WishIcouldmain
WishIcouldmain
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- WishIcouldmain
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Discussions
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I always hear people saying how nice Greenville square looks. But I'm not hearing what the balance looks like.10 comments 191 views last activity
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In my opinion Bubba is a very strong killer. Great perk synergy with bamboozle allowing for easy pallet burn and the instant-down potential. (Assuming they aren't total bamboozle brained). Combined with Chili and Engravings (Can be argued base kit) his chase potential in the right hands become truly powerful. Along with his most infamous ability of camping and tunneling, (can chainsaw downing the5 comments 205 views last activity
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They both are on the same isle sure, but aren’t both also the culmination of bad thoughts?8 comments 391 views last activity
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The guards seem to get on you much faster, has it changed or am I rusty playing against Knight?1 comments 61 views last activity
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Personally, this is the most frustrating aspect for me about current Skull Merchant, every other killer who has to do some form of setup actually has to worry about their traps/teleports getting disabled. But Skull Merchant? They'll simply turn back on after a little bit, which makes them as spammy as they are and removes worry for critical placement. Yes I was little upset.1 comments 61 views last activity
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Big topic would like to get numbers on this.7 comments 171 views last activity
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While it is important to realize that behavior has overdone this and created some really awfully designed killers in this regard when trying to make anti loop powers or give some anti-loop, I think it's important to see which are good and to stick with that. While there is the classic case of Demogorgon having good anti-loop, I consider Slinger's to be fun to face and ever since the nerf it is fa29 comments 502 views last activity
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It would be great for bettering your looping and decision making by seeing mistakes, also being able to see the actions of your teammates and the killers would be huge. But would also good for helping to better catch cheaters. I know this isn't on this years list but next year it would be really good for the game.12 comments 412 views last activity
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I’ve noticed that the other three are easy, but that with hooks you can play clean, get 12 individual hooks on each survivor, but you’ll only get to 7900 with max, and the only way to max it would be some endgame hooks which is very complicated. So why is it so hard to get 10k hook bloodpoints?3 comments 122 views last activity
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From my games I’ve noticed majority still will immediately go for the three Gen strategy and from my survivor games (Solo Q) can’t be broken easily, anyone else have this?5 comments 121 views last activity
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Just curious, would really help out.8 comments 311 views last activity
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I’ve learned to absolutely loath facing a Chucky. I just find a way to doge his power since he’s slicing, short, and had third person. I would take legions of Nurses and Blights over Chucky. Help me pleases2 comments 71 views last activity
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Lord knows that Billy mains the few left have suffered, left to the dust a shell of his former glory. I’m so happy that he not only lost the overheat, but also gained a new ability and had his hitbox cleaned up, I can care less now that Save the Best for Last is dead(RIP Pig again) Hillbilly has returned.2 comments 51 views last activity
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So, this issue tears me. Because on one hand Billy hasn’t been that popular in a while, these are already his best add-ons, so that could help. And other killers like Oni and Blight who have speed add-ons don’t get a penalty like this. But on the other hand it’s been here a while, and maybe it’d be too strong, and maybe it just means Oni’s and Blight’s speed add-ons could use something similar. W10 comments 122 views last activity
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Hello there, I’ve been returning to the game read the basics on new chapters and balance changes, could someone explain the new meta for me?2 comments 51 views last activity
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While it does bring about a plethora of changes some good, like major perk nerfs and map changes. The stronger killers just got stronger, the weaker killers are still weak, healing got absolutely demolished, they nerfed Billy’s engravings because they felt like it. And many of the killer changes and perk changes are inconsequential. And once again after good progress a wedge was put between low0 comments 41 views last activity
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As one of the three people who uses the perk, why was it nerfed?6 comments 202 views last activity
