WishIcouldmain
WishIcouldmain
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- WishIcouldmain
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Anti We'll Make It propaganda. /s
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Why can't they just make Decisive Strike 4 seconds? 5 seconds was too long, 3 seconds was too short.
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@Royval said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3684527#Comment_3684527
I wouldn’t compare Hag and Singularity at all 2 different styles of play
They both are entirely unique in play style that wouldn't appeal to the majority of the player base, fair comparison in that regard of why they aren't played much.
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Singularity is like Hag in my opinion. Both killers have a very unique playstyle that require lots of time that most people just don't want to put time into or play someone easier.
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Maps need to have much better foliage for his traps, mind you doesn't have to be every map as every killer as a weak map. But when with the overwhelming majority you can see his traps through the grass, it should be denser. Additionally, have him start with all his traps in my opinion and take away the haste.
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@Reinami said:
Unless its like a leatherface or hillbilly, a forced pallet break adds 20 seconds to a chase. So there really isn't any need other than to just go from pallet to pallet immediately pre-dropping them. After your first couple of pallets, your team should be popping gens, then just repeat until the game is over.
This is the big issue with this map and maybe a few others, certain killers will decimate you on a certain map but then they are the easiest escape on another. While it's fine that some killers are stronger or weaker on certain maps, they shouldn't become totally null or overbearing on others, if possible.
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Regardless of what killer it is an easy map to play, just drop the pallet in which you have full line of sight of the killer. But you're going to lose if it's a pallet shredder (I have yet to see a survivor bright enough to use the few windows on the map well), and I suspect many survivors think that because it's easy to play it's easy to win, which it isn't.
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Not aware of anything so far.
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Assuming the developers didn't butcher good changes or let bad ones through, this one of the greatest DBD chapters ever done. The New Killer is creepy, balanced power, along with good lore, while Sable could become favorite survivor (skins pending). While the map itself looks amazing and balanced.
The other parts though that seem to get less attention though would be PTB killer changes. Huntress change is definitely not the right one in my opinion and could've been better, the Clown changes if they go through will boost him significantly, his mobility is a little better, but his chase will be incredibly dominant now, top 3 chase potential, the Pig ambush changes are good but could go lighter on the changes to RBTs and boxes. Hag changes to me as a Hag main look absolutely remarkable and should definitely make her much better to play, her top tier camping is still unchanged though, so hopefully one day they take care of that. The rest of the changes are nice little quality of life changes to Doctor and Demo.
And I can care less about the mangled changes.
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Balanced in all the wrongs ways that take fun away from both sides.
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This is the one Cold wind map where I certainly believe it is survivor favored. The loops are all interconnected essentially with a circle around the map, along with easy access to shack in the middle, plus a size allowing for nasty gate and gen spawns.
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If they touch Windows of Opportunity, then the developers are trying to kill Solo Q in one of the most absurd decisions they could ever make. Saying Windows needs a nerf, shows a killer dependence on the dysfunction of Solo Q, good survivors could already chain loops. If you're a killer saying Windows needs a nerf you need to get skill actually learn to mind game and zone, please. Don't nerf one of the best Solo Q perks.
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@jesterkind said:
Near as I can tell, the point of the Unknown's presentation in general is that there's no cohesive understanding you can come to.
Like how the lore is from someone else's perspective entirely, and the addons all referencing contradictory theories as to what it could be. I don't think you're supposed to be able to say conclusively if it has the same background as Dredge or any other killer.
(I think this is very cool so I hope it's intended to be like that)
What I meant was, that in the same way that the Dredge came into existence because of dark thoughts and fear, that the unknown was able to come into existence the same way.
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The actual slowdown that she gets isn't changing. I heard this from someone else who said it well. Head pops were only happening against Solo Q and weak survivors. Once you hit SWFS and higher levels they will drop off. So, this change doesn't affect her traps against high level survivors and will allow weaker survivors to deal with the chase aspect instead which inevitably is more enjoyable and give her better chase against stronger survivors for once.
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@HeroLives said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3650962#Comment_3650962
Thank you, I appreciate it. Do you also happen to know if it’s valuable on bubba?
