INoLuv
INoLuv
About
- Username
- INoLuv
- Joined
- Visits
- 340
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Comments
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His aim is awful to shot, clunky, slow and predictable, big terror radius, slow movement, simply awful, a shell of what he was (even if he wasnt that good before either)
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if it is a bug, should not be bannable, they should simply fix and not punish those who benefit of their mistake
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blast mine did not needed nerf, neither this meta combo, a meta should exist, kindred should be meta and no one uses
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It is the accurate scenario, wesker is underwhelming, clunky and in most loops he plays like a m1 killer, not to mention his slow recharge.
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Complaining about ghostface is comical.
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A killer should not rush the objective, only the survs can do it. The killer should be punished for rushing his objective.
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It can be a perk that is good on braindead OP loops, no need to change
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No it should not, every good survivor perk should be basekit? A meta should exist and kindred should be meta.
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Yes he need, the zombies are only good with addons. Nemesis is a underwhelming killer.
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There is no problem with it. Survivors who crawl to the end of the map to be unhookable will bleed out, if not then it is still okay to slug for the 4k, since hatch should not even exist in the first place, if the killer gets to that point he winned, he should get rewarded for hatch escape
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@tendyhands said:
Meyers is so boring too. Great he's looking at me I'll run away. Great he's t3 and I'm dead. So much fun.
Oh, you want myers nerfed? Complaining about myers?
@versacefeng said:
Don't know why either, he's boring on both sides.
Let me guess. You want myers to get nerfed, he is too hard to counter and OP? This is why he is boring right? The hate against myers is starting.
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He is good, i hope he does not get nerfed; if someone says the killer is "boring", i already see a nerf incoming. Myers will get nerf if the salt increases, he is already weak and only good with tombstone.
@GoshJosh said:
They’re getting ready for Superior Anatomy + Bamboozle + Fire Up vaulting builds. But survivors couldn’t have the 6% from Spine Chill.
Myers is already a weak killer, he should be nerfed because his power has sinergy with a perk? The same happened with deathslinger and monitor, altoug pre nerf he was perfectly playable against. The hope is that myers dont get nerf due to a series of salty whining.
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The map should ba based around 3 gen strats, 3 gen on one side close and two far, spread
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Nerf to nurse is not needed; if she get nerfed, she should have normal movement speed to compensate a higher cooldown to her power.
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Tunneling and camping will work only against bad survivors. Focus on a 2v1 instead of a 4v1.
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Must loops are survivor sided. Add playing safe and survs that do gens and gens will simply fly, survivors only have a hard time if they are mediocre, if the meta were kindred the escape rates would be even higher.
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The vault speed of tier 3 should start at tier 2, make the green addon judith myers memorial to be basekit.
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Being hidden for that long is not easy because of the crows, there is no need for a "nerf" to it. The rules are also not objective, either way never hide, in this case give yourself to the killer, otherwise you will get banned from dbd like a cheater if they record and complain about it.
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No, would not be balanced. Camping is a risk the killer takes against decent survivors, of course is not a risk against bad, mediocre survs.
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Prohably, to make him even weaker, his power is already underwhelming and on most loops he plays as a m1 killer, weak vault, clunky power to use, high c tier or weak b tier currently.
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Yes, discipline should be basekit.
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Me and other survivor mains will ban the killers that are boring, unfun, that have simply demanding counters and that are challenging, i want fun, i would choose to play against pig, ghostface, freddy, sadako, trapper, wraith, myers and maybe doctor, deathslinger and trickster and others like them are simply too complicated for me to handle. Some of them are not strong, simply unfun and boring, i want to escape more, i want more safe loops.
@Dwight_Fairfield said:
Bubba - 95% of the ones I face just camp from the get go.
Legion - Mending simulator games are just beyond tedious.
Blight - Most of the ones I get run alchemist ring and play like their lives depend on winning.
I agree, ban bubba, i simply cant do gens when he camps, is very hard and demanding. Even if we make it to 1 gen left and 3 players, i simply cant loop or deal with him even if the map is full of resources and still safe loops (because he camped the whole match, has not break must pallets yet). Bubba is simply awful to play against, i wanna do the gens while he camps standing still, my chase dont last long because the map being full of resources is not enough, i want more safe loops against him. I agree
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Nemesis is less clunky and sluggish, wesker works as a m1 killer for the must part on most loops, nemesis is weak but better
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3134056#Comment_3134056
Oni should have longer blood fury and faster movement add ons as basekit. Also he could be first 120% movement killer he start as m1 with no antiloop and is weak at early games which matters the most. I would like to see oni start with his power as iri add on. Other iri could be revealing survivors location when he downs one in blood fury. His starting blood fury could be 30-40s. Longer could result him downing everyone at start sometimes but nurse does that already though. This add on would make oni better than blight as it removes his weakness but it would be still rare so I think it would be fine.
Not a bad idea. Oni can be pretty weak if the survs are actually good.
