In my opinion there are two changes that should be made with Nurse

In my opinion basekit Nurse should remain, but I believe that she some synergies too insane and her add-ons are too nutty. So I believe her blink attacks should be counted as special attacks, it makes no sense she has instant down potential considering her kit when Blight doesn’t, and considering Nurses don’t need to worry about DeadHard anymore it shouldn’t be a difficult change. And finally her add-ons need to changed, she already has the most base kit potential, why does she also need three blinks, omega blink, and instant recharge?, she just doesn’t, so she needs add-on nerfs like bad. So in my opinion this can be a way to nerf Nurse without totally gutting her and still keeping her top tier.

Comments

  • I have been saying this for a while now

  • I’d love for a full rework to happen but knowing that it won’t these changes are good

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/337150/in-my-opinion-there-are-two-changes-that-should-be-made-with-nurse

    Basekit nurse isn't top tier on huge maps. IF they ever reduce maps and learn how to make them better. I'm all for removing range. Until then it should remain.

    Her attacks only being special would be ok...Again. If they fix maps. Or leave range go.

    Blight is a poor comparison to compare them though. Blight is 4.6. He can chase you down. Nurse HAS to use her power.

    Because they’re the two strongest with two lethal attacks but only one can trigger Starstruck or Haunted Grounds.

  • Range add-ons need slight nerfs, such as longer charge and/or recharge times.

    The difference with Nurse's attacks being counted as special compared to Blight, is that Blight is a regular movement speed killer and gets five highly mobile rush tokens by default. No charge time either. Nurse is not going to be M1'ing a survivor without a blink, when she moves slower than a running survivor without her blinks.

    Come on now, people.

  • @WishIcouldmain said:

    In my opinion basekit Nurse should remain, but I believe that she some synergies too insane and her add-ons are too nutty. So I believe her blink attacks should be counted as special attacks, it makes no sense she has instant down potential considering her kit when Blight doesn’t, and considering Nurses don’t need to worry about DeadHard anymore it shouldn’t be a difficult change. And finally her add-ons need to changed, she already has the most base kit potential, why does she also need three blinks, omega blink, and instant recharge?, she just doesn’t, so she needs add-on nerfs like bad. So in my opinion this can be a way to nerf Nurse without totally gutting her and still keeping her top tier.

    ok, then increase nurse base speed to 4.2. She is reliant on good blinks to even land hits, as she is the only killer that survivor’s are faster than. If the blinks didn’t count as basic m1, she would never get them.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/337150/in-my-opinion-there-are-two-changes-that-should-be-made-with-nurse

    Basekit nurse isn't top tier on huge maps. IF they ever reduce maps and learn how to make them better. I'm all for removing range. Until then it should remain.

    Her attacks only being special would be ok...Again. If they fix maps. Or leave range go.

    Blight is a poor comparison to compare them though. Blight is 4.6. He can chase you down. Nurse HAS to use her power.

    "Nurse can only be nerfed if she stays top tier"

    Lol