NightmareKT
NightmareKT
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@Devilishly_Rowdy said:
So survivors rage quitting finally pays off as usual. Now they get a full on buffed version of BT as basekit. Which can pretty much guarantee an escape during endgame, if the survivor is unhooked anywhere near the exits. Go on, keep punishing killers for camping and tunneling, instead of looking into why MOST of the camping and tunneling is happening (survivor objective is much quicker than the killer's objective). So much for the kiLLeR siDeD pAtCh lol.
Sad how all survivors need to do is cry about it and get their way. Similar to an actual baby throwing a tantrum and getting its way
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@Kaitsja said:
I don't think anybody is out here asking killers to "play nice". I think the bulk of complaints are that tunneling and camping are boring tactics that require no skill and only serve to push your MMR to a point where you eventually get stomped back down to where you began.
You can 4k consistently without tunneling or camping, but that's not synonymous with playing nice.
Sorry, not everyone 4ks with Freddy unlike you. You think this game is built around having to hook people one by one? M8, 1 to 2 gens fly just trying to get 1 to 2 hooks.
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@Marik1987 said:
https://forum.deadbydaylight.com/en/discussion/comment/3149415#Comment_3149415
Positive news:
When the BP-Bonusses for playing a role is coming (back), it will always stay on "Play as killer" :-P
I guess, but why would people wanna always get 0 to 1 kill just to get some BP?
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People like you who think the game is balanced for killers always walking away from hooks make me lose brain cells
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@Kaitsja said:
How are y'all doing? Like, in general.
The new patch gives me depression. The game is going to have less to no killers and the devs will be saying "Huh???? What did we do wrong?" like the typical nonsense they do. Especially with reassurance.... And 10 base bt. 20 seconds endurance and Haste if you combine with bt. They destroyed wesker aura perk with lethal for being a good combo.
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@dugman said:
In case anybody is curious, Otz just posted his updated killer tier list. While I don't literally agree with 100% of what Otz says all the time his positions are always well articulated and generally worth at least a listen. (Although at almost two hours long it's something I personally just listen to the items I'm mainly interested in versus the entire episode all at once.)
Anyway this new one includes his thoughts on Wesker. Here's the video and a breakdown of the timestamps. Per his introduction this is how effective he feels the killers are played normally against average to high MMR survivors using typical add-ons and random maps.
S Tier
A+ Tier
A Tier
B Tier
- 0:31:57 Pinhead
- 0:36:33 Cannibal
- 0:39:32 Demogorgon
- 0:42:07 Deathslinger
- 0:45:47 Nemesis
- 0:49:24 Dredge
- 0:53:53 Hillbilly
C Tier
D Tier
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I think my own list would be kind of similar to this with some of the killers moved up or down a rank. Just going through it off-hand from bottom to top
- I think Onryo should be C Tier with Wraith. He seemed to be discounting her partly because of limitations of Stealth against really good survivors, but the survivor bracket he's talking about (average to high) is actually still somewhat susceptible to stealth attacks and this is also evidenced by her slightly above average kill rates on aggregate sites which track that level of player. She's weaker than Dredge though so still not great, I think C tier is the call.
- Pig probably belongs in B Tier currently. Again, she has very solid stealth and that is a useful asset in the average brackets we're talking about. Also the change to her boxes a couple of months ago seems to have helped her and her kill rates are quite high currently. (And historically she's been one of the highest kill rate killers in the overall brackets of all matches against all players as well, again because stealth is an ability that is most useful against average players.) Given that change and her statistically high kill rates I would put her in B, not C.
- Trickster is probably a bit high, I would put him in D Tier instead of C. Even Otz in his discussion of Trickster spends a good chunk of it listing in gruesome detail all the problems Trickster has (slow movement, the potential to waste his power if he can't secure a damage state from the daggers, an ultimate triggered ability that is way too tricky to use properly) before getting into what he likes about Trickster which is, if a survivor is in the open, he has the potential to get a quick down. He then loosely compares Trickster to Bubba in how a survivor in the open can be downed quickly, but frankly Trickster is no Bubba. And statistically Trickster always has among the lowest kill rates on both the dev charts and the aggregate site I follow. He really belongs in the bottom tier in my opinion.
