learned sense of intuition. Yes, it should be learned instead of giving braindead tools to carry players without it.
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Nerfing it would make it useless, apparebtly good gen perks are a no no. Oh, solo q is not a argument, the game was designed for it, it works bad with swfs because they shouldt even exist but devs allow because money. Eruption dont need nerf.
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It is easier to be a good looper when most maps are braindead easy and survivor sided than being a killer that gets 3k/4k.
The killer is not obligated to reward your amazing skills.
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The killer is doing it for his deserved 4k, hatch escape is a pity escape that he chooses or not to give since he won, quit the whine
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Most anti loop killers can be dealt with easy and yes, pyramid head IS overrated.
Yes, anti loop is unfun, is more fun to loop the m1 killer in a braindead way, hard counterplay is too boring and unfun
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There is nothing wrong with tunneling but yes, it is wrong for the killer to use any strat: Camp, tunnel, 3 gen strat, slug, hit and run (there are survs that complain about it), etc etc, killers shouldnt have strats otherwise they are boring and unfun AND need a nerf.
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Most of these killers are underwhelming snd can be dealt with well if the players dont suck, even on solo q, YES. Survivors still have it way more easy than killers.
No, Pyramid Head deserve a buff, he is too clunky and slow.
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Hatch escape is a pity escape, at the end the killer still got a 4k in the sense that he won (the survivor shouldnt even escape if the game got to that scenario), hatch escape is a concept that exists just to make some people whine less
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A tool to aid players with poor game sense, great
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Solo queue is bad because some players are trash at the game and lack basic game sense, like running around the hook while the killer camps instead of doing gens or sometimes very dumb decisions
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Eruption is better against solo q because dbd is intended to be a soloq experience, swfs should not even exist but devs keep it because of money. If eruption worked other way, it would be trash and if it worked like jolt and gave a reduction when the surv is downed no matter if someone is on or off a gen, people would still whine. You are right, tgey are simply mediocre players
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There is nothing wrong with either, No slugging, no tunneling, no camping, no hit and run, no 3 gen etc etc, only the survs can have optimal strats, the contrary is unfun and boring
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It should be basekit
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People want killers to have no strategy: No slugging, no tunneling, no camping, no hit and run, no 3 gen etc etc, only survs can have, the contrary is boring and unfun
@StarLost said:
https://forums.bhvr.com/dead-by-daylight/discussion/358103/stop-complaining-about-3-gens
Eruption isn't overtuned. CoB isn't overtuned. That's not what's going on here.
People aren't talking about situations where survivors plan gens poorly and trap themselves.
The '3 gen' scenario is a killer, using specific killers/builds for this purpose, intentionally locking down 3 gens the second a match starts and never leaving, with their goal being to draw the game out indefinitely.
This isn't a strategy, any more than 2 survivors playing hide and seek for 30 minutes on Eyrie while avoiding AFK crows in the hopes the killer DCs a strategy. It's just taking the game hostage.
Yes, nerf killers more!
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@AJStyIez said:
https://forum.deadbydaylight.com/en/discussion/comment/3280884#Comment_3280884
Everything in the world can and will be competitive lol. I get it, you don't have to play every single match or do every single thing in life as if there's a 10 billion dollar pot and championship trophy on the line, but its equally cringe watching people shame others for playing to win or operating at a higher level just because they're fine with only doing stuff at a casual level
Imagine playing PvP games and being shocked that people want to compete, you know the entire point of a PvP game
It is not equally cringe because the mere perspective of dbd as a competitive game is cringeworthy, very much so than CS and call of duty. Playing casually and sweating happens a lot, especially on the survivor side, which is the one dbd benefits the most and for the longest. Still, dbd being competitive to the point of having "comp" tems is extremely, high tier cringe.
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Camping only works if survivors allow. I lost hundreds of matches because the 3 simply stayed by the hook being camped instead of finishing the gens with me and escaping
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it should not, will be a trashcan perk if so
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DBD is a party game, everyone that makes it something competitive or takes it seriously are very cringe.
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No, the killer should play for the fun of the survivor, Otz says the killer is a scumbag if he tunnels, killers are #########, toxic and sad people in real life that want power trip if they dont think about the fun of the survivors
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If eruption get nerfed, it will be basically trash, the gimmick is how it works now, does not need nerf, cry less
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@Archol123 said:
https://forum.deadbydaylight.com/en/discussion/comment/3277373#Comment_3277373
But at least the killer won't get robbed as much anymore of their deserved 4k just because of random rng with hatch... only door rng stays... well better than nothing I guess...
True, hatch escape is lazy and there are survivors that gloat about it, pity escape should be removed
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No it is not, Eruption does not need a nerf either, will be trash if nerfed and basically useless. Most of these complaints come from a place of pure salt.
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@Moxie said:
Really boring Killer. Very easy to outplay/bully.
Power is a joke (visible to survivors, you stop moving to use it Banner gives speed boost AND Endurance)
New map is massive with 20+ pallets.
Cool designs but lacking substance.
It is the ideal killer, a killer easy to loop and simply hold w when he uses the power, braindead counterplay and very easy to deal with. If the killer is slightly challenging, he is boring and need a nerf. Perfectly fit killer for survivor gameplay.
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@BlueRose said:
https://forum.deadbydaylight.com/en/discussion/comment/3271407#Comment_3271407
Oh yeah, that skillful play of camping a pallet and pressing E if the killer swings or pressing space to drop the pallet and stun the killer. Truly a skillful perk. Also, that counter of losing in that situation since the killer is scewed either way since all choices you have leads to prolonging a chase even longer. DH is and always will be a get-out-of-jail-free card for survivors. To this day I still hate the perk bc it's damn annoying. I rather go against 4 sprint bursts than 4 "nerfed" DHs anyday.
EXACTLY, dead hard at pallet is braindead and very easy. I am not being ironic. People say that nerfed dead need skill but on a loop the killer is in a lose-lose situation.
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He is a perfect killer for the entitled playera who want a braindead easy counter, keeo him, if he is strong he will get nerfed anyway to satiate the salt
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Only the entitled players without braincells ask for it to be nerfed, survs not knowjng when to let go and that damage it provides is part of the perk, without it is useless
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Eruption is not an issue
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The survivor not knowoing when to let go is part od the design, without eruption is trash, agree
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No, but it should, the focus on feet is good and should increase, onryo sadako has the best feet
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@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/3254189#Comment_3254189
Yes, punish sandbaggers and trolls. That should be done. It also has nothing to do with a character (Nurse) granting an unfair advantage to the player using her.
I also have a sneaking suspicion these good nurses you have faced aren't very good at all.
That is where you are wrong, i am used to slugging nurses and experienced great nurse players, happens but not often at all and yes, still, nurse dont need nerf nor buff, she awards hours put into her, m1 weak killers do not, only serve as plaything for decent survs who dont even need skill.