INoLuv
INoLuv
About
- Username
- INoLuv
- Joined
- Visits
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Comments
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Brutal strenght with the added increase in kick speed should be basekit
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No, unfortunately stbfl is not basekit 8 stacks, which is bad. If it were, would generate salt
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you crawl to the nearest hook and stay there. Overall, if the killer of suspicious of flip flop or if he knows you already used unbreakable, he can expect a flip flop and let bleed out. Letting bleed out is not inherently toxic when he didnt closed the hatch yet.
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The buff was needed to make it better, same with gift of pain, no salty remark or whining deserve to be valued. But i understand: A lot of salt is yet to come
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Will be less good and not worthy
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Survivors would whine as always, every killer buff is a excuse to whine
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DS will remain OP, the nerf was great, killer should not be punished for rushing his objective, must killers will still struggle, pyramid is overrated there
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Would never get a buff, salt prevails, same with every killer nerf
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Doctor neefs a buff or QoL, his shock takes too long to take effect after being shot
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/3062334#Comment_3062334
Record a video of your surv gameplay and enlight us, please
You have never, ever had a match where you escaped against this blight? I dont stream nor will i go for every game before this next patch comes hoping to find a tinkerer blight in the hopes of recording, no reason neither; it is surprising that you think is unbeatable.
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Because they are salty or feel that winning a match is brag-worthy while being carried by perks. Fortunately DS and DH got the deserved nerf for balance.
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/3062377#Comment_3062377
Just because something can be beaten doesn't make it fair, balanced, or good game design.
It is not fair and balanced because it takes skill, ok.
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/3062334#Comment_3062334
Has nothing to do with the fact that being able to run back to a 70% gen at Warp 9 an infinite number of times is a broken mechanic.
Some killers should synergize better with specific perks and i had a lots of matches that this exact type of blight still lost either way, because the survs were good in this match regarding game sense. Salty nerf.
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She is weak against hold w simulator braindead survs, easily countered, the nerf to the ptb artist was awful
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Nurse dont need nerf, her basekit could get to normal movement speed too, Nurse is hard enough to play, salty remarks and whining are not opinions worth of being valued as reasonable
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/3061628#Comment_3061628
I have faced enough Tinkerer running Blights to know this was 100% needed.
Not impossible to win these blights, just take more game knowledge from survivors, which must survivors dont have, must survs just want a easy braindead game
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The nerf for pain resonance and tinkerer were not needed, ruin is now bad. The nerf to survs was necessary and buffs to killers were needed. Thana and gift of pain were needed to buff and should not change. They made balance how it should be, they shaked good not bad
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He is the same as always, next patch will be good for him too. Overall, his shock speed is too slow, making him a weak killer.
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He just need some of his addons to be basekit, the one to teleport quick and the one who tells which lockers are locked, also for thw teleport to be directed to the surv hag or the direction addon
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DS nerf was needed to make it balanced, killer dont need a harsh punishment for rushing their objective; dead hard nerf was needed, now survivor gameplay will be less braindead plays, the nerf to killer perks such as PR and Tinkerer were awful so thats it for survivor mains to be carried, killer were not even buffed enough. No reason to whine about it unless you get carried by perks.
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Dead man switch paired with Pain Resonance will be necessary as slowdown every game, along with Jolt if the killer is a m1 one, because the DMS and PR combo seems to be now, with the patch, the best slowdown to a gen since PR alone is not worth it anymore, neither Tinkerer will be worth it. The killer nefs were not needed, but the survivor nerfs were necessary to a healthy game.
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Now survivor gameplay will be less braindead.
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Because entitled survivor mains will whine if any change makes the killer gameplay more bearable
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@sizzlingmario4 said:
https://forum.deadbydaylight.com/en/discussion/comment/3054134#Comment_3054134
She was too strong on the ptb; it was a good nerf. She’s fine now
Killer being strong is not a problem, requires the survs more skill to play against instead of the usual braindead counterplays
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@Babz said:
https://forum.deadbydaylight.com/en/discussion/comment/3054143#Comment_3054143
Yeah true she is definitely more challenging against good survivors, but before the nerf it was quite easy to create scenarios for the survivors where they literally couldn't do anything without being injured which is not a vibe
A killer being strong is a good vibe, ptb artist was still possible to win but required actual skill, but nothing to be done, she already got nerfed and its over
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@Babz said:
https://forum.deadbydaylight.com/en/discussion/comment/3054134#Comment_3054134
a good artist can still destroy tho
With bad survivors and without experience, yes, hold w is OP on her and on pyramid is even more
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@Babz said:
https://forum.deadbydaylight.com/en/discussion/comment/3054091#Comment_3054091
Wasn't it just like one nerf tho
Was a big one nerf and sad.