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One of the big reasons for Solo Q struggles would be the lack of coordination. Say One survivor was hooked, two survivors are working on gens while the other is getting chased, this causes and infamous case where the two survivors on gens aren’t going for the save because they think the other has it, or both leave and no Gen progress and they both have wasted time. With this change this should be10 comments 151 views last activity
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While it is important to realize Nurse does take good skill for good results, there are killers who need to sweat more and know more to get even close results to a Nurse. Take Hillbilly he has to manage an overheat, recognize hit boxes for curves, learn about every individual loop with those hitboxes in mind, deal with many more maps that affect him negatively, and has weaker add-on set. Or Hag s0 comments 31 views last activity
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The game’s map design is too unbalanced that these things wouldn’t be used without some major issues, they can just give one side just too big of an advantage you know it and have seen it, the SWF who burns the Pied Piper with the best meta perks maybe balanced due to the drops and such giving a pre game advantage, or the Sweaty Nurse who burns Mary’s Letter with Lethal and Starstruck with Omega12 comments 141 views last activity
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Don’t loop around basement, it doesn’t matter how good you are, no one can save you if you go down in basement against Bubba, so please for the love of god stop looping around basement.0 comments 21 views last activity
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The healthy ones hide too much, they aren’t as efficient, and for some reason people on death hook are going for saves, it make zero sense why some don’t have this knowledge, and the usual run away while I have We’ll Make It, how did some base changes make them this much worse?11 comments 121 views last activity
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In my opinion basekit Nurse should remain, but I believe that she some synergies too insane and her add-ons are too nutty. So I believe her blink attacks should be counted as special attacks, it makes no sense she has instant down potential considering her kit when Blight doesn’t, and considering Nurses don’t need to worry about DeadHard anymore it shouldn’t be a difficult change. And finally her6 comments 51 views last activity
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Yeah, so there’s been a lot of people saying with gens nerfed and second chances nerfed and some slowdown perks buffed, that Solo Q has been ruined. I do not know yet, haven’t had enough time. But, what do you think?25 comments 391 views last activity
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In my opinion overheat isn’t necessary because Hillbilly has a very versatile kit but those elements of his kit aren’t the best in the game allowing for counterplay, also with map design becoming seemingly anti-Hillbilly with maps like Eeyrie and Garden with hard to curve loops, weird hit boxes, and increased clutter especially with map reworks overheat simply isn’t necessary.5 comments 71 views last activity
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Why do grabs not give him his power? Like you’re injuring them you should get blood. I feel like it’d be a good Quality if life change2 comments 71 views last activity
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While in the anniversary they did announce huge changes that will improve the game. Two huge design issues were left out map design and spawns. Why is it acceptable to have maps like Badham, Fractured Cowshed, Groaning Storehouse, Family Residence, Eyrie of Crows, and Garden of Joy, maps where minus top few select killers you’re guaranteed to loose if you gave competent survivors. And additional1 comments 71 views last activity
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They’re terrible design they either force a killer to stick to an immediate three gen and proxy camp or loose the game because of impossible gen defense otherwise or the chance for exit gate spawns legit other side of the map. And this also makes the experience lame for survivors because half the game would be just repairing gens and going against guaranteed camping. For those unaware these maps9 comments 301 views last activity
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Unbreakable is the biggest shocker surprised it escaped the changes. Other one to surprise me are Prove Thyself and Dead Man’s Switch, which one surprised you?8 comments 92 views last activity
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Like yeah some are pretty weird choices, like botany I think it’s good, but otherwise they have all the problematic perks marked down so hopefully they’re good changes seeing Dead Hard and NOED on there made me so happy8 comments 81 views last activity
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It’s like very survivor sided again and is a repeat of poor map design, first it’s big so once more no speed or teleport good luck, the stealth is very good with all the foliage, the loops are very chained and gens spread. But, the worst offender that main building, it’s disgusting, hard to track in there, a gen that’s an hindrance to defend, plus two god pallets and god windows, like how do they11 comments 231 views last activity
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So he had some a little back that were good but he’s still one of the worst killers in the game. Trapper should have all of his traps at the start and remove the possibility for survivors to escape in the first few tries. And perhaps some add-ons basekit6 comments 111 views last activity