- I personally put Dredge in A tier versus B simply because its map mobility is so strong and long periods of solid stealth are also useful against average survivors. Again, the problems it suffers in terms of the effectiveness of stealth are more at the really high end of the survivor pool versus the average to above average end. And while its anti-loop isn't great it's still something that can get a hit now and then. If its Remnant plays were better I might have put it in A+ but as is A seems the right spot. (And statistically Dredge is quite high in the kill stats as well.)
- I like Twins well enough but I would put them in B tier instead of A. Victor has good map mobility and a touch of stealth, which is great, but ultimately his lunge is so finicky when it comes to hitting survivors using obstacles for cover and the swap time between him and Charlotte just feels a touch too slow for its own good that I just can't see myself putting them in A tier while those issues are present. And Twins generally have low kill rates at the average brackets as well. At the highest end apparently Twins can be really ruthless, but since this list is about average to above average players I can't see Twins quite making it to A Tier.
I think I'd probably leave the rest of the killers in their current brackets. I could MAYBE see Doctor being B tier? 🤷♂️ But he does seem less effective nowadays so high C tier is probably ok.
Nurse sucks... She is b tier at best. Idk why people whine about her. Just get gud
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@StarLost said:
I like the idea as a potential camping discouragement, but...I'm really not a fan of this being tied to a paid DLC.
I'd rather see it be introduced as a general perk, giving people access to it without spending money, and add a new perk for the DLC.
Thoughts?
Devour hope should be base kit for killers too. So should shadowborn, hex ruin and noed
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@AverageKateMain said:
https://forum.deadbydaylight.com/en/discussion/comment/3122206#Comment_3122206
The fact that y'all still bring up boons is crazy
The fact that you think y'all still think boons like CoH is balanced is crazy
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@Bluerry said:
https://forum.deadbydaylight.com/en/discussion/comment/3050491#Comment_3050491
https://forum.deadbydaylight.com/en/discussion/comment/3051014#Comment_3051014
https://forum.deadbydaylight.com/en/discussion/comment/3051975#Comment_3051975
https://forum.deadbydaylight.com/en/discussion/comment/3121217#Comment_3121217
https://forum.deadbydaylight.com/en/discussion/comment/3121460#Comment_3121460
This discussion isn't about his being weak or strong. I'm not saying buff or nerf him. Me considering something from a perspective doesn't change the fact ( talking on survivor side) I do play killer and I'm asking a change that can make each side happy I'm not saying he should be nerfed Legion fan boys
No... He is fine the way he is.
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@AverageKateMain said:
Imma just say this. Don't complain when gen rush gets even worse.
How does it get even worse when survs bring brand new parts, prove theselves and boons?
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/3118039#Comment_3118039
It'd still be hard to find even if it was only on the bottom floor. RPD isn't The Game, it's a maze where a room adjacent to you might take a fifteen second detour to reach.
I don't really see the issue with hatches that can only spawn on one floor of the map. The killer knows the same spawn restrictions as the survivor and has the same amount of ground to cover.
I know what you mean... But I've been playing the game for a while now and RPD has been memorised by me already. I'm sure that's the case for most people too
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@Grum said:
I don't really follow the logic of not allowing Dredge to teleport to lockers near the hook, or not allowing Artist to place birds at the hook, but Bubba is allowed to use his chainsaw at the hook?
You're right, they should let all killers use their ability near hooks to make it fair.
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@MikaelaWantsYourBoon said:
https://twitter.com/TrU3Ta1ent/status/1555862040031498241
So if you are fog whisperer, you can dc against cheaters without issue. But if you are not, good luck!
Thank you for treating all your players equally!!!
Dbd be like
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You really wanna talk logic with a game like dbd? Logic as in how one pallet can stun a beef cake like Nemesis or Oni? I think the hatch is the least of your worries in the logic category. But it's to make sure survivors don't get a free escape always knowing it'll spawn on the ground floor. Meaning they actually have to put effort into finding it
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@BrokenSouI said:
Wholey ######### man. Give it a rest.
Someone had to say it.... Thank u
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@SantaKlawz1 said:
https://forum.deadbydaylight.com/en/discussion/339245/camping-tunneling-is-fun
If we are to believe mmr is real, imo tunneling and camping without having skill to do anything else will over inflate the killers mmr putting them with much harder players. To each they're own but I know they'll get ######### on soon enough.
Well when the game is so unbalanced, it's hard to tell what mmr is when people have to tunnel or camp or when gens fly too fast or map is unbalanced and all. I do agree with Ur point tho
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3116258#Comment_3116258
Why shouldn't you do it if you want to win? You should.
