INoLuv
INoLuv
About
- Username
- INoLuv
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Comments
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@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/3251648#Comment_3251648
"I have never actually faced a nurse who has learned how to use her mechanics to show how OP she is, but I will speak with authority about something I have no experience in. Everyone who is experiencing this problem should just stop whining."
Do you think people should not have complained about Dead Hard? Keys? Moris? Old Legion? Should they have just moved on? Who cares about balance, eh? If it is in the game it is fine! Nothing should be complained about!
I faced good nurses and yes they should stay, ban sandbaggers
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@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/3251628#Comment_3251628
So like I suspected you've never actually experienced the issue yourself, and yet claim there is no issue. Cool.
nurse is strong, but she does not need nerf. Experiencing salt? I just move on
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@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/3251618#Comment_3251618
Why do players like this who obviously aren't very experienced at the game make statements like this?
I am not experienced in being salty and sore, nor i am a professional, god-tier player like you
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Nurse is perfectly fine AND balanced as she is, those who complain are very sore and have invalid complains, perks SHOULD be able to work well with a killer, like deathslinger before the WRONG nerf
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takes too much effort for the average dbd player, they prefer to play braindead against wraith and pig instead
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eruption is balanced, the locker tech was braindead and a waste of time, on top of being OP on a swf.
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He dont need nerf at all, still pretty possible to go against him, just learn him, it takes a bit of effort instead of playing braindead against a m1 killer like Pig and wraith, but so is to Play blight.
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It has fun when the survivors are not complete trash and do gens, survivors are still the power role, use kindred too, perfect perk to be meta.
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Speed after putting trap basekit, start with all traps, addon to activate trap after 30 seconds basekit, Honing Stone AND bloody coil basekit too. Again, no anti-camping measures needed, for trapper NOR ANY OTHER KILLER, the killer should have the option of camping if things go south, if the survivors have a survivor so bad that they get downed at 5 gens then too bad for them, even then you can still win, YES.
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It is what makes puking until injuring worth it, it is part of her power, without that she would be even more underwhelming at the start, since she already is a just a m1 killer if no one cleanses. Survivors should NOT get a speed boost from this, simply not necessary. Also, the Plague is wasting time if they are puking and the survivor looping and predropping, easy counter and not OP at all.
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Most maps are survivor sided, some rng making it a bit better for killer in comparison on a map like azarov proves no lack of balance, quite the contrary
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True, also the speed to put the sword on ground should reduce
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I myself like nurse and every other, never salty even if tunneled because i understand why to tunnel, even at 4 5 gens, not sarcasm
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DS is balanced now, survivors got OTR, bt basekit and soon UB basekit, beyond reassurance, killer should be able to tunnel even though he is still punished for it if the survs are good, DS dont need buff, would be unbalanced
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@DEMONANCE said:
too overpowered, needs addon nerfs, special attack and perhaps a longer cooldown on power (a faster movement speed can be done as a compensation).
exactly my nerf would be this, normal speed and teleport, but after a down, 35/40 seconds cooldown as a m1 killer, then a normal speed nurse with teleport again
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I prefer to lose before endgame, feels like a waste to die in the endgame after doing things well during the match or just surviving well.
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Hackers and stream snipers are the only toxic ones
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Trickster would be great.
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Starstruck should not be nerfed just because it has sinergy with agitation and works with good killers.
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Corrupt should be basekit, pre nerf corrupt or post nerf corrupt basekit.
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Things are not easy for killer.
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@SmarulKusia said:
https://forum.deadbydaylight.com/en/discussion/comment/3201522#Comment_3201522
No player, killer or survivor, should have to bring any perk into the game. Bad take.
Every multiplayer game has to have a meta perk, it is natural, kindred fits perfectly as a meta perk. Why strong perks even exist if the devs just make them basekit? Some perks should be stronger and picked more, others less, is natural.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3202778#Comment_3202778
Imagine comparing old dead hard to kindred…………..
Not comparing at all. I just said: Kindred should be meta and used a lot like old dead hard was, is it that hard to understand?
@BlightedDolphin said:
https://forum.deadbydaylight.com/en/discussion/comment/3202778#Comment_3202778
Kindred should be basekit because it is only meta for solo players. SWF doesn't need Kindred. Basekit Kindred would help bridge the gap between solo and SWF.