Don't use it on Bubba, he is a built-in pallet shredder and considering the perk is a hex there's always the big risk. If you get really good with bubba there will be no pallets left.
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Yeah, from my experience, Bamboozle gamers will ignore the survivor movement and just go straight for the window block, allowing for the easiest shift w I’ve ever had in my life.
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@HeroLives said:
https://forums.bhvr.com/dead-by-daylight/discussion/405456/bamboozle-on-bubba-is-not-worth-it
Idk the name of the perk I don’t play killer that often, but I imagine that the perk that blocks pallets would be very useful on him.
does anyone know the name of the perk that blocks pallets btw?
Hex: Blood Favor
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@KazRen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3650174#Comment_3650174
I don't know where your seeing people say that swf's are doing clock callouts or mastering check spots, but I mainly only see people complain because they have comms and are usually good.
When you hear many people complain about SWFS they talk about them being that extreme sometimes.
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Yeah. most people think SWFS are some tournament gamers who know clock calls and have mastered check spots. But most just don't feel like Solo Q or are just trolling, which is quite enjoyable in my opinion and easier to beat.
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@HeroLives said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3648340#Comment_3648340
Are you talking about the killer strike? Can we talk about that or is it taboo? I remember survivor queues being so high bc a lot of killer mains quit. On a positive note, at least the devs made some QoL changes for the killer side following that.
From what I remember it was basically centered around the anniversary and first resident evil chapter. We had three terrible releases in a row Binding of Kin, All-Kill, and Resident Evil. The first two had no maps, terrible realm beyond, overall weak perks, some of the worst killer design up to that point and was leaving a sour taste in the community. Then came Resident Evil, it was terrible. RPD became the most infamous map in DBD just like that and Nemesis felt, weak, boring, and uninspired. And they messed up the code and all forms of console actually became too laggy to play. Then after was Hellraiser, which would end up bogged in the NFT controversy. Yeah, it was rough time, and somewhat continued with Portrait of a Murder and Sadako Rising. All of this also being before the massive meta shake to the traditional perks like Ruin, DS, DH, cetra. And yet DBD actually started to fix things and the numbers recovered. In my memory that was the dark age of DBD and the numbers showed.
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@Crowman said:
While DBD may not have as many players as it did at its peak, it's not really dying. The last 30 days on steamcharts show an increase (likely due to people checking out the event).
DBD has its up and downs over the year, people come check out new content and play other games afterwards.
When DBD survived the absolute dive in numbers from year 5 I’ve become convinced the game can’t die.
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@Smoe said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3646764#Comment_3646764
Also i'm pretty sure the reason we keep seeing ranked mode being suggested every now and then is because alot of people don't want to play with how current dbd is because they find it too sweaty and would rather just play with players of random skill levels for easier matches.
Which just tells me most people would not even bother to use ranked mode anyway and would just stick to casual mode primarily.
When people say they miss the old ranking system because they’d get paired with weak and new players they could beat easily.
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It might not be the best map but it is definitely the easy to play on.
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@jesterkind said:
Something to remember here is that a fair amount of people still just give up immediately when they see the Skull Merchant, and if the forums are to be believed, more than that number play intentionally badly to be out of the match ASAP. That's going to mess with her kill rate on top of nightlight not being 100% reliable.
Largely she seems fine to me. I don't mind the idea of hacking a drone removing one stack, though, that seems pretty fair- encourages the power interaction a little more without severely harming her ability to get work done.
Yeah, that's a good idea, would make it feel more worth it to disable the drones.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3643836#Comment_3643836
It really shouldn't be the case.
Reading complaints from Freddy's initial release was genuinely the worst and most infuriating experience I've ever had with the community. And I've seen someone call Spirit Fury an overpowered perk.
But I think the situation is changing, my friend. BHVR got better, the recent changes to Hillbilly are proof of that. For the first time in over four years, I have hope I'll play my favorite killer again.
God speed Mr. General may next year bring promise.
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@supersonic853 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3643844#Comment_3643844
Unless its the first down of the match. Also bloodecho requires them letting you get the hook.
