INoLuv
INoLuv
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- INoLuv
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Killers should be able to synergize with perks, no need to give a bad, negative complain, this is sore. Focus on the aspect of need, of gameplay, of a nice build, no need for soreness. Focus on what matters.
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/3122923#Comment_3122923
I’m sorry if you need to feel powerful when you 4k, but now killer is easy as hell
Wrong, killer is not easy, focus on having a good mindset true to reality, dont be of bad sport, dont be in a negative mindset, focus on what matters
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No it is not, what i see happening out of control are the number of matches were the survs play poorly and award the killer for camping, allergic to kindred.
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/3122864#Comment_3122864
Playing killer is like play hello kitty super cute adventures
Wrong, focus on having a better mindset true to reality, not a sore awful mindset, focus on what matters.
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Killer is still very hard, surv hard when the survs play awfully and lack game sense or run around hook when killer camps instead of doing gens, as always survs are the power role
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adrenaline is definitely not the only good survivor perk, at all. No need to have a sore opinion.
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tunneling does not need nerf, camping even less. The problem is that survs are allergic to kindred and play awfully.
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@HelloYou said:
https://forum.deadbydaylight.com/en/discussion/comment/3121199#Comment_3121199
As i said before, a third wheel is NOT an accessibility feature. You want to use it as "Accessibility Feature" ( using your logic here) then you can just use the flannel addon without creating a problem that sweat players WILL ABUSE.
You don't seem to understand that the sweat mentality is very different from your average casuals right?!!
Sweat lords will use and abuse anything to gain advantage and absolutely destroy their opponents. So do you actually think they will just turn the Flannel option OFF just because they are already good with Nurse instead of abusing the heck of it?!! If you say yes then you're naive, sorry.
Giving them a free indicator that reveal blink deadzones without losing addon slot is something you don't want good Nurses to have, trust me on that.
I would understand if you ask BHVR for a solo lobby with bots to train and learn in a safe environment, but asking for a drastic change that can be abused just to make it easier for new players is something BHVR should never consider. Balance around High levels and NOT around New players.
Flannel is not a advantage, can be detrimental and far from OP like you paint it to be, flannel is not good, it is accessibility, stop having such a negative mindset, good nurses will not be using the flannel, i assure you. Having a sore mentality is not good, focus on what matters.
@Zolfo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/3121992#Comment_3121992
if flanell is not even beneficiary to learn nurse why bothering make it a playable option?
For accessibility, is simple, turn on and off and the feature like the pinhead landing.
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This is what i always complained. He needs a QoL change, the speed to put the sword on the ground is too slow compared to how he was. Fix that and he will me better to play. His antiloop is torturous, playing around it is much easier than ever.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/3121914#Comment_3121914
What are you talking about? I said none of that.
I am talking about the importance of accessibility, it is not good to stress about the idea of flannel being a on and off feature, it is a issue that should be treated, because a welcoming space is always a good idea. Focus on it, is ideal to focus on this matter.
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@Zolfo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/3121914#Comment_3121914
Moreover nurse should be hard to master considering how powerful she is.
Again, your point is not valid. Accessibility is necessary, nurse will still be very jard to master with flannel, flannel is not even benefitial to really learn nurse. Focus on what matters.
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@Zolfo16 said:
No it shoouldn't. Once you managed to have enought muscle memory it is a distraction.
It is a good addons for beginners even thou i would prefer a complete rework for nurses addons.
Would be a feature, dont use if u dont want.
@ByeByeQ said:
Nurse is already an extremely strong killer without using any addons, so if you want Plaid Flannel you should have to fill an addon slot with it.
If you want to go double range addons you don't get to use Plaid Flannel. It's a trade off, as it should be.
Most Nurse games are already survivors DCing and suiciding on hook as fast as they can because they don't want to be in a Nurse match. A substantial buff like this would only exacerbate the problem.
It already is an accessibility feature you can turn on and off by equipping the addon or not using it.
No need to be a addon, flannel is not even significant and can be detrimental. No need to be mad about it, focus on accessibility.
@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3120096#Comment_3120096
Yeah, I’d like it to be base kit personally but I agree that the indicator should be made less conspicuous, it’s way too big and bright in some situations. But if they made it less obtrusive it would be a nice base kit touch for new players.
Yes, like on pinhead, good idea.
@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/3121443#Comment_3121443
And again, I disagree.