No, it should not. Every multiplayer game has to have a meta, kindred fits perfectly to be a meta perk used a lot. If every perk suitable to be meta becomes basekit, then what is even the reason to have strong perks or create new strong survivor perks to begin with? However, no survivor wants to use kindred, just demand.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3201499#Comment_3201499
Kindred should be basekit already, Idc about unbreakable basekit.
Kindred basekit would be a QoL change that wouldn’t buff swf
Not every perk has to be basekit. Every game should have a meta, kindred fits perfectly as a meta perk, should be used like old dead hard but no one wants to use, just demand to be basekit.
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Nothing scummy about tunneling, esoecially after unbreakable becoming basekit and before too. Tunneling is a strat with a lot of counterplay, which is bad for the killer if the tunneled survivor is good at chases and other teammates do gens (if they dont do this is a problem with survs, not the killer). Also, survs should bring kindred. Problem solved, nothing toxic about tunneling
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Because of salt devs are making the best survivor perks basekit. Kindred is perfect to be a meta perk, every multiplayer should have a meta, would not be surprising if kindred became basekit, now that unbreakable is basekit
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Next time just make flip flop basekit, so that survivors have a even easier time. Survivor sided update, as always.
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@Aubwie said:
https://forum.deadbydaylight.com/en/discussion/comment/3195791#Comment_3195791
No amount of money is worth your sanity
His sanity is not under breakdown, dont be dramatic.
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Remove hatch then, simple. The devs should not expect the two players to sacrifice for the other player to get hatch. Also, hiding is holding the game hostage, apparently the rule about it is not objective like bodyblocking 4 survs. Either way, nonsensical interpretation of the rule if hatch exists.
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/3195791#Comment_3195791
He is rich through his streams, he dont deserve to complain when it is literally his job
You are making it worse, since streaming is his source of income and they are not letting him earn a living. Anyone who gets to his workplace and finds someone not letting them perform it would call the cops and they would deal with the situation but alas, the cops in this case are using an anticheat that doesnt work instead of handcuffs and nighsticks...
He is able to stream, he is doing it right now, it is not making him impossible to stream well, dont be dramatic.
@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/3195849#Comment_3195849
Actually its even worse. A better comparison would be if Brad Pitt was filming a movie and a guy poked him every 20 seconds, ruining the scene and making the movie unable to be completed. That's what the cheaters are to streamers.
Cheaters are a problem, yes, but he is still able to stream and DCing wont hurt, we all do it. He still can get money easily from it without much effort, even playing as survivor he still is doing well, he dont need to perform on killer games every time to be paid, Brad pitt is performing every time, his case is actually bad if happens.
@MaTtRoSiTy said:
Wow... the idea that Otz should just shut up and accept this treatment because he is very successful is just an appalling sentiment. No wonder I rarely play DBD now, the attitude of many who play this game is really awful and it often ruined my day.
I bet you would love to be in his place and would not complain. His problem is so bad that now today he was upset that the killer was camping and that a killer hit him on hook, he spend then some time talking about killers who camp, so the DDOS is such a big problem that he spends most of his time whining about camping, okay. He is doing perfectly well.
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@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/3195799#Comment_3195799
If Brad Pitt has a dude following him around that pokes him in the face every 20 seconds is he just not allowed to complain about it?
This is what is happening to Otz? He is streaming and i dont see it, i just see he complaining that a killer was camping and that a killer hit him on hook at endgame chat.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3195791#Comment_3195791
People should deal with harassment just because they are making money. ######### off with this.
In his case, just use the vpn like he is doing and is alright. His problem is not that awful and traumatic, LOADS of money from literally just streaming and playing, tell me you wont love to exchange a normal underwhelming job for his job which is to PLAY and sometimes make guides (still wayyy better than any other job). No, he is not suffering that much, his "harassment" is not that big of a deal, right now he is streaming as always.
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He is rich through his streams, he dont deserve to complain when it is literally his job and a easy one compared to many other jobs. Stream sniping is bad, yes, but he gets money from it so no need to be sore, hacks are annoying and should be banned but he is paid to endure that, DBD gave him A LOT of money through views, donations and increase in popularity. He is using vpn, good, DDOS is awful, but he surely wont quit of course, why would he? Either way there is no need to feel bad for him, yes the issues are glaring, cheaters, sniping and DDOS attacks are bad especially DDOS, but gaining THAT MUCH MONEY he gets from it i would not complain at all.