True, but I hear some saying just run Lightborn and I find this combo at least more versatile.
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@GeneralV said:
Patiently waiting for 2v8.
some combos are gonna be disgusting but it will be worth it.
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Sloppy + Bloodecho
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3643681#Comment_3643681
They did, on his very first version.
Freddy on-release was, in my honest opinion, the only perfect killer BHVR has ever designed. Even the Dream Transition not interrupting survivors wasn't nearly as bad with him as it was after the nerf, because he had other strengths to compensate.
But unfortunately, he only lasted for a week. A perfect week, but one week nonetheless.
Yeah, it did fit him, but BHVR will live by the statistics and die by the statistics.
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@drsoontm said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3643806#Comment_3643806
You mean that that kick limit it's only 8 times for all generators? 8 kicks per game?
I got that with 3 gens left.
Survivors flee immediately when I'm still far. They are too far to pursue. I kick the gen and I go to the next one.
I guess kicking isn't a thing I should do then.
Still should, what killer were you using for this to occur?
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Is the MMR system still solely based on kill/escapes?
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3643641#Comment_3643641
He's due for some changes and it was already announced that he will receive an update in the future. I highly doubt Freddy being a licensed killer will be an issue. They could even make tweaks to Demogorgon when he wasn't technically in the game.
That is true, but at the same time Freddy has been one of their most tricky killers to balance and haven't truly gotten him right at all yet.
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3643649#Comment_3643649
It's only a good solo queue stomper because people refuse to take any steps to counter it, and I have a special grudge against those players getting Mangled/Sloppy nerfed because I am a solo queue player and desperately wish people would start running some goddamn altruism perks.
They're really good, guys!!!! For the love of god!!!!! This wouldn't be a problem if you'd make helping your teammates a reasonable priority in your builds and playstyle!
So, many good options as well. Botany, Desperate Measures, We'll Make It, Second Wind, and even the weaker ones aren't that bad of perks. But all I see are people running chase perks thinking they can 5 gen chases like they're Ayrun or JRM. Like this Solo Q bro that isn't going to happen.
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@jesterkind said:
It's mildly annoying to see Mangled/Sloppy nerfed for no reason when they're very easy to counter, but cest la vie. Things change, hopefully it won't be too bad.
As for the killers- I'm holding out for some specific changes, personally.
Doctor getting partial Discipline addon basekit, and Clown getting partial Smelly Inner Soles basekit. Those two could benefit a lot from changes like that.
For Pig, ideally we'd see some buffs to her stealth and a slight change to her boxes to prevent screams resetting progress. I don't think anything about the traps themselves needs changing at this point, she's in a pretty good spot there.
No clue for the others, though.
I suspect it’s because it is a very good Solo Q stomper, also might be because no one seems to run healing perks.
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@Xernoton said:
This will definitely put her in a better spot. Especially the part about her manifesting at 3.68 m/s always felt a bit weird to me. It wasn't super impactful but it felt weird none the less. I'm not sure why locked in condemned has to be limited at all. Tunneling works with or without it, so it doesn't really do much in that regard.
Overall these are good changes and they give me a lot of hope for Freddy, @GeneralV.
I don’t have optimism for Freddy as much, mostly due to the licensing issues and I don’t think Behavior wants to touch him again and the community still has PTSD from Forever Freddy.
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Like above said for basics and stuff do bots. But Hillbilly is perhaps the hardest character in the game to master (Nurse isn't top 5 difficult), he is simply a character you are going to have to lose a lot with to learn loops, charge time, speed, curving, feathering and new base, addons, and hitboxes. But Billy is buffed now and also encouraged to use power as much as possible, so it actually will be worth it now. It'll be fine if you aren't a syndicate Billy who only uses chainsaw and info perks. You are playing the most chad killer in the game.
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Behavior was so close to perfection with this chapter, but this change to Onryo/Sadako just leaves an ugly stain on it considering her balance during the PTB looked good.
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Run some heavy healing builds, the last thing you wanna be against a Spirit is injured and 99% of sweaty spirits will run sloppy butcher. When your non injured you have the 50/50 injured it’s all over.