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3132879#Comment_3132879
Yeah if every survivor would be in swf and everyone would be insane loopers and very coordinated. But that's rarely the case so most if the time survivors are weak instead killers. Killers are only weak at very high level but the game should not be balanced around that too much. But there should be more S tier killers thought oni should be one. And some very weak ones could use a buff.
Must maps are survivor sided and braindeadly safe, killer needs buffs in general, every killer besides nurse and blight, make some of their addons to be basekit for them, like discipline on doctor for example.
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@MommyHunktress said:
https://forum.deadbydaylight.com/en/discussion/comment/3133671#Comment_3133671
nah huntress is actually really balanced. if she could move faster while winding she would be broken, she could literally do the trickster treatment after every loop and if you buff her cooldown or movement speed then you make her s tier, she is already A tier killer when played properly.
No, she needs this addon to be basekit. Trickster needs his shoes to be basekit, the green addon of speed, huntress dont need but he needs, focus on it.
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Huntress has already slow gameplay, need a buff of her speed after shooting to be basekit, she is not the way you paint her, focus on not being on a bad mindset.
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@JHondo said:
https://forum.deadbydaylight.com/en/discussion/comment/3132879#Comment_3132879
Not once in OPs post did they mention this. They are talking how jacked MMR is and venting frustration on that.
To your point and tying in to OPs, they can't realistically gather data for balance fixes for either direction when MMR can skew kills or escapes by throwing a killer against a team of combined 20 hour survivors then the next game with a team of combined 5,000+ hour survivors.
Discipline should be basekit for doctor
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/3132640#Comment_3132640
But they always have been, there is no change in that, other that chases were changed in favor of the killer so even a safe loop dont last long, and the 2 people that do gens cant do them with 90 seconds and lots of slowdown perks.
Wrong, must maps are still survivor sided and survs are the power role. Killers need buff, addons made basekit
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3132879#Comment_3132879
If you STILL struggle with Killer, thats totally on you. Killer is the easiest it has ever been right now.
Wrong, killer is only easy if the survs are trashcan, like always were. If the sufvs have basic game sense, survs are at power, must maps are survivor sided and the loops are braindead. Focus on what matters
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will work in a average to bad way, a weak perk overall
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the must boring is the one that is hardest, i want to have a easy time looping, a easy counter with not much effort required, otherwise the killer is boring, simply that, i like fun
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killers always were and remain weak, killers need some of their addons to be basekit.
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no way out needs a buff, the first stack should be base for it
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add starstruck and agitation, to compensate how weak Albert is.
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solo survivor is bad because of survivors themselves, allergic to gens and kindred, playing awfully and lacking game sense, simple as that. When the survs are good, solo q is not bad at all.
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Killers just do what they should and pay back the offense given to them, works like a form of revenge and punishment for bad behavior of survs. Survs are the power role, focus.
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starstruck and agitation are a must for every doctor build, atleast these two never take out.
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keys are worth it like left behind. Keys are not weak.
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It is still hard for killers, survivor is only hard with awful survs allergic to kindred, gens and that dont use well safe braindead loops and lack game sense. M1 killer is hell as always too.
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Survivors play bad, allergic to kindred and gens, awful at even safe loops.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/3128694#Comment_3128694
I'm sorry but that is incorrect...that's clearly a hostage situation as those two survivors can do nothing to progress the game. It's immaterial that there are other survivors alive in the game, the killer is preventing those two survivors from taking part in the game in anyway and they can do nothing about those circumstances. So yes there, the killer is most definitely taking the game hostage which is a reportable offence under griefing.
Oh the definition is less literal and objective, good to know, thanks.
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Camping only rewards killers against bad survs, weak survs that are afraid of gens and allergic to kindred
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Thana got nerfed because of salt, whining, classical nerf reason
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Solo q is bad because survs are bad, when the survs are good solo q is good, just use kindred. Swf is braindead and not intended, forever ever stupid and should receive a nerf, 2 people swf max at each lobby, atleast a bonus poont increase for killer because the y the killers will deal with the usual toxicity.
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@PhantomChimera said:
https://forum.deadbydaylight.com/en/discussion/340781/is-this-baneable
Hard to tell what I am looking at. Can you give better detail about what happened? Is the killer physically blocking you from doing anything?
Here is an example of a killer holding the game hostage.
The killer is not holding the game hostage in this video. The others can do gens and leave (endgame ends all). Would be holding the game hostage if the killer bodyblocked 4 survivors like that, which would be holding the game hostage. In this example, there is another survivor alive besides the two? It is blurry, i cant see.
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They are too allergic to kindred and gens, but still want basekit kindred and free info handled at them.
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@HelloYou said:
https://forum.deadbydaylight.com/en/discussion/comment/3122815#Comment_3122815
Me having negative and sore mindset for pointing out that your suggestion will be abused if implemented?!!
Okay then, have a nice day👍.
Will not be abused, flannel is not OP as you claim it to be and no profissional, veteran nurse would use, have a better mindset and focus on what matters, no inconsistent and nonsensical claims.
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He needs a aim, also is ranged shooting is awfully inconsistent and weak.