You need to find a relax tool if you would dc facing a nursr with flannel on. Focus on personal mental health issues related to game stress, be less upset about it, focus on what matters. Accessibility is inclusion, no need to hate it.
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Chris is pretty and good the way he is, if they chanhe they would tweak a bit like the pic you provided in the thread, would not ne baf
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Legion needs a buff to his speed running, making the best basekit.
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The speed addon teleporting and the addon of seeing what locker is locked should be basekit, no reason not to.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/3120325#Comment_3120325
You're arguing that something needs to be base kit because it may help some players. I disagree with your assessment. This isn't a case of helping offset a handicap like being color blind. It's adding training wheels to a killer that isn't actually that hard to learn.
It is a accessibility feature that helps those who feel the need of using it, plus a welcoming tone to new players to enjoy dead by daylight's killer, nurse. A option to turn on and off, a bit different from pinhead because would be a option altough his model is perfect. Focus on what matters, focus on adding a welcoming vibe to those who feel comfortable with inclusive features.
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/3120327#Comment_3120327
IT should be played solo without communication. you really think it slightly favors survivors that way? What about swf then?
Survivors have a lot of power with swfs, it could be kill switched and warn the killer even, if survs are on a swf atleast by two and give extra bloopoints. Overall killers need a buff where some addons become basekit.
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@HelloYou said:
"would just be more welcoming to new nurse players" . "The new player should be able to play nurse satisfaying enough just like the veteran does"
Nurse is already welcoming for the ones that want to get good at her, they just have to put effort at learning because as you said, NEW PLAYERS.
You're out of your mind if you think new players should play roughly the same as Veterans do.
New players need to climb the skill ladder just like everyone else did. If they face a Veteran, then i expect the Veteran to absolutely demolish new players.
Accessibility features
Accessibility features are the likes of colorblind mode, FOV slider and such that help players that suffer from certain conditions, and not a third wheel that affect learning curve.
Flanned is not OP
Imo it is more of a distraction that hinder you than help you. BUT, removing her from being an Addon and make it basekit will create a problem.
You see, at low level plays you might not think too much about having a free addon slot and still have Flannel to guide you, since if it were OP you would just use the Slot for Flannel anyway. BUT the problem start to kick in when you climb to the sweat level.
Top level you will need to squeeze everything to your advantage. Making Flannel a basekit will in turn give a free addon slot that can be used for better addons and still have flannel to assist you.
But Veterans have muscle memory for blinks, they don't need Flannel you might say.
Visual Knowledge of Blink landing zone will not just decrease learning curve of blink landing locations, but also the learning of map structures since Nurse players are required to have more understanding of the map to avoid blink deadzones as much as possible.
So what will the sweats do ? Turn On the Flannel indicator and use two range addons and will have 100% accuracy without the downside of blink deadzones due to the Indicator allow them to spot blink deadzones and avoid them.
Keeping the Flannel as an Addon is a good thing to avoid it from being abused by sweat lords.
The flannel would be turned on and off, veterans that alteady play nurse will not turn it on, if you are upset that accessible features would be more welcoming to people, this is distasteful and also a elitist mindset, focus on what matters and dont dictate how others should play.
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she is not, she is overrated
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old times when the killer was having a bad time with crutch dead hard, classical
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it is bully-like, using flashlingt to taunt and flaunt the killer is a behavior of a mad player trying to instigate feelings of superiority in themselves on safe, braindead loops
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Behavior is doing their best, survivors are playing awfully, not even using kindred, running around hook when killer camps, playing awfully. Behavior needs to buff killers a bit more regarding addons, survs just need to make kindred meta, simple. Stop complaining and being salty. Be a better person by relaxing about a game that is not even close to being bad like other awful games.
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@DEMONANCE said:
https://forum.deadbydaylight.com/en/discussion/comment/3120282#Comment_3120282
spirit is a victim of ######### killer design. she and nurse should not have been a thing in the first place.
but at least nurse takes skill while spirit requires a headset to outplay.
no skill killer for people who didn't wanna try.
Spirit is not easy, only on low mmr. Nurse is even less easy, very hard. Try harder, be less salty, focus on it, relax, turn it inside out and be open-minded, less judgemental and less upset, mad, say what makes sense.
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DBD is balanced, slightly in favor of survivors if played as it should. Not a waste of money because it is a game made with a good team and good gameplay that needs some buffs to killers basekit, overall not bad at all, dont overkill
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@thrawn3054 said:
She's not that hard to learn.