You just won't be winning in a particularly skillful manner nor will you be showcasing much empathy. It ######### sucks to get tunneled out at 5 gens left.
Ohh I see. That makes sense
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@SaltyNooty said:
https://forum.deadbydaylight.com/en/discussion/339245/camping-tunneling-is-fun
All I've got to say to you is "Yikes. If you really think there's no OTHER incentives not to camp with this recent patch....? 😬😬
Embarrassing
No, what's embarrassing is you giving no actual reason why it's bad and just saying " yIKes" or "eMbaRRasiNg" clearly you haven't played killer in high mmr where when you use b or c class killers you get destroyed by going for hooks
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@SoloQKev said:
Can I just add as well, sometimes yeah people like SWFs may come into the game with intentions of gen rushing? But like me when I solo q I have randoms dive bombing the hooks and sometimes the only thing I can do is gens. I would love a side objective maybe something at the beginning of the game. I know they said they tried this and they said it didn't work, but how do they know, I never once saw a PTB for it. Now I get sometimes when aka streamers see 2 to 3 gens pop and straight up say SWF, maybe they are, But not always, as most of the time when a match starts survivors are split up lol. Like if it's solo as well, we don't know what our teammates are doing. So when the killer comes across 1 out of the 4 survivors 3 of us could be on the gens. It's not like I purposely go into a game and have sole intentions of rushing the gens and getting out. That is why I don't get that killer offering can't remember what it is called but separates the survivors at the beginning of a trial. Sorry, but wouldn't this be bad to use, sure you don't want everyone diving on a gen but you also don't want 3 on a gen separately at the beginning do you? Maybe the devs should look into the spawn locations I don't know just an idea. I want both sides to have fun like I never clicky clicky or tea bag but I've been accused of being toxic before just for looping so I can't win. I love the community and don't if that makes sense. I have come across some wholesome killers and my fair share of right out nasty ones too. But I am also sure you killers get that going against survivors, some nice and some straight-up rude players. Anyway just wanted to add this.
I respect that. Great comment
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@Kaitsja said:
Tunnel and camp if you want, but don't be surprised when you end the game with only one kill because you failed to spread pressure.
Don't get me wrong, it does happen. But at most I would get 2 kills at least
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@EvilBarney666 said:
My 2 cents for all it's worth. Who cares? Camping, tunneling, tbagging, clicky click are all just part of the game. I do the best I can either side. Sure. I find some things unfair and unfun, but over all I'm having a good time.
I don't care about winning or losing. Both of those are part of any game. I play they way I want to play. I don't follow anyone's rule book. As long as your not cheating than it should not matter.
BHVR will add things and take things and change things. I don't always agree with it or like it, but I still play the game and do the best I can win or lose.
Go into each match and try not to care too much. You will have a better time. Don't let it get to you and remember, win and lose with dignity.
That's probably one of the best comments I've heard today. Will do my friend.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3115236#Comment_3115236
I mean, Dead Hard does actually take a reasonable amount of skill now, so I'm not sure what your argument is.
Likewise, the ole "X is broken so Y is okay" is a poor argument.
I never said it was OK, I asked for a reason why it's bad and why we shouldn't do it when it's the best way to win
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@RakimSockem said:
You're unskilled and boring. We get it.
Nothing anyone is going to say will actually convince you because in your head (and out loud), you've already stated that when you sit down and open up DBD, your only mindset and goal is "I need 4 kills". I'm assuming you're also the type to slug the 3rd survivor and search for the last one for 4 minutes because allowing even the chance of hatch is a loss for you.
No one can convince you that you should care about other people just like in life outside the game. You either have a mindset that empathy is a good thing or you don't and that says some things about your character. Have a good day and make sure you have a towel nearby for that sweat
Ahh, so you don't know why it's bad too hmm? Of course you don't. Instead of giving a fair argument you just assume. Little salty survivor main got face camped and decided to rage in the forums when someone mentions how camping is good
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Maybe... I don't really understand
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@WishIcouldmain said:
Depending on the killer it can be super beneficial, the Bubbas, Huntresses, and Trapper of the worlds, but for some it’s better to go somewhere else like a Blight or Oni. Personally I find hard tunneling and camping just not skillful and playing survivor also I know it sucks to face, so I try and do it as least as possible or at least not intentional.