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@My_Aespa said:
https://forum.deadbydaylight.com/en/discussion/comment/3188696#Comment_3188696
For some reason, everyone uses Kindred but no one utilizes it, like why waste a perk slot if you're gonna act like it's not even there? Most people now that I play with use it just to hide in the corner until I die on hook or just ignore me.
Yes, that can happen, but not everyone uses kindred. Kindred should be used like old dead hard was, would be better your matches 100%.
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Make all of the worse killer perks to basekit, same with survivor, the ones that are basically useless like this one
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Most of the times the killer gets rewarded for camping or survivors waste time mindleesly because they dont bring kindred, ideal perk to be meta yet no one uses
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Shadowborn should be basekit OR atleast a option.
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Pyramid needs a buff, a QOL change like plague did to be less clunky and to be faster when putting sword in the ground
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Dead hard now is OP used when going through a pallet, forces the killer
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Pro vengeance has 50. Best killer with WR records pre mmr and after
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Kindred fix camping, just use it, use it like everyone did with old dead hard and escape rates increase.
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@[Deleted User] said:
"TO KILLERS - Your job is NOT to play Dungeon Master. Your job is to KILL EVERYONE. We need to fix this broken culture of letting certain people escape, working with survivors, etc. Killers kill everyone. We should all expect this, and this would remove a lot of problems with survivor trolling. If Killers STOP working with survivors, then these people wouldn't do this crap. Killer should have shown up and massacred everyone, hooks for everyone."
Your experience was ######### and I hope they get banned but I disagree with your point about "letting certain people escape". It's not common, but sometimes I do think "I'll let this survivor escape and kill everyone else" I don't see an issue with this. To make it perfectly clear I do not work with survivors. Ratting out other survivors will get you hooked. If I have two left and I think I'll let one go. If I get even a whiff of that survivor trying to reveal the location of the other I will end up killing the one I was going to spare and let the other go.
You should kill both, feels better.
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They are not, they are a team until the gens are done, after that the goal is to escape no matter what. The concept of a sandbagging survivor is a interesting one for creation, since fits with the battle royale lore
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Survivor sided map still after the rework
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@RiskyKara said:
https://forum.deadbydaylight.com/en/discussion/comment/3180309#Comment_3180309
Don't we already have many many barefoot killers?
Sadako has the best feet of them all, need more killers like her, or that even mori with the foot
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Pyramid head needs to be less clunky and better aim, also return his speed when putting the sword on the ground, now it takes too long
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Foot killer would be better
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@GrimReaperJr1232 said:
How do you pressure a team?
Spread injuries? Nope, medkits and CoH exist and are very common.
Slug? Not every killer is good at snowballing. Even still, UB and WGLF exist.
Tunnel? OtR exist.
Strategic Camping? Reassurance
Use Discordance and Info? You're assuming every killer has mobility.
It's not a coincidence that the top killers are...
Nurse, the killer with the best chase potential in the entire game.
Blight, the most mobile killer in the game and insane chase potential.
Spirit, another chasing monster that (especially with add-ons) has decent mobility.
Artist, a killer capable of pressuring across the map, especially with the right perks, alongside a deadly chasing power.
Exactly. The killer should have the option to slug, spread injuries, TUNNEL and camp the hook strategically, but apparently strategies are not allowed and the killer is punished for it and for rushing the kill. I only disagree with spirit, she nowadays is addon dependant and her recharge is awfully slow and artist, altough good, is not that good either, blight and nurse definitely are 10/10. Unfortunately killers cant and shouldnt play optimally nor strategically;
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He is underwhelming, but will never get buffed because of salt, simple as that.
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EXACTLY, THANKS FOR THE POST. Survs are in a bad state because of themselves, most of them play AWFUL, if kindred were meta and just as used as old dead hard, it would be great, if they had game sense, would be great, if they did gens, would be great, if they were NOT afraid to play safe they would not struggle. Playing killer i see a lot of good survs because i have a high kill rate at the expense of sweat, but the difference between good survs and bad is frustrating. Survivor gameplay is perfectly balanced now.