RatbasterdJr
RatbasterdJr
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Comments
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@Chocolate_Cosmos said:
I wonder what is everyone's opinion about this. Do you find the price worth it or allright or too much? And do you / did you buy any skins for 15$ allready?
I thought they were $10? I have a couple ultra rare and they were all $10 from what I remember.
even though the “ultra rare” is just to make you feel better lol. It can’t really be rare when everybody in the game has access to it.
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@johnlikesguns2 said:
I recently came up with that question, for me. I think it can be a tough map sometimes. Specially for killers. But overall i find it a pretty good map with some issues. What do you all think and if you guys can point out some of the major issues in the map. I will be reading. Thanks.
As survivor I love it.
As killer I hate it.
As a Blight main I despise it.
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@PB_TORCHer said:
https://forum.deadbydaylight.com/en/discussion/comment/3234105#Comment_3234105
Sure, but doing gens is how we get out. Not running around injured and scared. I run kindred and bond and the crap I see…..######### are you all doing??
Dude no kidding. Especially when I’ve been in chase for what should have been 2-3 gens. When I go down and maybe 1 gen pops… gets hooked and see 1 survivor is in a locker. One is crouching in basement, and MAYBE the third is on a gen. Like what?😂😂
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/3233041#Comment_3233041
Ok, if it leans casual side. Then the data is clear.
Nurse is by far the worst killer in the game in the hands of the average player. If we balance the game around the average player. We need to buff her.
If you want to balance based around the highest level players, then SWF needs to be dealt with and basically every other killer needs a buff.
This.
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I lost you in the other thread. Drop your BHVR tag and I’ll add you when I start up tonight.
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@CoDismylife said:
https://forum.deadbydaylight.com/en/discussion/comment/3231666#Comment_3231666
Sure let's do it. Why not. Make an extra post to promote it, mention my name etc so people can watch it.
What’s your tag?
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@Buffy101 said:
Which Survivor do you think you will probably never play as? For me its Haddie.🤭
Anybody that’s not Neon haired Nea with a backpack.
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@Neltaxis said:
Freddy
Wraith.
The ones finding me 10 second after the game begin.
The one downing me after 10 seconds chase.
Oh you’re one of THOSE survivors. Smh
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@CoDismylife said:
https://forum.deadbydaylight.com/en/discussion/comment/3231585#Comment_3231585
I do, 99% winrate without excessive and hardcore tunneling
This again? I’m opening another challenge. Come play my team, I’ll livestream the game. I wanna see how you “dominate” top tier SWF’s. Show us all this 99% win rate gameplay.
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Yes, it’s reportable.
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/3231485#Comment_3231485
Tell that to hugteching Blights...
Tell that to spinning survivors. Which is also a bug..
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@malatruse said:
I'm curious about why people DC as survivor when they find out they're facing x killer. Do you DC based on who the killer is, and if so, why?
Nope. I’m not a whiny quitter.
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@rattus210 said:
https://forum.deadbydaylight.com/en/discussion/351000/deception-alternative-action
Got any videos demonstrating this flashlight click to fake a vault bug?
There’s one on YouTube. Just saw it.
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Didnt even know this was a thing. That’s kinda broken lmao
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I believe one hides your name for your screen (people in your game still see what your actual name is), and the other hides the names of the other players in match.
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@Aneurysm said:
I don't understand the guacamole metaphor at all but it still amused me so thanks
Because guacamole without those things is increasingly booboo, like those hitboxes.
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@Sava18 said:
I'd much rather lerys than garden of pain. Maps complete trash.
It has the complete opposite problem of swamp, it has all of the collision instead of none of it.
Lerys, swamp, and garden are my least favorite maps by far for blight
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@drakolyr said:
Why even bring "stealing" in this already toxic community?
Why we cant keep the stuff we collect?
Its part of the job to down a survivor, landing stuns is not always possible against a skilled killer.
Snowmans who where bad against killers and now survivors getting robbed. Why not just have an event who is fun for both sides, while noone can steal each others event stuff?
PS: Sure, survivors can stun killers. But eventually get caught and its stolen again. Especially, that killer can hit 2 times.
Dude. It takes 40 seconds for a survivor to get 15 energy off a gen. Not to mention you can also steal it. Stop complaining.
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I have never once experienced that. Didn’t think they could body block the hatch.
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@Ayodam said:
https://forum.deadbydaylight.com/en/discussion/comment/3230162#Comment_3230162
Length is relative here. Personally, they’re unacceptably long for me. But regardless, they are broadly longer than survivor queue times.
ehh they’re about the same for me. For the most of today, neither side had an incentive bonus.
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@Ayodam said:
https://forum.deadbydaylight.com/en/discussion/comment/3229996#Comment_3229996
If the game is inundated with survivors why are killer queue times long & why is the BP bonus rarely if ever on killers?
