INoLuv
INoLuv
About
- Username
- INoLuv
- Joined
- Visits
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Comments
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Hatch should not exist, would be healthier, pity escape does not deserve to exist, i agree with the nerf to EGC for surv swf squads
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@Slan said:
https://forum.deadbydaylight.com/en/discussion/comment/3038075#Comment_3038075
I am, as it will encourage players to not crash games and It will also make players with bad connections move to improve It. However, the vast majority of DCs I see are due to a match not developing as the person who DCs wants.
i need to do well and learn nurse with starstruck and agitation so i can slug and get 4k
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Myers memorial should be basekit, or atleast memorial flower
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@Kaitsja said:
https://forum.deadbydaylight.com/en/discussion/comment/3040792#Comment_3040792
Yes, because killers totally won't just lobby hop until they get a full solo lobby /s
as they should
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/3040789#Comment_3040789
It's been non directonal for like 3 years now?
I think around patch 3.0.0 they made all lullabies non directonal
oh, good, reduce her terror radius then.
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the nerf to survivors was not enough but good, killers had not needed nerfs especially to pain resonance and tinkerer
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It is easy skill check, no need to complain, DS was made balanced for the killer, was too easy to outplay just by having it amd punishing the killer for rushing the kill when sirvs can rish gens
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It is good that reporting does not work, many people would be banned without being cheaters, would be banned just for tunneling and hitting on hook
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Matchmaking room should let kilelr know if atleast two people are on a swf, or amy swf at all they are
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Lullaby of huntress should be non-directional even more
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the killer is fun when easy to counter by holding w, being a m1 killer, vulnerable to crutch perks and braindead loops
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would be funny and enjoyable, but also broken because is like swf. However, killer should be able to talk to the survivors, only the survivors hear the killer speaking and nothing else.
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@Sadako_Best_Girl said:
https://forum.deadbydaylight.com/en/discussion/comment/3040034#Comment_3040034
Old ruin was laughably overrated garbage, the """nerf""" was warranted. It forced bad killers who relied on it for some mediocres slowdown (keep in mind that by that time both corrupt and pop were already in the game) and bad survivors who wasted time searching for it instead of learning how to hit great skill checks to play better.
It took undying for people to realize that ruin got massively buffed.
decent survivors should have no problem with skill checks being a bit "harder", it was a hex and was justified. Old ruin should have been kept, then they nerfed and became a merely decent perk, now on this patch it is trashcan.
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Must dbd survivor centered streamers are very annoying and always give excuses on to why they were downed or lost, like Probzz, who constantly mocks in a sarcastic and ironic tone the killer and gives excuses when he loses or gets downed by the killer, same with Ayrun (altough he had played a lot of killer and has experience), but Ayrun is reducing the salt he used to display. Zubat gets mad when he gets slugged for the 4k and also gives excuses when downed ("i did this play because the other play was boring"), all of these streamers (most survivor streamers) just whine and in general are very dislikeable.
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Ruin will be extremely weak, old ruin still was the best, the first ruin
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rarely get tunneled and when i get, i simply dont care, is understandable, sometimes the killer gets punished for it and i escape, sometimes i dont, survs just need to be smart to see the payoff, no huge deal and a non-issue
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legion is already mediocre even with the buff, fortunately there may be a increase in how good legion is with the perk buffs
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survivors think every killer is hard to counter when the counter is not braindead like a m1 killer, even anti-loop killers are weak.
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nurse is healthy, other killers just need buff including Pyramid head which is too clunky and slow when putting the sword on the ground, play only nurse if you know how to play her, since it s a power-trip that feels great, i would not play other killer if i knew nurse well.
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3037552#Comment_3037552
It's still and you face survivors like that rarely.
you all act like as if every match the survivors are potatoes. If you get a 3k and 4k often, atleast 4 or 5 times in a row, you will start to see more swfs, naturally. You only go against bad survivors CONSTANTLY if you are low mmr.
@Gindaen said:
https://forum.deadbydaylight.com/en/discussion/comment/3038077#Comment_3038077
I was playing against really good survivors and were in SWFs, the saves they were pulling off were amazing and incredibly coordinated. They were far far more skilled than I was. I would assume I was in the highest MMR bracket because I had 50+ wins in a row (3 or 4 kills). The game is heavily weighted toward a killer who camps within 1 step of the survivor and it's easy.
No, you did well and they possibly did a crucial mistake.