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@fussy said:
It's funny how many people mentioned Pyramid Head, when his power is the most non-interactive power in the game. Want to drop pallet? Do it and get a hit, or just run through and... get a hit. Want to jump in the window? Do it and get a hit, or fake it and... get a hit. Because i'm patient with him.
I think this is because many people meet mostly PH players who try to make random shots with his ability and isn't patient enough with him.
I think Blight and Wesker are the best design in the game. Both have insanely high skill ceiling and with pretty fair room for counterplay for survivors. That's why i love to play as and against them, unless it's tunneling Wesker with -8% crutch.
Often has to do with how well a survivor positions themselves and recognize which loops are a good option. I’ve noticed that many survivors will decide to run certain loops which just aren’t gonna work out for them.
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@glitchboi said:
Genuinely why do people even play like that? It almost feels like he's playing to make the survivors feel miserable rather than playing to have fun or even playing to win by tunneling a survivor at 5 gens as a top 3 killer. What does one gain from that?
They had one bad game against one of the notorious bully or good SWFS and decided it to be vendettas against all survivors. Somehow unaware playing like this will get the sweaty swfs.
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Hillbilly, Hag, Deathslinger, Oni, and Pyramid Head/Nemesis.
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Alert, Second Wind, Desperate Measures, and Balanced Landing/Deja Vu/ Windows.
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Kind of wish with the perk the obsession would get the same kind of notification like they do with dying light. Would solve some problems I think.
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@Caiman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3632539#Comment_3632539
Off the Record disables in endgame too.
I have no idea how I never realized this, I confused this with the endurance you get.
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I've never even heard or seen a singular gen kicked or damaged 8 times barring Chess Merchants and other three gen menaces.
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@humanbeing1704 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3632531#Comment_3632531
Also absolutely nasty on clown with rapid brutality most autopilot build in the game
Yeah, the only killer really hurt by this change is Pig, but for any other killer I can't see this change dropping them that much, many other killers who have good synergy with STBFL don't really need it in my opinion, like good Demos for example will shred more then use their basic attack.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3632531#Comment_3632531
It is a very popular perk indeed, but I'm not sure if its use for tunneling was enough to warrant a nerf. But Freddy won't be affected, so at least I can still use it.
True, but I believe people will get it over it quickly though. The only legitimate killer I see really getting devastated from this is Pig, shocker. Most killers I believe can move on to exposed perks. With Hag and Slinger, I've started to use Starstruck + Agitation instead. And even some good users of this perk like Demogorgon or Pyramid Head in the right hands use their M2 well enough they don't need it.
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Should be upped to 4 seconds, 3 seconds is basically non existent and more like two seconds because of the drop animation. Should be available during endgame, because Off the Record can, why not DS? But keep conspicuous action nerf to avoid the ancient evil of DS + UB. And boom, well balanced I’d say.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3632054#Comment_3632054
STBFL really didn't need a nerf, it is unfortunate this perk was sent to the chopping block.
Yeah, but I’m quite sure that it’s getting nerfed because a full 8 stacks and with right killers it could ignore the endurance quite well and just tunnel. I’ve also noticed it can be quite extra devastating to Solo Q, because there’s no real effective way for the obsession to figure it out and pester the killer. Also it’s very popular, like I see it in basically every game.
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She is still very hated. From my experience many still just three gen patrol, the drones will turn back on if you turn them off ( I find this the most egregious part of her now, any other setup killer actually has to deal with their stuff removed, Trapper, Hag, Freddy, Demo Singularity , but she doesn’t) making it meaningless to actually even bother with drones. You have to leave the gen when she’s on her constant patrol you get claw trapped and tracked so still frustrating to deal with since they can just spam gen perks to make up for net being scanned and sneak up because of the undetectable. Her new chase is still skill-less, basically getting status affects for free and not really requiring anything special to get the survivor, basically they just made her every recent anti-loop killer. So, yeah a new rework is needed again. Because she is just the case of Solo Q stomper not much against higher levels.