Ahh, I see
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@dugman said:
Actually hard facecamping is usually not the optimal strategy. The longer you stand in place not chasing anybody the more time the other survivors not on the hook have to work on the gens. It’s actually more time efficient to pressure and down someone else while you have a person or two on a hook or slugged and then focus your hooks on one or two survivors to get them to three hooks more quickly while simultaneously keeping at most one survivor on the gens at a time.
That’s not to say zone defense on the whole is bad strategy where you mainly guard three or four gens somewhat close together and try and keep your hooks in that area. That’s basically what so called proxy camping is and that usually a solid tactic. But that’s more proactive and time efficient than actual face camping.
There are times when face camping can be useful, like if someone is already close to timing out on a hook and you want to scare away a possible rescuer, but overall as something to just do for no reason you’re better off keeping more active.
Ahh alright then. I'll do that then
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@Gary_Coleman said:
Have fun then.
I will. Thank you
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Neither is holding m1 or pressing E
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@zarr said:
For me, the answer is simple. I don't have fun merely killing survivors, kills in and of themselves are meaningless to me. If there were a killer that could instantly kill all survivors at the press of a button, I would not play that killer because despite "winning" in the sense of killing all survivors, I'm not having fun doing so. Would you? Would you even main that killer just because you can have a 100% winrate? Why aren't you playing Nurse every single time already anyway? Instead, I consider it "winning" if I'm having a good time playing the game. And for the most part, I have a good time playing the game if I am engaged in chase gameplay, regardless of how many kills I end up getting.
Camping is the opposite of chasing, so I don't usually do it, it's rather boring and uninteractive, even if I know I would absolutely kill more survivors doing so. I don't mind tunnelling as long as it isn't tunnelling instantly off hook, but giving the "tunnelled" survivor a fair chase scenario, potentially even time to heal up. What that results in for me more often than not is that I don't really tunnel, but if I have multiple survivors I can choose to chase at some later point in the game, I don't mind making the choice to go after the one that has more hook states. Usually I just chase whoever I happen to find whenever I find them and commit to that chase until I down them. Chases are just the most engaging and exciting gameplay I can get out of the game, so why not play in a way that maximizes my chase interactions. This is what I would suggest to anyone else too: realize that kills do not ultimately mean anything, and consider whether you could not be having a better, more enjoyable time playing the game without camping hooks and tunnelling off hook, even if you don't kill as consistently as you otherwise would.
Mind you, even with my usual playstyle I still average more than 2 kills, because I'm pretty good at chasing and because the average survivor you'll meet even at higher MMR brackets is not super good at being chased. They also aren't usually super efficient at managing their time optimally, to say the least. Which is the other reason why I don't usually camp or tunnel: it makes many matches much too easy, there's is no gratifying challenge in demolishing random, mediocre, uncoordinated players by letting them run into the blender, or tunnelling out someone quickly and making it nigh-impossible for the remaining survivors to accomplish much of anything. And yes, for me personally what also plays into my decision not to usually employ those strategies is also that I know they aren't often enjoyable for the other players in the match with me. I frankly don't understand players that after thousands of hours in this game still go into public matches and camp and tunnel hard from the get-go, slug for the 4k, play Nurse with stacked range and slowdown, and all that, time and time again. The concentrated boringness energy of that is impressive to me.
A few things to note though:
Apart from a few killers like Nurse and Blight, the game is simply not balanced for the idea of consistently getting 10+ hooks (without tunnelling) against equally-skilled/experienced opponents (8 hooks to get everyone on death hook, then 2 more hooks for the balanced 2-kill outcome), which means that if you do meet an actually competent, coordinated and capable group of survivors, you usually have to do at least some degree of camping and tunnelling to stand a fair shot of winning. I think the game should be rebalanced, nerfing camping and tunnelling and buffing other aspects of killer gameplay such that 10+ alternated hooks are feasible in that scenario. However, again, in the public matchmaking environment, a good killer player can win most of their matches even if they go out of their way not to camp or tunnel, and if they don't win or even lose some matches where they actually happen to get an equal group of good opponents, so what? They still had their chases, and should still be getting at least around 6 hooks even then. If they have fun chasing and care more about that than about kills for the sake of kills, they if anything should be enjoying that match even more since they are chasing better players.