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@SantaKlawz1 said:
Tunneling and camping are done by weak minded individuals who lack the desire and patience to develop skills at this game. And that's fine. For those losers. They don't really "win" those matches. Everyone loses when they play like that. They're only screwing themselves by putting themselves in a higher mmr than what their actual skill level is. If we believe mmr works as intended...
Win or lose, I have fun as long as killer doesn't rely on cheap, lazy & greasy tactics like tunneling or camping. Don't care what perks they bring aside from Franklin's. It can be a very fun game. Just not when trash people use trash tactics.
You seem extremely salty. Tunneling is rushing the kill, just like survivors rush their objective.
@Gindaen said:
https://forum.deadbydaylight.com/en/discussion/comment/3037552#Comment_3037552
I can pull off camping within 1 step of a player with a 3k to 4k win streak, even at higher levels of play. In fact, I was able to progress to some of the highest levels of play when I did that. And yes, it's pretty braindead.
Against good survivors it does not work.
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@Slan said:
https://forum.deadbydaylight.com/en/discussion/comment/3037321#Comment_3037321
I am interested on knowing your arguments.
?? You are in favor of dc penalty increasing every time a person dc?
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3037271#Comment_3037271
Tunneling and camping killer is pretty braindead too.
Not against competent surv players with basic knowledge of the game.
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Dead hard is still OP and has braindead quality, but not 1000 braindeadness
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Would cause conflict on everyone, certain survivors should me loners outcasts
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If there were a death note chapter, the survivor should be matsuda for example
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DC penalty should be limited to 5 minutes, not increase.
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They will, is not balanced, they balanced the game for the killer and unbalanced at the same time, if they do it will be a perfect patch, ds needed the nerf
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To make the game more balanced, tunneling is rushing the kill, survivors can rushh the gens because is their objective and killer should rush kills because is their objective, DS pre-nerf punished the killer for it and it still does, behavior made balanced
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Tunneling can be weak depending of map and if the survivors do gens, same with camping, far from being a issue, the blame is on braindead survs.
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If the survivor suicide with the kill switch, killer should get the kill counted, so it is fair and rewarding for the killer, otherwise no. Even tough it is pleasant to see survivors bleeding out when they go to the corner of the map and dont make it simple.
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Camping is not a problem for survivors who have a bit of experience, only the saltiest whine
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Hatch is a pity escape, should not even exist but it do
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Anti loop killers are weak and nerfed, survivor mains dislike them all, pyramid got a nerf he didnt needed and needs QoL change and is too clunky, nemesis wastes too much time on chase, same with artist
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Survivor mains have been enjoying the crutches and braindead loops for a long time, not to mention the possibilitu of swf, but even at solo if the survivors played for atleast a bit, if the survivors have a bad game is because they played bad, not the killer, survivor remains easier and fun
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It should, most of the times the gen will get finished anyway, braindead nerf
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Weak anti loop and has only nightfall as decent
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Deathslinger did never needed nerf, pyramid head needs a QoL too
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Pyramid needs only QoL to him: To be less slow when putting the sword on the ground, if possible less clunky gameplay, survivors have now easy counterplay and is pretty braindead, unfortunately the trails disappear near hook but atleast a QoL is needed
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Killers always get the worst as usual, gladly some nerfs to survivor mains but unfortunately not enough, since survivor gameplay will still be braindead full of crutch, pyramid and lots of killers need a overall buff and QoL
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DS was good to be nerfed, survivors were abusing it to get free braindead escapes, while having 5 secs to be safe at braindead loops with crutch perks, DS should not even exist, fortunately a braindead was nerfed and survs got free perk slot, priviledge
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The killer just has to tunnel to waste off the records, i always tunnel so not a problem, survivors got a free perk
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Killers should have the right to tunnel without being ashamed, atleast block all gens temporarily for 10 secs (or basekit dissolution) if the killer hits the unhooker, nerfed DS was a good move lets hope the speed of breaking gets stacked witj brutal strentght
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The hope is that the nerfed DS remains.
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Fortunately DS got nerfed, tunneling is hard enough, killers always have to deal with braindead loops and crutches
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With that logic no killer would receive buff to their basekit and survivors would never get a nerf, since it will eventually atleast benefit a specific killer, even if your complains are nonsensical
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must of the time they change in last moment, if not then starstruck agitation lightborn
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No, mediocre anti-loop, not useful teleport, plays like a weak m1 killer vulnerable to survivor crutches and sweaty tactics like predropping, holding w and, again, the typical braindead survivor perks, C tier, nightfall is the best part of him but not enough
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DH should not even exist