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I hate this killer with a passion I think the design isn’t that good. But they finally aren’t the worst killer in the game and can actually be a threat to those who make mistakes. So stop making mistakes I can conclude the issue isn’t Legion but a skill issue.46 comments 531 views last activity
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At first I thought it was only COH being so strong even OP against certain killers. Then I realized the flaw in the whole design of constant resets mean the Boon perk will either be like COH super oppressive or like the other ones situational like Shadow Step or Exponential or just flat out trash perk like Dark Theory. So I believe the mechanic needs to be changed to where they can have super st6 comments 71 views last activity
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When getting hits he can’t trigger his power2 comments 41 views last activity
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I don’t know why it just doesn’t really get to me the gens I find quite nice to defend the pallets just don’t annoy me as much.(I’m well aware that for some killers there’s no hope just a weird thought I have). Maybe it’s my mains Hillbilly shreds pallets, Hag can care less, Oni will get the on hit and then it’s downhill, Deathslinger can shoot before they reach next one, and Nemesis eats pallets10 comments 81 views last activity
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In my opinion yes it simply will cause a loose loose situation consistently unless you’re the top SWF. But what do you think?17 comments 201 views last activity
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Last I heard cam swing was messed up. Anychanges?19 comments 341 views last activity
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Stop playing her please I run every heal perk but COH. So please stop.16 comments 261 views last activity
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Because they rush making it obvious what they’re gonna do and don’t hide well and they prioritize it over other important things. Flashlights kind of become a hinderancr since very few do it right4 comments 62 views last activity
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For me Run Dead Hard Run Noed Burn map offerings(unless new map comes out)42 comments 421 views last activity
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So she can rely on using her power more often and not sometimes have it come down to simple 4.6 gameplay. Also think it would make her true S tier. Which we need more of19 comments 311 views last activity
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Besides a rather slow work pace. This is the other great reason the game is held back blindly following statistics is why the balance is all over the pace. Take example that Mid-Chapter patch where the devs deemed Wraith was a “Wee Bit OP” obviously this was only in lower MMR. But, they for some reason thought a viable three blink Nurse was balanced. You cannot tell me that makes sense. Or the re18 comments 302 views last activity
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Quite simple you get 32 meters away wait for unhook the aura allows you to find them in time also even with slower killers. Should be nice to see10 comments 162 views last activity
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I normally play without them. And gave them a spin. Yes the speed does make a difference and sometimes goes in your favor. But, also many times you’re better without them. Such as when you’re next to a pallet or window and the longer charge has your break or vault instead. And with his overheat it happens much more even with new penalty reduction. And it kind of annoys me he has this. While Bligh10 comments 131 views last activity
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Yeah there’s been a lag increase for me. Not RE bad but it’s getting a little worse. The RE chapter lag was the most infuriating time I had playing DBD1 comments 81 views last activity
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Any one know?6 comments 431 views last activity
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For those unaware I’m one of the 5 Hillbillies left even his rework didn’t phase me.(Even though there were 300 reasons it was stupid and makes me wish the devs weren’t so stubborn). And he is my top main. And I think he his well suited for the meta. 1.Pre Drop pallets and Hold W. This is the most effective survivor strategy available. Killers have to waste their kicking and catching up. Hillbi17 comments 181 views last activity
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I am aware that he is definitely not as strong survivors now have a better prediction time but in my opinion it’s still in Slingers favor. And he also doesn’t feel clunky at least to me. Probably after playing new Billy nothing feels clunky to me. However the only complaint and change he needs is a smaller TR I think 28 would be good as it prevents the old issue with M&A. I don’t think he’s a6 comments 71 views last activity
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it would add more diversity in dealing with killers allow for build diversity and help killers who can use it. Two prime candidates are Pig and Slinger in my opinion. Pig has a weak early game this can allow her to get a little sneak up and allow for amazing synergy with whispers. This can actually apply to many 4.6 killers. Who while standard can’t zoom or down quickly like a PH or a Blight. Sli6 comments 91 views last activity