Yes she is, the post is about accessible features, focus on it and concentrate on the post.
@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/3120281#Comment_3120281
Yeah, I wasn't sure but replies seem to emphatically ignore arguments. I'm out of here. It will never happen anyway.
You seem upset. I responded to your arguments that are already weak by themselves and not really well related to accessibility. If you want extra attention, go to off-topic and rant, focus.
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@Grum said:
I feel like you're trolling.
The idea of the flannel as a option to turn on and off is absurd to you? To you, seems like the flannel is OP, except it is NOT.
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She is overrated and is simply countered by predropping and hold w, power takes too long to recharge (which should change and get a buff) and her nerf made her even more predictable, going against the description of her own bio. Spirit is a victim of salt, mainly. Her best pink addon with best purple addon unfortunately are not basekit, nor any fast recharge, making her addon dependant. Spirit is not good anymore.
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/3120268#Comment_3120268
Upset? No.
Part of the charm of the Nurse is that blink muscle memory. Flannel already exists (and is way too common in the web, it should be way more rare : maybe 10 per 50 levels) to help beginners to understand how she works. If they can't, there are easier killers to use. It's not about being OP (although it would utterly destroy beginning survivors).
Challenges are important in a game. Giving training wheels forever would just make the challenge pointless and remove a good chunk of the fun.
Accessibility features, for example flannel being a option of accessibility would not be OP at all. If you dislike it, dont use it, play her without the feature and enjoy the charm of muscle memory; flannel is not needed to be a addon, no need for it to be even rarer since, again, is not OP and no need to be upset about it; flannel would not make anyone "stomp" anyone, nurse is still hard even with flannel and the flannel can sometimes not help, this is why it could be a feature that you can turn on and off. Very simple.
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@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/comment/3120268#Comment_3120268
No its not its an accessibilty option i want because she is hard to play for people who have bad spacial awareness skills
Thinking about it, would not be that bad actually, because you still cant see the aura of the survivor unless you use a perk to see it obviously. Would not be a big deal tbh.
@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3120096#Comment_3120096
i mean they can make it that you can turn it off by pressing control or whatever secondary power button is for controller & xbox. i think large reason why nurse has low kill-rate is because its hard for new players to understand how her blink ability works and this add-on helps newer players figure how her ability operates.
for veteran players, you just memorize nurse's blinks but for new players, i think her blinks are not intuitive. pinhead has this add-on in his base-kit for opening gateway... and yet he has highest kill-rate despite... having similar mechanic to nurse's blinks. I wonder if nurse's kill-rate would go up if the add-on was base-kit? would weaker killer players suddenly get more kills on nurse? pinhead definitely makes you question nurse's performance.
What you said is truth. The flannel would be good as a feature like that and, increasing the kill rates or not, would be worth it for it to be a feature, would really make the gameplay more welcoming, i agree.
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@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/comment/3120230#Comment_3120230
No there is an add on for twins that gives a plaid flannel for victors pounce it isnt auto aim. It should also be active for demogorgon for his shreds
A crosshair on the screen wouldnt be auto aim either it would just give you a visual aim point on the screen for huntress it could even show the arc of the hatchet like some fps games have for grenades.
For artist it could show the bird flightpath like a laser beam to help you know when the survivor is running into the flight path it can be difficult to recognize that when your looping and not looking straight at the bird from the back.
All just accessibilty options.
Artist does not have a perk like that, the flannel would not be overpowered either way. The twins idea would not be bad and the aim one is good, but the artist one is a sarcastic stretch to invalidate my point.
It is not annoying if the player can turn on or off, also does not make nurse easier to play, on lerys against a good survivor there will be a hard time, flannel never helped me to really get a 4k because of it. Not overpowered either, no need to do a upset remark. Invalid.
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@Grandpa_Crack_Pipe said:
Please don't encourage more people to play Nurse.
Nothing wrong with it, a good feature. Nothing game breaking about it, no funereal remarks needed either.
@Grum said:
https://forum.deadbydaylight.com/en/discussion/comment/3120199#Comment_3120199
This isn't an accessibility issue, though.
Literally the only obstacle keeping Nurse balanced (she's not, lol) is the margin for error that comes from her ability. You want to remove that margin for error.
Flannel distracts the player to learn, helps with accessibility and those that need it. A veteran nurse player is not using flannel.