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@Babz said:
https://forum.deadbydaylight.com/en/discussion/comment/3054084#Comment_3054084
i had a moment reading this
A moment of sadness, remembering how great artist was on the ptb
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No need to change that, is a strat about rushing the killer objective, killers need addons added to basekit and QoL changes on pyramid and trickstet
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Was unfortunate her nerf, overrated and dull killer with easy predropping and holding w counter, but with pyramid head is even worse and weaker
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Legion is already weak, the thanatophobia and gifts of pain are good and made him better, legion deserved the buff, pyramid and trickster need to be the next along with doctor
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Iron will was not a bad nerf, DS got a NEEDED nerf to make it balanced, survivor buffs were too much and killer neefs more buff as addons are made into basekit
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3047110#Comment_3047110
Average "I'm a survivor main" forum user.
If i played killer i would have quit already from burnout.
@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/3047110#Comment_3047110
Ds was already balanced outside endgame
Needed to last less to be more optimal, to punish the killer less for rushing a objective. I only use DS mostly but since i started killer i recognize it is not easy
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The nerf to survs was great and buff to killers was mid, killers like pyramid-trickster and doctor still need buff, atleast pyramid with less slow speed to put sword on the ground and trickster. DS got balanced and Thana and gift of pain got buffed in the right ammount, no amount of salt change that, use OTR if bothered.
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Survivor salt is typical.
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there is nothing to be done, except buffing the killer cast, like pyramid, doctor and trickster.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3046849#Comment_3046849
If you're a mediocre survivor that's a you problem. I'm not mediocre and solo q is still garbage :)
Sometimes the mistake is on other survivors, sometimes i do a mistake, you dont do ANY mistake when playing survivor so your solo q games are garbage because of others doing mistakes. Either way, must losses are due to survivors being bad, no ammount of salt towards the killer changes it.
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The game got even more balanced for killers, it was needed, no whine needed, i am a survivor main and when i play killer i feel how hard it is, as surv must of the times the match was lost was because of mediocre plays by me or another survivor
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They fear people will stop playing if they get all of the perks.
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didnt needed nerf, the scream was counterable by any surv with half a brain
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the power of killers always get nerf, pyramid head needs to be a bit quicker when putting sword on the ground
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dredge is c tier with mediocre anti-loop and clunky teleport
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@PNgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/3046706#Comment_3046706
No, because then most of the killers would avoid the lobby.
as they should
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the killer should know when some players are in a swf, problem solved, they dont because swf squads to like to mock the killer are most of the playerbase, salty and entitled to 3 man escape every game while being carried by perks and braindead loops. If killers were let known the players are in a swf, they would not play against swfs, which would make swfs stop and be mad, AKA no buying, snce swfs are the majority, but they deserve it.
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Camping, which is fine, tunneling the killer is rushing his objective, a strat easily countered; camping and tunneling goes well against trashcan survivors who dont know the basics,the cage also didnt mooved which is weird
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It was a needed change to balance for killers, behavior staff did well, DS was too strong and used in a toxic manner, now killer can get his deserved kill without a crutch
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pyramid head needs a buff
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@TeleportingTurkey said:
https://forum.deadbydaylight.com/en/discussion/comment/3044036#Comment_3044036
hope you'll have fun being tunneled out even faster than before, lmao
i dont whine when i get tunneled, sometimes the killer gets punished for tunneling me, which is fine since is okay to get 1k, sometimes he kills more, no need to be salty on postgame chat like a entitled toddler
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Devs did a good nerf to survivors and not needed nerfs to perks like Pain Resonance, Tinkerer, BBQ-WGLF and Spine Chill, but killers need more buffs individually, to add good addons to their basekit and some QoL changes for killers like Pyramid head, who did not needed nerf, and Trickster
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the survs got a even easier game, is a lie that the nerf was awful for survs and camping/tunneling is rushing the killer objective, no need to whine about it at all, devs did balance well