INoLuv
INoLuv
About
- Username
- INoLuv
- Joined
- Visits
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Comments
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dead hard will still give a free pass close to pallet and will remain braindead
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there was no need to nerf him, old freddy needed to stay and pyramid also needs a QoL
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killers in general need a way to deal with windows in basekit way, must tiles are braindead
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thrill of the hunt should not be a hex and have the effect of giving notification when survivor touches it
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they just need to let the killer know if one if two players are on a swf together or 3, would help a lot against distasteful players
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the salty survivor mains are hilarious, the game is still easy for survivors as always, depends of the survivor more than the killer
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flannel needs to be basekit not nerfed
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i want a practice mode to learn nurse
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yes, this is needed the most
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3029346#Comment_3029346
Lol, revving nerfed. Yes, he can no longer indefinitely hold the rev.. in exchange for being able to go like six times further in his chainsaw dash with it. I'm so happy BHVR balanced Bubba with his buff ('rework').
He can dash, still need addons to perform well in chase weak
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Camping is already a 50/50 and even bubba got his revving nerfed, stop complaining, behavior did their best, satisfy with it and dont try to ruin even more the fun of killers, let the minority of playerbase have a good time once in their life, survivors have always the braindead crutches and maps, let killers relax a bit
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The changes were not that bad for sirvivors and killers had a bit of a deserve buff, a minority always excluded needs something good in their lives. The basekit of most of the cast of killers needed a buff or QoL change like on pyramid heaf which is very clunky.
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Does not matter, nurse dont need nerf, she is balanced, behavior did their best with thw upcoming patch, satisfy with it
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No reason to nerf nurse or give more buffs to survivors, they are both balanced already
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He should be how he was, there was no need for nerf just because monitor was good on him, salty survivor mains acted as if he were nurse
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camping is still weak as always, no need to cry, killers deserved a buff since they are always dealing with priviledged survivor crutches
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bbq should be buffed to have other function
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legion relies on addons to be decent, you are right, even with his buff he is still awful as with most m1 killers
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3028108#Comment_3028108
Not that hard once you bit learn her and you still have to fail to get pallet stunned.
no, very hard to play still, not easy at all
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no, dont deserve, she is already very hard to play
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@Nos37 said:
https://forum.deadbydaylight.com/en/discussion/comment/3026317#Comment_3026317
The title says "to go against," yet your comment sounds as if you're "playing as Legion" when you voted
is weak, this is why legion is fun to play against too
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It is annoying but understandable
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I would just buff killers and not give not needed neffs like the pain resonance and tinkerer ones while putting the ebst addons as basekit
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Legion is fun and weak without addons
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Does not matter if makes nurse and blight better at all, a non-issue.
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Dead hard will still be used a lot and will ensure safe plays.
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The killer buffs to gen regression were truly disappointing, fortunately DS will only last 3 secs after stun and deactivated at endgame, the best slight buff to killers, but not good enough since the tinkerer and PR nerf were awful
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Otzdarva always make, mostly statements that could kill playing kilelr; "oh, bt will not work on bubba camping, a killer with instadown camping will still be a threat", so what he wants? The power to stop close to hook? A survivor looping around hook while the hooked one has cameraderie with the gen speed buffed when the killer is camping? Easy trade scenarios? Otz has useful advices but he is mostly cattering a lot to survivor's salty remarks, not even rational; most survivors will still, even with nerfs, still have a better game than most killers, but it seems like there are not enough buffs for survivors
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Bubba is fun but hard to play in chase, he only works really well with addons, like the purple chilli addon and the beast mark (green), otherwise not that good.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/3009649#Comment_3009649
Oh sure, because every area has that specific tile you speak of.. NOT. Listen, the point wasn't can the survivor find tiles in the map to try to make tunneling "harder".
The point was the act of Tunneling... You know, when a killer decides "I don't feel like pressuring gens, so I am gonna stay around hook and go for the very person I just hooked" ISN'T skillful play. That is the point. Regardless of whether or not you feel it is fair, that isn't hard to do.
Skill to catch up again and commit to a survivor on a map full if resources plus dead hard, sometimes the killet cant even do anything if is not a blight/nurse. Tunneling involves comitting after the DS, it can be hard to commit depending of the killer and the map. Overall tunneling is just a strategy, you are right that it does not mean skill, dealing with the mechanics of the killer is skill. Braindead loops still exist. Whatever
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/3008934#Comment_3008934
Lmao 🤣
But tunneling isn’t brain dead right? How many pallets did you get stunned with before making it back to the hook? Since apparently it’s soooo “skillful”
tunneling is not braindead against a survivor that knows how to loop and when the killer is not a blight/nurse. Braindead loops exist and they hurt m1 killers the most. Maps also affect, perks too. Point is: Tunneling can be hard.