Killer q times are not long at all. For my MMR the incentive jumps from 1 to the other frequently.
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@Archol123 said:
Dataminers figured that out months ago, I'm not 100% sure on the exact numbers, but as far as I remember the soft cap for mmr is 1600, even cheater bots that win every game don't get past 3000 and many streamers that are actually good at the game are around 2200/2000. You do not start at 0 mmr but 650. And there is a little bit more to that, if you want the full information Scott Jund did a video on it called "Top MMR doesn't really exist according to New Data" , in the video description is the link to a guy who refers directly to what the data miners found out. I think Scott only refers to the video of that guy.
Gotcha thanks man
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Killer: 3k minimum.
survivor: either escape or die getting 3 out.
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@Babadook83 said:
https://forum.deadbydaylight.com/en/discussion/comment/3229554#Comment_3229554
killer mains, which are the majority here on the forum, can't adapt. they only whine and complain. until surivors are just hanging on the hook when the game starts.. then they "might" be happy.. might be
Funny cause majority of the posts in the forums are survivors complaining about tunneling and asking for basekit perks. 🤡
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Iri head iri head iri head iri head
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@Colton147147 said:
All events are killer-sided.
This event is most definitely not killer sided. You’re high. 😂😂😂
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@Archol123 said:
I mean... the soft cap for mmr is so easily reached that basically everyone ist "high mmr" and so of course mmr does not work xD Every point above the soft cap does not matter for the most part... So what did you expect to happen?
How do you know? Where do you get this info?
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@ACleverName4Me said:
So the devs said when reworking dead hard that they saw how it was being used as a third health state and they didn't want that. So they made it to where if they got hit they get... deep wound...a third health state.
This perk is in every lobby, every game and it's still annoying. Why make dead hard be a third health state? Seriously... dead hard needs to go under the knife to make it as pointless as new hex: ruin. Yeah I'm serious.
This perk is still making matches frustrating because I'm still having to wait it out, getting constantly body blocked (even when I'm not tunneling) and the ones who run it thinking they are gods should actually get their heads checked. 2 hits per survior is a fair game make that 3 though? Makes the game a headache and a chore.
Dude, it’s beyond easy to wait out.
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I play both just about the same. If my SWF is on, survivor. If not, killer.
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@RisingTron said:
https://forum.deadbydaylight.com/en/discussion/comment/3229368#Comment_3229368
but ur suggesting it to OP who clearly is upset about ppl BMing them. at that point ur just looking for more reasons to make yourself salty, just on the off chance you MIGHT make a survivor salty. It's a lose-lose.
Not really. Sometimes I’ll get the survivors. Either way I’ll get more points. Win win. Fastest way to get a BM survivor out is to smack them out.
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@CoDismylife said:
https://forum.deadbydaylight.com/en/discussion/comment/3229356#Comment_3229356
What is there to be confused about? The offerings get all disabled
You’re complaining about something you have full control over…
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@RisingTron said:
https://forum.deadbydaylight.com/en/discussion/comment/3229353#Comment_3229353
this hardly works and it's just gonna piss the killer off more and give the survivors more to laugh about. literally just don't go to the exit gate. if ur answer to being salty is trying to make them saltier, who even wins at that point?
It doesn’t make me mad lol. I could care less about BM. It may not work all the time, but when it does it’s absolutely satisfying. It’s not to make them salty, it’s punishing them for not just leaving. Do as you please. I’ll always go hit them out. More points for me.
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Lol, this is the same dude that complains because he wins 99% of his killer games. Now he’s complaining about getting too many event offerings. 😂 Confusion?
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So if you didn’t know, you can manipulate how a survivor goes down by which direction you hit them. If they are dancing at the exit, arc to the right or left of them and swing towards the entrance to the gate as much as you can. Sometimes it will throw the survivor out just enough to pick them up. I’ve caught a couple teabagging survivors this way. End game chat is always very salty.
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Thank goooodddnessss. That aiming was booboo juice.
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@tippy2k2 said:
I basically just play normal. The only exception to that is if a survivor stops midchase to deposit energy, I will wait for them to finish before smacking them.
Exactly! It’s the small things like that. I appreciate you!
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@Lekitzul said:
That's how I feel, I just been playing normal. XD I have been making mini trips to the rifts every 8 energies or so tho to avoid this toxicity. XD Imma get my rift regardless.
Exactly 😂 I’m not playing into that mess. Nooooo sir.
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@WeakestNurseMain said:
So long as killer gets some kind of buff, I don't see a reason why it shouldn't become basekit, it promotes pretty healthy play and adds a layer of strategy to perks like STBFL and Play with your food.
Can we stop with the basekit stuff? Holy hell at this rate EVERYTHING is going to be basekit.