@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/comment/3120199#Comment_3120199
Yep and the one for victors pounce too and a crosshair for ranged killers and artists birds should highlight to let you know when to launch them
That would be a aim for ranged killers, victor would go to that category even if twins is not a ranged killer. A aim fixed pn the screen would not be bad either, but this comparison is flawed and unrelated. Bird does not need aim, her crows are obvious and she is accessible enough, fortunately.
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@Grum said:
https://forum.deadbydaylight.com/en/discussion/comment/3120116#Comment_3120116
I feel like you're confusing accessibility and "I don't want to spend an hour or two learning simple timing".
Wrong, accessibility should always be a concern that is valid. Flannel is not op or game breaking, no need to despise a always valid idea of inclusion.
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@BenOfMilam said:
I'll be real, plaid flannel is mostly just annoying and makes it hard to see where you're going. I already dislike playing nurse, but that would make it worse
@Sally_S_gay_son said:
https://forum.deadbydaylight.com/en/discussion/comment/3120096#Comment_3120096
Same, i had a very hard time learning Nurse
because people told me to use it, once I stopped is when I got better.
Better than making it basekit, making it a option that can be turned on and off, would work better as a accessibility feature.
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@TheArbiter said:
As others have said it would be distracting for those used to the muscle memory. Also tbh using that addon doesn't help you that much in learning Nurse. Makes you look more at the indicator rather than learning distances through muscle memory. As an accessibility option for those with disabilities I get it, but otherwise you are doing yourself a disservice by using that addon.
Which is why the idea of it being able to turn on and off would also work well.
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The power that is the most boring, a easier power to counter is more fun and engaging for everyone, or not necessarily easy but simply the power that requires a bit of my attention to deal with it, i want to simply have a safe and constant escape rate, also more safe pallets.
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@The_Yosh said:
Great idea! But why even have Flannel when they could just make it so the Nurse can lock onto the nearest person in their blink? I know the Nurse can already queue attacks in blink to make it impossible for the survivors to react, but it needs to be even easier. Playing the nurse and landing her blinks is just too hard, and I really think you should be able to lock onto survivors if you blink and they are within a 10 metre range.
That would be a buff, not a accessibility feature, which is related to another discussion.
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@Grum said:
I certainly can't see any problems with reducing the margin for error with one of the strongest killers in the game.
Acessibility is always good on gaming and pretty much every community dedicated to a open-minded entertaiment comunity like the one from Dead by Daylight. Nurse is not overpowered, even with flannel the player can have a hard time against a good survivor. Accessibility is good and necessary not only for a more inclusive space but for a more welcoming addition to it.
@Brokenbones said:
In a perfect world, training wheels addons would not be addons
There would be a setting that let you toggle such things as accessibility features
Nurse would become more optimal and easier for people that is having a hard time to learn her; pyramid head needs quality of life changes, he was perfect before nerf and now he is too clunky and predictable, so the best alternative to pyramid head (my main) is nurse, so the flannel should be basekit because there is no reason for it to not be base-kit; spirit didnt needed nerf, but okay, and blight is already perfect; of course most of the other killers need buffs and quality of life changes (such as trickster, pyramid, doctor, dredge, leatherface, onryo, myers and some other killers), but that is for another discussion, the discussion here is about nurse having the flannel as basekit, which would be very fun. Inclusiveness and accessibility are never a bad idea.
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@Grum said:
I certainly can't see any problems with reducing the margin for error with one of the strongest killers in the game.
Acessibility is good, even with flannel good survivors on lerys can perform well against nurse. Is not like her best addons were becoming basekit, flannel is not strong at all. Acessibility is always good, no matter the game; not only for a more inclusive space, but also welcoming.
@Brokenbones said:
In a perfect world, training wheels addons would not be addons
There would be a setting that let you toggle such things as accessibility features
Nurse would become more optimal and easier for people that is having a hard time to learn her due to lack of accessibility; pyramid head needs quality of life changes, he was perfect before nerf and now he is too clunky and predictable, so the best alternative to pyramid head (my main) is nurse, so the flannel should be basekit because there is no reason for it to not be base-kit; spirit didnt needed nerf, but okay, and blight is already perfect; of course most of the other killers need buffs and quality of life changes (such as trickster, pyramid, doctor, dredge, leatherface, onryo, myers and some other killers), but that is for another discussion, the discussion here is about nurse having the flannel as basekit, which would be very fun for those who are not included.