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If the killer dont sweat and play optimally, he gets a "gg ezzz" and mocked, there is not in between, survivors still whine even if the killer dont sweat. Survivors can sweat, killer cant, he should play for the fun of everyone and also the killer should not bring perks that are unfun and boring for survivors, otherwise he lacks skill, while the survivors should play how they want, they are just playing right, doing their role!
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Tunneling is weak because of DS, after DS there are the braindead loops to deal with and dead hard, which is wrong because DS punishes the killer for rushing the kill, while survivors can rush the gens without punishment.
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None of the arguments about killer being overpowered or toxic make sense in the slightest, there is no Us vs Them mentality, just basic problems that should be addressed, and nerfs that need to be turned into QoL changes to the basekit of killers.
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SB can be annoying, but feels better than dead hard and DS. SB is a fun perk overall.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/3008894#Comment_3008894
Artist is anything but weak
She is average, easy to counter. S-A tier before nerf.
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Most of the survivor playerbase is like that: When the killer crushes them, they cry, whine and get salty, doing numerous excuses about why the killer won, even against their crutch perks. When the killer is having a hard game due to braindead loops and their second chance perks to carry them while genrushing, they mock the killer and feel full of themselves. Even then, the killer should play for their fun, otherwise the killer is considered toxic.
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When a killer like ghostface tbags, he is earning it, it is funny and understandable because a m1 killer has to always suffer with the second chance perks and easy loops of most maps, makes sense. A survivor tbagging shows a pathetic behavior, they tbag full of themselves while being carried by their second chance perks and braindead loops, they do not earn it. I also dont bother when killers hit me on hook or tbag, i know they struggle in this game and is really upsetting, it is natural to them after dealing with carried survivors that brag about being carried by their perks and maps.
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Worst part is that even the anti loop kilelrs are weak, all survivors need to do is rush gens, predroop pallets and hold m1. Pyramid head is too slow and clunky to put the sword on the ground, artist gets nerfed before launching, nemesis has inconsistent and bad hitboxes easy to dodge (same with pyramid head). Dredge has mediocre and slow anti loop, weak teleport and the typical m1 killer struggle to maintain well. You are right.
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Survivors have more room for mistakes, second chance perks, braindead loops, genrushing and if they want they can do swf, altough not required; must killers cant keep up with it, they only get nerfs or insignificant buffs. Survivors can rush the objective, AKA gens, but the killer is punished and shamed for it (tunneling is rushing the kill, still have to deal with DS).
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Killers will suffer the most with the reworks while survivors will only get little changes, most good changes will be for survivors and bad for killers
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Old thrill of the hunt should not be a hex and simply a perk that gives notification when someone touches a hex and make it longer to cleanse, both while not being a hex, simple.
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It is a braindead map that requires zero skill to loop, like the structures from many other maps; safe pallet after safe pallet, definition of braindead; add dead hard to it and it gets even easier.
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Most of the people that complain about nurse are bully survivors and salty, the type that say "gg ez" to the average killer when they win through their crutch perks and braindead loops, nurse would be fine even if she were easy to play. Also, every killer is vulnerable to nerfs since all survivor mains (most of the playerbase) do is to whine about every killer in the game, if the killer is performing well the killer is requested to get nerfed because "is unfun and boring" AKA not a easy win for them. Pyramid head got slower and clunky, wraith got nerfed, deathslinger got nerfed (not needed at all, even with monitor i still used to play well against him before nerf), the artist got nerfed and even spirit didnt needed the nerf. Nurse is perfect. If the nurse is too good, i play hide and seek with the killer, still good.
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Completely reasonable, not everyone plays for bloodpoints if they already have what they want, the killer wants to rush the kill and the survivors want to rush the gens (along with second chance crutches and braindead loops), seems balanced. The difference is that killers get punished for rushing the kill with tunneling and with camping he can also be punished deoending of the circumstance (must of the times)
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Predrop pallets, hold w, camp pallets, the same as usual with must killers, at the end dredge is just as overrated as the artist
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Before the nerf i had a good time dealing with him as survivor, the salty comolains about him before the nerf where not needed, but unfortunately at the end the salty survivors win. His terror radius and power were perfectly fine before, his combo with monitor was just synergy just like every killer can use perks ti synergize with their power; but no, is not allowed, those who whine are the right ones, even though he was still not strong before
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Survivor because is easier and more room for mistakes than killer, less priviledge.
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Camping and tunneling is perfect valid, tunneling is the killer rushing the objective in the same way as survivors rushing the gens, altough killers get punished for rushing with DS. When the killer camps and tunnels me, i dont get salty, i accept and is perfectly fine, the match is harder for killer than survivors.
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Yes, dead hard in braindeard even more braindead on braindead loops, a crutch perk essentially.