I will say that trying to win by all possible means against equal (or better) and coordinated opponents that are also trying to win by all means is thrilling. That's why I enjoy competitive DbD, where as opposed to public matchmaking, everybody knows what they're getting into, which is a controlled competitive environment in which skill and experience levels as well as the levels of "trying to win" are much more equal, creating a more even field in which competing with all necessary means is a much more gratifying and exciting experience, and where camping and tunnelling as such aren't as boring, not least because good and coordinated survivors have much more means to combat them (choosing when and how to contest hooks, contesting hooks with multiple people, using stuff like Deliverance, Kinship and BT much more effectively, taking hits for a tunnelled survivor, etc.). There are 1V1 pure chase competitions too, which I enjoy a lot as well, but the actual 4V1 match scenario is still more exciting and interesting, despite camping, tunnelling, doing gens, and all that, and in large part because of them.
Even in general, camping and tunnelling (and slugging) do have a place in the game and are valuable for it. The game simply isn't a pure chase simulator, there are a lot of other things that go into a match of DbD, and they make the experience richer. Camping, tunnelling and slugging specifically create dangerous, often chaotic or otherwise crazy situations that can snowball out of control and turn the tides of matches within a short span, for a player or an entire group, which is an important factor to keep the game thrilling and exciting, to differentiate match scenarios and the overall gameplay experience from one match to the next, so that things don't get to be too repetitive or "safe", that certain decisions and plays carry more explosive weight and impact. People don't care about skillful gameplay above all, they also care about simply killing and surviving (most probably care more about the latter), and coming out on top of such crazy/dangerous snowball situations can be exciting, whether you kill or survive. Like for just one example, managing to lose and hide from a killer that is trying to tunnel you out - hiding isn't usually seen as very riveting gameplay, but it can be very thrilling and rewarding for people to manage to hide and thereby escape from a killer dead set on killing them. So I wouldn't want to remove these things from the game entirely, just rebalance.
Dont worry, I read the entire thing, just so you know that your efforts in typing all this is not wasted. Basically it's the games fault for not being balanced
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@Zexbunny said:
Why shouldn't I team up with three friends, bring 4 bnps and rush the gens with prove thyself, off the record, DS and Sprint burst? Every game 4 bnps. It's fun! Just a strategy.
Exactly, just do whatever you like. You wanna rush gens, I wanna camp. I see this as an absolute win
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@Araphex said:
Wait till you get to go against a SWF who knows how to counter tunneling and camping. I literally tried it once against a SWF and honestly, it's not fun for the killer at all. People who complain about it (most solo Q survivors) either don't know how to counter these, or are teamed up with other players who don't know how to counter them.
But with a good team, they're counterable. That's why the devs haven't really done anything about it. Imagine camping a survivor on hook who has Breakdown, Decisive Strike and Off The Record, while the survivor who is rescuing them knows how to use Dead Hard at the right time, has Kinship, Flashbang and Parental Guidance. 2nd survivor going for the hook save has similar perks to help them or the survivor being unhooked, including healing perks (usually has), all while the last survivor is gen rushing.
I mean, if you think that's all fun, especially when the SWF get all 5 gens done and escape after you've camped and tunneled, then I guess more power to you. But it's not the best strategy to always win. Maybe in low MMR, but wait till you experience higher MMR. Of course, like I said, if you're okay with that then kudos to you.
When I play killer, I have more fun stalking my prey one by one not worried about an unhook. By the time 3 gens are done, I've got at least 1 or 2 kills and the last set of survivors are panicked by then. I also try to push them to one area of the map so all the gens left are close together. To me that's the best strategy and a lot more fun. I'll even get survivors who want to meme and have fun, and I'll do it back. The best memer usually get's to be let out. And if I play pig, you better boop the snoot. Nobody seems to want to do that but it's the best way to ensure you survive. Or as Bathroom Bubba/Basement Bubba, stay away. Bathroom Bubba doesn't like to be watched while he's doing his business and Basement Bubba doesn't like his stuff being touched.
It's more fun to roleplay the killer for me than it is just to always tunnel and camp for wins that eventually will be lost at higher MMR. Plus it doesn't p**** off survivors and everyone can have fun. But I will tunnel those who have those stupid clicking flashlight macros. They're never really good at the game anyways and the sound of spamming the flashlight is very loud and annoying. I wouldn't mind losing a game quickly just for one kill when that happens. Other than that, camping and tunnelling just isn't really fun for me. Like I said, more power to you if you think it is.