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Behavior is not incompetent at all in regards to the game itself, they do well what they want to do, it is natural that a patch would come with issues that are quickly fixed.
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@GrimoireWeiss said:
I'd personally find it very distracting and actually harmful for people who are already used to her muscle memory. It could be an accessibility feature that you can turn on if you want to.
True, would also be a good idea.
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@cluxdx said:
https://forum.deadbydaylight.com/en/discussion/comment/3120015#Comment_3120015
I don't think tunneling should be made non-viable, hence why I did not propose a punishment for doing so, but instead proposed a positive incentive for not doing so.
In terms of camping, I actually used to be in the "just do gens lol" camp because survivors very much could do all the gens and escape in the past. However, with Deadlock and the increased gen times, you no longer can finish all the gens before the killer finishes camping someone to death, making it a far more viable strategy in garnering easy 2ks with certain builds, and if the survivors slip up, 3ks.
And I actually agree that survivors are largely having a hard time because of themselves. I actually did an experiment to this effect that you can read up on in another thread of mine. That said, I still strongly dislike camping as a playstyle and I also dislike that I gain nothing from going for a lot of hooks outside of maybe some sort of status as a "nice" killer that I don't really care about.
if the survivors are not braindead, the killer just starts camping and they have kindred, best strat is to split the 3 on gens and do it, or two on gen with prove thyself (i always use it) and one other on another gen alone, in the case of when the killer camps at 4 gens; if the killer camps at 5 gens (which is not bad, just punishment for being downed right at the start of the game) the same can be done but requires a bit more of looping after the gens are done, but by that time the gens are already ending and the map is still full of resources; at the end, must of the matches i have were the killer gets 3k and 4k by camping it is because the survivors are extremely awful, some even run around the hook while the killer camps. At the end, a nerf to camping and tunneling would not be good at all, these bad survs just need to get better and use kindred in the same way they did with old dead hard, simple.
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camping and tunneling are not issues, survivors have a hard time because of themselves, their bad plays, their bad choice of perks and lack of skill. Use kindred, turn kindred meta, simple, NOT BASEKIT. If camping gets nerfed, killers should camp and tunnel more just out of spite and punishment for being unconsiderate of the killer playerbase, but behavior is good in what they do and they would not treat killers that way.
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Nurse is extremely hard, is necessaryi to play her perfectly against good survivors, not bad survs or low mmr survs, nurse needs a QoL change to make her welcoming for new players, a nerf would have to buff her with a normal speed and 30s cooldown of power after each down, otherwise it is a bad unbalanced nerf
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Kindred should be meta like old dead hard is, but survivors dont want to waste a perk slot with a perk that isnt a second chance crutch perk, this is the problem.... But they beg for it to be basekit, hilarious
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3118720#Comment_3118720
You mean like he was on release? Eh no he definitely doesn't need that. I wouldn't complain but I absolutely remember everyone crying that going from 0.5s to 1s would kill him and he remained incredibly powerful.
Yes, like that but also with his recent gameplay. They should have only changed the cage camping. A simple QoL change that would be good enough.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3118717#Comment_3118717
He definitely doesn't need a buff lmao he's fine strength wise. You saying to use NOED means you can't hit POTD consistently at all, and NOED gives you no motivation to learn because your M1s will always be more valuable than your M2s.
He's nowhere near weak, and honestly I'd argue he's within the top 5 killers in all of DBD. A bit clunky, yes, but clunky doesn't mean weak or bad by any means.
He needs a QoL change like plague had, increase the speed of putting the sword on the ground and of cancelling his power, just that. His aim could get better since is too clunky, but the speed of putting the sword on the ground would be enough.
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No, like it never was
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3118712#Comment_3118712
Well good to know that you're just a terrible Pyramid Head player.
Have beat a lot of sweaty swfs carried by perks. It is tiring and he needs a buff, playing him requires a lot of work that normally should not be required. Obviously i am not a WR pyramid head like you, sorry for aaking for buffs, pyramid head is uncounterable.
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Noed is definitely a good pick, pyramid is weak because of clunky and nerfed gameplay, takes a long time to put swrd in the groumd, sluggish, awful amd easy to juke. Pyramid needs QOL change
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Oni already is addon dependant, let this "bug" be a feature instead of helping the salt filled crowd