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@lav3 said:
https://us.v-cdn.net/6030815/uploads/URB1798TNZLH/381210-20221015041143-1.png
I ended up most of my matches with 26~29 Energy (which I didn't get single cosmetic) and this is getting annoying.
Pumpkins feel like they spawn much less than last year and don't think they respawn at all.
Pallet stun is meaningless against killers like Nurse and Nemesis.
Gaining Void Energy from generators are fine but 30 Energy required for unlocking cosmetics is too absurd imo.
I wouldn't feel bad at all if these Energy numbers are accumulated with several matches, but they don't.
Please reconsider and lower the amount.
I’ve gotten 30 energy 9 games in a row now. It’s really not that hard man. I’m almost done with the event and I just started a little while ago.
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@BringShaggytoDBD said:
Guess you're no longer winning 99% of your killer matches?
Bro was never winning 99% of his matches. 😂
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blight blight blight blight blight blight blight
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@Wezil said:
https://forum.deadbydaylight.com/en/discussion/350475/wesker-is-a-tunneling-champion
The infection should automatically be removed when you are hooked. Survivors are already down 1/2 a health state when getting off a hook, there's no reason they should be further weakened.
Or atleast be halted. For instance, head trap timers stop if you’re in chase.. onryo condemnation stops if you’re in chase (carrying a tape). I know they are a bit different but same principle
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@SailedSavage said:
Personally my least favorite to play against as it's super boring to get unlimited blades thrown at you with almost no cool down, an ultimate that is literally unlimited blades for a long duration and no movement speed penalty, blades that bounce so avoiding them seems next to impossible unless you get lucky. He can shred through multiple health states very quickly.
I would suggest removing the ricochet of the knives as it doesn't even make sense for knives to ricochet and either increase how many it takes to injure you, decrease how many he can hold significantly and keep the damage, or remove the "ultimate". There's just too much going on.
Trickster is very weak.
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@hailxsatanxeveryxday said:
https://forum.deadbydaylight.com/en/discussion/comment/3227422#Comment_3227422
I know that there are a bunch of people who have P100, but I've only ever seen two or three, suspicious Nancy included. I wouldn't have thought anything of it if I'd even been able to hit her once. I mean, I'd go right up to her and swing, and it would miss every single time. Did I have the worst luck in the world, or was she really that good, or was it something else?
Idk man, that definitely sounds like cheats to me. I would have recorded and reported. I can’t stand these cheaters.
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@Mat_Sella said:
The killer Instinct lends itself heavily into tunneling.
Perhaps the survivor should be immune to killer instinct for a certain amount of time after getting unhooked if there's more than just themselves in the trial.
the killer instinct doesn’t bother, nor does tunneling. But being tunneled RIGHT off the hook, giving me no time to spray makes it impossible last any worthy amount of time.
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I hope hug tech is never fixed. It’s a great thing for his basekit. Collision is a hell of a thing to fix, so I don’t see it coming any time soon.
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@hailxsatanxeveryxday said:
https://forum.deadbydaylight.com/en/discussion/350468/getting-accused-of-subtle-cheating
It's just hard to tell sometimes.
The other day, I had a game against a Nancy that I absolutely couldn't hit, no matter what I did. I mean, I missed 10 hits in a row at one point, and it cost me the game because I spent the last two gens and the EGC just trying to down her.
Didn't help that she was prestige 100, and when I first saw her in the lobby, I couldn't help but think, "Almost nobody has prestige 100. Did she cheat to get that?"
Maybe she was just an insanely good, untouchable prestige 100 monster, but I'm sure some of those hits should've connected. I'm sure.
There’s actually a bunch of P 100 now. But p level don’t equal skill lvl.
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I’ve not experienced any issues with it. Successful probably 90% of the time with. Use it through pallets.
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Huntress is just a popular killer.
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@Malkhrim said:
Just increase the amount the infection reduces after being unhooked and give the passive infection add-on a downside that makes so the infection rate of a survivor pauses for 15/20 seconds after being unhooked or something. No need to change the killer instinct, unless wesker is using an aura reading add-on, you can counter it by simply bringing the spray as far from him as possible and then hiding if he approaches. Don't forget: even though he is fast, his terror radius is also ridiculously big.
Removing the hindered effect would make the infection effect nearly pointless (come on, how often do you insta-grab people with maximum infection? They usually cure themselves before that and it makes no difference if they are injured.) and take away pressure for survivors to go for sprays.
Removing the killer instinct would allow for survivors to easily remove infection with no downside and full infection would rarely be reached unless Wesker is tuneling, not the way to go.
So no, don't remove any features from him, just give unhooked survivors more time. I don't want Wesker's Uroboros infection to become a useless mechanic like Nemesis' T-Virus infection.
Yea I don’t mind the infection, just as you said. Needs some kind of work around on tunneling.