I know what you mean... But that's also a what if those survivors have all those specific perks. When I play bubba there isn't much they can do. But of course 1 out of 10 chance they will know how to counter
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@SoloQKev said:
I only play solo and camping and tunnelling aren't fun for me. Sure you might find it fun but what's fun about standing at a hook lazy to do gen pressure? Also, it should be easier for you since the update also the update as made camping easier to do so some killers choose to play this way. Sure killers shouldn't be caring about the other's fun but just imagine someone loads in within a 1 minute finding a game and they get camped and tunnelled out. How fun is it for them... I don't mind dying in a game but jeez I want to be able to play the game.
I respect that. thanks
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@I_am_Negan said:
https://forum.deadbydaylight.com/en/discussion/comment/3115080#Comment_3115080
I'm not here to change the way you play I'm just saying my opinion.
Some like to earn the their wins the lazy way while others like the hunt and a challenge.
I respect that, thank you
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@copperysinger5 said:
https://forum.deadbydaylight.com/en/discussion/comment/3114937#Comment_3114937
Im betting that not many killers are in high mmr anymore. why? because survivors complained so much to have us nerfed. if you want to measure mmr rank; show us how many killers are currently at high mmr. show us exactly how many killers are competing at top tier using Clown?
Exactly, their logic is, 4 vs 1 well the killer should definitely be weaker
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@MadEyePopo said:
https://forum.deadbydaylight.com/en/discussion/comment/3114197#Comment_3114197
It is awkward to watch DBD tournament killers consistently face camping in order to win the match. They are supposed to be the best in the world? What crap. They must suck.
I believe the OP wants to know a valid reason why facecamping and tunneling are not good strategy - although the OP digressed into the emotional turmoil of they-make-me-sweat-so-ima-do-same.
If you are in a tournament, facecamping and tunneling are fair game and can win the match because the scoring system in tournament play are often structured around number of sacrifices instead of number of bloodpoints. Although I did see a clip of a Bloodpoint scored tournament and it looked amazing.
If you are going against decent survivors in a public match, facecamping and tunneling in early or mid-game will often leave the killer in gen-pop purgatory as they just stand there and not get players off the gens. Pop! Pop! Pop! There go 3 gens in trade for one sacrifice.
Now, in end-game, facecamping can make more strategic sense. If I ever face camp it will be in end game. I don't feel good about it, but sometimes it is the only decent option if a team is well coordinated. However, that is rare because well it just doesn't feel good to me.
Whatever floats your boat, I guess.
thats why you run deadlock. Thanks for the comment!!!
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/3113988#Comment_3113988
Some people probably get a kink from camping and tunneling somehow, lol
you betcha i'm one of those
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@I_am_Negan said:
Camping at 5,4, 3 gens is not skillful
You are not playing the game you're just standing there having a staring contest with the survivor on the hook or pacing back and forth clueless on what to do spinning around in circles waiting for the survivor to die or give up.
WOW! Awesome! You are truly the best player in the match.
https://us.v-cdn.net/6030815/uploads/9ANT3Q5D6YVA/9c5a99fdc47707bf1ddcdd85772b3562-w200.gif
It takes no skill to stand at the hook and wait for the survivors to show up lazy brain dead gameplay
Hunting down the survivors playing the 12 hook program takes skill and makes them a better killer player in my eyes.
Sadly everyone has goals, My goals are to get 3 to 4k, 2k is a draw. Why move when the survivors come to you?
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@MaxIsBased said:
Oh so that's why the previous 2 legions i played against tunneled and camped.
nah, I was the bubba
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/3114917#Comment_3114917
I just leave this image here.
https://us.v-cdn.net/6030815/uploads/DAS33432YLUR/image.png
With new Gen, the time extended from old Thana 20% is 110sec (450 to 560)
And again, people not freaked out why 2% is the problem. The Devs' thought of buffing Thana was the problem.
ohh i see, well lets just agree that thana sucks now and we need new people to design the reworks for perks
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@Avilgus said:
https://forum.deadbydaylight.com/en/discussion/339245/camping-tunneling-is-fun
Because, for some godman reason, you have to please you opponent in this game 🙂
haha, its like they say, Double standards where you always have to let the survivors be happy XD
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@Kaitsja said:
https://forum.deadbydaylight.com/en/discussion/339314/uh-oh-here-comes-the-survivor-mains
Nobody liked it on Legion and Plague even when it was 20%. Your argument is disingeneous since you refuse to take into account the fact that generators take 90 seconds, and the 22% was applied ontop of that.
Nobody thinks the Thana nerf is okay, either.
https://forum.deadbydaylight.com/en/discussion/comment/3114917#Comment_3114917
Pre-patch, everybody complained about Thana Legion/Plague. The slowdown is applied ontop of 90 second generators, plus other slowdown perks.
if people complained about it pre patch, I pretty sure the devs would not have buffed it. But then again you can never tell with bhvr.
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@caramelpudding said:
Maybe cause there is nothing to be proud about. Every braindead person can do it.
(I am talking about camping and tunneling at 5, 4 or 3 gens)
ohh i see
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@Name_Unavailable said:
Nothing wrong with it, Plus most of the killers camp and tunnel so why wouldn't you?
true
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@sonata93 said:
First off, not all survivors are out to "always give you a bad experience"; just because a certain fraction of survivors are clicky-clicky teabaggers, doesn't mean we all are.
Sure, the game makes it so that (in some instances) camping/tunelling are effective strategies, but going off that logic, SWF is the most effective way to 'win' as a survivor, yet some killers are constantly complaining about SWF, with some going as far as saying it shouldn't be in the game or there should be an option to disable matchmaking with SWF's. You see the problem here? You're perfectly entitled to say that you like camping/tunelling, but others are equally entitled to have an opinion on it, too. It's a viscous cycle: the more killers camp/tunnel, the more survivors go out of their way to make the experience frustrating for the killer too (body blocking, flashlight saving, etc.).
Is it effective at times and probably gives you a better chance at winning? Sure. But remember, there are other humans who are playing this game who just want to have fun, so yeah, you're not obliged to play in a 'fair' way, but don't be surprised when people get annoyed/frustrated when they've waited 10 minutes to load into a game only to get face-camped. Not exactly fun or engaging gameplay, is it? Also, the counterargument is there are tons of good killers out there who manage to get a 3k/4k without resorting to easy tactics like camping. When I play as killer, the fun part is traversing the map and spreading pressure and using your perks to their maximum potential. Not sure how guarding a hook to kill someone early is "fun" but, each to their own... I guess.
I respect that
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/3114932#Comment_3114932
They explained why they've changed MoM and Thana.
They have numbers, and make decisions based on these, not based on the comments. They know the MMR differences, when a player DCed, AFKed, killed himself on hook, ... and they see it for all the games instead of a microcosm.
If Thana really doesn't work anymore, they'll tune it again.
lets hope so, but then again, perks like This is not happening or Huntresses bloodlust perk rarely get used and they never change that
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3114897#Comment_3114897
Thats not the point, the point is if you actually try to go for a 12 hook, you'll see how good or bad at the game you actually are. Even if you dont get a 4k, did you get 8 hooks? Pretty damn impressive. Did you get barely 3 and felt the game was impossible? You probably suck at the game and dont know how to play. Because there are aspects of the game you have been ignoring and using tunneling and camping as a crutch and as a result of that, you probably kinda suck at the game now.
You asked for reasons not to just tunnel and camp, and here is why you should do it when there isnt any other option even if it might not be the most effective tactic available, because little by little you start to suck at the game if thats all you know how to do <3
Still, im a killer main, it doesnt affect me what you do. Do what you want mate, i dont care much : )
👌 i respect that
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/3102207#Comment_3102207
So 90% of people you know? Which is probably what? Like 10? Yeah see, that's quite a far ways away from like 50,000 people
XD
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@RatbasterdJr said:
https://forum.deadbydaylight.com/en/discussion/comment/3114205#Comment_3114205
A speed boost / speed nerf? You can’t be serious. 😂 the game is balanced fine. If you don’t think so, you probably just suck. I play killer, and so just fine. I get lots of 3/4 k’s. I also lose some matches to some decent survivors. I play solo q, and I escape probably 70% of my matches, and I die to some good killers. The game is fine.
@copperysinger5 said:
https://forum.deadbydaylight.com/en/discussion/comment/3114632#Comment_3114632
Im going to be real honest with you. I have been playing killer long enough to spot that you are a 100% survivor pretending to know about killer. Your comment "the game is fine" tells me that you dont know anything about killer.
I feel like he is pretending to be a killer main as well... clearly does not know what he is talking about reason being he aint in high mmr
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sadly all survivors have to do is complain and they get their way :(
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BHVR: You guy have been giving comments about how Nurse and Blight are very strong killers, So in regards to that, we Decided to nerf Mettle of man. We also decided to destroy thana because.... idk just because
